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I mostly just want the critters, and with how its currently handling some things I'm scared that the Dragon 3 will just implode in upon itself if I try using it anywhere outside of DAZ Studio, and I really really don't want to use D|S. I stopped buying things from DAZ when they started pushing that DUFF format onto everything and the C4D Bridge was what made me consider buying stuff from them again.
Seeing it in action though, I'm back to reconsidering :/ I've been unable to get Pose Morphs from anything but the head, many joints end up being aligned incorrectly, weighting problems... It seems to produce the same results as Export FBX does, just saving you the time of needing to re-assign materials and stuff. Handy I guess, but I was hoping for more (Like InterPoser Pro way back when. Siiiiigh.... I miss that plugin)
A DAZ representative wrote to me in a support email (answered after over four weeks, yay! quality support! not!) that they have nothing to do with this bridge and if something does not work I should contact the plugin developer here in this forum to solve the problems.
I have provided multiple problems here and elsewhere in this forum, but nevertheless, there was not a single update to the bridge and I have never seen a single post from the bridge developer.
So basically if this does not work, you are screwed.
I guess that DAZ paid the developer a little money to create the bridge but not enough to be interested to fix the many bugs and improve the bridge.
A pity and another reason I am going to buy less and less from DAZ. Their support is just too abysmal.
Hey All,
I took a look at the python code after going through the same issues. I fixed it...
You need to manually copy the DazToC4D plugin to your R23 plugin folder
If you want to do it yourself then use any editor and open the DazToC4D.pyp file that is located in the DazToC4D plugin folder.
Search and Replace all 'print' statements. They should all have parenthesis
print('Hello, World!') not print 'Hello, World!'
Search for def next and replace with def __next__ (
there should be 2 occurances)
Search for
|
c4d.DRAWFLAGS_NO_REDUCTION
(with the
' |'character) and delete them all (R23 got rid of this flag).
That's it. If you don't know any code it's fine. Just search and replace those things and it'll work. I would share the file, but i'm not sure if that's allowed.
Thanks for sharing this, however it didn't work for me. There actually weren't any occurances of def name in the file.
Sorry, my mistake.... def next to def __next__ it's in class TagIterator and class ObjectIterator. I have updated the original post.
Gracias amigo ya me funciono con la versión CINEMA 4D R23- la modificación en el archivo .pyp funciono!!!...
Thank you so much for sharing this! I couldn't even get the plugin to appear post update without this!
Some of the code has been updated for R23 - for instance, the DRAWFLAGS_NO_REDUCTION has been removed and they tried to change floats for integers, but the script still does not run.
I still can't get files to transfer. OIn the C4D side it says 'nothing to import'. On the DAZ side when trying to run the script, the screen flashes but does not go through the prep process. Any thoughts?
For me it still functions fine (But not perfectly) if I run it on Poser files, but anything using the new DAZ files it'll do what you're experiencing.
Morphing Python (Poser .cr2 file) Export works fine!
The Constrictor (DAZ 'DUF' file) <Nothing happens>
I ran through and checked a dozen figures each. Every Poser file exports fine - albeit with every joint's alignment being borked - and every DUF file refuses to even initiate the script. Honestly, I've taken to just exporting figures via FBX when possible and then tweaking them myself, but I might look into the Blender one if the joint alignment problem's not present there though, since I hear most of the development effort in the Bridges is funneled into that one (Not hard to see why, Blender's free after all).
That's cos the C4D Bridge script is pointing to an empty location. Fix for Mac:
1. Replace the .pyp in the C4D scripts folder with the one posted earlier in the thread
2. Make a folder called 'temp3D' in Users/Shared
3. Export an FBX from Daz to the temp3D folder titled "DazToC4D.fbx".
It will import now with a nice IK rig but the face will be screwed up. I guess you can just replace the head with the one from the fbx file you made. idk, I'm gonna try going through blender.
I FIGURED OUT HOW TO GET THE C4D BRIDGE TO WORK IN R23! It's messy but it works. Basically you have to use the Blender Bridge to make a file for the C4D Bridge to open.
1. Replace the .pyp in the C4D scripts folder with the one posted earlier in the thread
2. Make a folder called 'temp3D' in Users/Shared
3. Export your character to Blender using the Blender Bridge
4. Find the .fbx file you just created here: /Users/eddykatt/Documents/DAZ 3D/Bridges/Daz To Blender/Exports/FIG/FIG0/
5. Copy the .fbx file to here: /Users/Shared/temp3d
6. Rename the .fbx file DazToC4D.fbx
7. You can now import it to C4D using the C4D Bridge plugin. Your character should come in fully rigged with eyelashes that follow the facial morphs.