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Comments
Looks good
Really nice!
Dana
1958 Plymouth Fury:
Nice one
Back when I was working I got to the shop one morning and there was one sitting in a bay with my name on it and a note saying fix it no one else here knows how to work on it
Nothing like good old fashioned experience to get 'er done.
2009 Pontiac Solstice
Nice...for a Pontiac!
Dana
This more like it?
Yup...
Mate of mine back in my youth had a Pontiac Laurentian Convertible.. Really nice ride..
The Solstice actually drove pretty well, PITA to work on though.
I had a 66 GTO, a 66 Catalina, and a 66 Bonneville as well as a Tempest and Lemans also 66's bought them at a used car lot that financed and you could trade in the car that you were buying or had bought from them and they would give you what you had paid as a down payment on a better vehicle
Oh forgot also had a Grand Prix same year and a 69 model
In the 70s I had a '66 Chrysler Newport, beige with red interior, and then a '69 Chrysler Newport...I forget what they called the color, but it was a metallic teal with a black vinyl top. Switched to Toyotas in the late 70s and then forward!
Dana
Hacsart...all of those cars are great, especially the Superbee! I remember that "Green Go" color! Now...I suppose you are going to tell me that you did all those renders with 3Delight? Well?...did you?...lol. I have a question for you. I have noticed that your reflections in the cars is great. I know that you put a picture in the dial to get it to reflect. My question is....what dials do you put the pic in and how do you get it to be so brilliant and shinney. Help me out here.
I got another one here too. This is a 1966 Buick Riviera...NOT a boat tail, but a regular trunk area. (Tom's shaders used).
Yep.. all rendered in 3Delight, using IBL master for lighting with HDRI's from HDRIHaven. There is ONE distant light acting as a fill light. The cars are mostly game rip/conversions to OBJ. The instruments are from the game, as dds tetxures - I convert them to png. and then use that for the dial texture, That usually works,but sometimes I have to play with the vertical and horzontal tilings. If that doesn't work I have a flattened cylinder primitive that I have applied instrument textures to that I can place as needed... far as the dial reflectiomn, simply dil up the reflection strength to around 25% or so..
The only things that can get in the way is that sometimes an HDRI won't paly nice, and one will have to use additional lights tpo get things looking right, or play with the diffuse and ambient strength of the 3d sphere. Not all HDRI's work well. it takes some experimentation.
For Music24u... Here's my default IBL Master scene I use for car shots.. This way you can see how simple the light setup is.. the HDRI is "Palermo Square" from HDRIhaven.
and here's how it looks with a textured car model in place:
and the final render in 3Delight:
Here's an oddball... Hot Wheels version of a custom '57 Studebaker Golden Hawk.. reminds me a bit of a surf rod..
Was that an amphibious vehicle? Kind of looks that way. A little. Maybe.
Dana
Didn't one of the plastic model companies put out a model of a surfer car similar to that?
no idea, just thought it was a cool looking thingy!
Revell did a model of Ed Roth's "Surfite" - there is a similarity there..
"Anything can happen in the next half hour!"
Oops! that's for another Stingray, not this one...
Nice one
Very cool!
Dana
Honda Civic Type R:
STILL
mechengineer97:
Wow - thats really nice ! I'm assuming that;'s an HDRI? (if so, where did you get it?)
What he said
an experiment here..
The Dodge Superbee I showed before is a game model rip.. Discovered that with some tweaking one can do this.. (the engine bay and engine meshes were already there, but some work was needed with planes and cube primitives to fill in the open areas..