Carrara Community Art Gallery - Show us your Renders!!!

1171820222354

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  • MistaraMistara Posts: 38,675

    Dinos heart

  • MistaraMistara Posts: 38,675

    dunno why surface replication giving me a hard time.  i've done it before no problem.

    trying to scatter a herd of bessies

     

    cow.jpg
    1280 x 720 - 565K
  • KhoeKhoe Posts: 311

    Love it. :)

     

  • DiomedeDiomede Posts: 15,168

    These additions have been spectacular.  Congrats, Khoe.  Congrats Bunyip.  Way to go, Carrarians.

  • MistaraMistara Posts: 38,675

    theres 5,000 cows in scene, scattered so far can only see a few.

    i converted the terrain to vertex.  deleted mose of the polies off to the sides to make a smaller area.
    didnt want to drop a plane in, wanted the cows on the hills.  poor bessie lookin lonely

    scattered cows.jpg
    1280 x 720 - 423K
  • DartanbeckDartanbeck Posts: 21,564

    Mystiarra said:

    theres 5,000 cows in scene, scattered so far can only see a few.

    i converted the terrain to vertex.  deleted mose of the polies off to the sides to make a smaller area.
    didnt want to drop a plane in, wanted the cows on the hills.  poor bessie lookin lonely

    Try this:

    1. Make a square image in your favorite image editor
    2. Make it fully black
    3. Paint a small white shape in the center (assuming we're looking at the center of the terrain

    Back in Carrara

    1. Double-click the replicator in the Instances Tray
    2. Right side of working box, click the button to adjust the shader
    3. Place your new image in the Color channel

    Adjust the painting to fit your needs

    I hope you love this tip!

     

  • DartanbeckDartanbeck Posts: 21,564

    Khoe, love that Dino image!

  • StezzaStezza Posts: 8,054
    edited May 2021

    Mystiarra said:

    theres 5,000 cows in scene, scattered so far can only see a few.

    i converted the terrain to vertex.  deleted mose of the polies off to the sides to make a smaller area.
    didnt want to drop a plane in, wanted the cows on the hills.  poor bessie lookin lonely

     

    I just use a smaller terrain wink

     

    Scattered.png
    800 x 600 - 656K
    Post edited by Stezza on
  • DartanbeckDartanbeck Posts: 21,564

    Stezza said:

    Mystiarra said:

    theres 5,000 cows in scene, scattered so far can only see a few.

    i converted the terrain to vertex.  deleted mose of the polies off to the sides to make a smaller area.
    didnt want to drop a plane in, wanted the cows on the hills.  poor bessie lookin lonely

     

    I just use a smaller terrain wink

    Me too. One smaller central terrain inside larger ones that go the distance.

  • Bunyip02Bunyip02 Posts: 8,602

    Dartanbeck said:

    Khoe, love that Dino image!

    Excellent Dino drama !!!

  • MistaraMistara Posts: 38,675

    Thanks. 

    i trimmed half of the pastuer away

    just notices surface replication has options for clustering.

    zooming the camera around looking for the lost moo-ers, lost the production frame.  zoom default brought it back.

     

    Do shep and the moo-ers and the roos hang out in the pastures together?

    the toon cow has pose erc instead of pose presets.  is nice, cause can pose to varying degrees.
    i've never seen a cow sit, do they sit like a dog does?

    lost mooster.jpg
    1280 x 720 - 425K
  • DiomedeDiomede Posts: 15,168

    RE: replicating on small portions of large terrains

    Here are two options I have tried.  Which I use depends on the scene.  My level of success varies.  I tend to start with a duplicate of the terrain.

    - duplicate terrain.  create new shader for duplicate.  use 3d paint tool and paint black/white area to replicate. save as map.  In replicator distribution, use the black white map as shader

    - duplicate terrain.  select duplicate and set lower resolution.  convert to other modeler (vertex).  select portion where want objects.  invert selection.  delete.  replicate on reduced version.

     

    cute cow, Misty.  yes

     

  • StezzaStezza Posts: 8,054
    edited May 2021

    Mystiarra said:

     

    Do shep and the moo-ers and the roos hang out in the pastures together?

     

    just around the corner from me in the paddock the roos and horses mingle, and up the road the roos and cows mingle but the llamas keep to themselves smiley

    except for the emus.... the emus invade their space 

    Post edited by Stezza on
  • MistaraMistara Posts: 38,675

    nice to know they haz a social life. heart

     

    been playing with this last several hours https://www.daz3d.com/juan-carlos-8

    think i done it wrong lol

     

    juan i did this wrong.jpg
    640 x 480 - 62K
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206

    Nostalgia from 2010

     

  • magaremotomagaremoto Posts: 1,227
    edited May 2021

    another try looking for realism/speed optimization

    no post work, native resolution 2880x

    Post edited by magaremoto on
  • MistaraMistara Posts: 38,675
    edited May 2021

    pbr plugin

     

    oh, when i turn the plane round, the displacement map is the inverse on the back of the plane.  was wondering why it was sinking in instead of out

    mb 03 3.png
    1280 x 720 - 1M
    Doc4.pngmb 02.png
    1280 x 720 - 1M
    Post edited by Mistara on
  • MistaraMistara Posts: 38,675

    magaremoto said:

    another try looking for realism/speed optimization

    no post work, native resolution 2880x

    looks good 

  • magaremotomagaremoto Posts: 1,227

    thx Misty, a good compromise between an AO cached map and GI sky light; maybe with a LUT filter I could get a more cinematic realism.

    here the same scene rendered in D/S 3delight at 1920x, no post work as usual

  • MistaraMistara Posts: 38,675

    Nagarian command center with medieval bricks.  imported to carrara with pbr plugin

    hdri Creek Falls AutumnFalls01.hdr

    needs a nice landing pad for the centruion troop carrier

     

    creek falls AutumnFalls01.hdr.png
    1280 x 720 - 2M
  • magaremotomagaremoto Posts: 1,227
    edited May 2021

    testing G8 skin (sss and translucency mostly)

    a 59" render, carrara rocks!

    Doc2.jpg
    3440 x 1935 - 940K
    Post edited by magaremoto on
  • DartanbeckDartanbeck Posts: 21,564

    That's really nice shading, Magaremoto! I can never seem to lock down a decent SSS setting. Always ends up too glowy for my liking. This looks really good!

  • magaremotomagaremoto Posts: 1,227
    edited May 2021

    thx DB, well it mainly depends on good maps and lighting; G8 Hersilia has very good maps suitable for testing sss in carrara, what I actually do is create a skin shader usable for any lighting condition, by tweaking color and sss channels

    here are 2 screenshots: in the first you can see how doubling the map and invert its color you can make skin more or less reddish (it counts a lot), in the second one you can check my simple sss settings; normally I act on color tab and intensity slider only.

    maps with white or pink background (like Hersilia's) work better in carrara; translucency is needed only for ears shader most of times

    about lighting, I suggest to keep it simple, just a good irradiance map and a bit of sky light, as in my shot, it speeds up rendering times considerably

    2.jpg
    699 x 418 - 62K
    3.jpg
    676 x 426 - 53K
    Post edited by magaremoto on
  • StezzaStezza Posts: 8,054
    edited May 2021

    The Front Gate smiley

    Front Gate.png
    898 x 599 - 1M
    Post edited by Stezza on
  • MistaraMistara Posts: 38,675

    Buppy sighting.  is that Baxter?heart and E-or

     

    i had to kill the 300 hour render.  from now on i'll do a test batch of a 10 frames to get the average frame time estimate

    This 1 frame took an 58 minutes.

    not saying is not worth the wait.  Is a gorgeous set.

    anyone tried the murky volume?
    i'm guessing is for like under ocean scenes?

     

    mev hall1.jpg
    1280 x 510 - 592K
  • MistaraMistara Posts: 38,675

     

    mev hall2.jpg
    1280 x 510 - 572K
    mev hall3.jpg
    1280 x 510 - 447K
  • MistaraMistara Posts: 38,675

    The doors do open.  hoorahh  and hopefully those stairs will stop rampaging daleks

    mev hall checker open door.jpg
    1280 x 720 - 855K
  • MistaraMistara Posts: 38,675

    a dubious lil dragon

     

    the toon giraf was a bit weird.  theres 3 xtra geometry parts for eye targets.  i kept losing the eyeballs.  couldn't reset it, had to delete and reload the figure.to get the eyes back.

    froggie.jpg
    1280 x 720 - 429K
    graf.jpg
    1280 x 1847 - 1M
    toon D.jpg
    1280 x 720 - 434K
    graf2.jpg
    1280 x 1847 - 1M
  • HeadwaxHeadwax Posts: 9,987

    May be an image of 9 people

     

    apparenty according to forum software this maybe an image of 9 people

  • HeadwaxHeadwax Posts: 9,987
    edited May 2021

    ps nice renders all.  Mystiara, you are more patient than I !

    Post edited by Headwax on
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