Ultimate PBRSkin Manager (Commercial) ** 2 additional utility scripts available here **

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  • V3DigitimesV3Digitimes Posts: 3,172

    Hi, sorry you have a problem, here are a few questions so that I can solve your issue :

    1. can you tell me which script you launch and which error you get? You are supposed to select your figure and launch "V3DSM 01 Ultimate PBRSkin Manager". The supported figures cover Daz Standard figure from Victoria 4 up to the latest Genesis 8.1, the constraint being that they must use PBRSkin shader as their skin/lips/nails shader. (You can check this by looking at what is the "Shader" displayed at the top of Surfaces editor tab once those surfaces are selected).

    2. What is the messager error that you have? (What does it say)

    3. Did you installed Ultimate PBRSkin Manager using Daz Install Manager, which is the safest installation way for any scripted product?

    Don't worry, we should find a solution, so far everybody managed to have it working, so it should be the same for you...

  • kurtmurphy1kurtmurphy1 Posts: 55
    edited November 2021

    Thank you for responding! I'm simply trying to get the model's skin to glisten a bit. Look at the screen grabs to see what errors I get (too involved to type them out). On the second screen I select 'Apply PBRSkin to nails.'

    I'm not that well versed in this... so idon't know how to proceed.  The model is Victoria 8... Please contact me at [email removed] so that I don't have to keep digging through fthe forum to see if there's an update.

     

    Thank you!

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    Post edited by Richard Haseltine on
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  • V3DigitimesV3Digitimes Posts: 3,172

    Understood. Victoria 8 is a model using "Iray Uber" as the main shader, which is NOT PBRSkin shader. This is confirmed by the last error message you see : none of the surface uses PBRSkin.

    The confusion can happen for a few users, often the new or occasional users, so let's make a bit of history : for the figures, you have mainly 2 different shaders : 

    - from Genesis 3 up to (and including) Genesis 8 (before Genesis 8.1 appeared), the shader almost always used is "Iray Uber" (the one you will find on a lot of props too). For these figures, I developped a "manager" called "Ultimate Iray Skin Manager" (this is not the one you have).

    - When Genesis 8.1 appeared, a new shader appeared with it (named PBRSkin) and people asked for the equivalent manager product; This is why I created the "Ultimate PBRSkin Manager" (this is the one yyou have). Of course, even if PBRSkin is mainly used for 8.1 figures, nothing prevents people from using PBRSkin Shader on Genesis 8, 3 or even Victoria 4! This is why it is also compatible with all those generations, as long as they use PBRSkin as their main shader (which is not the case of Victoria 8).

    I'll contact you via mail or PM tomorrow (french hour, it's late here) to help you solving your problem, no worry we'll find a workaround for your issue :)

  • Hello. Apologies for it being almost a full 2 years after the last response, but I keep getting an error trying to run the script. Not the initial "Oh, this surface isn't using the PBR shader!" (though that one still pops up, no matter how many times I apply the PBR shader to the nails), but a message saying "there was an error in the script" keeps appearing.

    Would you or anyone else happen to know why that is and how to fix it? I provided screenshots to help illustrate my plight.

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  • V3DigitimesV3Digitimes Posts: 3,172
    edited October 2023

    Thanks for reporting this,

    First for the nails, did you also convert the toenails for PBRSkin? People tend to forget them in general, and this may be the cause of your first popup.

    Then I just tried on a Genesis 2 figure with nails not being PBRSkin and I have the same second (fail) issue you have, I think it comes from the first update I made, which added this issue when you had nails issues (before this update, if nails were not pbrskin, the script told you it could not launch). For me it disappears when the toenails are converted too.

    In the meantime, can you please let me know if the script runs well if you also apply PBRSkin shader on the toenails (so that I am sure my update will fixe things for you)?

    Can you also please launch the two scripts here  https://www.daz3d.com/forums/discussion/comment/6590146/#Comment_6590146 and tell me what happens ? (what is displayed, if the script works afterwards?)

    Thanks a lot for these inputs, they will help me fixing this!

    EDIT : good news, I managed to fix this. I comes from the fact that, if you keep omUberSurface shader on the toenails for instance, the normal map property is not a numeric property but an image. Now the script checks if the properties are numeric or not before it tries to search their min/max/values. THANK YOU SO MUCH for reporting this. I never saw it before because I don't forget nails in my conversions, but indeed, this was an issue.

    Post edited by V3Digitimes on
  • V3Digitimes said:

    Thanks for reporting this,

    First for the nails, did you also convert the toenails for PBRSkin? People tend to forget them in general, and this may be the cause of your first popup.

    Then I just tried on a Genesis 2 figure with nails not being PBRSkin and I have the same second (fail) issue you have, I think it comes from the first update I made, which added this issue when you had nails issues (before this update, if nails were not pbrskin, the script told you it could not launch). For me it disappears when the toenails are converted too.

    In the meantime, can you please let me know if the script runs well if you also apply PBRSkin shader on the toenails (so that I am sure my update will fixe things for you)?

    Can you also please launch the two scripts here  https://www.daz3d.com/forums/discussion/comment/6590146/#Comment_6590146 and tell me what happens ? (what is displayed, if the script works afterwards?)

    Thanks a lot for these inputs, they will help me fixing this!

    EDIT : good news, I managed to fix this. I comes from the fact that, if you keep omUberSurface shader on the toenails for instance, the normal map property is not a numeric property but an image. Now the script checks if the properties are numeric or not before it tries to search their min/max/values. THANK YOU SO MUCH for reporting this. I never saw it before because I don't forget nails in my conversions, but indeed, this was an issue.

    Oh, does this mean we should be on the lookout for an update soon? surprise

    Also, thanks for YOUR help. I applied the PBR shader to the toenails as well and now the script works.

    It's always the little things, eh? cheeky

  • V3DigitimesV3Digitimes Posts: 3,172

    Glad to see your problem is solved. I am launching a general update session of all my products in october/november, and this manager will be one of the first to be submitted.

    By the way, does anyone have any requests features or bug declare about this "Ultimate PBRSkin Manager"? I does not mean I will include all features requests, but very often, users come with very good ideas.

  • inquireinquire Posts: 2,221

    I haven't bought this yet, but I'm unclear about which characters this will work on: Genesis 8? Genesis 3? Genesis 2? Genesis 1?

  • V3DigitimesV3Digitimes Posts: 3,172
    edited October 2023

    It was scripted to be compatible with all generations (beginning with Victoria 4, and up to Genesis 9) BUT when you launch the script, the skin parts (and eventually the nails) must use PBRSkin.

    So, for most Genesis 8.1 and all Genesis 9 figures, you should not have issues (maybe a few warnings concerning the eyesocket or the nails not being pbrskin, but always easy to handle).

    For the rest of the figures, the other generations (Genesis 8, 3, 2, 1 and Victoria 4), it requires that the figures are initially converted, for their skin (skin/lips/nails surfaces) to PBRSkin, because most of them will natively come with another skin shaders.

    PS : for these old generations, if you manually convert to PBRSkin (select all skin/lips/nails surfaces and apply the PBRSkin shader located in the default content of Daz Studio), the only thing that the managet cannot do for you is to copy the base color maps, or the initial translucency maps, to the translucency color of the converted figure. For this, it can - depending on the case - be interesting to duplicate your figure before you apply the PBRSkin shader so that you can pick up the maps you want more easily on the original version - because applying the shader may make some of those maps disappear. Feel free to ask details here, I know the exact procedure since I had almost finished a multigeneration converter, (but this is not relevant to release it in a short delay).

    How do you check that the skin is PBRSkin? simply select one surface, and in the surfaces editor tab, the name of the shader used is located at the top of all the properties.

    So said differently : if when you launch the script, the figure (whatever the generation) uses the PBRSkin shader on its skin/lips/(nails), then the product will work on it. If it is not the case it will not, you have to convert the skin surfaces one way or another (this is why it is called "PBRSkin" Manager and not "whatever you skin shader is" Manager). note : lips are ignored for G9 since this surface does not exist.

    Post edited by V3Digitimes on
  • Hi, I just downloaded and installed ultimate pbr skin manager. Where do I find it in DAZ. I can't locate it. Please let me know. 

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