what I would do is start a new scene and import the mesh new
then I would place object lights for thingfs like holographs and LEDs computer screens etc
after that I would do the atmosphere (a planet outside the window, the sun as a object light/ yellowish )
then have a look
maybe change the surfaces a bit more shiny or almost like mirror surfaces (if you like it) this will reduce ambience
There are no Lights in the scene what so ever. Head lamp is off so the light is coming from the surfaces. If i can get those dim enough the light from the HDRI sould filter in?
I am working with a fresh ReLoad.loaded just Commander and all lights. It look ok but the panels didn't lighttup. The lights are adjustable.but atfer loading a HDRI lights did nothing. it got dark again. I adjusted the lights nothing. So I went another way. Deleted all Light sources Emissions are no longer at a hundred percent. they are set to ¼ power at this momnet.
I am working with a fresh ReLoad.loaded just Commander and all lights. It look ok but the panels didn't lighttup. The lights are adjustable.but atfer loading a HDRI lights did nothing. it got dark again. I adjusted the lights nothing. So I went another way. Deleted all Light sources Emissions are no longer at a hundred percent. they are set to ¼ power at this momnet.
...render is set to use dome and scene lighting in the environment tab yes? Is loading the HDRI somehow changing this setting? I wish I had something to offer :-(
Thanks AgitatedRiot, vamok and Elliandra for the compliments and suggestions! I added the bump maps to the luminance strength to reduce the overblown look and put in a couple of spotlights to create the two shadows... although the second shadow looks a little funny because of the shape of the rock surface.
Wow, that bump map trick worked very well. This is a huge improvement over the initial AND you learned somthing you can use again in the future. That is a win/win!
Thanks vamok, and yes, pretty happy to learn something that can be used in future renders!
@_ AL1vE _
Beautifully rendered!! The only thing I see is the image of the bottom of the handle where the ammo clip is loaded has a little bit of white on it. Please excuse incorrect terminology it's been one of those days and I am just partially braindead.
@AgitatedRiot
Love the final edition of the Oh Crap Moment image!!
On the command deck image yea the light is too bright it's making the platform at the front look like glowy plastic from a reallly old 3Delight render. I really liked the lighting from your example for Alias52 (3rd image) back on page 1 of the thread it has a nice sense of depth to it just the floor mats need tweaking on it.
@perlk
Oh I really like this one the bot adds a little fun to the scene! I wonder if adding an emissive green to the eyes and mouth of the bot might thow a mild rimlight onto the main figure's hair and give her a little more definition? Either that or a lower lighting coming from the area behind them to help lighten it up a tad more. ATM it's kind of hard to see the main figure since she's all in black.
@aprilshowers2065
Oh yea that bump map addition worked great!! The dual shadows look really good to and I like the fact that they follow the terrain and aren't perfect it adds more realism to the scene IMHO!
@vamok
WOOT all hail the return of the green lighting!! Something is still reading plastic for me about the ship hulls though... I'm thinking it's the lack of reflections on the metal especially on the closest one. Is that background an HDRI or added in?
@aki3d
Very nice light setup and your reflections are showing really well on the piano too! Is there a light in the scene above and behind the woman at the piano? She has a really bright highlight on her hair that is pulling attention towards it.
@Shinji Ikari 9th
The changes you made really make the image pop now. The portal highlights the monster really nicely!
Quick question is the floor supposed to be wet? I ask because the specular on the floor is pulling the eye towards it instead of onto the main figures. If you don't want it that bright but still want it there I would suggest plugging your color map into the glossy color channel for the floor of the cave. Or you can lower the color value.
Version C here trying to see what I could do on that. The set came out before Iray so I was having to change the textures as a result. Turns out I had missed some last version.
@vamok
WOOT all hail the return of the green lighting!! Something is still reading plastic for me about the ship hulls though... I'm thinking it's the lack of reflections on the metal especially on the closest one. Is that background an HDRI or added in?
The background is 40 Hdris - Movie Maker Iray - Space Station Operational and Mars The Planet. I was toying around with the plastic look and managed to royally screw up everything.....twice. I have converted all of the textures to the Iray uber base and have figured out how to make it look more metallic. The problem is, I lose all the "paint" in the process. I am trying to find the middle ground. I did try the texture map for the panels in the emissive area and it looks awesome, although it cannot be seen in this shot. Maybe next time.
I have been working on my second entry. I will make another attempt at the escort scene soon. Thank you again for the feedback.
@aki3d
Very nice light setup and your reflections are showing really well on the piano too! Is there a light in the scene above and behind the woman at the piano? She has a really bright highlight on her hair that is pulling attention towards it.
The attention towards her was intentional. There is a little ghostlight above and in front of her. The whole scene is lighted just with emissive shaders. To get a good reflection on the piano I had to try a lot with number, position and brightness of the candles.
@perlk
Oh I really like this one the bot adds a little fun to the scene! I wonder if adding an emissive green to the eyes and mouth of the bot might thow a mild rimlight onto the main figure's hair and give her a little more definition? Either that or a lower lighting coming from the area behind them to help lighten it up a tad more. ATM it's kind of hard to see the main figure since she's all in black.
I really like the idea of the emissive green on the eyes. Are there any good tutorials out there to do that sort of thing? I feel like lighting (and shaders) are really eluding me in DS. It's so different than Poser!
Building from the previous challenges. Lighting, positioning, expressions, contect, reflections, etc. The pose for the woman on the right is from the outfit with minor tweeks. The one on the left I did.
Skin tones is my problem. They seem too yellow and plastic, I'll keep tweaking...
@perlk
Oh I really like this one the bot adds a little fun to the scene! I wonder if adding an emissive green to the eyes and mouth of the bot might thow a mild rimlight onto the main figure's hair and give her a little more definition? Either that or a lower lighting coming from the area behind them to help lighten it up a tad more. ATM it's kind of hard to see the main figure since she's all in black.
I really like the idea of the emissive green on the eyes. Are there any good tutorials out there to do that sort of thing? I feel like lighting (and shaders) are really eluding me in DS. It's so different than Poser!
Remember, I bought this model back in 2007 3Delight was the norm or firefly in poser. I'm on track to lighting everything up. I'm not messing around this time.
Now with 15% more emissive lighting! I know how to do it now, which means my renders will be peppered with glowing eyes, earrings, and other fun things.
Now with 15% more emissive lighting! I know how to do it now, which means my renders will be peppered with glowing eyes, earrings, and other fun things.
This one only has the all surfaces emissive
Her's what happen when the HDRI was put into the scene. Base model Base Lights
Comments
There are no Lights in the scene what so ever. Head lamp is off so the light is coming from the surfaces. If i can get those dim enough the light from the HDRI sould filter in?
.
I am working with a fresh ReLoad.loaded just Commander and all lights. It look ok but the panels didn't lighttup. The lights are adjustable.but atfer loading a HDRI lights did nothing. it got dark again. I adjusted the lights nothing. So I went another way. Deleted all Light sources Emissions are no longer at a hundred percent. they are set to ¼ power at this momnet.
...render is set to use dome and scene lighting in the environment tab yes? Is loading the HDRI somehow changing this setting? I wish I had something to offer :-(
.
Thanks vamok, and yes, pretty happy to learn something that can be used in future renders!
Hi Everyone!
Hope you're all doing well!
@_ AL1vE _
Beautifully rendered!! The only thing I see is the image of the bottom of the handle where the ammo clip is loaded has a little bit of white on it. Please excuse incorrect terminology it's been one of those days and I am just partially braindead.
@AgitatedRiot
Love the final edition of the Oh Crap Moment image!!
On the command deck image yea the light is too bright it's making the platform at the front look like glowy plastic from a reallly old 3Delight render. I really liked the lighting from your example for Alias52 (3rd image) back on page 1 of the thread it has a nice sense of depth to it just the floor mats need tweaking on it.
@perlk
Oh I really like this one the bot adds a little fun to the scene! I wonder if adding an emissive green to the eyes and mouth of the bot might thow a mild rimlight onto the main figure's hair and give her a little more definition? Either that or a lower lighting coming from the area behind them to help lighten it up a tad more. ATM it's kind of hard to see the main figure since she's all in black.
@aprilshowers2065
Oh yea that bump map addition worked great!! The dual shadows look really good to and I like the fact that they follow the terrain and aren't perfect it adds more realism to the scene IMHO!
@vamok
WOOT all hail the return of the green lighting!! Something is still reading plastic for me about the ship hulls though... I'm thinking it's the lack of reflections on the metal especially on the closest one. Is that background an HDRI or added in?
@aki3d
Very nice light setup and your reflections are showing really well on the piano too! Is there a light in the scene above and behind the woman at the piano? She has a really bright highlight on her hair that is pulling attention towards it.
.
Version C here trying to see what I could do on that. The set came out before Iray so I was having to change the textures as a result. Turns out I had missed some last version.
Edit-Accedental dubble post. Sorry.
The background is 40 Hdris - Movie Maker Iray - Space Station Operational and Mars The Planet. I was toying around with the plastic look and managed to royally screw up everything.....twice. I have converted all of the textures to the Iray uber base and have figured out how to make it look more metallic. The problem is, I lose all the "paint" in the process. I am trying to find the middle ground. I did try the texture map for the panels in the emissive area and it looks awesome, although it cannot be seen in this shot. Maybe next time.
I have been working on my second entry. I will make another attempt at the escort scene soon. Thank you again for the feedback.
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The attention towards her was intentional. There is a little ghostlight above and in front of her. The whole scene is lighted just with emissive shaders. To get a good reflection on the piano I had to try a lot with number, position and brightness of the candles.
Getting closer?
Yes! This one has so much of a better feel about it.
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I really like the idea of the emissive green on the eyes. Are there any good tutorials out there to do that sort of thing? I feel like lighting (and shaders) are really eluding me in DS. It's so different than Poser!
"Tango" - Beginner Entry - Daz Studio with a touch of Topaz 2 postwork to strengthen the vignette.
So happy for your comments and critique!
Beginners Challenge
Title: Tavern after hours
Building from the previous challenges. Lighting, positioning, expressions, contect, reflections, etc. The pose for the woman on the right is from the outfit with minor tweeks. The one on the left I did.
Skin tones is my problem. They seem too yellow and plastic, I'll keep tweaking...
Many things have changed over time...
The "fantasy races" have been integrated into human society...
Many have lost their heritage as they struggle with the new economy,
But at the end of the day...
One thing remains unchanged...The Dwarves are still...
King Over the Mountain
Intermediate entry #2
This was a monster to set up. Stumpy little people are difficult to pose! I hope you like it. Feedback welcome and appreciated.
Actually never mind... I found a good one at https://renderguide.com/daz3d-emissive-lights-tutorial/
Remember, I bought this model back in 2007 3Delight was the norm or firefly in poser. I'm on track to lighting everything up. I'm not messing around this time.
I really love this one!
Now with 15% more emissive lighting! I know how to do it now, which means my renders will be peppered with glowing eyes, earrings, and other fun things.
This one only has the all surfaces emissive
Her's what happen when the HDRI was put into the scene. Base model Base Lights
I think I got it lit up right now.
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Yes they are mine.
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