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Nice. I cannot see the screenshots, but video looks good.
I did not know, that Daz Bridge transfer also the other characters.
Below is a video with Jack Pumpkin exploring Sci-Fi Base.
https://www.daz3d.com/jack-pumpkin
Animating of robots is not that easy, but in Unity one can animate anything,
especially if it works with the Humanoid rig.
Below is an example animation of Great Greymalkin Robot
https://www.daz3d.com/great-greymalkin-robot
together with a couple of the other figures.
Easy to animate in Unity - RoboTNY - https://www.daz3d.com/robotny
Below he is exploring The Shoppes for Victorian Street from Daz3D, but they are no longer available.
Ahmunet - https://www.daz3d.com/ahmunet-for-genesis-8-female
visiting Antebellum Mansion - https://www.daz3d.com/antebellum-mansion
Further experiments with the lights in the same environment - exported also some trees from Daz Studio.
Just tried Koshini 2 - https://www.daz3d.com/koshini
with her clothes from https://www.daz3d.com/koshini-clothing-pack-12-charmed
Nice for some other types of characters.
... and more ...
CyberMech 4.1 - https://www.daz3d.com/cybermech-4-1
That's impressive with the long skirt... I think adding dynamic bones would be very interesting for something like that :)
Thanks a lot for the comments, Mada.
It was just a quickie to see, if the older characters could be transferred to Unity.
Once there, one can extend them almost infinitely.
some less stylized characters
I agree that the skirt is impressive. I never get much joy with using characters in skirts like that in Unity.
I usually stick with pants!!
A couple of more realistic characters. I am finally getting some interesting results with HDRP environments which is great!!
I've got to get a better way of taking screenshots as the anti aliasing looks like garbage sorry!!
Thanks. Nice to see your renders, MangeyDesigner.
I am using freebie Screenshot Companion in Unity to take a screenshots.
Have tried to apply Dynamic Bone to the skirt, but without a results, yet.
While using Third Person controller, arms and hands intersect with the skirt
in stanby pose and I do not know, how to rise the hands to avoid that.
Optimally the hands should interact with the skirt, but I do not know,
how to achieve that, yet.
Thanks so much for the name of your screenshotter... it works really well!!
In regards to the hands and the skirt I think you will need to modify your idle animation or try some different idle animations with your controller.
some more screenshots in the snow :) they look better and I can capture action shots now which is great. I also fixed up the screenshots on page 1. Not sure why they disappeared!!
Looks great, MangeyDesigner.
Yes, you are right, probably the easiest way is to change the idle animation.
I have not done that before, but now it is a great opportunity to learn something new for me.
You can restrict the range of motion limits section when configuring an avatar, it's not the easiest thing to use but it is built into Unity.
Thanks for the tip.
I have looked at the configurations options of the avatar, but it is not really obvious.
I have to find some tutorial on such matters.
If she run, there is no problem with her hands.
I'm making a VR experience of my Colosseum in Unity. A PITA to set up but still loads of fun :)
I was testing in Unreal and Unity, but with Daz Bridge to Unity it seems to work better for me, the shader stuff I use works much better. So I chose Unity.
Looks nice, Protozoon.
Have tried some NPR renders in Unity of https://www.daz3d.com/ahmunet-for-genesis-8-female
Koshini with the friends - video on YouTube - link below.
The above landscape was created with Gaia 2 Pro.
Gaia uses its own HDRenderPipelineAsset settings in its own file (PWSHDRenderPipelineAsset)
and even after I have added Daz Bridge's diffusion profile, Genesis 8 people still renders with greenish tint.
Just wonder, if anyone has solution/fix for it.
is very frustrating when you cannot lose your annoying friends following you even flying your fire breathing dragonette
Try setting the diffusion profile per material (instead of just in the settings) and see if that helps.
Thanks. It has helped, so now I can use Daz characters in Unity, even if the other assets from Unity will screw up skin settings.
Tested Victoria 4.2 based characters in Unity - https://www.daz3d.com/victoria-4-2-pro-bundle
... and one more.
Yuzuru 8 - https://www.daz3d.com/yuzuru-8 - and piles of props from different sets.