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© 2024 Daz Productions Inc. All Rights Reserved.
Comments
+1
In the Challenge, some artists like more rules. They want details and specifics. But some artists want less rules. They want the freedom to express how and what they want.
That is all well and good - and normal.
The question is, where do these preferences for rules/no rules fit into the Challenge?
Headwax started the Challenge back in 2013. In later reflecting on his idea, he said "The idea initially was two-fold: 1) To foster a sense of community spirit, and 2) To help us learn from each other how to use Carrara in a better manner - and explore her awesome abilities."
As you can see, the rules were never the most important part of the Challenge. Of course, rules are always useful as general guidelines. Further, the rules also change to a degree for every Challenge, so you sometimes have to think outside the box. :)
Yes, Diomede created a very broad theme. In setting the rules, he said "Your challenge is to create an image, or one page of sequential images, or an animation inspired by the term 'turning point.' Any interpretation of 'turning point' is acceptable." Khoe, your render definitely reflects that broad theme. In your render, the dragon is physically coming around a corner, and metaphorically reaching a turning point in his life. As you said, "If a young woman is fond of him, he also turns into a young prince."
As a side note, I'm sure it was Diomede's intent to make entering the Challenge easier and more inclusive, not less inclusive. I suspect that it surprised him a bit when you decided not to enter.
Maintaining community spirit and learning tips from others on how to use Carrara are still the main reasons the Challenge exists. As the years pass, and artists start to forget about Carrara, this becomes even more important.
You said something about animations. To be very clear, the current Challenge has little to do with animation, nor is it geared towards animators. Very few animators EVER enter the Challenge. Diomede said he hopes to change that, but his goal is to encourage more animators to enter, not exclude others. Regular renders (which most of us do) are still part of the mix.
The bottom line is, you are a good artist. We like seeing good artists in the Challenge. If we can help with any misconceptions you might have, and make it easier for you to enter, we will do so. It is as simple as that.
Nice Reder. :)
on more renderer Wintertime. :)
the hunter 30 000 BC.
just playing with skies
it is funny :)
Playing with the Terrain Editor
And another one
and how do I put my render here rather than an attachment?
Thanks Wendy, but how did you do that?
patience, forum takes a while and my snipping and editing
I've tried that, but where does the URL info come from? (I'm a little dense today)
I'll try again
getting closer
refresh after uploading pic and saving post
click on picture thumb and copy it's address
don't delete the thumb
Thanks a lot!
the road once passed here, the couple was able to accommodate guests again and again so they had their get along. But then the new bridge was built across the valley. Nobody has come since that time.
Nice!!! I was actually looking for Hanzel und Gretel to pop out from behiind a tree
as was I ... there's gotta be something hiding in the old car though!
I love it
Hansel and Gretel aren't coming either. They drive over the new bridge to the dance club. :)
+1
+1
Good candidate for another Carrara Challenge
testing a new basic realistic atmosphere
average time 3/4 minutes per frame, 3200x1800 res
Entry in a "Pinup" Contest. Carrara, of course.
Very nice !!!
Awesome !!!
thx Bunyip02 :)
all my efforts to persuade men @daz to keep on developing carrara have come to an end, sorry for my failure. One last chance could be make a short using daz studio and carrara together (I'm pretty confident to get similar rendering results in carrara, 3delight or iray biased engine) but I'm not enough skilled in animation or post production. What I think since 2010, when I started playing around with carrara, is its potential in making considerable productions but unfortunately @ daz they don't care about that, they keep on focusing on d/s and its bridges whereas in carrara everything is way more simple