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Comments
ha very cool!
My new male model :)
Impressive!
My entry for Movember.
very nice.
free cat from blenderkit.com (modified)
Test with a magus:
yeh, if i didn't notice the infinitely thin cloth, this could be real.
@jeff_someone It is interesting how you take care of the overexposure and film grain to mimic an old cheap camera. The result is very effective.
My final entry for Movember.
Three different camera angles on a current WIP. Diffeo converted did alright, though some light textures didn't make.
I still need to work on lighting and some of the textures. Had to use Scene Optimizer in Studio before converting with Diffeo. I should also get the latest version of it. I'll post a Studio image for comparison when Iray has run long enough.
Studio render from the same camera angle as the first shot:
fun experiments with noise texture node. I found it can emulate skin pretty well.
Very nice, good to know. Would be good for the micro-detail sometimes needed. Thanks for sharing.
My latest Blender render -- comments welcomed. This took 10 minutes to render at 3000 samples.
Very good. Nice to see some good results in Blender.
Agreed nice job. Cloth even has thickness
I'd like to see an indentation on the thigh where the elbow rests, and some collision between hand and chin/face
Anyone have an idea how I can fix this??
Are you asking how to import the lights? If so, I'm not sure that you can. Light values are different and would require adjustments in Blender. If you wanted to keep the light positions, you could add a primitive in DAZ where each light is positioned and then convert those primitives into light emitting planes/spheres in Blender. Just a thought.
@jeff_someone Congrats on the BlenderNation feature!
@jeff_someone That rendering is amazing, it seems a real photo to me.
edit. On a second look, crossed legs don't have that shape because the muscles squash, especially on joung females who have little muscles and more fat. Also the elbow would penetrate a little in the leg. You probably need some sculpting to fit it. The hair on the right that is falling on the shoulder should spread by the shoulder contact. The mouth corners seem a litte off but it's hard to explain why, may be they "shrink" too much.
The first look definitely fooled me though. Well done.
nice work and congrats!
thank you!
Another run at the Sci Fi scene. Next is to make the camera follow a curved path instead of keyframes:
Have you seen this?
Not been doing much recently; been busy at work, but I've been looking at the Hair Plugin and I love it.
great work as usual!
so this is an G8F imported to blender?
how do stuff like fitting the clothes and dforce type physics work in blender?
im thinking of trying Blender my self
lighting in blender seems to be even more photoreal is that true?
great renderer but to me this looks more cartoon than what you would get in Daz 3D with iRay
post some benefits and drawbacks with blender