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© 2024 Daz Productions Inc. All Rights Reserved.
Comments
ha ha yes they are good with capers
hope you arent being locked down
"Felix is losing it"
Another wip panel
Kitchen is Andy's fabulous ( and free!) Scene - thank you, it's a gem, easy to work with and full of character
a better crop
The plot thickens - will make for a great mini graphic novel !
Evolution - WIP-1 - Not an Entry
WIP-Scene
Test render
Toon! part III
Test render
Topaz Adjust - used HDR Sketch this time
Evolution - WIP-2 - Not an Entry
Topaz Studio - Simplify
Gaussian Blur in PSP
Used Radius of 2
Final Image
Thank you Dart, Bunyip, and HW for the comments on the Kirby tribute render. Very much appreciated!
You're welcome UB, always looking forward to what you have to offer, hope you have time to do a few more renders !!
Power Pixie fun - WIP-1 - Not an entry
WIP - Scene
Test render
Topaz Adjust
PicToPainting
Power Pixie fun - WIP-2 - Not an entry
PicToPainting added as layer in PSP, Opacity adjusted
Text & Speech Bubble added
Final image
Awesome HW!!! Very cool render!
Bunyip, that Evolution is using Mec4D's Evolution textures on Genesis, perhaps? Looks great regardless!
I'm loving everything I've seen in here so far! Great job everyone!
Thanks - Shaders on Genesis are from Darwin the Toon Chimp - https://www.daz3d.com/darwin-the-toon-chimp
Darwin has a custom UV, so I loaded him in DAZ Studio and saved as a Character Preset and opened that in Carrara.
Still hoping you get time to join in !
Thanks Bunyip at Dart !
yes it is going somehwre - into a dark and unlit abyss :)
Power Pixie is terrific. Great pose very... err powerful :)
More little Johnny
Thanks Bunyip at Dart !
yes it is going somehwre - into a dark and unlit abyss :)
Power Pixie is terrific. Great pose very... err powerful :)
More little Johnny
nice use of 3Dage kitchen there
Thanks
Great to see little Johnny progressing !
No extra scene from me today, been working on a DAZ Studio scene in Carrara, all of it's items are grouped together which is making life difficult, nearly given up on it several times now....
Select them all within the group > Ctrl + U (Ungroup)
Thanks Dart, tried it but it didn't work. All of the objects in the scene are together on the one layer, only thing that is different are the UVs. Found a solution that works, but due to the size of the scene it's slow work !
Toon Croc WIP-1 - Not an entry
Had a few problems with this scene. Base scenery is a DAZ Studio scene that is all one object with just the UVs different.
Next when I loaded it into Carrara all of the leaves/branches loaded without transperancy maps, when I loaded them the leaves on all the trees turned invisible regardless of what I did.
Tried deleting the troubled trees in the model room but due to the size of the scene it was taking forever, then decided to turn the maps for the trees invisible.
1. The offending scene
2. The tree vegetation shaders worked on
3. Kept the transperancy map in the Alpha channel just in case it was needed for a possible fix, went down to Operators and clicked on Multiply. For source 2 I clicked on Value (0-100%) and left the value at 0.
Next issue was that I wanted to use a Surface Replicator to add some trees to the scene, since there was no individual Terrain layer I had to obtain it from the combined object.
Opened the scene in DAZ Studio and exported it as an obj in Carrara units, next I opened that obj in Silo.
Using the Grow Selection command in Silo I picked the Terrain base
Once picked I copied and pasted the Terrain, deleted the original combined obj, then exported the Terrain obj for use in Carrara.
Toon Croc WIP-2 - Not an entry
After loaded the Terrain obj into Carrara with AutoPosition and AutoScale turned off, loaded a Surface Replicator into the scene
1. Chose the Terrain obj
2. Added a tree
3. Set the number of trees, however, down the bottom of the screen I got fewer
4. Adjusted Rotation
5. Adjusted scale
6. Unticked Align object to normal
7. Adjusted distance
8. Ticked Use Shader
9. Clicked on Edit Shader
10. Needed to load a texture Map
11. Located and loaded the Map
After doing a Test Render, took the render into Topaz Adjust
Final Image
Toon Croc WIP-3 - Not an entry
Had a problem with the Toon Croc when first loaded - no skeleton for posing
Opened Toon Croc in DAZ Studio, clicked on Edit - Figure - Rigging - Convert Figure to Weight Mapping
Chose TriAx Weight Mapping
Save As - Support Asset - Figure/Prop Assets
Name
don't collapse the UV tiles exporting an obj!
I discovered this the other day
Carrara can read UDIM
Toon Croc WIP-4 - Not an entry
Save Options - Accept
Save As - Character Preset
Name
Thanks for that advice Wendy - is handy to know !
Bummer. Sorry. Yeah, some DUF scenes I just give up on. I haven't been returning them, just giving up until the day I decide to try them in DS - as much as I do jump into DS, I still never work that way - as a render studio.
The animation I was working on made me think of this thread, but alas... I remember that folks don't really care for Dart and Rosie renders around these parts - so I digress. I'll think of something before this is done, perhaps! ;)
who said that?
I love your renders, always have
I am just not fond of tutorials by anyone
I only watch ones when I really need to find out something, yours are good BTW but they are still tutorials
I utterly love your actual render videos!
awesome... your fav settings & style certainly shine
I fiddled around with ChickenMan Lorenzo again with textures for his chicken supersuit and different set up using mmoirs city background and some free stuff from mortemvetus from RDNA when it was there.
Rubble
seen a post about Hagar...
so today I modeled an table, beer stein with froth, Viking outfit, shield, helmet, sword and arrows and did a Hagar render!
using Genesis
Would love to get Howie's Ultra Scenery converting to Carrara, but the potential size of the files (if it is practical to do so) has me going EEEEK !!!!