Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
props 6
props 7
Regarding INDOOR sets- what have been some of your frustrations / thoughts on things which could use some improvement / things you would like to see done in future products?
1. Every interior representing a closed room should include a WORKING DOOR to enter/exit the space, at minimum. I know some vendors have been testy about people wanting separate walls and things like, you know, doors! but... If you can make a room and the stuff in it, then make all 4 walls and make a door that opens. That extra effort means people doing narrative images/animations/video, can have characters enter & exit the space, meaning it have more USEFULNESS and better value. Even in a single still image scene, a partly opened door can be powerfully used.
2. People go to the bathroom. Every set that is depicting a full living or public retail space (e.g., things called "apartment", "loft" "premium hotel room," restaurants, offices, bars shops etc should all have a bathroom in the real world and so, the set should either have a bathroom or, if that's beyond the pricepoint/scope of model, at LEAST HAVE A LOGICALLY LOCATED DOOR(S) which OPENS where a bathroom would be located. People then can at least see in the space there's a bathroom implied and people that need a character to go into a BR from the set: they can use a separate bathroom product lined up to the doorway.
Every apartment/loft product I see on Daz where there's a kitchenette, living room, bedroom but no bathroom, not even an extra door anywhere in the set that could be an implied bathroom, it makes my teeth grind (more relevant, it also makes me unlikely to buy!)
3. Lamps, computers, tvs appliances etc, use electricity. Excepting specific cases like a fantasy or sci-fi scene where wireless electricity or magic powers them, all such things should have CABLES. Sometimes people want to do abstract or cartoon or very stylished images and do not care for too many smaller real-world details, and hey, you can make elements hidden easily enough if that be your choice. But the things that make real-world-settings look real are the telling details of real-world such as electrical cables and plugs, doors that have actual hinges, latches and latchplates in the jamb, and so forth. There are ways to save polygons, but skipping the telling details isn't a good one to me.
4. Oye, nevermind "social" distancing, lets talk "Physical" separation. Yes, the more the better. Walls, floors, ceilings, props, architectural details and structures like feature wall, soffits, fireplaces etc ideally be separate elements as much as possible and practical in order to ease posing, camera placement, shot framing, and customization of the set, as well as to add value by letting users make use of the various elements in their kitbashing endeavors.
5. (Shortened) Vendors should familarize themselves with the store's offerings in order to avoid making yet another ______ (fill in the blank) set which is more or less the same as 1 or many more like it, and which doesn't have any overwhelming features, style or function, to make it worth buying other than the bare minimum reason of being new and not identical to the others..........Edited Summary: Too many products are cookie-cutter, not any better made, or more attractive, realistic, appealing or anything else. Focus more on BETTER PRODUCTS even if fewer. No PA should be deluded to think they'll make 1 product and become rich or even live on that, but each GOOD PRODUCT builds a catalog of quality things people will happily buy and a brand that people will be eager to see the next great item from. Example: dental offices..... none are particularly attractive, credible, or full of rigged working props where you could use the set in animation or even in working poses in still images.
6. Interiors that bring a sense of joy, wonder, drama, a smile, that are fresh, distinctive, interiors that take us different times and places, that are thoughtfully designed to be versatile and useful, and are well-executed . . . these are the products that I am hungry for more of, always, and I believe many other Daz shoppers likewise hunger for more dynamic products-- and fewer pages full of "making the sausages" types of sets.
7. I'd like to see less contemporary throw-away sets. I sympathize with the people who design these, i know the grind. The more there are though, the less valuable they are, and their value is already quite poor. I'd like to see more unique designs. Not just fantasy/sci-fi but day to day places like commercial properties, recreational premises, foreign aesthetics, that sort of thing.
CONTINUED NEXT POST
Continued- Frustrations / Use Improvements / Like To See Done In Future Indoor Sets
8. I would like to see rooms that you can break into vignette sections with an HDRI of the room for lighting so you can hide the unused walls and ceiling and still get the right lighting.
9. Doors that don't open is the biggest one for me. Places that are difficult to light or move around in. Spaces that are too narrow/tight so you can't get characters that are interacting in their easily. Walls/pillars that you can't make invisible so you can get a good camera angle.
10. When a set uses a lot of repetition, such as bookshelves for a library, I'd like to see two load presets, one with instancing and one with objects. I'd like to see more texture options for large grouping props. For example books, so those close to the camera don't look like sets of encyclopedias. I find it frustrating when the materials (Iray, for me,) include images that do nothing, like a solid black image for metalicity, or solid blue for a normal map. I know some programs like Substance create all of the maps, but if it doesn't actually do anything for the material zone, it should be removed before the product is released, to help lower the resource load on the computer when rendering.
Also, when an object is small, like a knick-knack on a table, it doesn't really need 4K textures. I'd like to see sets load with smaller textures for these items, yet also have the larger texture available as an option should I want to do something close up, like a cat sleeping on said table with the knick-knack about to be pushed off… (something my own cats actually do!) Alternately, have the smaller textures part of the set, and have an addon with the high-rez textures.
11. Versatility- specially with things that we tend to move around like pillows. Working appliances.
12. Missing obvious doors to exit. Bedrooms need a door for closet, bathroom, hall. Restaurant needs door to kitchen. Don't like instances that characters can't interact with. Sets that load full without individual props - can't kitbash them.
13. Walls and ceilings MUST be able to be made invisible or separate entirely to get rid. Too many sets are a nightmare to light or get a camera in cos you can't get rid of just ONE wall.
14.Windows and doors must open! It doesn't matter if there isn't anything behind them - we can always add other rooms or props to make it look like there is. But they must open. And similarly, curtains should have morphs to show them billowing in the wind etc. Or even move a bit along, so character can be peeking out. This is so rare it drives me nuts.
Continued Next Post
Continued Frustrations / Improvements / Like To See Done In Future Indoor Sets
15. Props in an indoor room must be able to be loaded on their own. Even having one preload that you then dismantle can be a bit of a problem for some computers - the props really need to be able to be loaded on their own. Preferable in zero position as well as the room position, if that can happen.
16. Something different/unique! I don't see a lot of toilet rooms - they are always contained within huge bathrooms.
17. Would like to see more sets include at least some poses for the set and/or have poses available as an option
18. Also would like options for sets to look used / lived in instead of pristine new.
19. So many residences are done with floorplans on outrageous scales. Bathrooms are the biggest offenders of these, but kitchens are also frequently too big, and other rooms are also commonly too big.
20. I love sets that come with lots of products, but it's important to me that they're grouped intelligently in any preloads so i can hide what i don't need quickly - otherwise it becomes a huge waste of time
21. Nothing makes me abandon a set quicker than it almost locking up my computer because it's too resource intensive.
22. Sets that take a lot of fiddling to light properly (either hiding walls and ceilings or adjusting the set's lights) tend to get ignored as well, unless they're intensely unique or visually interesting.
Continued- Frustrations / Use Improvements / Like To See Done In Future Indoor Sets
23. Lighting is so important. I love unique sets but I weigh how much time it will take for me to light the scene and most don't pass this test. Therefore, they are not purchased.
24. I have some great spaceship interior sets which look fantastic but are a real pain to navigate through or move to place figures in. Often they are slow / sluggish even in wire frame mode. To be honest, getting the figure in place, setting up the lighting and then getting the camera set up, can be so time consuming it's not worth the effort. More often than not, the scene crashes before the task is finished. Even with the aid of scene optimisers, huge and sluggish sets take the pleasure out of 3D rendering.
25. Walls/ceilings that can't be removed/hidden.
26. Instanced lights in larger sets, forcing you to have them all or none.
27. Sloppy placing of items in fully furnitured/itemized rooms. I.e. stuff slightly floating and/or poking into each other and/or walls/floors.
28. Make props exportable (for kit bashing)
29. When sets or props are all one thing. I know this is added work for the PA but I like versatility. Not being able to hide a wall so I can see what I am doing when setting up a scene can be really frustrating. Not being able to hide 1 prop that is getting in the way is equally frustrating.
Continued Frustrations / Improvements / Like To See Done In Future Indoor Sets
30. Illogical kitchen design. Think of the kitchen triangle, places to lay stuff down next to refrigerators, stoves, empty wall spaces that could be pantry shelving/cabinets.
31. Bathrooms with no storage, or none near toilet, no toilet seat, no way to keep shower water inside tub, and monster window to show you showering to the world.
32. Walls of windows with no privacy curtains, blinds, or glass color shading.
33. Or a monster room, with a little bit of furniture crammed into one corner of it.
34. Multimillion dollar palatial homes, ships, apartments, that have no bearing on the reality I render.
35. Difficult-to-remove walls or ceilings and sometimes a lack of material zones to change separate walls or parts (e.g. skirting rails and cornices done via a single texture map with the wall itself)
36. Frustration: rooms without doors! Baths without drains, taps without pipes, lamps without electrical cord. In short: necessary detail.
37. Accurate scale for human beings interacting with the environment.
38. Another frustration: lack of options for customisation, like not enough material zones. I don't necessarily need a bunch of options for wallpaper etc. provided by the PA, but it's nice if walls etc are separate materials so I can change things without having to break out the geometry tool to create my own zones or take a set into Blender.
39. I think we have enough bathrooms and hotel rooms by now. Unless someone has a new take on the concept...
40. When appropriate, included poses and go-to poses, even if they're only basic/starting points (or as an add-on) for G8/G3 would have some added value.
41. 1) Too much detail in textures when more appropriately the details should of been modeled.
2) More material zones (sort of a given if 1) is adhered to).
3) Getting lighting that is both realistic, flattering, and bright enough in indoor scenes when in enclosed models.
42. #1: No toilet in apartments. Not even a door where you can imagine a toilet, if it's not included. Please give us at least a door.
#2: No doors in the room at all. This is rare, but there are some items in the store that are rooms, but there's no way to enter them.
#3. Camera placement can sometimes be tricky because of the lack of space.
suggestions 6
suggestions 7
suggestions 8
suggestions 9
suggestions 10
Other Comments
1. WAAAH. only get to have 3 tops, and 5 more mentions. Out of HUNDREDS I have and at least 2 dozen worth listing for various reasons! This is like torture
2. Building or drawing anything begins with LOOKING. How are houses constructed, how are clothes fabricated, how is furniture held together, when it is wood, when it is metal, glass, etc? If I were to judge by things I see on the Daz market, I might suppose some PAs have never seen actual pair of pants, or a shirt, or an actual human male, or been inside a building, or used or even looked at actual furniture. Summary: Saving polygons doesn't mean skipping details and products need to make sense. Need real world credible details. Examples- 2 legged (!) desks and tables that have a 150lb glass desktop sitting magically atop the two posts; neither the post nor the glass sheet bolted or otherwise visually affixed to the floor or each other, or other equally nonsensical elements of construction like buildings with windows that show the surrounding wall is paper-thin (PAs: go to a window in your home and you'll notice that the window is NOT the thickest part of the wall and the wall is not 2 polygons thick! )
People who prefer more "artistic" aesthetics can and do then use lighting, postwork, filters etc to achieve their end results but the telling real-world details still provide anchors that give the work nuance. It's pointless to work at maxing out the capabilities of the iRay engine, and pushing them boundaries of the human figures with high res textures and dynamic hair and then set scenes in sets filled with laughably badly designed props, magically lit lamps with no electric cords, couches with cushions that are featureless rectangles with no edges, seams or structures but covered in 4k high res fabrics.
3. ABOUT THE RANKED STUFF: I put "render time" as 12, dead last; this is not meant to convey a license to disregard performance altogether :) but rather to show that for me, I expect that reputable vendors make reasonable optimizations and choices in their works and that I can therefore make my buying decisions based more heavily on the other aspects being rated; that I understand that some sorts of scenes will take longer to render but they'll provide a visual result worth that time.
4. Single-use, minimalistic contemporary sets are compelling for newer designers because they are familiar and can be shipped pretty quickly. I would recommend thinking outside of the box and think of everything as a portfolio piece rather than a throw-away set. Modularity is worth the effort too, the more malleable the set is, the higher the value.
5. I love beautiful surfaces with refraction and other slow-rendering qualities, but not for interiors. I want the sets to be a stage for my characters, and not so memory intensive that I can't have more than one character in a render
6. The more the indoor set can "hint" at the existence of outdoor or next-room related spaces, the better. This goes double for all the corridors we have that dead end at doors that won't open.
7. Proper rigging on parts that are moveable in real life. Windows and doors are obvious, but also lids that open, (like toilets and chests,) levers/handles/knobs that turn, switches that flip up/down or left/right, and so on. A big part of the appeal of indoor sets is the ability to use the props. The more versatile those props, the more likely I'll buy the set when it's released.
8. Environments that are for rich people with expensive-looking props, carved wood, fixtures, etc. Art Nouveau with the curving wood, metal, with plants and animals incorporated in the design (can work for elves too). Rich man's SciFi. Sets that can work for multiple or cross-genre.
9. For the love of the Render Gods, no more corridors, hallways or bus stops!!!!!!!!! There are SO MANY corridors/hallways and they all look the same.
10. We already have enough bedrooms bathrooms, and living rooms.
Other Comments, continued
11. It's important to have good previews that show all sides of the room. And remember to have doors for people to come in / out of!
12. We have enough cookie-cutter master bedrooms. Seriously. We're also good on swimming pools.
13. I am not good at set dressing (adding props in a way that makes sets look lived in) so I really appreciate it when the PA does it for me.
14. As I almost exclusively do single character portraits/pin-ups, indoor sets are not that important to me as they usually only need to provide two things - a background and a floor to stand on and that can often be achieved with just two primitive planes with shaders on, or a portrait backdrop. However, indoor sets that helps place the character in a specific genre, i.e. sci-fi or fantasy, are very useful. For example: A spaceship control room or a medieval castle throne room. But we probably have enough of both of those already. Perhaps some other locations within those genres?
15. This applies to ALL products in the store... I cherish creators who show pride in their work and appreciate their customers. To the former, I like GOOD product descriptions - sell me the "sizzle" as to what the product is and how it will help me... For the latter, I LOVE vendors who frequent the forums and show an interest in answering questions and/or maintain a dialogue. Not asking them to check the forums every 15 mins and drop everything to answer questions, but some sort of presence to say "..I'm here after the sale and want to share ideas with customers..."
16. While doing a monster set would take a long time, if an artist could do a series, with a theme that would come together as a composite house, like Dream House did, but for say, a European suburb, Asian home, Mid-West America, Australia... it would allow each to evolve and for folks who are on limited budgets and high taxes to buy the smaller units, maybe furniture separately, shader kits for updating... to allow for customization for their needs.
I would like to see an average modern house that includes real green principles, including a wall of plants in the house for herbs or something, solar panels, what have you.
17. The more flexible a set is, both in itself and as a kitbashing resource the better!
18. There are others that I really like, example the whole Deco series, East Park, West Park, and so on. The completeness of the i13 series. Best is when the interiors & exteriors can be joined in a coherent interior & exterior scene preset. Favreal's French Village curiously lacked such a scene. Merlin's the Church Bundle did not lack such a unifying scene.
19. Generally I'm satisfied with the indoor sets but having bought many and having a large variety of sets already I have to say to keep on buying I need to see noticeable improvements in variety and ease of utility. I don't really do 'portrait' renders, they are nice but quickly repetitive. If one has seen Serene Night's 'day in the life' sort of mundane tasks I'd like to see more of those sorts of item props and business shopping environments but the prop sets need many more items organized like a Walmart or other big store at reasonable prices.
Given the expense and time to do to create many items it might be that DAZ Studio could be easily label edit 'grocery products' to create a new grocery store product for the scene in DAZ Studio. Like some silk screen / tatoo / other products but with a GUI for DS endusers to create their own. A working old fashioned and modern cash register another example.
20. I love huuuuge sets, even if they are collectibles (ie: multiple items). The Westpark series, for example, or the dream house. An entire futuristic (or even contemporary) city with such sets would be awesome. Of course, they would require outdoor counterparts as well.
other comments 2
other comments 3
other comments 4
other comments 5
other comments 6
other comments 7
other comments 8
Thread now open, I will be working on 24 more artists' answers so you'll see all the posts above gradually filling in. You may now post your favorite INDOOR sets, what you like about them, suggestions for new indoor sets and props you'd like to see on the market, and improvements in indoor sets. PLEASE DO NOT PUT THAT TOGETHER, make a separate paragraph for each concept.
Yes, you may repeat what other artists have mentioned.
If I may suggest the following so it's an "easy read."
Remember this is INDOOR SETS. It can be an indoor/outdoor set but the focus should be on the indoor aspects (or looking out of the interior to the exterior, such as through the windows, holes in walls, etc.)
1. My favorite indoor sets and why:
Set (linked please) / reason why you like it.
Set (linked) / reason why you like it.
2. Indoor sets I'd like to see on the market
3. Props for indoor sets I'd like to see on the market
4. Frustrations with indoor sets / things I would like to see improved
5. Other comments
6. If you'd like to rank the items, please just put the numbers in order such as 7, 4, 9, 3, etc as to the importance to you. For number 12, follow the instructions given to the DPD group (in that scale post.)
I am only going to make one post in this thread to summarize the type products I'd like and how those can be improved for a hobbyist like me to use easily and nicely.
OK, well I did that survey and did spend about an hour on it. As always I wanted better included dramatic lighting in indoor sets that I don't have to try and figure out (and often fail) myself. Others have other priorities, namely working doors and windows which is of course a more sensible priority in indoor & outdoor sets than lighting so working doors & windows & cabinet & toilet & every other kind of door, if it's in your set, should be working. Lighting would be number two in my logical book.
1. Boxing Arena is my favorite indoor set. It requires the AtmoCam for iRay.
The number one reason I like it is evident on the example render. The included lighting is complete and spot on for making dramatic renders.
I really like the Boxing Arena although the white edge of stairs lighting I think I would have replaced with alternating reflector strips of orange & blue or red & blue (reflectors like the sort you see at the end of some residential driveways).
Quite a few indoor sets have the lighting correct but being places like indoor living rooms, restaurants, and so on the lighting, even if realistic, is lacking and undramatic. So dramatic light presets supplied with sets.
It would be so nice if in DAZ Studio we could, in the viewport do a select an object/object surface in the scene and drag MMB over the area around the selected in the viewport that we wanted a head to toe 3 point or 4 point lighting set up located and DAZ Studio would add one there. And we could repeat that process in the viewport for as many objects in the scene as wanted. And this mechanism would be made an integrated feature of DAZ Studio and the lighting could be saved with the scene so that future indoor & outdoor scenes could be given really quick & easy lighting set up beyond the light meshes and such present in the set normally.
I know there are products that add lights but they are bulky and often difficult to place and use. And I know that DAZ Studio can add lights but it's repetive, cumbersome, and difficult when most people are trying to add drama to an area with 3 point lighting in special areas of a scene they want to draw more attention too.
So for me the number one thing that gets me to notice an indoor (or outdoor) set is lighting and if it's good, dramatic, and included in the set, day & night scenes, then the chances of me purchasing the set go way up, even if it's something already available but not as nicely lit.
2. As indoor sets I'd like to see then look at these primarily exterior sets: the Le Village & the New York Stores, the New York Brownstones, New York City Props, in particular 4 sets I really like but are in sore need of dramatic interior and exterior lighting, and a compehensive set of themed props to populate the interior of the businesses and residences in those sets. People think of them as exterior sets but they have servicable interiors in places as well. They just need filled out better. That's where you can make new interior sets even if you didn't make the original product.
Example: the Crazy Chef Bundle has a complete Bakery that is actually has a very plain mimimal 60s or later building exterior shell. The scale and design of that bakery was such that I could easily position it in one of the New York Stores and hide the bakery building shell so that the bakery interior appeared to be designed for the New York Stores. It didn't quite work 100% but it was close enough. Had the designers of the original bakery used the interior of one of the New York Stores originally to design their bakery and then designed a simple stand-alone bakery building shell after doing that you'd have a stand-alone bakery that would get sales based on it's own merit plus extra sales as an add-on the the New York Stores for minimal extra PA work.
The big problem is DAZ 3D's Store, as with the Dream Home, West Park, East Park, Deco, and other series doesn't have place keeper themed product bundles to make it easy on shoppers to figure out how closely a series comes to meeting their needs and for PAs to research what is already available and what is lacking when they look to what might sell well.
Examples of primarily exterior sets that could be filled out with interior sets (and with that interior lighting).
For the above New York render I worked hard on that lighting from what was supplied with the Bakery and while I did improve it it would have been nice had the set had that set the improved or even better lighting than what I added (basically multiple spot lights on the bakery goods and lady to take them out of the shadows).
3. Well 2 & 3 really are the same aren't they? An empty interior that isn't part of an exterior set is just this side of useless. Props that thematically complete the New York Stores or Le Village as mentioned in number 2 above make a lot of sense and is very sparse in the DAZ 3D Store. With such props they need to be high enough detailed and enough material zones so that labels could be changed, prices added or changed and such things. To have a set like the New York Stores filled with cheap looking 4 sized DAZ primitive volumes with blurred material sets isn't really that desireable. The props need to be quality. It would be nice to have the props thematically complete entire business interiors and be of good and end user editable quality. When you think of 2 & 3 think of the i13 interiors with all their props & poses included. Now think of those with a modern exterior (eg the i13 Theatre) with the interior, props, poses, cameras & lighting. Do the design using the Le Village or the New York Stores or the New York Brownstones. Now add an exterior so that design could be standalone so you loose no sales in either case.
4. Doors & Windows that open. dramatic lighting presets.
5. Stickers & L.I.E Presets to change the names of business (notice the store name of the bakery as seen from the interior of the New York Stores set. It's not actually a bakery. That should be easy to change with a set of supplied interior & exterior labels to replace the default labels. Most hobbyists don't want a monthly subscription to Photoshop or to download GIMP to edit storefront and other labels. A means and the reasonable number and types of themes of interchangable labels should be made available within DAZ Studio.
6. I don't remember the rankings I originally did but my main concerns & desires for future sets is outlined above. I know Sci-Fi is popular and cool, maybe because those people never seems to eat, drink, use the bathroom, or shop, but in almost every other set you could think of in the DAZ Store the above concerns are vaild.
Thanks very much.
+++++
By the way, oddly enough, when I made my comment above about the Le Village; well lo & behold an update in DIM appeared for Le Village. It wasn't a huge update so no new iRay texture sets but I haven't checked out what it was yet to be sure. Maybe a scene file or two and maybe iRay presets for the existing textures? I'll check & see in the next few days & update this post again.
OK, I checked the recent Le Village update and it have nothing to do with iRay presets for the existing materials or added scenes integrating all the pieces. Sorry. It's still very nice though.
And you can see why I asked @nonesuch00 to participate :) Thanks for the post!
BTW, I did correct the SF Bedroom, mistook it for the Sci-Fi one, and appreciate it being pointed out. Please do PM me if you find mistakes, even though I am still wading through things, if I post the wrong product or wrong description / title I do need to know ASAP so I don't add more descriptions from other people to the wrong thing. I sure hate the Sci Fi, Sci-Fi, SciFi thing, wish that was standard (go either with or without the hypen and spacing) but I shouldn't have messed up a SF. (I thought it was just abbreviated. Serves me right! Plus, really tired after setting this up and doing 4 folks' input. I'm tackling more of it today.
Really want other people to join the fun, I got many emails relaying the same thing I felt, which was, "Made me stop and think hard about what I already have," "I didn't realize I had such neat stuff," and what hit home to me- "There's a lot that can be done better." Back to work for a few minutes, then going walking as the sun comes up.
Love the post! Thanks for pointing out the Red Crow Inn, that went under my radar! Wishlisted now
1. My favorite indoor sets and why:
Other than ones posted, there are two sets that work great for School, which is the DO East Park stuff and the DO School Halls. They both offer a classic school look, and easy to render with a lot of opening for lights or easy to hide a side that makes lighting simple.
Also, Petipets Psi/Sci-fi/Solaris stuff I think are gems of the SciFi genre. Detail are great, having a matching series to make a story is cool, and I think he gets better with each release.
2. Indoor sets I'd like to see on the market
I like matching sets...if there is one indoor, sure, good for some renders. When there is a set, you can tell a story with many renders.
3. Props for indoor sets I'd like to see on the market
iRAY lights that can be used across sets. For example, flurescent lights, lamps, bulbs, etc...things that I can add to converted indoor non-iray sets that are generic enough they will fit, and can light the indoors with adjustments.
4. Frustrations with indoor sets / things I would like to see improved
Lighting! Please make your lights work, and have pre-sets for the whole scene with the lighting. Easier to remove, harder to get right. Also, design with the idea of removing walls and such for renders. Some are so tight and the entire structure is a single prop...no good way to render in there without camera skew
5. Other comments
If you can throw or recommend a free HRDI in there for windows and such. If you dont add one, recommend. Also, please point out things you used in your promos.
This is a wonderful thread, Novica. I’m going to spend some time reading through it all. 3dOutlaw, I love the suggestion of always having lights for the sets and HDRIs for the windows. Two things I struggle with.
Wonderful thread. You hit on some of the things that I tried to do in my set - (Doors that show a hint of another room, or a hallway; attention to modeling detail (trim and hinges), separate props) as well as some of the things that I forgot to do (like light switches....Doh!)
You've also given me some thoughts on future projects. Although at the speed at which I'm producing, it will be a while......
Thanks for popping in. :) There's still eight more artists to go, I'll let everyone know when the DPD group's input is done. LOL I can relate, I would be the one forgetting light switches, and cables/light cords.
For the past two days I worked on a render of one indoor product I missed as I went through the survey, but many of my replies had this product in the back of my mind. It is @TobascoJack's Comtemporary Living Room and I so wish he would add more to the house with connecting rooms! (Seriously, I had no idea he had posted until I came to the thread to post.)
I love how the cushions have depressions where someone has sat on them. It allowed the cat to stomp rather angrily from the window seat to the couch, to follow the sun and go back to sleep. Ensley is struggling to read her cellphone, not wanting to move for better light. She is comfortable with her hair being messy and her clothes soft and warm.
This living room is a great representation of a middle income home. Or what was one before prices went through the roof in the 1980s. But, it is a room within most folks price range. I have been able to place three characters in it, and have them in a reasonable conversation, without them having to look like they have to yell to be heard. There is also space left to add more props if you want. I deliberately left it as it comes. I did not depress any couch, or add additional light beyond the outside HDRI. This is a set that gives great value for money.
Mary