ZDG random Daz Studio discoveries and questions.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    Yea, the entire set was Iray shaders only and I just tossed the daz default on it all (for many reasons including not wanting to take days setting everything up). A few things ended up with nothing except a plane white plastic look. I didn't care much for realistic glass, as long as it had the correct color, same with the coffee and the blue tableware.

    I never intended the coffee to be the focal point of the scene, and it ended up being a trouble spot. reddish coffee plus blue-green glass equals gray muck, grrr.

    normals, For a few reasons I keep that back-face thing off at all times. Makes it easy to see what side of stuff I'm looking at, not just locating troublesome geometry.

    I have a few elf ears floating around, so I have not been tempted to mak that kind of contorted ear geometry.  Between "Fantastical Features", "EJ Fantasy Ears", "DA HD Elf Ears", and a few elf figures, I have lots of dials to mix up elf ears with. There is also a nice set of ears at ShareCG (looking up now).

    (EDIT) I think there was a slight misunderstanding about the image of the glass bottle and the two cups, that was the view field not a render.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    OK, one more render of Grace and Grace and the "annoying suicidal beverage swimmers"  , before fussing with that strange gray fluid that spontaneously turns into something resembling coffee when dispensed into a cup, lol.

    Yea, looks like Grace and Grace are calling it an evening, the little pests are starting to wander around in numbers.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    Morning, thanks for the link Fisty (I don't know how resent the update was, I'll go with it). I discovered that the cup coasters are not imbedded in the table top like the super expensive designer counter tops, there just hiding inside the glass sheet on top of the table.

    Simply selecting them in the scene tab or making the table go away makes them selectable in the view field.

    I suppose I should put an environment around the glass before putting more complete shaders on the stuff (The lounge set was a tad larger then the test chamber). I have First Light floating around here from the beginning of the month, I should dredge that up if I can find it.

    Oh, and FYI, a bit overkill on detail for how they showed up in render, the bugs are just five spheres clumped together.

    (And yes, I have some pics to pull off the camera. Not much on the ground and it's started to rain when I poked my head out to look this morning.)

    And a tad bit of technical difficulties locating something... looking at the zip again for that (OK, Shaders not Shader Presets, dough. lol). Can I move that so that I remember it's around? (and yes, test render in progress, no-sky vs skydome).

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    OK, that is a scene that will not fit in an 'afordable graphics card' for Iray, at least 3delight is not limited to only 8GB (or less).

    Total Rendering Time: 1 hours 28 minutes 13.70 seconds

    That's without an environment sphere to reflect. Now for one with the skydome, and hopefully it dose not take over two hours to render the (Orianna) hair, because it dose not take that long to clear off the deck.  At first I thought it would be funny to have Agnes and Agnes leaning over the table looking at the sports game in the cup, after about forty minutes of render I began to regret it. Also, the green pea in the cup isn't all that visible, drat.

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    Post edited by ZarconDeeGrissom on
  •  

    It's an actual render, right? I think the geometry doesn't really overlap well enough for the refraction to do its job. Look at the left side of the bottle... it's like the glass on the left in this one: http://adaptivesamples.com/2013/10/19/fluid-in-a-glass/ - and should be like the one on the right.

    You could try this shader mixer network by Tofusan for the coffee (and maybe for the whole bottle even if you want it to display the absorption effect): http://www.sharecg.com/v/70879/gallery/21/DAZ-Studio/Realistic-Glass-Shader-with-Absorption

    It takes an HDR map directly, I think.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    Yea, that's going more into a rat-hole then what I wanted to get involved with. It's a glass bottle that was with the set, and I'm not going to waste my time trying to reshape it just to get the 'color' of the coffee to not ber gray in render. And I thought Fisty's shaders looked rather good on it. It would just be easier to delete the bottle from the scene at this point if I'm going to go threw all that for the render I gave up on posing figures in yesterday, lol.

    I will agree that the geometry could be better, at least it is not Spaghetti-gons, and it dose not crash Daz Studio on load, lol. My gripe with the set, is that all the cup coasters load 'IN' the table where you cant quickly grab and move them under the cups (you got to go click a few other things before you can gab and move them). Other then that, it looks rather good in 3DL with quick and dirty shader swapping, even tho it only has an Iray load for the set. The product page claims 3DL mats are somewhere for it, yet I don't see any for it anywhere.

    I will presume that is a typo, or the Edit monkeys got loose again, lol.

    Total Rendering Time: 1 hours 34 minutes 54.64 seconds

    I like that quite a bit more with that sun. The First Light set includes lights and skydome sphere (not just a map). I killed the "White Sun" from the test chamber light rig, and left only the "Sun" light active from the First Light light rig.

    And without a sky, for comparison. The test chamber soft box lights are visible in both, so I'll need to dress them up one of these days, lol. I have an idea for that, I just need to sit down and measure a few things to keep them consistent with the originals, and set them up for minimum (if not zero) impact on render time.

    As for the liquid surface tension bit, If you want to poke and prod Preditron to fix the geometry for it, well I may do that any way, lol. It is just completely wrong looking without that simple edge effects, and I don't think the missing 3DL mats will fix that.

    Then again, all it needs is a shape morph for that edge effect, right?

    Something like that?

    VAT DA!? it has a displacement complex, rofl.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    OK, forget about the fact that my first attempt of a morph dial moves the bottle randomly around the scene, lol. I think it has some potential if it gets a bit more work. It may even look good in the cups as well.

    And I bet Predatron can make said morph dial much better then me, without the random moving around the scene functionality.

    Or is that supposed to be something with a Surface Cohesion more like mercury rather then adhesion of normal water? Hmmm,  what are those figures drinking, lol.

    (Note to self, I need to try this on g3f, again. Dynamic Circle Skirt)

    I'm also kind of on the fence about a few other things. The ear rings are incredible, and I know I had a few sleepless days testing them to be sure there something I can recommend to others. And there is a very nice fabric set that would be perfect for wizards robs. Lets just say that I'm not sure I want to teas people with stuff that is not available for them to buy, So at the moment I feel sort of paralyzed.   I will have some fun with the fabric maps on something

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    Yep, falling asleep on the keyboard here, so here is where I left off with a few figures that got forgotten about. This one is LY Jessenia, with a classic dress in the works.

    I did manage to get the skin settings to match the promos for her for the most part.

    I'll continue this after some rest. I may put that dress on the other one and use a different outfit on Jessenia, and the hair needs some color modifications as well. (SST maps goes on the dial, SSS maps goes on the color, for ambient) And below the settings used for LY Hanny.

    I'm still working on a few things along with with first morning coffee, tho things are moving along nicely.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    Well, it took about an hour to set up the primary figures and idea, then it took the rest of the day to set up the background, lol.

    65MA before Seagull 'Mine-Mine-Mine' was uttered, Enantiornithes was saying 'Donut-Donut-Donut', lol.

    So, that is DG Iray Holiday Fabrics with no adjustments at all (Dropped on the cloths and crammed through TDL Make as is. I am impressed DG, I expected to have to transplant maps to another shader). The poses on Hanny and Jessenia are from Desolation Road Poses with minimal adjustments for the theme (it is so nice to be working with poses that are Not impossible contortions of the human body, thank you Khory). I'll need to dig up the notes on everything else in the scene (the Donuts the two cute ones like so much, G2F7W, Sabby Carlene, FW Eve, etc).

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  • Did you move the bottle from its loading spot before making the morph?

    It's where deformers are less fussy, they just stay where they are generated.

    And I keep meaning to ask... I forgot where your cute not-a-dino-not-yet-a-bird model (can't spell the Latin name right now) comes from?

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    Ah yes, I thought that just sending it to hex and back via the bridge would be fine without un-parenting it from the table and the scene first, that was part of it I guess tho it should have gon down not up I think so not sure.

    "the two cute ones", yes. Product link is below the render at the following link. I can't spell the names, and spell check is useless with them as well, lol.

    http://www.renderosity.com/mod/gallery/the-two-cute-ones-/2633562

    And a few random breadcrumbs for Jessenia, as I have a few things to smooth over (like her lack of a smile).

    I'll just replace the render above as it is almost cynical, and I did not want that.

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  • Them parented props do get unpredictable regarding position when sent via the bridge, too =((

    Soooo cuuuute =) Thanks for the link!!

  • FistyFisty Posts: 3,416

    You have to set the hex import options to complex/full/whatever it's called, I posted a screen grab a couple pages back, and then turn on reverse defomations when you send it back.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    Yea, I messed up a few things on that morph attempt, and it was just a will it work at all without modifying the number of mesh lines, test.

    I have three things I need to look into today, one is about environments posted in the Uber Ara lights thread. The third is an update to Mesozoic Badlands that I noticed yesterday and did not have two seconds to look into or type "Thanks for the update" anywhere. There is now a tool 'thing' that lets you turn off 'instances' (whatever that is), I'm guessing that will help with placing cameras without ending up inside a tree or bush, lol.

    And there was a few things I wanted to go over posing critters made to be used with fixed camera moving environment scenes (put them on a null, and use the null to place them in a scene). Not to mention that the wing joints are not just X-Y swapped by mistake in Studio, the actual wing joints (for real) of Enantiornithes is quite different from modern birds (It would be easier for me to draw it out in a render I've yet to do). It's why the name Enantiornithes, AKA "opposite birds".

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    OK, slight detour to take a look at the original 'Phoenix' in the flesh and blood...

    Only that was around 65MA and more ago, lol.

    Some debate whether they could muster the 'Lift' to get powered flight, or they just gracefully fell to the ground from tree tops.

    After seeing this with the limits of the fossils joint rotations, I have no doubt...

    That this was the last sight many pray had seen before the poisonous end delivered by the Enantiornithes. Nothing in the past 64MA on earth was that bad@$$ without the use of tools, and even with tools it's debatable we would survive an encounter with Enantiornithes. Luckily for us, I think they preferred small rodents and insects. Tho I would not be surprised if they could take down a large dino, the grooved teeth and poison glands is a game changer.

    That's fossils from earth, Nothing states "the cute ones" on Planet Elf-Fay must be the same, lol.

    Credits, Archaeoptery and MicroraptorDR by Dinoraul (renderosity), First Light lights and skydome, Divinity Skies Rapture, And countless papers on Enantiornithes.

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  • You can be deadly _and_ cute =)

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    You can be deadly _and_ cute =)

    Absolutely

    Even hunting donuts, they can be cute. lol.    The name of one of them did change from ArchaeopteryxDR to Archaeoptery, so I don't know if that involved an update for the DS mats or not, I'll need to check that. Never mind, not updated since 2010.

    OK, here is MicroraptorDR with a shoulder twist limit of +40 instead of a +15 limit.

    Every single ant startled in fear, nine-point-one. A few fractions of a point deducted for lack of class and style, otherwise a successful attack run on the donut.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    OK, it's late and I've been looking at to many confusing things already today.

    The set still works as before. Yet no mater what I have selected in the scene tab (a group, plant, or instance of a plant), I keep getting the same useless error.

    And the log entry explains even less  , (Failed to load script.). , , , , brilliant! lol.  I'll try to find a readme.txt or something for that dse after some rest.

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  • I've has this occur several times. My guess is DAZ ate up all my PC's RAM because I'll restart the PC and it renders the scene ok. Purging memory script doesn't always cure this either... for me.

  • Every single ant startled in fear, nine-point-one. A few fractions of a point deducted for lack of class and style, otherwise a successful attack run on the donut.

    Awesome scenes =)

    I was going to suggest that they could be trained to hunt some pesky pests on Planet Elf-Fay, like giant locusts maybe...

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    ColemanRugh, yea, a single word more in the log file world have been helpful, lol. ram, bad dse format, target not selected, anything more then just repeating the pop-up error. lol.

    Now granted firefox is up against it's 2GB (31bit) limit where it starts to flake out, so a reboot wouldn't hurt. I better save the Bluebird3d cookie promos/info before its gone forever. Daz Studio with that badlands is only using around 1.3GB, so that is rather modest.

    Kettu, I never did a render of any thing like that, tho I started way back with them headed outside with a plate of donuts. they use the donuts to trap ants and tasty bugs, the donuts with frosting can trap lots of them.  they put the donuts random places and just watch for them to start moving, the donuts that move faster have more snacks moving the donuts (sometimes bigger tastier rodents), lol.  With playful inquisitive critters like that around, not much goes to waste, lol.

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  • FistyFisty Posts: 3,416

    Zomg...  https://weather.com/storms/winter/news/lake-effect-snow-forecast-great-lakes-mid-december-2016

    We're about an hour and a half drive East of Buffalo.  It suuuuucks right now.  White out blizzard.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016
    Fisty said:

    Zomg...  https://weather.com/storms/winter/news/lake-effect-snow-forecast-great-lakes-mid-december-2016

    We're about an hour and a half drive East of Buffalo.  It suuuuucks right now.  White out blizzard.

    yea, I never got the pics off the camera from the last storm that came threw. That looks horrendous to be out in, you got walk-path-ropes up to feel your way around outside?  Jokes aside, it dose look bad in that vid.

    back in 1999 I got stuck in a lake-effect storm on root 90, we kind of just camped out in a truck stop till it was over. been there when you can't see your hand in front of you during the day, not cool to travel in.

    And for those that have never been there, Whiteout is no joke...

    Yes, a white bucket over the head is the closest you can get to it. The wind drowns out most sound, and it is white everywhere.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    OK, as I hunt down a read-me or something for that badland thing (a reboot did not fix it). This was from the morning of the 12th.

    And the wind and whit stuff has just picked up here today.

    Visibility is not the best, the wind has me a tad more concerned. good day to stay inside I think.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016

    wow, daz's servers must be slammed or I picked the worst time of day to fire up Studio 4.9 to try that Badlands script last night. After a few minutes for the program to start up and the tabs and stuff to all appear, it started it's call home routine (only took half an hour). Whatever, it appears to be responding a tad better this incredibly chilly morning.

    I think it's time to change the batteries in my thermometer, it's starting to drift from the weather station a stones throw away.  That was a very nasty lake effect yesterday, it usually dose not make it over to us here in NH. practically nothing stuck to the deck, the wind removed most of it last night, lol.

    I will need to clear off the "I mis my Blazer", I need to get coffee additive some time today.

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  •  That was a very nasty lake effect yesterday, it usually dose not make it over to us here in NH. practically nothing stuck to the deck, the wind removed most of it last night, lol.

    Wow. Magic!

  • Kettu, I never did a render of any thing like that, tho I started way back with them headed outside with a plate of donuts. they use the donuts to trap ants and tasty bugs, the donuts with frosting can trap lots of them.  they put the donuts random places and just watch for them to start moving, the donuts that move faster have more snacks moving the donuts (sometimes bigger tastier rodents), lol. 

    Makes sense =)

    Semi-OT: do rodents care for donuts?

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2016
     That was a very nasty lake effect yesterday, it usually dose not make it over to us here in NH. practically nothing stuck to the deck, the wind removed most of it last night, lol.

    Wow. Magic!

    Yea, I'm sort of expecting to see pics like this from west of me.

    That's an 'Exit' !? lol.

    http://www.youtube.com/watch?v=bEeFH5WYF9o

    OT. Well, I've seen rats enjoy an 'Italian' sandwich without toppings (mayonnaise mustard etc). Enjoy may be an understatement with the amount of hopping they did when the sandwich was placed in the pen. And if the donut has enough grain in the dough, possibly.

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  • mjc1016mjc1016 Posts: 15,001

    Kettu, I never did a render of any thing like that, tho I started way back with them headed outside with a plate of donuts. they use the donuts to trap ants and tasty bugs, the donuts with frosting can trap lots of them.  they put the donuts random places and just watch for them to start moving, the donuts that move faster have more snacks moving the donuts (sometimes bigger tastier rodents), lol. 

    Makes sense =)

    Semi-OT: do rodents care for donuts?

    Define rodents...if you are talking rats/mice, definitely.  Squirrels, too.  Not sure about others, but I imagine so.

    ZDG..I'll see your -1F and raise -4 F and a broken water pipe.

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