CARRARA CHALLENGE 53: Cartoons & Comics - WIP

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Comments

  • HeadwaxHeadwax Posts: 9,983

    mmmmm brains ....

    ha ha yes they are good with capers

    hope you arent being locked down

     

  • HeadwaxHeadwax Posts: 9,983
    edited July 2020

    "Felix is losing it"

    Another wip panel

    Kitchen is Andy's fabulous ( and free!)  Scene - thank you, it's a gem, easy to work with and full of character

     

    a better crop

     

     

     

    cookingbreakfast.jpg
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    bettercrop.jpg
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    Post edited by Headwax on
  • Bunyip02Bunyip02 Posts: 8,558
    Headwax said:

    "Felix is losing it"

    Another wip panel

    Kitchen is Andy's fabulous ( and free!)  Scene - thank you, it's a gem, easy to work with and full of character

     

    a better crop

     

     

     

    The plot thickens - will make for a great mini graphic novel !

  • Bunyip02Bunyip02 Posts: 8,558
    edited July 2020

    Evolution - WIP-1 - Not an Entry

    WIP-Scene

    Test render

    Toon! part III

    Test render

    Topaz Adjust - used HDR Sketch this time

    Carrara 53 Evolution WIP-1.png
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    Carrara 53 Evolution 1.png
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    Carrara 53 Evolution WIP-1b.png
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    Carrara 53 Evolution 1b.png
    1600 x 1200 - 2M
    Carrara 53 Evolution WIP-1c.png
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    Post edited by Bunyip02 on
  • Bunyip02Bunyip02 Posts: 8,558
    edited July 2020

    Evolution - WIP-2 - Not an Entry

    Topaz Studio - Simplify

    Gaussian Blur in PSP

    Used Radius of 2

    Final Image

    Carrara 53 Evolution WIP-1d.png
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    Carrara 53 Evolution WIP-1e.png
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    Carrara 53 Evolution WIP-1f.png
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    Carrara 53 Evolution 1c.png
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    Post edited by Bunyip02 on
  • UnifiedBrainUnifiedBrain Posts: 3,588

    Thank you Dart, Bunyip, and HW for the comments on the Kirby tribute render.  Very much appreciated!

     

  • Bunyip02Bunyip02 Posts: 8,558

    Thank you Dart, Bunyip, and HW for the comments on the Kirby tribute render.  Very much appreciated!

     

    You're welcome UB, always looking forward to what you have to offer, hope you have time to do a few more renders !!

  • Bunyip02Bunyip02 Posts: 8,558
    edited July 2020

    Power Pixie fun - WIP-1 - Not an entry

    WIP - Scene

    Test render

    Topaz Adjust

    PicToPainting

     

     

    Carrara 53 PowerPixie WIP-1.png
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    Carrara 53 PowerPixie 1.png
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    Carrara 53 PowerPixie WIP-1b.png
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    Carrara 53 PowerPixie WIP-1c.png
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    Post edited by Bunyip02 on
  • Bunyip02Bunyip02 Posts: 8,558
    edited July 2020

    Power Pixie fun - WIP-2 - Not an entry

    PicToPainting added as layer in PSP, Opacity adjusted

    Text & Speech Bubble added

    Final image

    Carrara 53 PowerPixie WIP-1d.png
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    Carrara 53 PowerPixie WIP-1e.png
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    Carrara 53 PowerPixie 1b 1200.png
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    Post edited by Bunyip02 on
  • DartanbeckDartanbeck Posts: 21,522

    Awesome HW!!! Very cool render!

    Bunyip, that Evolution is using Mec4D's Evolution textures on Genesis, perhaps? Looks great regardless!

    I'm loving everything I've seen in here so far! Great job everyone!

  • Bunyip02Bunyip02 Posts: 8,558

    Awesome HW!!! Very cool render!

    Bunyip, that Evolution is using Mec4D's Evolution textures on Genesis, perhaps? Looks great regardless!

    I'm loving everything I've seen in here so far! Great job everyone!

    Thanks - Shaders on Genesis are from Darwin the Toon Chimp - https://www.daz3d.com/darwin-the-toon-chimp

    Darwin has a custom UV, so I loaded him in DAZ Studio and saved as a Character Preset and opened that in Carrara.

    Still hoping you get time to join in !

  • HeadwaxHeadwax Posts: 9,983

    Thanks Bunyip at Dart !

     yes it is going somehwre - into a dark and unlit abyss :)

    Power Pixie is terrific. Great pose very... err powerful :)

    More little Johnny

     

     

     

    countdotsoneggcroppedsmalls.jpg
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  • HeadwaxHeadwax Posts: 9,983

    Thanks Bunyip at Dart !

     yes it is going somehwre - into a dark and unlit abyss :)

    Power Pixie is terrific. Great pose very... err powerful :)

    More little Johnny

     

     

     

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,179

    nice use of 3Dage kitchen there

  • Bunyip02Bunyip02 Posts: 8,558
    Headwax said:

    Thanks Bunyip at Dart !

     yes it is going somehwre - into a dark and unlit abyss :)

    Power Pixie is terrific. Great pose very... err powerful :)

    More little Johnny

     

     

     

    Thanks

    Great to see little Johnny progressing !

  • Bunyip02Bunyip02 Posts: 8,558

    No extra scene from me today, been working on a DAZ Studio scene in Carrara, all of it's items are grouped together which is making life difficult, nearly given up on it several times now....

  • DartanbeckDartanbeck Posts: 21,522

    Select them all within the group > Ctrl + U (Ungroup)

    Bunyip02 said:

    No extra scene from me today, been working on a DAZ Studio scene in Carrara, all of it's items are grouped together which is making life difficult, nearly given up on it several times now....

     

  • Bunyip02Bunyip02 Posts: 8,558

    Select them all within the group > Ctrl + U (Ungroup)

    Bunyip02 said:

    No extra scene from me today, been working on a DAZ Studio scene in Carrara, all of it's items are grouped together which is making life difficult, nearly given up on it several times now....

     

    Thanks Dart, tried it but it didn't work. All of the objects in the scene are together on the one layer, only thing that is different are the UVs. Found a solution that works, but due to the size of the scene it's slow work !

  • Bunyip02Bunyip02 Posts: 8,558
    edited July 2020

    Toon Croc WIP-1 - Not an entry

    Had a few problems with this scene. Base scenery is a DAZ Studio scene that is all one object with just the UVs different.

    Next when I loaded it into Carrara all of the leaves/branches loaded without transperancy maps, when I loaded them the leaves on all the trees turned invisible regardless of what I did.

    Tried deleting the troubled trees in the model room but due to the size of the scene it was taking forever, then decided to turn the maps for the trees invisible.

    1. The offending scene

    2. The tree vegetation shaders worked on

    3. Kept the transperancy map in the Alpha channel just in case it was needed for a possible fix, went down to Operators and clicked on Multiply. For source 2 I clicked on Value (0-100%) and left the value at 0.

    Next issue was that I wanted to use a Surface Replicator to add some trees to the scene, since there was no individual Terrain layer I had to obtain it from the combined object.

    Opened the scene in DAZ Studio and exported it as an obj in Carrara units, next I opened that obj in Silo.

    Using the Grow Selection command in Silo I picked the Terrain base

    Once picked I copied and pasted the Terrain, deleted the original combined obj, then exported the Terrain obj for use in Carrara.

    Carrara 53 CrocToon WIP-3.png
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    Carrara 53 CrocToon WIP-3b.png
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    Carrara 53 CrocToon WIP-2.png
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    Carrara 53 CrocToon WIP-2b.png
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    Post edited by Bunyip02 on
  • Bunyip02Bunyip02 Posts: 8,558
    edited July 2020

    Toon Croc WIP-2 - Not an entry

    After loaded the Terrain obj into Carrara with AutoPosition and AutoScale turned off, loaded a Surface Replicator into the scene

    1. Chose the Terrain obj

    2. Added a tree

    3. Set the number of trees, however, down the bottom of the screen I got fewer

    4. Adjusted Rotation

    5. Adjusted scale

    6. Unticked Align object to normal

    7. Adjusted distance

    8. Ticked Use Shader

    9. Clicked on Edit Shader

    10. Needed to load a texture Map

    11. Located and loaded the Map

    After doing a Test Render, took the render into Topaz Adjust

    Final Image

     

    Carrara 53 CrocToon WIP-1.png
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    Carrara 53 CrocToon WIP-1b.png
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    Carrara 53 CrocToon WIP-1c.png
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    Carrara 53 CrocToon WIP-1d.png
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    Carrara 53 CrocToon 1b TopazAdjust.png
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    Post edited by Bunyip02 on
  • Bunyip02Bunyip02 Posts: 8,558
    edited July 2020

    Toon Croc WIP-3 - Not an entry

    Had a problem with the Toon Croc when first loaded - no skeleton for posing

    Opened Toon Croc in DAZ Studio, clicked on Edit - Figure - Rigging - Convert Figure to Weight Mapping

    Chose TriAx Weight Mapping

    Save As - Support Asset - Figure/Prop Assets

    Name

     

    Carrara 53 CrocToon WIP-4.png
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    Carrara 53 CrocToon WIP-4b.png
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    Carrara 53 CrocToon WIP-4c.png
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    Carrara 53 CrocToon WIP-4d.png
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    Post edited by Bunyip02 on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,179

    don't collapse the UV tiles exporting an obj!

    I discovered this the other day

    Carrara can read UDIM

     

  • Bunyip02Bunyip02 Posts: 8,558
    edited July 2020

    Toon Croc WIP-4 - Not an entry

    Save Options - Accept

    Save As - Character Preset

    Name

     

     

    Carrara 53 CrocToon WIP-4e.png
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    Carrara 53 CrocToon WIP-4f.png
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    Carrara 53 CrocToon WIP-4g.png
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    Post edited by Bunyip02 on
  • Bunyip02Bunyip02 Posts: 8,558

    don't collapse the UV tiles exporting an obj!

    I discovered this the other day

    Carrara can read UDIM

     

    Thanks for that advice Wendy - is handy to know !

  • DartanbeckDartanbeck Posts: 21,522
    Bunyip02 said:

    Select them all within the group > Ctrl + U (Ungroup)

    Bunyip02 said:

    No extra scene from me today, been working on a DAZ Studio scene in Carrara, all of it's items are grouped together which is making life difficult, nearly given up on it several times now....

     

    Thanks Dart, tried it but it didn't work. All of the objects in the scene are together on the one layer, only thing that is different are the UVs. Found a solution that works, but due to the size of the scene it's slow work !

    Bummer. Sorry. Yeah, some DUF scenes I just give up on. I haven't been returning them, just giving up until the day I decide to try them in DS - as much as I do jump into DS, I still never work that way - as a render studio.

  • DartanbeckDartanbeck Posts: 21,522

    The animation I was working on made me think of this thread, but alas... I remember that folks don't really care for Dart and Rosie renders around these parts - so I digress. I'll think of something before this is done, perhaps! ;)

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,179

    The animation I was working on made me think of this thread, but alas... I remember that folks don't really care for Dart and Rosie renders around these parts - so I digress. I'll think of something before this is done, perhaps! ;)

    who said that?

    I love your renders, always have

    I am just not fond of tutorials by anyone

    I only watch ones when I really need to find out something, yours are good BTW but they are still tutorials 

    I utterly love your actual render videos! heart

  • StezzaStezza Posts: 8,046
    edited July 2020

    Jack Kirby Tribute

     

    The background is Urban Sprawl rendered in the Carrara Non-Photorealistic render engine.  Jack could do amazingly detailed foreground images, but he often left the background sketchy.  I wanted a sketchier look.

    After loading the background onto a plane, I added the characters, which are Genesis (Hulk), F4 (The Thing), V4, K4, and M3 (the cops).  The police car is a Carrara native object.  I made the caption, and tweaked a bunch of things in the modeling room.

    The Thing is in a classic Jack Kirby pose.  Just copying the pose - by itself - was an education.

    In the beginning, I wasn't sure that I could get The Thing rock texture to look how I wanted.  But the Carrara shader room astounded me.  I didn't have to import any maps.  The texture is all Carrara.  Toon 3 was used for outlines, and GMIC (within Carrara) provided some basic image controls.

    No postwork.

    awesome... your fav settings & style certainly shine yes

    I fiddled around with ChickenMan Lorenzo again with textures for his chicken supersuit and different set up using mmoirs city background and some free stuff from mortemvetus from RDNA when it was there.

    Rubble

    Chickenman3_wip.jpg
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    ChickenMan in the rubble.png
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    Post edited by Stezza on
  • StezzaStezza Posts: 8,046
    edited July 2020

    seen a post about Hagar...

    so today I modeled an table, beer stein with froth, Viking outfit, shield, helmet, sword and arrows and did a Hagar render!
    using Genesis

    Hagar.png
    900 x 675 - 1M
    Post edited by Stezza on
  • Bunyip02Bunyip02 Posts: 8,558
    Bunyip02 said:

    Select them all within the group > Ctrl + U (Ungroup)

    Bunyip02 said:

    No extra scene from me today, been working on a DAZ Studio scene in Carrara, all of it's items are grouped together which is making life difficult, nearly given up on it several times now....

     

    Thanks Dart, tried it but it didn't work. All of the objects in the scene are together on the one layer, only thing that is different are the UVs. Found a solution that works, but due to the size of the scene it's slow work !

    Bummer. Sorry. Yeah, some DUF scenes I just give up on. I haven't been returning them, just giving up until the day I decide to try them in DS - as much as I do jump into DS, I still never work that way - as a render studio.

    Would love to get Howie's Ultra Scenery converting to Carrara, but the potential size of the files (if it is practical to do so) has me going EEEEK !!!!

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