ZDG, the making of 'paint and brushes'. simple displacement and texture maps.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited May 2014

    Dinnington Somerset Roman Villa Hallway mosaic, Red and Gray Tessera tile section preliminary.

    There's nothing like real stone. I still need to give each color panel it's unique personality as real Roman Tessera are not machine-shop-precision rectangles. I also need to find out what color real Roman Grout is, rather then what it looks like after it's been buried in dirt for say, "O", two-thousand years or so. Where is Bill Oddie or 'Dr Phillip L. Manning', when you need a funny description about how long something has been laying around neglected in the ground.

    I still have some doubts about the shade of the red Tessera, however it matches up really close to the photos from the Time Team dig back in 2002. Even tho it almost looks more like red brick, then glass bead and stone mix fired Tessera.

    For the preview this time, I set the "Glossiness" to 80%, rather then the default 100%. Im still using the same Displacement map as before, with the same settings (100%, -0.20, 0.20).

    Hall4x4Block10524Difu02012.png
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    DenningtonHallPrelim02012pv1_001.png
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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited May 2014

    I just finished watching the Time Team Special, on the Dinnington Somerset Villa. That episode has far better video of the Mosaics, with far more detail. The only ketch is I had only purchased the DVD sets for seasons 8, 9, and 10, not the specials.

    It is difficult to tell if there is a three-tessera plane border along the walls of the hallway or not. It looks like there are three light-gray Tessera between the red panel and the wall remains in the images of the trench, yet they don't show it in there CGI recreations.

    Well I'm off to map that one Mosaic that got tilled a little bit. Later on today I'm carrying speakers for a friend, so I don't expect to make much headway today, other then finding out what "Egyptian Blue" looks like in Roman Tessera. Also I have yet to find out just how dark Roman green and blue gets to black, As I don't think they had pure black Tessera back then. Gray perhaps, not deep CRT black.
    (Edit)
    Here is an example of the MsPaint Stone-color Copy-n-past bench of sorts. The red is still getting adjusted.
    That Blue is starting to look good, just in time to head out to carry speakers, lol.

    "O" before some one complains... An Epic amount of gratitude goes to the entire crew of "Time Team" BBC, and Somerset County Council and students from Winchester University and Taunton's Richard Huish College.

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    RockPallet01017_crop2.png
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    RockPallet01012crp2.png
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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    Dinnington Somerset Roman Villa Hallway mosaic, no border prelim v2016.

    I am exceptionally pleased with these results. I returned the "Glossiness" setting back to the default 100%, and applied a tile-only gloss map to it. I also darkened the diffuse color texture a bit to compensate for the lightning effect of the gloss under lights.

    DenningtonHallPrelim02016rflct1pv1_002.png
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    DenningtonHallPrelim02016rflct1pv1_001.png
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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    and here are the three maps.

    Hall4x4Block1024DispMap01004.png
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    Hall4x4Block1024GlossMap01004n001.png
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    Hall4x4Block1024Difu02016.png
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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited May 2014

    After a few hours, not much accomplished, tho the headway is considerable.

    I'm really appreciating how much work went into making the mosaic the first time, as most of the Tessera in this one needed to be hand cut to fit the patron. There are a lot of 45 degree boundaries (or close to 45) in this one, excluding the guilloche.

    Mosic1CntrPreMap001009.png
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    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    as mentioned, considerable headway.

    Mosic1CntrPreMap001019.png
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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited May 2014

    During My first cup of coffee this morning. I decided to plot out the approximate spots that are missing in the original.

    Mosic1CntrPreMap001042.png
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    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited May 2014

    O.K. time to stop counting Tessera of individual parts, and get to mapping out the bits figured out thus far.

    Mosic1CntrPreMap002025.png
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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited May 2014

    slowly getting there with the base map. (edit, replaced pic with, as of tonight. More detail added).

    Mosic1CntrPreMap002073crop1.png
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    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited May 2014

    O.K. I need to call it quits at this res, there is not enough pixels in the center to make the 'Cephalopod' limbs. I need one more pixel, lol.

    So If I go to 619pix for the mosaic from 442pix, that brings the whole floor up to about 1348x1348pix from approximately 963x963. I was hoping to keep them under 1024x1024 for the time being. "O" well.

    470x470 center would have been a total of 1024x1024, however each Tessera was 2-point-something pixels in width at that res.
    (Edit)
    added Tessra border map, to show the complexity of the Mosaic.

    Mosic1CntrPreMap002090crop1TesseraMap1.png
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    Mosic1CntrPreMap002090crop1.png
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    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited May 2014

    Now this is starting to look good. Much to be done still. That extra pixel per tessera did make a difference, I just hope the final texture will not be to large. hmmm. (edit, updating the pic for current render test. and including the color-map.)

    Mosic1CntrPreMap003087crop1.png
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    DenningtonMosic1Prelim03087pv1_001.png
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    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    Dinnington Somerset Roman Villa Mosaic 1 preliminary. v030.141

    The Guilloche across the top edge has the correct number of white center dots (16 corner-to-corner), however the spacing is not as consistent as my 'easy to do' attempt. Resulting in the strands not meeting up correctly at the junctions. Across the bottom I am in the process of hand placing the loops (instead of copy-n-past), to get the junctions to be as exact as possible to the original Guilloche junctions. I will need to do that with all four sides.

    Also I have considerable doubt about the original colors over most of the Mosaic. All of the pictures and video I could locate that show the entire mosaic are completely color-washed to emphasize the red. Resulting in the grass in the field looking rather gray. It is like they completely unplugged the blue cable, and cranked the orange into red.

    The only two photos that showed a hint of the original colors were of the center flower, and a small portion of the Guilloche next to one of the triangles (showing just the red part of the triangle and the Guilloche).

    DenningtonMosic1Prelim030141pv1_002.jpg
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    DinningtonMosic1CntrPreMap0030141crop1.png
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  • Kismet2012Kismet2012 Posts: 4,252
    edited December 1969

    I would not have the patient to create this. It is looking amazing. Love all the colours.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited May 2014

    Thank you, that lower edge is slowly getting there. pixel by pixel, lol. Paleontology, Archaeology, and "My other passion" Geology, are slow patent fields that you just can't rush threw without irreparably destroying invaluable information about the past.

    I'm loving the colors as well, as I suspect it will look just as good if not better when I blanket-overly real photos of rock into the mosaic map.
    (edit)
    That's the actual photograph of the real mosaic on the right (at 200% zoom).
    (edit2)
    bottom row is done, working on the top now. the sides are not started as of now. been a long day, calling it a night.

    Mosic1CntrPreMap0030179crop1.png
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    DinningtonMosic1CntrPreMap0030152crop1compare1.png
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    Post edited by ZarconDeeGrissom on
  • none01ohonenone01ohone Posts: 862
    edited December 1969

    Really good stuff your doing here and time consuming I imagine. It's great to see the re creation of how it might have looked originally.
    Nice work.

  • Tarina KiviTarina Kivi Posts: 488
    edited March 2017

    .

    Post edited by Tarina Kivi on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited May 2014

    none01ohone
    it is quite time consuming, especially if the attempt is to be as accurate as possible to the original layout of each individual Tessera.
    It's a toss up between trying to get the angles to look right, or teasing the tessera locations out of such lo res pictures. It's not impossible with what I have, yet, so I'm progressing onwards.

    Tarina Kivi
    I'll second that, otherwise I would have given up trying to keep it as exact as possible. It is much easier to make a section and just clone it across, then it is to duplicate real Tessera that are never the same exact shape and size.

    So here is the lower edge next to the original photo. It dose help to keep comparing the sections as I draw them, just to be 'Shure' what I'm doing, is at least close. The top edge is progressing nicely, as I cross the gaps of missing stuff. Red must go to red (and blue to blue) eventually, and there are hints of angles left after 1600 years of laying around in the ground to work with.
    (edit) added compare screen-cap of the top edge in progress.

    DinningtonMosic1CntrPreMap0030185crop1compare1top1.png
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    DinningtonMosic1CntrPreMap0030185crop1compare1lower1.png
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    Post edited by ZarconDeeGrissom on
  • Tarina KiviTarina Kivi Posts: 488
    edited March 2017

    .

    Post edited by Tarina Kivi on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    Thanks, lol. I Herby dub the left side "Tessera Origami", as 18 loops on this floor truly is the limit before squishing stuff. That and there is that straight stretch that someone just put there out of the blue.

    All the little nuances, just adds to the entire thing tho.

    Mosic1CntrPreMap0030195crop1.png
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  • Tarina KiviTarina Kivi Posts: 488
    edited March 2017

    .

    Post edited by Tarina Kivi on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited May 2014

    And here is a progress report render of sorts. I see three spots I need to touch-up just sitting back and watching 3Delight do it's magic. "O", I think that yellow is supposed to be a deep orange, lol. Not a prob as this is just blanket colors, so I can easily replace them with stone later on.
    (edit) here is the colors after 1600 years, as well.

    DinningtonMosic1Guilloche_Colors_vlcsnap2014051622h35m08s138logo1.png
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    DenningtonMosic1Prelim030195pv1_002.png
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    Post edited by ZarconDeeGrissom on
  • Tako YakidaTako Yakida Posts: 548
    edited December 1969

    Fascinating project with amazing detail!
    I bet you could interest a 3D modeler into making whole buildings
    while using your textures and displacement maps. ;)

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited May 2014

    I have no qualms about that, I have no intention of charging funds for works of art someone else did 1600 years ago, lol. The photos of the real Mosaic are from the "Time Team" excavation of the site, those I can't just allow them to be used directly without due legal whatever. The textures I make from them are done completely in paintbrush, and as far as I'm concerned, FREE. My favorite color, lol. And even better, this is not some one's impression of Roman, This Is Roman, lol. (edit, thus the drive to be as accurate as possible)

    I'm mostly wanting to see what it looks like, and learning in the process how different surface layer stuff works. So here is today's work so far, about a million different adjustments across the entire floor.

    Mosic1CntrPreMap0030224crop1.png
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    DenningtonMosic1Prelim030224pv1_002.png
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    Post edited by ZarconDeeGrissom on
  • Tarina KiviTarina Kivi Posts: 488
    edited March 2017

    .

    Post edited by Tarina Kivi on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited May 2014

    and here is the other mater I need to figure out. Is it a Viking ship with oars, dancing Cephalopod limbs, or the strands of a curly mustache (Edit, or a feline nose). Whatever that stranded stuff is... In the attached screen-cap, I can make out that something is going on, just not exactly what. yet.
    (edit)
    Well, coffee has soaked into my brain a tad bit, and "Into Darkness" by Thomas Bergersen has been fired up on the LAB1. I'm off to do what I can with this, and the right edge.
    (edit2)
    There we are, just one more (Whatever) to go. The one that is not in the ground any more, lol.

    Mosic1CntrPreMap0030254crop1.png
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    DinningtonTimeTeamMosic1CntrDistorted1001crop1.png
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    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    I thought I would never get to the end of drawing them 'guilloche' pixel by pixel to make them all fit in there... just a litle clean up of the edge, and the outer border left. Then I can play with stone colors.

    Mosic1CntrPreMap0030256crop1.png
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  • Tarina KiviTarina Kivi Posts: 488
    edited March 2017

    .

     

    Post edited by Tarina Kivi on
  • JaderailJaderail Posts: 0
    edited December 1969

    I can not wait to see this put to a full use in some way. The work is awesome so far. Watching happily from a dark corner....

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    Dinnington Somerset Roman Villa Mosaic 1 color map final draft. v030.266
    It just needs the stone texture, and the floor perimeter now. The mapping of the center Mosaic, is now done, unless I find better photos of the center squid-like things.

    I provide these texture files FREE of charge for anyone to use as they see fit. Enjoy, as I will be, playing with stone colors. I will post what I come up with, along with the rest of the floor perimeter, as soon as I get the chance to make them.

    Color-map, and the Displacement-map are attached. The gloss-map will be done eventually, for now a Gloss of 70% seams to work well.

    Mosic1CntrPreMap0030266crop1displmap1.png
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    Mosic1CntrPreMap0030266crop1colormap1.png
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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited May 2014

    And an example render, to show the Awesomeness of Real Roman Art.
    O.K. Two renders, as this is indeed, Awesome!
    (edit)
    This is not some impression or interpretation of Roman art, This Is Roman Art. What better way to make your Roman render look more real, then to use real Roman mosaics. sounds like a sails pitch of sorts, lol.

    DenningtonMosic1Prelim030266pv1_001.png
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    DenningtonMosic1Prelim030266pv1_002.png
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    Post edited by ZarconDeeGrissom on
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