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As soon as I saw that tentacle I thought "ooooooo spooky". It is a good start. Maybe curling the end of the tentacle off the floor like it is exploring ( which it is ) will give it more movement. Lighting is going to be tricky. You want a dark and spooky feel but with enough light so everyone can see what is happening.
@Fishtales
Right now it is a spot I will change it to a distant light and go from there. At that time I was so flustrated I almost gave up completely. I was originally using the Sun and Sky like in Sickleyields tutorial but I couldn't get any rays at all only foginess. I worked on it several hours last night.
@daedalus7 Thank you! Ill remember the denoiser but I didn't let them render out for very long I just wanted enough of a view to tell how strong the light was.
We don't get fog rolling in like that...it just blankets everything in a thick layer. Then in the morning it will slowly rise and you will see this layer of it floating above your head.
I think it is the grey tones in the fog that is giving me the impression of smoke. The fog I am used too is definitely white and reflects any light right back at you.
I am a little late getting a start on this one. Atmosphere has been my bane because my hardware limitation. Those will soon go away soon (designing the new render beast and have the $$$ to get it now). I used a combo of volumetrics and planes. I might have overdone it.
Bathing at Dawn
Thanks for the information. I looked up your thread and found some interesting things to try out.
I only wanted to point out that in my image I am using a combination of Volume and Planes (with images of clouds), but definitely the planes are a lot more GPU friendly.
Both you and L'Adair have really good observations (full disclaimer, I grew up across the Golden Gate from SF) regarding the fog. I have a couple of ideas now that I need to try to create with the planes to change the color from the grey and provide more of a layering to achieve the thickness from low to high, maybe using a gradient map when I create the plane in Affinity Photo. Thanks to both of you!
I don't think you overdid it. Perhaps adjusting the opacity on some of the planes to create thicker and thinner area of steam?, fog? would help.
Having done a first entry, I did a second one, but different. Something with blood rain instead of fog (although blurred dark red rain is a bit hard to spot in a dark image like this one, you will need to view it in its full size to notice all details) and going more with a dark mood this time. Note that it's a bit...bloody (being in theme with halloween and all ). Let me know what you think [I am already thinking of making the rain...more visible :) ].
Blood Rain
I see you are also using DOF @daedalus7. I can see the rain. Another option, and it is entirely up to you, would be to take the red out of the background rock she is leaning against. The bloody rain is blending in with the rock but funnily enough not with her dress. Or maybe the rock needs more red?
Think contrast. I like the idea. Looking forward to seeing what you do next.
@daedalus7, I agree with Kismet, but I'd like to add…
It may be possible to make the red of the rain show up more with a tiny bit of emission. It's a trick I use a lot for many things, though I've not tried it with something like this. I'm going to take a wild guess that the rain is created using planes with transmaps to create the rain effect. If so, you've probably applied a shade of red to the Base Color. If I'm right, then the easiest way to add luminance to the rain will be to use the transmap in the Emissive Color image channel, and use the Layered Image Editor to turn the white to red. (Add a red layer above the map and change the blend mode so the results are black and red instead of black and white.) Set the Emissive Color color channel to white and depend on the red in the LIE image for actual color. Then set Luminance to a low value. I frequently use anywhere from 1-50 kcd/m^2, but have used even less a time or two. You only need enough luminance for the camera to pick out the color, not so much that it actually lights up anything in the scene.
As I haven't tried this, though, I can't guarantee it will work.
@Kismet2012 Interesting ideas! Both the rock and the dress have reds in it (as you mentioned, not apparent due to lack of contrast). I will try to see what can happen with different colors on those.
@L'Adair I'll see what I can do to make the rain a bit more visible with the advice you gave without turning everything in big globes of red light. Maybe even use some other transmaps with bigger droplets.
Thanks a lot for the great tips!
Here is my updated version. I cannot decide if I want to leave this my final or not. I like the noise, adds a vintage look I think...
I find the light a bit harsh. Is it a Distant Light? If it is I would set the Temperature to 4500 to warm it up a bit.
The noise also mimics dust.
Ok, after a lot of work (fun work, at least), I have a new version of the Blood Rain, although I would say that the character is NOT directly under the rain, otherwise I would have to add a lot more stuff.
As per request:
Please let me know what you think! Needs more blood, right?
Here is a version with less blood on the throne which I think it might be more balanced color-wise:
Ok I think I like this version better it doesnt wash out the girl and the back so much.
@Fishtales I will try that and see. Its a spotlight, I could not get the effect I wanted with anything else.
Great stuff, I like it. Although you seem to have excluded the atmospheric effect from all the candles, which kind of makes them look a bit worse in my opinion. Perhaps a micro-cloud on them?
Also, I would have placed the girl in front of the window with her hand up and in front of her with fingers spread, to protect her eyes from the sunlight, but also to get the godrays through the fingers. I think it could be an interesting thing do to.
a different kind of atmosphere rendered daz3d no post work
Phase 3. I did an internet search on volumetric lighting through windows and noticed that not one of the many pictures I looked at showed other lighting in the room photo or 3d. So I thought I would turn those off. Changed the color as Fishtales suggested and like it better.
Thank you for your comments @daedalus7 I wanted the girl to look like she was approaching the window cautiously because she knows its going to be bright but wants a peek outside.
I wanted to play with things a bit more and take a different approach to creating atmosphere so here's a second submission. I was a little lacking in resources (need some long dresses and had to make the coffin in Hexagon)
Only Memories
What deep, abiding mortal pain
When only memories remain
Rendered in Daz, PW in PS CC to add some foreground fog and fix some bothersome pokethrough that dForce couldn't seem to solve.
A good beginning. However I would also add a reflection on the ground, as well as water splashes and puddles.
I added a fog plane to my image and adjusted the lighting.This is rendered in 3Delight. I would like some constructive feedback.
Here are 3 re-framing options/ideas to consider (the first one is meant to be wider and more centered):
I hope I gave you some useful advice!
@daedalus7 - Wow! I had turned the splashes off and forgotten to turn them back on. Same with the ground plane. It's really surprising how you can get so focused on the setup for the render that you become blind to the output. Thank you. Back to iRay to render again.
A L I E N - looking for the creature
You really shouldn't be here…
Happens to me all the time. I focus on making certain details perfect, and then I forget about all the others.
Here I added a Fantasy effect for a "softer" look:
EDIT: I removed the grundge effect pictures, as they were too dark and grainy and I did not look the effect.
@_AL1VE_ This is looking more and more like a place I wouldn't want to find myself at all.
"I think I need more arrows...."
I like the idea you have here, I can see many good elements. As it is, though, the image tells me "area check, all safe here"; the human has the upper hand. This happens because the viewer is looking from a dark area into a light (that gives a sense of security, like a light at the end of a tunnel).
What you could try, is to use tension, either by looking from an illuminated area into a dark area (in which you could also have some atmosphere) or giving a sense that the character is in some imminent danger from the alien, but is not aware of it (while the viewer is). It doesn't need to be something too obvious, just a hint is sufficient to let the mind fill in the blanks.
I hope to have given you some ideas!