ZDG, the making of 'paint and brushes'. simple displacement and texture maps.

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Comments

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited September 2014

    Colors vs real rocks, hmmm. Looking at some of these rocks in my hand, there are some really deep blacks compared to color-codes spouted across the internet for paint.

    30r30g30b Onyx, 72r60g50r Dark Lava, 99r102g105b Stormy Sky, etc.

    Really, what about the real rocks...
    5r0g5b Onyx, 10r10g10b Obsidian, 15r15g15b Hematite, 70r80g82b Real Basalt, hmmm...

    To start with, allot of that brightness is from impurities, reflections, and gloss. I'm looking for the deepest shade for the Diffuse map, before adding Specular to it(gloss and reflections). Yes Onyx is really dark.
    (EDIT)
    Ops, forgot a critical note. The pics of the rocks in this post are from Wikipedia, I don't think there 'free' for use in other projects. I was just using them to get some color values only.

    RockColors002.jpg
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    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited April 2015

    So here they are, Hematite, Obsidian, and Onyx. I took the average of 70, 80, 82 (about 77) for a neutral gray perimeter, close enough to Basalt for a test room. Onyx being 5r0g5b is dark enough it wont make much of a difference, tho I'll stick with Hematite or Obsidian for now.
    (EDIT 02APR2015 6:49z)
    Yes, these three maps are also CC0 (Public Domain).

    Tile01002difus3_Onyx2.png
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    Tile01002difus3_Obsidian2.png
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    Tile01002difus3_Hematite2.png
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    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited September 2014

    A few simple little patrons I'm playing with for the walls.

    Wall04005.png
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    Wall05002.png
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    Wall03005.png
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    Wall01004.png
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    Wall01003.png
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    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    A few test renders showing the different wall patrons above. For this room I'm keeping the floor at 1 foot tile size, tho the walls don't mater that much (There twenty feet away from the center of the room, where that color chart cube is sitting). Here the walls are at 2 foot size tiles, to make them more visible, and to keep the walls from being to busy.

    ZDG_Room_smallMaps005Hematite2.jpg
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    ZDG_Room_smallMaps005Hematite.jpg
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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited March 2015

    The test cube in the center of that room, O.K. I pushed it back a tad, so the front edge was on the world center (Z= -15.31).

    A simple 1x1x1 foot cube primitive. The included map on diffuse only, Horizontal tile of "3.03", Vertical of "2.00", Smoothing OFF.
    That point zero three, has something to do with getting edges to line up with Daz Studio 4.6. Sometimes it's needed, other times it is not.
    (EDIT)
    For better Cleaner looking edges, turn off "Smoothing" in the Surface tab. And that is using the "Daz Default Shader" that a primitive starts with in Daz Studio.
    (EDIT 13mar2015 04:05utc)
    I am hereby declaring the color scale cube mat "_ColorDeapth3008sml1_4x.png" I made myself in MS Paint, CC0 (Public Domain).

    To the extent possible under law, David C. Allen has waived all copyright and related or neighboring rights to _ColorDeapth3008sml1_4x.png. This work is published from: United States.

    CC0; The person who associated a work with this deed has dedicated the work to the public domain by waiving all of his or her rights to the work worldwide under copyright law, including all related and neighboring rights, to the extent allowed by law. You can copy, modify, distribute and perform the work, even for commercial purposes, all without asking permission.

    ColorCobeSettings001.png
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    _ColorDeapth3008sml1_4x.png
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    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited October 2014

    Funky TDK style RF-absorber style floating tiles for the walls. The real ones are not actual 1ft in size center-to-center, I cheated for the sake of having graph paper around this test room.

    I am using a tiling of 40 x 40, as the primitive plane it is on, is that many feet in size. I have a 41ft x 41ft x 41ft primitive cube (Outside1) outside the test room to provide the backing to this cool effect.

    The Opacity map is ON/OFF for the pixels, so there is no semi-transparencies to calculate. The impact on render times is minimal aside from having another surface behind this to show shadows on.

    The outside box is not much to look at. I started with a 1ft cube, and scaled it up till it fit about right, then drooped it down (Y= -605.70) to enclose the entire room (Including stuff below the floor (Encase I ever make the floor go away, there is still more wall going down to work with)

    (EDIT)
    It's the same map in the Opacity and Diffuse parameters.

    A sample of this can be seen in the first post here
    http://www.daz3d.com/forums/discussion/47738/

    OutsideBox001crop1.png
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    TDK_Style_Walls001.png
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    TDK_super_2ftMsk001.png
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    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    Some more simple textures. Lace or whatever else. Just drop them into the Opacity and Diffuse boxes, and pick a color in the color selection box.

    GogoGreekLace_1and2_001.jpg
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    KeyLace09_002_Opas1.png
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    KeyLace09_002_Difus1.png
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    KeyLace09_001_Opas1.png
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    KeyLace09_001_Difs1.png
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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    And another two patrons for now.

    GogoGreekLace_3and4_001.jpg
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    KeyLace09_004_Opas1.png
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    KeyLace09_004_Difus1.png
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    KeyLace09_003_Opas1.png
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    KeyLace09_003_Difus1.png
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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited November 2014

    Just realized this is almost at 100 posts, time for another texture thread possibly. :coolhmm:
    (EDIT)
    Never mind, it's 100 pages, not posts, lol.
    (EDIT2, lets see If I can sneak two more on this post. On to the next few.)

    GogoGreekLace_5and6_001.jpg
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    KeyLace09_006_Opas1.png
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    KeyLace09_006_Difus1.png
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    KeyLace09_005_Opas1.png
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    KeyLace09_005_Difus1.png
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    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited November 2014

    Near the beginning of this thread, I thought I could start working on a comprehensive collection of Roman and Greek key patterns for texture maps. Rather quickly I discovered something that gave me second thought. There are some keys that have been displayed in an altered form to remove the hints of what would otherwise be a simple geometric fact of four lines intersecting in a spiral. In fact it didn't dawn on me at first why, as it was buried rather deep in a much larger set of intersecting lines. All I noticed at first was that the photo of the Roman mosaic didn't look anything like the drawing depicting the pattern. It wasn't till I started mapping out the actual mosaic, that I discovered the thing buried in the bigger pattern.

    Thus I have hesitated in continuing the work on making these key patterns. Here it is months later, and it basically comes down to this. How hypocritical are we, to toot the phrase “Never Forget”, and re-wright history in the name of it. These are Roman Mosaic patterns that predate the Third Reich by at least a thousand years. Even tho remnants of the Roman empire lingered for some time, the mosaics are much older. For example the “La Olmeda” mosaics are from the 4th century BC.

    300+ BC vs 1933 AD, hmmm.

    I will use some discretion in what keys and fish patterns I post here. I will not alter the patterns just to appease individuals that don’t want to see the original Roman Mosaic patterns.

    With that, two more Keys. And many more in the pipe.

    KeyLace09_008_Opas1.png
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    KeyLace09_008_Difus1.png
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    KeyLace09_007_Opas1.png
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    KeyLace09_007_Difus1.png
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    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited November 2014

    Apparently the latest update to Studio is having significant difficulty with AoA shaders (and other AoA stuff I don't have). I will add preview renders at a later date.

    Lets not let that 'Opportunity' stop the Roman Key pattern fun, two more. :lol:

    KeyLace09_010_Opas1.png
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    KeyLace09_010_Difus1.png
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    KeyLace09_009_Opas1.png
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    KeyLace09_009_Difus1.png
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    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    An odd set with two possible diffuse choices.

    KeyLace09_011_Opas1.png
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    KeyLace09_011_Difus2.png
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    KeyLace09_011_Difus1.png
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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    I think the rest of them after this will allow for two tones instead of the black and white patterns.

    KeyLace09_015_Opas1.png
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    KeyLace09_015_Difus1.png
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    KeyLace09_014_Opas1.png
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    KeyLace09_014_Difus1.png
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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    No this is starting to get complex, and more interesting. It is also taking longer to count Tessera as well, lol.

    KeyLace09_017_Opas1.png
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    KeyLace09_017_Difus1.png
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    KeyLace09_016_Opas1.png
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    KeyLace09_016_Difus1.png
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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited November 2014

    Slight amendment to Key Pattern "016". I changed the mid tone from 192 to 153 gray, to bring it out a tad better.

    KeyLace09_016_Difus2.png
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    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2014

    I took a break from keys and the forum the past few day to try something out. Counting pixels in MS Paint, how exciting, lol.

    Well it did not turn out the way I had hoped, tho the results are still quite cool, so here is the more exciting patron I created. It may be useful to someone that wants to add speckles or glittering to cloth, I guess. This one is blurred a bit, to make it work better as a surface mask. The dots are spaced 3x3, 5x5, 7x7, 11x11, etc.

    zdg_primespecl_01001.jpg
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    Prime1Dots400n_0x_002.png
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    Prime1Dots400n_0x_002Blr01n050.png
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    Prime1Dots400n_0x_002Blr01.png
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    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2014

    And here it is, and another one not blurred. The second one is a tad more complex, as I did not space them in equal squares, more of a of-set mesh of dots (3x5, 7x3, 5x11, 13x7, etx).

    Prime2Dots400n_0x0x_002.png
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    Prime2Dots400n_0x0x_001.png
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    Prime1Dots400n_0x_002n050.png
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    Prime1Dots400n_0x_002.png
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    Prime1Dots400n_0x_001.png
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    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    Here is one for the holidays, using the displacement map, and difuse (as the specular) from "Cloth2Step002" in the next post.

    zdg_Cloth2stept_02002_MQ.jpg
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    Cloth2Step002x_002dfs2.png
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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2014

    The maps are not that big, tho they don't need to be for this. I just set the tiling a tad higher as needed.

    Cloth2Step002_002disp.png
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    Cloth2Step002_002dfs2.png
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    Cloth2Step001_002disp.png
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    Cloth2Step001_002dfs2.png
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    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2014

    A few more weave bump patrons I've been toying with. The goal was originally to make something that would not get that dither patron when it is not viewed at 100% size in a render. I'm not sure they work under all circumstances, tho they still look cool, even if not for bump maps.

    These maps were done more mathematically, then what shade of gray should I put next to the other. I set up a few bmp files with different width stripes on them, then I used Gimp to overlay them at varying strengths to produce these.

    Use them as you like, there not that complex anyway. It was an experimentation for me to try.

    BumpStaticNot_02001i.png
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    BumpStaticNot_01001.png
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    BumpPlad02003.png
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    BumpPlad02002.png
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    BumpPlad01001.png
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    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2014

    A few more stupid simple patrons I baked up while putzing around in MS Paint. For the holidays, or whatever you like, Free. Just save these four maps to your computer, and use as you like.

    These two bump maps are working out better then I thought they would. :coolsmile:

    Cloth128x128Step001002difus1xmas1.png
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    Cloth128x128Step001002bump3.png
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    Cloth128x128chekr001002difus1xmas1.png
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    Cloth128x128chekr001002bump1.png
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    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2014

    I first set out to try to make a mat for the G-suit2, that resembled a Graphite-cloth weave, it has thus got out of hand, with so many possibilities of the two patrons done alone.

    By my desire to have fun, and request by Fisty. I'm going threw and making a set of color mats for the displacement maps in the former post. Unfortunately I'm running against the clock, as I have been volunteered to be places in the morning, so I will do as much as I can, I just don't foresee having a set ready to go before the new year. And there is the lingering questions I have to decide as to how best to share the massive collection of mat files for the two bump patrons already made. And yes, I wanted to try making a few more variations of the weave, that will not happen any time this weak, lol.

    Now granted there are only three primary colors in the images RGB, the list of possible combinations is rather extensive at best. Now I will provide a set of mats, that can be combined as you see fit (You don't have to have the same colors in Diffuse vs Specular). Using the color selection box in each field should allow for even more variation of colors, especially with the CYM mats I have yet to start making.

    Add to that, you can always grab the 't0' file and put your own colors in the boxes as you like. The possibilities really are endless when it comes to adding colors to a cross-weave patron.

    So here is one mat, it's reciprocal, and the associated 't0' to add your own colors to, and an example of just how I got the surface to do that cool effect. Chat later.
    :coolsmile: "Much to be doings, not much time".

    ZdgCloth128Chekr001002t0BRG1_And_RBG_Example.png
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    ZdgCloth128chekr001002t0RBG1.png
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    ZdgCloth128chekr001002t0BRG1.png
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    ZdgCloth128chekr001002t0.png
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    ZdgCloth128Chekr001002t0BRG1_Example.png
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    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2014

    And here is one to play with the "step" bump patron above in post #111. The blue and red one is using the Same map in both specular and diffuses. The one with purple gloss is using the apposing mat in the specular (BRG and RBG).

    ZdgCloth128Step001003t0p0RBG1.png
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    ZdgCloth128Step001003t0p0BRG1.png
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    ZdgCloth128Step001002t0BRG1_Example.png
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    ZdgCloth128Step001002t0BRG1_And_RBG_Example.png
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    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2014

    And as mentioned, the CYM mats can be changed quite a bit using the backing color selection for the mask. Here using a Magenta and Cyan mat to produce some different colors.
    All of these in this post, using the one color mat attached :coolsmile:

    ZdgCloth128Step001003t0CMY1_Example4.png
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    ZdgCloth128Step001003t0CMY1_Example3.png
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    ZdgCloth128Step001003t0CMY1_Example2.png
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    ZdgCloth128Step001003t0CMY1_Example.png
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    ZdgCloth128Step001003t0s0CMY1.png
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    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited February 2015

    Decisions, decisions, decisions. It looks cool at first glance, tho dose it work at different scales as well, and what one, lol.

    Well, here is three different bump maps, all of the over all same patron. :coolhmm:
    (EDIT 27Feb2015, added two color-maps for these)
    There was a slight alignment offset between the three bumps here. I am addressing that before packing up the zip... in-progress.

    ZdgCloth064Tangl_002_bmp1k.png
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    ZdgCloth128Tangl001008_bmp1k.png
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    ZdgCloth032Tangl001003_bmp1k.png
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    ZdgCloth032Tangl001001_t0p0_R-B.png
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    ZdgCloth032Tangl001001_t0p0_B-R.png
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    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited June 2015

    Thatch, simple cloth, or is it a simple lace, lol. A simple weave patron, color masks, and some opacity masks to go with. Enjoy.
    The maps in this post are CC0 (Public Domain).

    ZdgLace16micro_002_Opas_1.png
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    ZdgLace16micro_002_Opas_1neg.png
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    ZdgLace16micro_002_Color002_R_B1.png
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    ZdgLace16micro_002_Color002_B_R1.png
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    ZdgLace16micro_002_Bump.png
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    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited June 2015

    And a few more bump experiment patrons as I wait for a render to finish... And I need to look into CC0 a tad more.
    (Edit)
    I feel that these maps require some work to use directly, unless some one else makes a shader set using them. And thus I feel that these particular maps should not require royalties, nor other legal troubles for others using them. I am perfectly fine with them being used in a product (that product being Free or purchasable), and do not expect compensation for the maps I make. The only aspect I don't want, is a second party going after a third for also using my maps in there works. Much to consider I guess, Aside from specifying exactly what maps in this thread, I wish to be under such a license (Possibly "Open Domain").

    There are a few screen-caps and photos in this thread, that were not explicitly made by me in MS Paint, and I will not be a part of the theft of those works. I am only considering the maps I make in MS Paint as royalty-free and free to share and use.
    (EDIT2 added three more maps as I tinker)
    (edit 12Jun2015) The maps in this post are CC0 (Public Domain).

    ZdgCloth32Ridg_003001x512_Bump.png
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    ZdgCloth32Ridg_002001x512.png
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    ZdgCloth32Ridg_001001x512_Bump.png
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    ZdgCloth16micro_Step001x512_Bump.png
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    ZdgLace16micro_003x512_Bump.png
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    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited June 2015

    Here's three more to top off the morning. (Edit, make that five :coolsmile: )
    (edit 12Jun2015) The maps in this post are CC0 (Public Domain).

    ZdgCloth32Stagr_002001x512.png
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    ZdgCloth32Stagr_001001x512.png
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    ZdgCloth16micro_Stagr007001x512.png
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    ZdgCloth16micro_Stagr004001x512.png
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    ZdgCloth16micro_Stagr002001x512.png
    512 x 512 - 3K
    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited June 2015

    Hmm, raised ridges or stretchy stuff, lol. "O" I had been fussing around with maths and stuff for a while. Hopefully from here on out, ALL of these maps will fit in a 1024 pixel format consistently when tiled. It was one of the things I've been tinkering with for thread-width and stuff.
    (EDIT)
    Decided to include a screen-cap of my "Scratchpad" from MS Paint, Just encase there was any doubts of how these maps were made. Allot of counting pixels, and making gray-scale scales of various steps, along with other pixel work in MS Paint.
    (EDIT2, missed one here as well, to ad to the other 45-angle looking thing above)
    (edit 12Jun2015) The maps in this post are CC0 (Public Domain).

    ZdgCloth016micro_Stagr001001x512.png
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    MakingOf_ZdgCloth_ScreenCap001.png
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    ZdgCloth64Ridg_001001x512.png
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    ZdgCloth16Ridg_001001x512.png
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    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited June 2015

    Her's another malty-color patron I forgot to upload a while back. I still need to make a complete set of color maps for this and a few others.

    I also want to do up a variation of this, with the thread going the other way, and the checkered colors on the pyramids rather then on the sides.

    So, enjoy y'all. (edit 12Jun2015) The maps in this post are CC0 (Public Domain).

    ZdgCloth032Pmid001004_t0p0_R-B.png
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    ZdgCloth032Pmid001004_t0p0_B-R.png
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    ZdgCloth032Pmid001004_t0.png
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    ZdgCloth032Pmid001004.png
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    Post edited by ZarconDeeGrissom on
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