ZDG random Daz Studio discoveries and questions.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    All right, after sifting threw all the G3F pose presets I had looking for a simple relaxed non contortion standing pose, even Grace was not happy with what was there. I'll need to look around to see if there are any pose sets that are not contortion poses, tho I'm not holding my breath.

    Former post I was fussing around with mixing dials with DES Grace, So I felt it necessary to do a similar mix to the other FWSA Grace.

    So that is all for now, as I have a laundry list of stuff to find, and I am considering removing three more duck pose sets from my runtime.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    Morning, working on my first cup of coffee, and I feel I should at least mention a few random thoughts in passing.

    Yes, that is G3F (FWSA Paloma and Charice Hair) in 32bit Daz Studio 4.6, and actually starting to render just fine (till Studio ran out of memory, lol). So yes, I do know for a fact that many things do indeed work in Studio 4.6, tho some things quickly run out of memory when limited to only 2.0GB, (Are you sure less then 4GB is fine for Iray, I'm not) lol.

    However,

    Other things, Do NOT Work in anything other then Studio 4.9, even when the older Studio versions are all pointing to the same Content folder. I'm not upset over the particular item, tho I did notice that just as I was about to click the buy-now button. So, enjoy the holidays, and look twice at the details when you go to buy stuff.

    I'm sure Win XP was better on that memory limit, so I'm not sure why win7 is only limiting 32bit apps to only 2.0GB. Whatever, I do spend more time in 64 bit Studio 4.8 and 4.9, so it is trivial.

    I'm guilty of spending most of the past day looking through the store, and there are a few things that I guess I'll put in the "Where did that come from" category. I'm not sure if any of it works in Daz Studio, so this is more a curiosity rather then a "I like it" list, and given some details I suspect it is Poser content that is not 100% 3delight compatible.

    http://www.daz3d.com/bast-hair-for-genesis-3-female

    http://www.daz3d.com/kemet-bench

    The stuff looks good in the promos, Tho I've already been down that road when I was looking for a PS controller, lol.

    Aiyana - Is it supposed to be glowing like that!?  Mom! I wanted a Play Station not leftovers from SL-1 !

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    OK, first hiccup from yesterday's order.

    I hope that is minor as DES Kaia is for Kalea 7 not Girl7? Whatever, I have to much to do to be wasting my time fighting the zen desk over this, on to the rest.

    Yep, the figure works fine and looks good without Girl7. It's just the smart tab duf that is FUBAR.

    The unrelated pose set on the other hand...

    What is in the promos, is Not what you get.

    And most of the poses break outfits.

    Hopefully there face expression dial set is a bit more human and less duck. $#!+@#$^%$#^&$&*#$%@$#$()^$^#$%$@#&*#$^@#%@$&* Next!

    (EDIT) OK, the Kemet bench is MIA. Dim installed it somewhere, tho it is not there. That's three for three, not a good start to looking at new stuff.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    Hay, something that works. So, how much is four or five human poses worth, not duck face contortions that break outfits, real normal every day human poses.

    Well, I'm not sure I'd be willing to pay fifteen USD for only a hand-count of usable human poses, tho when on sale DA Sassy appears to have something to work with. There is at least four poses in that set I may be able to use.

    These 'Darkness' face expression dials appear to be ok, and mix rather well from the looks of it. 'Mix' in the definition of mixing of various intensity sources, not to be confused with 'combine at full strength only'. They may even play well with the Smile Delight dials. Another of note that I have yet to look at is Z My Emotions, I've yet to try the dials. The hint icon for each dial is also a very much appreciated thing for such sets, Thank you EJ, Cake One, and Zeddicuss.

    And in other news, in a few days I hope to attempt to get a white furry fella to somehow blend into a Mesozoic environment, some how.  After another project I intended to be working on today, and I take a crash course on how to get LAMH working.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    A quick bit of fun with another figure, because I don't have Sunny7 (yet).

    A bit of RS Lindsey and Eva7 mix with a hint of Shape Shift.

    I did have the bump strength a bit high at first and setting that back to +- 0.010 appears to be better. I may need to look at the other surfaces (nails, eyes, etc). Over all I kind of like that mix, I'm saving that and moving on to the next one.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    OK, while coffee is brewing, I only have one teaser for the moment. A very nice Leotard for G3F by Fisty, and considerable thanks to Daz3D for making it happen.

    That is most of the zones, the back also has a left and right zone like the front.

    And there is a morph dial that is on G3F rather then the outfit that works well for many figures, even without the Leo used on the figure.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    OK, simple mat cloth for the ZdgGymSet using maps from AElflaed's Fancy - Shaders.

    For the most part, I'm just using two maps to keep it simple, if your getting up close it may be just better to use the AElflaed settings and shader for the mat cloth.

    Thoes are the two maps. LDLinenBimp is in the Bump channel, and LDLinenTex1 is in the Diffuse channel.

    And there is the simple settings, not all that complex. I do adjust the Horizontal and vertical tiling (16 x 16 in the above example render) to get things fine-grained enough ("Good enough", not perfect, nothing is perfect, lol). The Diffuse color can pretty much be anything you want it to be for that surface, and Specular and Bump strengths may need to be adjusted for your particular taste.

    And to get it all on the same page, the non-textured Daz Studio ZdgGymSet is here (still zip v009 beta, nothing new the past few days after that Mat morph dial + a folder icon)

    https://www.dropbox.com/s/rqq2sxlslb43omf/ZdgGymSet_009b.zip?dl=0

    It Includes the FIG podium layout, spring floor (FX), Balance Beam (BB), Vault Table (VT or just 'V'), D-formable mats, and some other stuff.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    OK, there is one more map I'm going to use for the Suede coating on the Balance Beam, and it is a bump map only.

    Set the surface tiling to 16 x 16 and It's not much more then that, except perhaps a hint of velvet using Uber instead of Daz Default, if you go that far.

    The beam end pads are super simple, dark diffuse with a hint of gloss and not much else at all.

    That's about it. Similar settings for the top of the vault table and it should be good to go.

    And here it is with the surfaces copied over to the Vault table. The mats can use a bit more work, tho the VT top and beam look really good I think.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    OK, trivia question as I try to get my first cup of coffee going. Back in the late 90's there was a popular dance shirt cloth that literally changed color depending on the angle you looked at it. It looked something kind of like this...

    What is the name of that two color cloth?

    Also I tried a quick search for that Balance Beam in the former post, and Google just is not getting it.

    Every link and image is not the beam except for one that links to a page the Gym Set is not on. I don't know how to fix that either, I'm sorry it is such a PITA to find.  The Daz forum search is drastically better, thanks Daz3d (scroll down a bit more in the search results, the dropbox link is there, above the screen-cap of the CL path).

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    I just stepped out to fire up the "I miss my Blazer" to go pay bills, and I guess the Stuff No One Wants has just arrived. The bills must be paid tho.

    I'll drive safe, and be back in a few to play around...

    I'm back, roads are a slippery mess. The "I miss my Blazer" went sideways a few times. When a "That is not a jeep" is going down the road sideways  , a sedan is not going anywhere other then into a ditch. Be safe y'all.

    Ah, there you are.

    And according to the not to difficult to find PDF (not sarcasm for once, it's on the doc page), there should be a LAMH tab, somewhere. Question is where to dock it for the best workflow.

    OK, this may be a tad more difficult then I thought... The first attempt to put the furry fella up there crashed Daz Studio.

    I'll guess that the LAMH thing in the scene tab should stay at world center when the furry fella is moved around, if that's all it was then my stupidity crashed studio.

    The render Face plant time of less then 40 seconds is really impressive.

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  • It must've been the parenting thing. I know that if you grow LAMH hair on something, it can't be parented to anything, or DS will crash. It's annoying, but at least it's predictable.

    And I next to drowned in Stuff No One Wants tonight.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    Yea, making a note of that one. Alessandro_AM just said as much over in the LAMH thread when I asked over there (the rest is humor at my expense, lol). The technical difficulty was the n00b between the chair and the keyboard, lol. I wasn't about to try moving that thing again without asking.

    http://www.daz3d.com/forums/discussion/comment/1850506/#Comment_1850506

    The possibility of the fox appears to be rather easy, just like the two cute ones by Dinoraul. The fox doesn't require being on a null to place in a scene, so is a smidgen easier in studio.

    Yea, it isn't much here, it's just packed down on the roads making driving a tad 'fun' if not outright dangerous.

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  • Here they clean it off that part of the road that you drive on (but when the snowfall is as heavy as today, they don't always manage 100%, so this is why Moscow has even worse traffic today than usual). But the part of the road that you walk on... let's just say you're at the mercy of whoever is supposedly the owner of the nearest building.

    I don't drive (it's kinda pointless here unless you live in a suburb type of area that just doesn´t have a feasible Metro access). I walk a lot. And it's also been windy today. You kinda look like a snowman when you arrive.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    That sounds about as bad as out here where there is no sidewalks and the plows pile up the stuff so walking is impossible without a jet-pack, lol. I've been a snowman a few times after clearing off the observation deck, Never been as bad as an Antarctic whiteout. A few blizzards bad enough to get white everywhere including the underside of the railings, been through that.  Safety goggles with built in heaters and wipers would be a nice thing, lol.

    I need more practice posing animals that have not been extinct for over 65MA, lol. I like the fur and the render time is very impressive as well.

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  • mjc1016mjc1016 Posts: 15,001

    Here they clean it off that part of the road that you drive on (but when the snowfall is as heavy as today, they don't always manage 100%, so this is why Moscow has even worse traffic today than usual). But the part of the road that you walk on... let's just say you're at the mercy of whoever is supposedly the owner of the nearest building.

    I don't drive (it's kinda pointless here unless you live in a suburb type of area that just doesn´t have a feasible Metro access). I walk a lot. And it's also been windy today. You kinda look like a snowman when you arrive.

    I'll be joing the club of Stuff No One Wants covered soon enough...and when it does, I have a long hike (1/4 mile) because if I parked at the house, we'd never get out until it thawed.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    OK, honorable mention as I sit here and try to consume my first cip of coffee grounds (yes I forgot the filter ).  I like the ears and especially the eye brow variation with Akimitsu by Silver and Adiene.

    I'm not sure if that is maps, or a shape dial. I've yet to click the buy-now button, I'm still considering remaining play funds at the moment.

    That and I'm still figuring out posing a furry fella in a way to add personality to renders, lol.

    MJC, I remember that from your pics. Your on a ranch sort of and that is a very long driveway from the looks of it. That's a horrible long walk in horizontal precipitation of any kind (rain, sleet, snow, etc). My sympathies from living on a high-traffic back road that you risk getting run over if you try to walk down.

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  • FistyFisty Posts: 3,416

    It looks like texture, if it was shaping the coners of the eyeshadow would also be pulled up.  I like it, would make a nice Vulcan.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016
    Fisty said:

    It looks like texture, if it was shaping the coners of the eyeshadow would also be pulled up.  I like it, would make a nice Vulcan.

    Vulcan I'm not sure about. Plucking eyebrows into chisel point weapons of mass-mayhem is not logical . lol. The thought did cross my mind. She is somewhere between the shopping cart and DIM at the moment along with a DM pose set.

    I'm still fusing around with posing the fox, I need to somehow get the hind quarters to relax a bit more. Also having fun with the Leo.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    OK, slight tangent. Some one asked somewhere how to illuminate a large scene. Seeing as I was fussing with a similar thing in my test chamber, indoors is a crude and simple answer, Many lights.

    I don't worry about hiding them either, there actual light fixtures for the most part, so I just put them where there needed and go with it. Many large rooms have many lights to get an even spread of light threw out, and indoors that really is the best way unless you want to flash-burn people in that room.

    Outdoors is a tad more tricky, and I guess there is a few ways to get there. Some use distant lights, others combine distant lights, with UE2 and sky-map (Sky-map plugged into a UE2 channel).

    One distant light is for the sun/moon (or one for however many suns there are around your planet), and the rest is for ambient and light from the rest of the sky. About the trickiest thing with that is getting the ambient light to be sufficient for your render, and keeping the sun distant light lined up with the image of the sun on the sky dome image. Aside from the above Top Of The World example shown, the Surfer guy tutorial lights is another good example of outdoor lighting for 3DL.

    I hope that is a good start for many. I usually don't fuss with lights outside, I let other PAs do the outdoor lighting for there scene and use it as is for the most part.

    Also, I have read about some kind of HDRI thing for 3delight that I guess works similar to the environment light system in the Iray render tab. I have never seen it, let alone know if such a thing is possible inside Daz Studio (It may be a Standalone 3delight thing only), so I will not entertain that option for the short term. I want to stick with stuff that works inside Daz Studio here.

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  • Also, I have read about some kind of HDRI thing for 3delight that I guess works similar to the environment light system in the Iray render tab. I have never seen it, let alone know if such a thing is possible inside Daz Studio (It may be a Standalone 3delight thing only), so I will not entertain that option for the short term. I want to stick with stuff that works inside Daz Studio here.

    Yeah, there is a nice procedural sunsky in 3Delight for Maya. Nobody has made a similar thing for DS yet. It would require a plugin to make it as easy-to-use.

  • mjc1016 said:

    I'll be joing the club of Stuff No One Wants covered soon enough...and when it does, I have a long hike (1/4 mile) because if I parked at the house, we'd never get out until it thawed.

    You need a Stuff No One Wants buggy. Like a moon buggy =D

  • That and I'm still figuring out posing a furry fella in a way to add personality to renders, lol.

    There are pet foxes here in Russia and other Slavic countries, I think you can see them walk over beam-like stuff at home, not sure about sitting...

    Russian pet foxes:

    Czech pet fox: http://vixey.cz/galerie.htm (a lot of photos and videos)

    And some fun wild fox photos: http://greenword.ru/2013/08/foxes.html

     

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    Thanks Kettu, I'll watch them after some shuteye. Honestly I've only seen domestic dogs flop over to the side to lay down after getting low like the fox is in the former render, I'm not sure they can do the monorail pose quite like cats.  I also have some advice about attempting to do a render with stuff that is not visible in the view-field, tho I'll save it for later, it's the end of my day. So for in closing for the day, I'll leave y'all with this oddity.

    Enantiornithes in the wild!?

    lol.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    About 19min in, and I start to see some interesting stuff. Yet some interesting stuff is mentioned before that regarding navigation keys and OBJ import limitations. From the looks of it, the C4D export (riptide OBJ exporter) to z-brush somehow remembers surface zones (poly groups in Z), tho I'm not sure about other tools yet. My first curiosity was how to get the 'Red Blob' to show the mesh lines, I'm still scratching my head on that one (everything else can show the object "Mesh Lines" in edit mode, Marvelous Designer, Modo, Hexagon, Silo, Blender, Nuke, etc).

    http://www.youtube.com/watch?v=RMExxsW03n4

    It's from 2013, so a tad out of date possibly, depending how much the GUI has changed. I have much more digging to do on that.

    (EDIT 2016dec08 02:39z) Looks like "Shift F" is supposed to do that tho possibly not all the time, and apparently clicking icons on the right vertical bar makes it randomly go back to a red blob view, hmmmm. (End of edit)

    So, as for Daz Studio, AoA face plant time, and things that get in the way of the camera that is not visible in the view field.

    It's one thing to line up a shot, and need to wait around forty seconds before you see that the camera is in a tree or behind a leaf, lol. Add a half hour delay from some HD figures and that is impossible to work with on some scenes.  I literally wasted an hour trying to find a spot to do the render from, because there are so many plants bushes and trees in that scene that are NOT in the view-field.  Thankfully Wachiwi (G2F) has Daz default mats, and none of the other critters had significant face plant time in 3DL.

    As for ADSI Akimitsu, that is the only render I will do with her stock 3DL mats (OK, I lied about that being the last time). The face plant time is reasonable at under ten minutes, however something is dragging 3DL to it's knees. Mesozoic Badlands did mess with my render settings, so It may be something there, I'll need to look at some old posts to see what else I may have missed putting stuff back for this comp (And I forgot the ears, that's an hour wasted, lol). Got it, the Anti-aliasing was cranked way out to insanity, not just a bucket size to small for more then four Cores that I noticed rather quickly with the render of the badlands.

    Quick note on AA render times vs the Blurring inherent with JPG images uploaded to the net.

    JPG adds so much blur, that AA is mostly pointless for making JPG renders to post on line. You simply do NOT need that set beyond 8 for any render that will be posted as a JPG file, your only wasting hours of your life with more extensive AA for JPG files.  Posted screen caps was 16x16 vs 6x6 AA, plus I added her ears in the second spot render. (Not upset Alessandro_AM, just pointing out some 3DL speed tricks).

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    OK, I'm a tad behind this morning, lol. I've watched the first vid with the guy talking and the fox walking up and down that later-way, I've yet to watch the others. I'm also behind on looking at stuff I got the beginning of the month, even tho I did manage to look at some stuff.

    Left is FwsaZdg Jaina (G2F kit bash), and right is FWSA Filia (G3F, using Livia mats). I'm not totally sold on the ear dial combo on Filia, and the outfit needs a lot more work. I was going to put up some links to the outfit items that work, unfortunately the Leo on Filia is giving a 404 error (Is hoping that is only a December thing). Also the shirt is from a cheerleader thing, and the skirt is from that von dark dress thing.

    As for other things,  LLAP Glenn.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    Every now and then you find something really cool in a rock.

    OK, some may argue that amber is not exactly a rock, close enough, lol.  Actual Dino Feathers!

    I must head off to carry speakers, so I will need to look at that more later on today, tho that really has me a tad bit excited.

    So perhaps 'Dave' (NGMC91) did have feathers, hmmm.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    Oh boy, ugh. One of the items I got that I've yet to look at is FWSA Agnes for Lilith7, looks like today there is another Agnes. I hope they do not share the same dial and file names. Daz had started a policy of not wanting PAs putting there initials in the product name, and DES Grace and FWSA Grace became a victim of that "Faster Better Cheaper" (pick two) product name policy, lol. I sincerely hope that Agnes is not another mistake in the Daz product naming policies.

    And just to ease some out there, Fred&Sabby did address the daz3d name problems between DES Grace and FWSA Grace (by ditching said PA initials in product name policy, lol).

    Unfortunately, FWSA Agnes is a daz buyout, so Fred and Sabby have no say in what daz names the dials and files for her. So bugging the PA will accomplish nothing, this is all on daz if Freja was not allowed to put the PA name in the file and dial names. I do have Enya and Harley by Freja with a "FR" in the beginning of the file/dial names, so there is a chance there is not going to be any issue at all with Agnes. (I will find out shortly)

    looks ok. Finding sit poses that are not absurd for just lounging around may be the difficult part, lol.

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    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    Well, I will say the prop proportions appear to be much better with the Outdoor Lounge Area, then some other stuff that clearly was never intended to be used by figures, lol.

    I'm having a bit of difficulty grappling with posing generation 7 to be a tad bit more natural then the contortion poses that plague my pose preset collection. That and pose 'Symmetry' appears to not completely work on generation 7 for some odd reason (it will only copy from the right side to left side and not the other way), I may have forgotten something from many pages back.

    So, in any case, from left to right is FWSA Agnes, FR Agnes, DES Grace, and FWSA Grace. All sporting the allusive Leotard (Not to be confused with the Teen Josie 7 DG Leotard that dose not fit anything except Aiko3). And contrary to wat the zen desk insisted, the clothing smothers for V4, and then V5, and G2F, will NOT fix that DG leotard (only the likes of Modo, Marvelous Designer, or Z-brush, followed by rigging from scratch will fix it).  Back to more fun thoughts.

    (That is a viewfield screen-cap of the bottle and same coffee settings in the cups above. The other two images with figures in them are renders.) For some odd reasion, that glass bottlee is tainting the coffee in it into a gray muck of some odd kind  , lol.   Why is the Glass doing that?

    Yea, something is not right with that coffee, lol.

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    Post edited by ZarconDeeGrissom on
  • Dino feathers!! Awesome!!

    Have you tried making elf-like ear morphs with deformers? It's quite a relaxing process actually =) The only thing to watch for would be the thinnest parts turning inside out, but with the tip from J Cade (disable backface lighting in the viewport), bad normals show up pitch black. So as long as there are no pitch black spots on the ear... the morph is going to work fine.

    And something is wrong with that whole bottle. See how the "coffee" is "inside" the glass? It should look differently when the refraction is set up right _and_ the bottle/liquid is modelled in a fitting way.

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  • FistyFisty Posts: 3,416
    edited December 2016

    Have you tried my liquid shaders on that?  Might work better (might not, dunno).  It's actually quite hard to get dark liquids/gems/glass to look right in 3DL, if you make it darker it just desaturates instead of getting darker so you have to have it less transparent which causes its own set of problems.  Balancing act that never really gets realistic.

    What product is the bottle from?

    Edit:  also looks like you need to mess with the smoothing angle on the liquid, make it smaller until the edges look right but before the whole thing looks faceted.

    Post edited by Fisty on
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