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Comments
Monstah !!!
Ghost in the Machine
Butterfly
Onion Tales
a tomato coming?
Looks like the Bunny has been in the wars.....
escape from the cookpot maybe .... eeeeek!
or is that leeeeeeeek!!
Elemental creature
Gecko
Kermit
George - off with the Fairies
so cute
Goblin Cleric
Hi-ho, hi-ho, it's off to kill-destroy & plunder we go.....
snow green and the 7 goblins
Green Holiday Kitty
Some onions on a field of green. See my thread in the Freebie Forum to get your free craps table and dice. Daz Studio format, but just load like a normal Daz prop from your library to use in Carrara. (Click to play)
That's awesome!
love those physics
started playing with Zelara
confusing what should go in which shader channel
needs a layer to put the back bits.
and needs a zelara support morph.
and jewelry, thinkin splines should be good for that
Thanks Mystarra for the new LilSideChallenege, I need to stay in touch here.
Awesome work everyone.
Working off an old sketch. I am notoriously slow at this stuff...deadline looming...
Super Lol at how I had to make a note to myself on the sketch...'monster', lol, lol.
Cheers!!
P.S., just a tip, sorry if well known, but...I've never found a way to change the 'wire' colors in the vertex modeler and sometimes that grey on grey can be...annoying. So I make a 1x1 pixel image in an external image editor, make it a contrasting color (of choice), save out as, whatever file type you prefer, make a new texture for working with the model, apply, then select Textured in the model room. Don't know why selecting a simple color in the Shader room won't show up as 'Textured' in the model room. I'm sure I'm doing something wrong, but this is a work around to get contrasting 'wires' to show.
Carry on...
P.P.S. - Anyone have a work around for...why in the Assembly room, when in Wireframe mode, Carrara randomly shows triangulation of quad polygons? My model is set to 'None' in the Vertex modeler, even when I manually input 'zero' and 'zero' in the Veretx modeler after checking 'None' for Subdivision.
For rigging, just nice to have less lines..
Thanks in advance.
Sorry, DesertDude. Just now seeing your question. No, I don't know what is causing the triangles in wireframe. May play around and see what is up.
Kinky Boots and Green Aliens
I'll be confiscating those probes, gentlemen.
Boots for G3F available in my Freebies Forum thread. Used in Carrara with Misty's Jeanette, boots converted to blended.
yeah hand em over or be slapped silly!
Thanks Diomede,
I feel like I have looked everywhere for a setting. I hope I am overlooking something. Normally it hasn't bothered me in the past, as irritating as it has been.....but was just wondering if others see this issue. The wireframe triangulation irregularity is also random...like, some are quads, then others triangulated...Another screen shot for visual. I'm on a Mac, btw.
Cheers
I dunno
it's either a wacky quirk with the mac or maybe you have accidently triangulated the item..
does untriangulating it bring back the quads?
Hi Stezza,
no, this is an issue in the Assembly Room with Wireframe selected as display...
(edit: yes, this may be a mac display issue, partially what I'm asking, does anyone else see this issue on a PC platform?, thanks )
Model is all quads in Vertex Modeler.
Here is screen grab in Vertex Modeler:
I want to see that set of wires in the Assembly Room for rigging. Currently, when I select the model in the Assembly room, set to 'Wire' I get unwanted, random triangulation. :(
P.S., glad you and family are safe...scary times is an understatement.