LilSideChallenge #09: theme - Kinky Green Onions (Orions)

2

Comments

  • Bunyip02Bunyip02 Posts: 8,558
    edited November 2019

    Monstah !!!

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  • Bunyip02Bunyip02 Posts: 8,558
    edited November 2019

    Ghost in the Machine

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  • Bunyip02Bunyip02 Posts: 8,558
    edited November 2019

    Butterfly

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  • StezzaStezza Posts: 8,046
    edited November 2019

    Onion Tales

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  • MistaraMistara Posts: 38,675

    a tomato coming?

  • Bunyip02Bunyip02 Posts: 8,558

    Looks like the Bunny has been in the wars.....

  • StezzaStezza Posts: 8,046

    escape from the cookpot maybe .... eeeeek!

    or is that leeeeeeeek!!

    laugh

  • Bunyip02Bunyip02 Posts: 8,558
    edited November 2019

    Elemental creature

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  • Bunyip02Bunyip02 Posts: 8,558
    edited November 2019

    Gecko

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  • Bunyip02Bunyip02 Posts: 8,558
    edited November 2019

    Kermit

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  • Bunyip02Bunyip02 Posts: 8,558
    edited November 2019

    George - off with the Fairies

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  • MistaraMistara Posts: 38,675
    Bunyip02 said:

    Gecko

    so cute 

  • Bunyip02Bunyip02 Posts: 8,558
    edited November 2019

    Goblin Cleric

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  • Bunyip02Bunyip02 Posts: 8,558
    edited November 2019

    Hi-ho, hi-ho, it's off to kill-destroy & plunder we go.....

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  • MistaraMistara Posts: 38,675

    snow green and the 7 goblins smiley

  • MistaraMistara Posts: 38,675

  • CbirdCbird Posts: 493
    edited November 2019

    Green Holiday Kitty

     

     

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  • DiomedeDiomede Posts: 15,158
    edited November 2019

    Some onions on a field of green.  See my thread in the Freebie Forum to get your free craps table and dice.  Daz Studio format, but just load like a normal Daz prop from your library to use in Carrara.  (Click to play)

     

     

    Post edited by Diomede on
  • DartanbeckDartanbeck Posts: 21,522

    yes   That's awesome!

  • MistaraMistara Posts: 38,675

    love those physics heart

  • MistaraMistara Posts: 38,675

    started playing with Zelara

    confusing what should go in which shader channel

    needs a layer to put the back bits.

    and needs a zelara support morph.

    and jewelry, thinkin splines should be good for that

     

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  • DesertDudeDesertDude Posts: 1,235
    edited November 2019

    Thanks Mystarra for the new LilSideChallenege, I need to stay in touch here.

    Awesome work everyone. yesyes

    Working off an old sketch. I am notoriously slow at this stuff...deadline looming...

    Super Lol at how I had to make a note to myself on the sketch...'monster', lol, lol. smiley

    Cheers!!

     

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  • DesertDudeDesertDude Posts: 1,235

    P.S., just a tip, sorry if well known, but...I've never found a way to change the 'wire' colors in the vertex modeler and sometimes that grey on grey can be...annoying. So I make a 1x1 pixel image in an external image editor, make it a contrasting color (of choice), save out as, whatever file type you prefer, make a new texture for working with the model, apply, then select Textured in the model room. Don't know why selecting a simple color in the Shader room won't show up as 'Textured' in the model room. I'm sure I'm doing something wrong, but this is a work around to get contrasting 'wires' to show. 

    Carry on...

  • DesertDudeDesertDude Posts: 1,235
    edited November 2019

    P.P.S. - Anyone have a work around for...why in the Assembly room, when in Wireframe mode, Carrara randomly shows triangulation of quad polygons? My model is set to 'None' in the Vertex modeler, even when I manually input 'zero' and 'zero' in the Veretx modeler after checking 'None' for Subdivision.

    For rigging, just nice to have less lines..

    Thanks in advance. smiley

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  • DiomedeDiomede Posts: 15,158

    Sorry, DesertDude.  Just now seeing your question.  No, I don't know what is causing the triangles in wireframe.  May play around and see what is up.

  • DiomedeDiomede Posts: 15,158
    edited November 2019

    Kinky Boots and Green Aliens

    I'll be confiscating those probes, gentlemen.

    Boots for G3F available in my Freebies Forum thread.  Used in Carrara with Misty's Jeanette, boots converted to blended.

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  • MistaraMistara Posts: 38,675

    yeah hand em over or be slapped silly!

  • DesertDudeDesertDude Posts: 1,235
    edited November 2019

    Thanks Diomede,

    I feel like I have looked everywhere for a setting. I hope I am overlooking something. Normally it hasn't bothered me in the past, as irritating as it has been.....but was just wondering if others see this issue. The wireframe triangulation irregularity is also random...like, some are quads, then others triangulated...Another screen shot for visual. I'm on a Mac, btw.  indecision

    Cheers

     

    Diomede said:

    Sorry, DesertDude.  Just now seeing your question.  No, I don't know what is causing the triangles in wireframe.  May play around and see what is up.

     

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  • StezzaStezza Posts: 8,046

    I dunno

    it's either a wacky quirk with the mac or maybe you have accidently triangulated the item..

    does untriangulating it bring back the quads?

  • DesertDudeDesertDude Posts: 1,235
    edited November 2019

    Hi Stezza,

    no, this is an issue in the Assembly Room with Wireframe selected as display...

    (edit: yes, this may be a mac display issue, partially what I'm asking, does anyone else see this issue on a PC platform?, thanks smiley ) 

    Model is all quads in Vertex Modeler.

    Here is screen grab in Vertex Modeler:

     

     

     

    I want to see that set of wires in the Assembly Room for rigging. Currently, when I select the model in the Assembly room, set to 'Wire' I get unwanted, random triangulation. :(

    P.S., glad you and family are safe...scary times is an understatement.

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    Post edited by DesertDude on
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