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thanks daedalus
my concept of the render is looking out from the dark in the light to get a sense of security is quickly dashed when you see a Working-Joe - that's the contrast in this render, yes I could emphasise on the Joe a bit more but it's difficult and I would give away too much - not the human makes a check here but the Joe does and has spotted your hiding place in the dark which is now worth nothing because you will run like hell to get out into safety
Interesting concept. I would just like to point out that, in that case, you can increase tension in a few ways:
Since lens distortion effects is not something I'm very familiar to, I can only refer you to:
https://www.youtube.com/watch?time_continue=1249&v=U-wVzJPfkFo where all "lens" settings are explained and showcased in detail. You might find something interesting!
it could work (depends how willing someone is to participate and seeing the Alien blending in with the smoke)
what I think could increase a bit drama is that the Joe is covered with the smoke coming from the back
Good, I think you moved in the right direction. This green, though, is working better in the center of the image (around the light and the fog) and I like how it's showing the glare effect of the flashlight. It really takes the focus to the guard.
However, there might be no need to apply the green to the rest, it may make make everything a bit...too green. I assume you are doing this in postwork, so I'll say you could try a gradient effect.
I think about it
thanks daedalus for your input
great working with you
It is your image and your vision. But having seen both versions I do think the less blood on the throne version works better. The rain is definitely visible. The work has paid off.
Great work with the rain and the tail lights on the car.
Turning off the candles is really bringing the light streaming through the windows into focus. Before I kept looking at all the different light sources. Now I just see the girl and the god rays coming through the windows.
Great perspective and use of colour.
I love the dragon's pose. The use of light and shadow is very clever. You have created a lot of depth with a muted colour palette. Not an easy thing to do.
This challenge has been a nightmare for me, because I'm still figuring out exactly how all the lighting controls work, on top of the fact that I render Iray CPU only. I eventually put together at least the beginnings of a scene and followed @Sickleyield's method for creating Godrays. I may do more with the scene in terms of composition and story, but for now, I'm mostly interested in improving the environment.
Alive?
And an alternate version, just because it amused me.
I have changed to portrait layout and altered the DOF slightly. I have also removed the trees and the ivy. I realise I still need to work on the lighting.
I have also given the man a waistcoat.
In lieu of working on the complicated scene I shared earlier (Tentacles have a lot of bones for creatures without a skeleton!) I decided to retry the big cube of SSS approach in a simpler scene.
The first time I switched it to Iray was extra fun - the camera's DoF settings were something nonsensical, so the entire viewport was BLUR. I initially assumed it was something in the cube's surface settings, and was starting to despair when I realized the issue. I'm a little disappointed by the lack of light shafts, but this structure is probably too open - especially with the fog, light is bouncing in from every which angle. I keep going back and forth on if I should add anything to the scene or not.
Thanks for listening to some of my advice. I can see an improvement already.
@rcbcgreenpanzer, It can be a bit easier if you select multiple bones at a time, then in the Parameters tab, make sure you've selected "All" at the top of the left column. Then you can adjust Bend, Twist, and Side-Side and affect all the selected bones at once. You'll still find yourself selecting and tweaking, several times, but it helps a lot. And then the transition from one bone to another looks relatively smooth. Mind you, I only figured this out recently myself. One of those "doh" moments. (Like, it should have been obvious, right? Nope. lol)
Second crack at my Tigers at Night scene. Worked on the fog planes a bit on the right side of the scene.
Something was really off about my Blood Rain image, both chromatically, and composition-wise. So, I went back to the drawing board and remade it, going with a different mood instead, ensuring that both the composition was good (using golden ratio and rule of thirds, while keeping it a bit strange), and the colors too.
For "Atmosphere" I am using planes because it renders faster on my pc.
Moon Magic
So here's my second entry. It's a bit grainy in places, because I stopped the render when I realised I would have to re-do it to get it how I wanted. There were too many flaws that weren't obvious in preview. I went with a kind of folksy fantasy feeling again, but this time not so spoopy. As a child I loved the illustrated stories by Elsa Beskow, as well as this atmospheric children's book from Norway, and that was the vibe I was trying for. This was originally meant to be a much larger scene, but I had some trouble when I added in animals, and after I took them out there's just a lot of woods with nothing really going on.
Anyway, here's the whole thing. I think I'll have time to rework it before the deadline, but in case I don't then this isn't the entry. The cropped version is the only one I want considered in that case, because this one isn't quite there.
@TigerAnne When I have an image that's "off" it's usually a composition problem (not having a proper "focus" point), or a color/luminosity problem.
Your larger image seem good, except maybe for the red tree that seems to be fighting for attention with the yellow one. Also, the tree in front of the yellow one seems to be a bit "in the way". If you remove both, the yellow tree would become the focus of attention; then, if you like, you could brighten it up a bit in postwork, or even giving it a soft glow effect.
Hope this helps!
I have warmed up the lighting and changed the base stone to show up the shadow a bit better.
Version C here. Changed out the windows, toned down the glow of the sludge under the grating that he's standing on, and adjusted the ground fog some (at least I tried to. on the fog.)
Hi. This is my first attempt, now I have a problem with the render. I know that the problem arrears are from lights but I don’t know why. Problem marked in red.
@ Gordig. I to render in iray with CPU only, it can make things really confusing some times.
@ L'Adair. Thanks for the camera tips makes using DOF so much easer.
Breaking False, my final render. I have tried to make it a little blurry and flat to get that grey false dawn effect.
First render. This is my first attempt working with primitives and putting crap in the air. I wish I could get it wispier, but that might be beyond me at this point in time. No postwork done- if I were doing stuff in post, I might render it without the atmosphere to blend the two in photoshop, and maybe take some of the red reflection out of her face.
Edit: Image won't seem to attach properly. What the heck?
@bastian2560, are you using light objects, or emissives? If the former, you can turn off "render emitter" in the light settings to get rid of the phantom objects.
Use the attached image, https://www.daz3d.com/forums/uploads/FileUpload/d9/ced1c49661422be6011a934ca7da09.jpg (not the thumbnail) as the source in the image link - Twitter may not allow direct linking to images on their servers.
I think I got it in the end- uploading it through twitter was a workaround because it wouldn't attach here, and wouldn't read a link attached through elsewhere either, though I tried three different sources. I think it's because my comp is really old, so my browsers don't run modern code all that well. It just took several tries and several browswers to find one that would even open the attachment window, let alone upload the attachment all the way.
I just right-click on the attachment>Copy Link Location.
Fixed a few things i was not happy with.
I wanted to point out that the teddy bear is dark and in the darkness, making it barely visible. If you wanted to make it more visible you could place it in front of the white pillow.