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Three Droids
Beginning of the experiments with Global Illumination in Unity, using Lumina GI HDRP version.
More renders from Unity, using LUMINA GI.
There is a silhouette of Genesis 8 based character included.
Walter 9 transferred via DazToUnity bridge to Unity 2022.3.17f1 URP project.
https://www.daz3d.com/walter-9-hd
Daz Studio Beta version 4.22.1.58
Also used:
https://www.daz3d.com/dforce-lazy-sunday-outfit-for-genesis-9
https://www.daz3d.com/kurdan-hair-for-genesis-9
Walter 9 posed in Unity after changing his rig to Humanoid.
If you go into your mapping, change the jaw bone to chin. Fixes the mouth open problem and will animate as intended.
apologies.. just saw this thread is 7 pages long (the layout of this forum is so confusing to me with it's time/date placement and lack of) - was replying to something from page 1 :D
plj1225 wrote:
"If you go into your mapping, change the jaw bone to chin. Fixes the mouth open problem and will animate as intended."
Thanks for posting your solution - will try that as well.
Nice renders - What is the project you guys are working on ?
I am just playing around with Unity and Daz 3D models, to find out how rendering in Unity evolve.
An example Genesis 8 Male transfered from Daz Studio Beta 4.22.1.88 to Unity 2022.3.20f1 URP via a bridge.