Show Us Your Bryce Renders Part 11
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Comments
Thank you Kerya and mermaid.
The terrain was created from the Rippled abstract shown on the previous page (square, 1024, 2048 and 4000 exported as 96-bit TIFF, then reduced to 16-bit greyscale) and given a self made material. It is within a fading mirror box. Sky and ambient light by the Wasteland3_SD HDRI and the key light by the sun.
The same scene but the rendered abstract superimposed in the ambient channel.
Horo - outstanding renders.
Horo : Beautiful render with the music sign, good choice of materials.
The terrain renders are excellent as well.
Just a landscape, terrains, trees, grass and ice water.
mermaid - thank you.
adbc - thank you. Really beautiful landscape with this moody sky. The sandy islands with the high grass are awesome.
Adbc - beautiful render, the sky is awesome
Horo, mermaid : thank you.
Some quick renders experimenting with lighting/material. I used the same material for the terrain and the same Hdri – (I modified the sky settings for each render), from Landscapes under Fantastic Skies set.
mermaid : 3 awesome renders, I think I prefer the first one, well done.
mermaid - well executed experiments. I mostly like the skies of 1 and 3 and the first example best of all three.
Rasberri: Three very nice and colourful terrain renders.
Mermaid010: Beautiful romantic render with the swans. Good use of the skies in the three landscapes. The middle one is my favourite.
Horo: I really like your metallic abstract. The music forms are well rendered in a wonderful sky. The second render of the terrain has really wonderful colours.
Kerya: Great abstract forms and colour.
Adbc: What a fantastic colourful landscape. The small islands are a great touch.
This painting combines the virtues of photography, oil painting and watercolors.
Everything is fine here: composition, camera angle, colors and materials. Very convincing!
Hansmar - thank you.
Again the abstract on the previous page as base for terrains. The abstract itself is mapped object top onto the terrains are not solid and have a bit of transparency so that the HDRI (Gasclouds_B01) that makes the sky and ambient light shines through and contributes to the colours.
Fascinating and beautiful!
Hansmar, Slepalex : thank you.
Horo : out of this world, splendid.
Thanks Adbc, Horo and Hansmar
Horo- fantastic, superb work
Thank you Kerya, adbc and mermaid.
Triple stacked terrain under an HDRI sky and below the anaglyph.
This was going to be my second entry in the challenge but I kept fiddling with it and then the render went longer than I thought it would.
Title: Eagle Point.
Eagle, Gen2 male, outfit and hair by DAZ3D. Marine House by 1971s. Fir trees by Merlin Studios. Posed in DS 4.6.
Terrains created in Modo and further notified in MeshLab. Other trees made in Arboro.
Illuminated by the Bryce sun and sky IBL.
Staged and rendered in Bryce 7.1. Rendered at 64 RPP TA enabled - just over 10 hours to render.
Best viewed at full size...
Thanks for looking!
Awesome!
The only remark is the pixelation of the texture on the stone. You can apply a procedural texture.
Dan - very well done scene, pity it couldn't make it to the challenge. I agree with Slepalex about the near stone at left, which looks a bit unfortunate. I seldom use TA for an outdoor when I use an HDRI, just reduce shadow intensity for the HDRI a bit often helps to brighten too dark parts. However, if I do use TA with an HDRI for an outdoor scene, I plop render a part with TA optimization enabled or not in the IBL tab to see how much time either uses. For the result it hardly makes a difference. For indoors or a still life, it's different: TA optimization on or off can have quite some effect.
Horo - outstanding renders, love the anaglyph
Dan Whiteside - beautiful render, pity you couldn't make it for the challenge.
Horo: I love your abstract terrain. The triple stacked is also very good.
Dan Whiteside: Very nice render. What a pity that it did not make it for the contest. Beautiful building, by the way.
Two landscapes from me. The second one is on the same basis, but I modified it. The basis is a painting that I used for heightmap, but which I smoothed quite a bit. For the second one, I used the deep terrain editor.
Hansmar - thank you. Two interesting terrains.
Horo : awesome triple stacked terrain and anaglyph.
Dan Whiteside : excellent image, pity it did not make it to the challenge.
Hansmar : really unusual landscapes, well done.
Hansmar - I agree the terrains are interesting and unusual.
A still using freebies from S Ray, David and Drachenlords
adbc - thank you.
mermaid - thank you. Very nicely lit still life.
Great lighting, great still life!
mermaid : Very nice and well lit still life,
Thanks Horo, Slepalex and Adbc for the nice comments,
Another landscape.
Description here.