Show Us Your Bryce Renders Part 11

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Comments

  • HoroHoro Posts: 10,642
    edited January 2020

    Thank you Kerya and mermaid.

    The terrain was created from the Rippled abstract shown on the previous page (square, 1024, 2048 and 4000 exported as 96-bit TIFF, then reduced to 16-bit greyscale) and given a self made material. It is within a fading mirror box. Sky and ambient light by the Wasteland3_SD HDRI and the key light by the sun.

    Gloomy City

    The same scene but the rendered abstract superimposed in the ambient channel.

    Gloomy City Coloured

    GloomyCity.jpg
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    GloomyCityCol.jpg
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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,490

    Horo - outstanding renders.

  • adbcadbc Posts: 3,115
    edited January 2020

    Horo : Beautiful render with the music sign, good choice of materials.

    The terrain renders are excellent as well.

    Just a landscape, terrains, trees, grass and ice water.

     

    winter thaw.jpg
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    Post edited by Chohole on
  • HoroHoro Posts: 10,642

    mermaid - thank you.

    adbc - thank you. Really beautiful landscape with this moody sky. The sandy islands with the high grass are awesome.

  • mermaid010mermaid010 Posts: 5,490

    Adbc - beautiful render, the sky is awesome

  • adbcadbc Posts: 3,115

    Horo, mermaid : thank you.

  • mermaid010mermaid010 Posts: 5,490
    edited January 2020

    Some quick renders experimenting with lighting/material. I used the same material for the terrain and the same Hdri – (I modified the sky settings for each render), from Landscapes under Fantastic Skies set.

     

     

     

     

     

     

    hdri-gascloud-B06.jpg
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    hdri-gascloud-B06-2.jpg
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    hdri-gascloud-B06-3.jpg
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    Post edited by mermaid010 on
  • adbcadbc Posts: 3,115

    mermaid : 3 awesome renders, I think I prefer the first one, well done.

  • HoroHoro Posts: 10,642

    mermaid - well executed experiments. I mostly like the skies of 1 and 3 and the first example best of all three.

  • HansmarHansmar Posts: 2,929

    Rasberri: Three very nice and colourful terrain renders.

    Mermaid010: Beautiful romantic render with the swans. Good use of the skies in the three landscapes. The middle one is my favourite.

    Horo: I really like your metallic abstract. The music forms are well rendered in a wonderful sky. The second render of the terrain has really wonderful colours.

    Kerya: Great abstract forms and colour.

    Adbc: What a fantastic colourful landscape. The small islands are a great touch.

  • SlepalexSlepalex Posts: 911
    adbc said:

    Horo : Beautiful render with the music sign, good choice of materials.

    The terrain renders are excellent as well.

    Just a landscape, terrains, trees, grass and ice water.

     

    This painting combines the virtues of photography, oil painting and watercolors.
    Everything is fine here: composition, camera angle, colors and materials. Very convincing!

  • HoroHoro Posts: 10,642
    edited January 2020

    Hansmar - thank you.

    Again the abstract on the previous page as base for terrains. The abstract itself is mapped object top onto the terrains are not solid and have a bit of transparency so that the HDRI (Gasclouds_B01) that makes the sky and ambient light shines through and contributes to the colours.

    Rippled Land

    RippledLand.jpg
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    Post edited by Horo on
  • KeryaKerya Posts: 10,943

    Fascinating and beautiful!

  • adbcadbc Posts: 3,115

    Hansmar, Slepalex : thank you.

    Horo : out of this world, splendid.

  • mermaid010mermaid010 Posts: 5,490

    Thanks Adbc, Horo and Hansmar

    Horo- fantastic, superb work

  • HoroHoro Posts: 10,642

    Thank you Kerya, adbc and mermaid.

  • HoroHoro Posts: 10,642
    edited February 2020

    Triple stacked terrain under an HDRI sky and below the anaglyph.

    Stony Vale

    Stony Vale Anaglyph

    StonyVale.jpg
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    StonyValeAna.jpg
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    Post edited by Horo on
  • Dan WhitesideDan Whiteside Posts: 500
    edited February 2020

    This was going to be my second entry in the challenge but I kept fiddling with it and  then the render went longer than I thought it would.

    Title: Eagle Point.

    Eagle, Gen2 male, outfit and hair by DAZ3D. Marine  House by 1971s. Fir trees by Merlin Studios. Posed in DS 4.6.

    Terrains created in Modo and further notified in MeshLab. Other trees made in Arboro.

    Illuminated by the Bryce sun and sky IBL.

    Staged and rendered in Bryce 7.1. Rendered at 64 RPP TA enabled - just over 10 hours to render.

    Best viewed at full size...

    Thanks for looking!

     

    Eagle_Point.jpg
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    Post edited by Dan Whiteside on
  • SlepalexSlepalex Posts: 911

    This was going to be my second entry in the challenge but I kept fiddling with it and  then the render went longer than I thought it would.

    Title: Eagle Point.

    Eagle, Gen2 male, outfit and hair by DAZ3D. Marine  House by 1971s. Fir trees by Merlin Studios. Posed in DS 4.6.

    Terrains created in Modo and further notified in MeshLab. Other trees made in Arboro.

    Illuminated by the Bryce sun and sky IBL.

    Staged and rendered in Bryce 7.1. Rendered at 64 RPP TA enabled - just over 10 hours to render.

    Best viewed at full size...

    Thanks for looking!

    Awesome!
    The only remark is the pixelation of the texture on the stone. You can apply a procedural texture.

  • HoroHoro Posts: 10,642

    Dan - very well done scene, pity it couldn't make it to the challenge. I agree with Slepalex about the near stone at left, which looks a bit unfortunate. I seldom use TA for an outdoor when I use an HDRI, just reduce shadow intensity for the HDRI a bit often helps to brighten too dark parts. However, if I do use TA with an HDRI for an outdoor scene, I plop render a part with TA optimization enabled or not in the IBL tab to see how much time either uses. For the result it hardly makes a difference. For indoors or a still life, it's different: TA optimization on or off can have quite some effect.

  • mermaid010mermaid010 Posts: 5,490

    Horo - outstanding renders, love the anaglyph

    Dan Whiteside - beautiful render, pity you couldn't make it for the challenge.

  • HansmarHansmar Posts: 2,929
    edited February 2020

    Horo: I love your abstract terrain. The triple stacked is also very good.

    Dan Whiteside: Very nice render. What a pity that it did not make it for the contest. Beautiful building, by the way.

    Two landscapes from me. The second one is on the same basis, but I modified it. The basis is a painting that I used for heightmap, but which I smoothed quite a bit. For the second one, I used the deep terrain editor.

    legworld.jpg
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    legworld2.jpg
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    Post edited by Hansmar on
  • HoroHoro Posts: 10,642

    Hansmar - thank you. Two interesting terrains.

  • adbcadbc Posts: 3,115

    Horo : awesome triple stacked terrain and anaglyph.

    Dan Whiteside : excellent image, pity it did not make it to the challenge.

    Hansmar : really unusual landscapes, well done.

  • mermaid010mermaid010 Posts: 5,490
    edited February 2020

    Hansmar - I agree the terrains are interesting and unusual.

    A still using freebies from S Ray, David and Drachenlords

    antiques.jpg
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    Post edited by mermaid010 on
  • HoroHoro Posts: 10,642

    adbc - thank you.

    mermaid - thank you. Very nicely lit still life.

  • SlepalexSlepalex Posts: 911

    Hansmar - I agree the terrains are interesting and unusual.

    A still using freebies from S Ray, David and Drachenlords

    Great lighting, great still life!

  • adbcadbc Posts: 3,115

    mermaid : Very nice and well lit still life, 

  • mermaid010mermaid010 Posts: 5,490

    Thanks Horo, Slepalex and Adbc for the nice comments,

  • SlepalexSlepalex Posts: 911

    Another landscape.
    Description here.

This discussion has been closed.