FLUIDOS II plugin for Carrara

13

Comments

  • DiomedeDiomede Posts: 15,194
    edited April 2020

    Some more progress.

    I did manage to align the objects with the simulation and get a render.  Had to set the completion at 0 for frame 1 and at 100% at last frame.

    Despite my edits, the statue must have a hole.  Will double check the ears.

    https://youtu.be/Ld-xWfCmZ5U

     

    Post edited by Diomede on
  • DiomedeDiomede Posts: 15,194
    edited April 2020

    Argh.  angry

     

     

     

    Argh Youtube Appeal.jpg
    938 x 682 - 85K
    Post edited by Diomede on
  • HeadwaxHeadwax Posts: 10,013

    Double Arghhhhhhhhhhhhhh :)

    This video has been removed for violating YouTube's Terms of Service.

     

    they have it in for you

    maybe just start with the water bowl and make it more complicated gradually by adding statue etx

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,320

    ahhh I think I know why the bot flagged it

    both Carrara interface same colour model, probably just compared

    maybe needs pretty colours (garish shading) on model to show parts and where fluid goes enlightened

  • AlbertoAlberto Posts: 1,438
    Diomede said:

    Some Progress - But Not There Yet

    In this test, I can see the simulation by advancing the completion slider.  But its not linked to the sequencer or renderer.  Also, it doesn't fit the set.  I made sure that the original Fluidos domain and the Fluidos viewer domain were in the same location and the same dimensions.  Both were set at dimension scale 20x, 20y, 20z, and at coordinates 0x, 0y, 0z.  In the completion slider, the calculated fluid is a larger scale and different location from the original.

    But - you can hopefully see that the water in the base of the fountain did well and the water from the jug did well.  I will have to see if I missed a hole in the pedastal.

    How do I...

    - make sure the original fluid domain and the fluid viewer domain are aligned other than matching scale dimensions and x,y,z coordinates?

    - get the compeltion percentage in the viewer to advance with the sequencer for animation?

    attached are the completion  percentage at 15 percent increments

    Hi!

    How do I...

    - make sure the original fluid domain and the fluid viewer domain are aligned other than matching scale dimensions and x,y,z coordinates?

    Don't try to match the scale dimensions of the viewer. Change its scale or size only if you want a special effect. 

    - get the compeltion percentage in the viewer to advance with the sequencer for animation?

    Be sure the tweener of the Completion modifier is a Linear one. 

    Let me know if there is any other problem, please.

  • DiomedeDiomede Posts: 15,194
    edited April 2020

    Thanks, Alberto.  I've put that project on pause until I can get tests on youtube again, or have another solution.  I'm still waiting on...

    video removed.jpg
    1409 x 858 - 57K
    Post edited by Diomede on
  • MistaraMistara Posts: 38,675

    Vesta moon smiley

    funny coincidence, i have the Goddess Vesta in my prose rambles. Ares is sweet on her

     

  • AlbertoAlberto Posts: 1,438
    Mystiarra said:

    Vesta moon smiley

    funny coincidence, i have the Goddess Vesta in my prose rambles. Ares is sweet on her

     

    Well, she was sister of Ceres. And, as minor planets, Vesta and Ceres are both in the Asteroids belt... and neighbours of Mars.

  • DiomedeDiomede Posts: 15,194
    Diomede said:

    Argh.  angry

     

     

     

     

    BTW - I must have lost my appeal.  Absurd!!!!!!!!!

  • MistaraMistara Posts: 38,675
    Alberto said:
    Mystiarra said:

    Vesta moon smiley

    funny coincidence, i have the Goddess Vesta in my prose rambles. Ares is sweet on her

     

    Well, she was sister of Ceres. And, as minor planets, Vesta and Ceres are both in the Asteroids belt... and neighbours of Mars.

    sic itur ad astra

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,320
    Diomede said:
    Diomede said:

    Argh.  angry

     

     

     

     

    BTW - I must have lost my appeal.  Absurd!!!!!!!!!

    that is just nuts

    especially considering the amount of actual rubbish on YouTube crying

    including all the crap I keep uploading blush

  • MistaraMistara Posts: 38,675
    Diomede said:
    Diomede said:

    Argh.  angry

     

     

     

     

    BTW - I must have lost my appeal.  Absurd!!!!!!!!!

    that is just nuts

    especially considering the amount of actual rubbish on YouTube crying

    including all the crap I keep uploading blush

    one of my toobs was removed too.  i had an age retricted flag on it just in case.  was a vid capture of my witcher 3 game play.

     

    you toob.JPG
    1279 x 489 - 92K
  • MistaraMistara Posts: 38,675

    fluidos hot fudge or caramel sundae, 0 calories smiley

  • AlbertoAlberto Posts: 1,438
    Mystiarra said:

    fluidos hot fudge or caramel sundae, 0 calories smiley

    Wow! smiley

  • 3drendero3drendero Posts: 2,027
    Fluidos II has a new Lite and upgrade version for DS in the store, if you want to support the dev for the free Carrara version.
  • DartanbeckDartanbeck Posts: 21,627
    3drendero said:
    Fluidos II has a new Lite and upgrade version for DS in the store, if you want to support the dev for the free Carrara version.

    So cool! I was just coming here to say that same thing! Thanks 3drendero!

  • AlbertoAlberto Posts: 1,438
    3drendero said:
    Fluidos II has a new Lite and upgrade version for DS in the store, if you want to support the dev for the free Carrara version.

     

    3drendero said:
    Fluidos II has a new Lite and upgrade version for DS in the store, if you want to support the dev for the free Carrara version.

    So cool! I was just coming here to say that same thing! Thanks 3drendero!

    Thank you 3drendero and Dartanbeck!

  • DiomedeDiomede Posts: 15,194

    I was confused by those releases.  I purchased Fluidos II for Daz Studio and was wondering if this was some sort of super-Fluidos II.  

    Anyway, good luck to Alberto with these releases.  I've thrown together some odd props that could be paired with Fluidos.  I could transfer them to Daz Studio versions and offer them as freebies to encourage Studio people to buy Fluidos.  The biggest problem thus far for me to offer Daz Studio freebies is the shaders.  If you check my ShareCG stuff, most of the Studio-compatible items don't have good shaders.

  • AlbertoAlberto Posts: 1,438
    Diomede said:

    I was confused by those releases.  I purchased Fluidos II for Daz Studio and was wondering if this was some sort of super-Fluidos II.  

    Anyway, good luck to Alberto with these releases.  I've thrown together some odd props that could be paired with Fluidos.  I could transfer them to Daz Studio versions and offer them as freebies to encourage Studio people to buy Fluidos.  The biggest problem thus far for me to offer Daz Studio freebies is the shaders.  If you check my ShareCG stuff, most of the Studio-compatible items don't have good shaders.

    Fluidos II for Daz Studio is the complete edition, the new Fluidos II Lite edition for Daz Studio is a limited edition. It's similar to Carrara Pro and Carrara standard.

    The shaders, especially the liquids, smoke and fire, are difficult for me too!

  • 3DAGE3DAGE Posts: 3,311

    Hi Alberto.

    I'm having trouble getting diffuse particles to show up,.

    I've enabled the diffuse option in the main fluid, and i'm getting diffuse files in the bakefiles folder, ...but they're all 1k.

    There is a fluid domain/viewer but this shows as a small yellow cube in the corner of the domain  (pics)

    What step am i missing,. or doing wrong ?

     

    fluidos__d.jpg
    1422 x 800 - 526K
  • AlbertoAlberto Posts: 1,438
    3DAGE said:

    Hi Alberto.

    I'm having trouble getting diffuse particles to show up,.

    I've enabled the diffuse option in the main fluid, and i'm getting diffuse files in the bakefiles folder, ...but they're all 1k.

    There is a fluid domain/viewer but this shows as a small yellow cube in the corner of the domain  (pics)

    What step am i missing,. or doing wrong ?

     

    Hi, 3DAge !

    If the files are 1K, probably no diffuse particle was generated. See in the corresponding log (at logs subfolder). 

    You should see something like this at each calculated step:

    Extrapolate Fluid Velocities:	0.3589	Num Diffuse Particles: 2437		NUM SPRAY:  4		NUM BUBBLE: 2424		NUM FOAM:   9Update Diffuse Material:     	0.156

    If the number of diffuse particles is 0 at each frame, the simulator is not generating any one.

    You can fix this by increasing the emission rates. By default are 175, but try increasing to 5000, 10000 or more.

    You can also reduce the scaling exponent, but take into account that it increases the energy of particles, thus they'll could have a more lively behavior... sometimes in strange ways.

  • 3DAGE3DAGE Posts: 3,311

    Thanks Al

    I'l have a look and the files,..  and try adjusting those settings

  • AlbertoAlberto Posts: 1,438
    3DAGE said:

    Thanks Al

    I'l have a look and the files,..  and try adjusting those settings

    You're welcome!

    Let me know if there are more problems, please.

  • 3DAGE3DAGE Posts: 3,311

    Increasing the emission rates and lifespan resolved the diffuse partices,. Yay :)

    two more things, probably not fluidos,. the Diffuse particles causes octane to hang and then crash taking carrara with it. no error message, just gone.

    Carrara's renderer handles the diffuse particles, no issues.

    The VDB files, loaded into a carrara Fog primitive, can be visualised in Octane as a volume, but it appears to move around in the animation, see end of clip.

    Really nice work  on this pugin Alvin.

    Thankyou

     

  • MistaraMistara Posts: 38,675

    beautiful fountain

  • AlbertoAlberto Posts: 1,438
    edited October 2020
    3DAGE said:

    Increasing the emission rates and lifespan resolved the diffuse partices,. Yay :)

    two more things, probably not fluidos,. the Diffuse particles causes octane to hang and then crash taking carrara with it. no error message, just gone.

    Carrara's renderer handles the diffuse particles, no issues.

    The VDB files, loaded into a carrara Fog primitive, can be visualised in Octane as a volume, but it appears to move around in the animation, see end of clip.

    Really nice work  on this pugin Alvin.

    Thankyou

     

    You're welcome.

    I didn't have Octane, thus I cannot help with this. But it's strange the behavior at the end of the clip, because the vdb files are equivalent to the meshes that show the viewer.

    How you managed to load vdb files into a carrara fog primitive?, I'm very interested because it's one of my goals in FLUIDOS II.

    Post edited by Alberto on
  • DartanbeckDartanbeck Posts: 21,627

    Very cool, 3DAGE!!!

  • DartanbeckDartanbeck Posts: 21,627

    For those who don't know, I have some videos and info on Fluidos on my ALVIN BÉMAR page, along with links to his other plugins.

    I need to do some looking for more info and videos about Fluidos II and put that up there, and I will also put up a link to his store at Daz 3D

    Just thought this might make for a handy page! :)

  • AlbertoAlberto Posts: 1,438

    For those who don't know, I have some videos and info on Fluidos on my ALVIN BÉMAR page, along with links to his other plugins.

    I need to do some looking for more info and videos about Fluidos II and put that up there, and I will also put up a link to his store at Daz 3D

    Just thought this might make for a handy page! :)

    Oh!, thank you! smiley

  • DartanbeckDartanbeck Posts: 21,627
    Alberto said:

    For those who don't know, I have some videos and info on Fluidos on my ALVIN BÉMAR page, along with links to his other plugins.

    I need to do some looking for more info and videos about Fluidos II and put that up there, and I will also put up a link to his store at Daz 3D

    Just thought this might make for a handy page! :)

    Oh!, thank you! smiley

    Actually... Thank You!!! smiley

Sign In or Register to comment.