April 2021 - Daz 3D New User Challenge - Open Render Challenge

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  • AgitatedRiotAgitatedRiot Posts: 4,432

    About 2 more hours. You'll see. It's all lit up. Looks great.

  • Alias52Alias52 Posts: 296

    I really love that bottom look so far. I had batter get rendering this month. My ideas are coming together slowly but the characters I have been rendering are definitely going to focus in attempt 1.

  • Went checking over my floor again, and realised that a geoshell I was using on the eyes of the skulls wasn't turned off fully on the floor.

    Version D here corrects that and adds some tracers to help visualise where our rounds are going.

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  • AgitatedRiotAgitatedRiot Posts: 4,432
    edited April 2021

    You got a tipped over oil fire. Bulid a little on that. Liking it.

    Post edited by AgitatedRiot on
  • zygodaczygodac Posts: 9

    This is a shot of one of my D&D characters. Assassin or Bodyguard? Either way a rogue is going to sneak. 

    Trying to get a balance of lights and shadow.

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  • Luftsturmregiment40Luftsturmregiment40 Posts: 328
    edited April 2021

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  • AgitatedRiotAgitatedRiot Posts: 4,432

    Well I Lit It Up

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  • Luftsturmregiment40Luftsturmregiment40 Posts: 328
    edited April 2021

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  • vamokvamok Posts: 241

    zygodac said:

    This is a shot of one of my D&D characters. Assassin or Bodyguard? Either way a rogue is going to sneak. 

    Trying to get a balance of lights and shadow.

    The lighting on the main couple looks terrific. What if you used a very subtle light directly behind your rogue to "halo" her just enough to help us see she is there? I see that there is some golden light coming through the windows. You could try a small gold light behind her to reveal her profile a bit. Again, we are talking subtle here. A low power spot or an emissive plane might do the trick. 

  • AgitatedRiotAgitatedRiot Posts: 4,432
    edited April 2021

    _ AL1vE _ said:

    AgitatedRiot said:

    Well I Lit It Up

    damn...

    any survivors?

     

    I try for some time to get rid of the Hollywood explosion type thing

    it looks spectacular, but physically utter nonsense in space

    I think something like a heatwave would look cool but again, nonsense

    I guess we have to wait until we actually see a real explosion in space

    Be more Like a Shock Wave 

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  • ioonrxoonioonrxoon Posts: 893
    edited April 2021

    My first entry for the beginner challenge; I wanted to experiment a bit with things I dread, like darkness and fog effects.

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  • AgitatedRiotAgitatedRiot Posts: 4,432

    Well Does this look better?

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  • vamokvamok Posts: 241

    AgitatedRiot said:

    Well Does this look better?

    It sure does. The bright red whatever they are's are a bit distracting though.

    It looks like somebody just yelled, "Commander on deck!" Oorah! 

  • vamokvamok Posts: 241

    ioonrxoon said:

    My first entry for the beginner challenge; I wanted to experiment a bit with things I dread, like darkness and fog effects.

    This is an awesome start. I am a little hopped up on cookies at the moment so hang on to your hat!

    This may seem silly, but I love that there is a rat in it :-)  The lighting is cool, as is the fog. The fog could go a little higher on the legs, as long as the rat is still visible! The platform shoes actually make the fog seem thinner (axe-girls heels are wicked cool though) At a casual glance it looks like two girls wearing regular heels standing on a white floor. This is especially noticeable on axe-girl's right foot.

    Also, are they going to fight each other? The girl whose face we can see seems a bit odd...is she confused, trying to remember where she knows her opponent, thinking about trying a pick-up line...? 

    If they are about to fight and feed the rat the scraps, don't you think the combatant should have a look of steely resolve, controlled anger, or perhaps optimistic determination. Don't get me wrong, she is beautiful, but I don't feel the fight in her. 

    Warning, you are now entering the point in the post where I overthink everything. Feel free to ignore the following. You will probably be better off. You have been warned...( I tend to be a smart _ _ _)

    Wait, is she a vampire?! Do I see fangs??!! ...and she is bringing her own murder weapon to the fight! Wouldn't she not want to bring one of the few things that can actually kill her to the fight? Hold on, are two vampires fighting? So they are going to fight over the wooden stake. Or....they are going to fight over who gets to have a rat-kebob...

    I am just a little confused with the story. I want to understand. I look forward to your next render. Forgive me, I should not have eaten so many cookies!

  • vamokvamok Posts: 241

    jkp said:

    Beginners Challenge

    Title: Tavern after hours

    Building from the previous challenges. Lighting, positioning, expressions, contect, reflections, etc. The pose for the woman on the right is from the outfit with minor tweeks. The one on the left I did.

    Skin tones is my problem. They seem too yellow and plastic, I'll keep tweaking...

     

    Skin tone, the bane of our Daz lives. Although, it appears your primary source of light so one would expect a yellow/orange tinge to the skin, no? If you want to whiten things up a bit you could increase the Kelvin temps on your lights. The higher the Kelvin the whiter the light. This scene looks very interesting. I am eager to see how it ends up. 

  • ioonrxoonioonrxoon Posts: 893

    @vamok I see what you mean about the heels; I chose very tall heels so they won't get swallowed by the fog, but if you're not familiar with them, you don't really know how tall they are and how deep the fog is. I'll see how I can fix this; I may add try adding some more objects around to show the depth - maybe some rubble and raise one character's leg on it; anything but hiding the heels under the fog. :D

    The scene is inspired by an older Chaos comic, Chastity - the usual cliche with a vampire who's also a vempire hunter. With the expression I was going for a western style duel; the calm before the storm, where both opponents bide their time and measure each other - with just a hint of fang bearing. I'll play around with other expressions, but I'm really bad at this. Maybe a frown would improve things somewhat?

  • Luftsturmregiment40Luftsturmregiment40 Posts: 328
    edited April 2021

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  • Luftsturmregiment40Luftsturmregiment40 Posts: 328
    edited April 2021

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  • Alias52Alias52 Posts: 296

    AgitatedRiot said:

    Well Does this look better?

    As a coloured and lit bridge - it is very much better than previously. As Alive says, it is a bit squeaky clean but marries well with a federation ethos. I also agree with what he said about the shadowed bridge. My head immediately went to the idea of a power outage - maybe crew slumped at consoles or desperately working in the dim light of their generic diagnostic tools (nobody say tricorder - damn!)

  • Alias52Alias52 Posts: 296

    Wrong Foot

    Intermediate

    This is by no means finished but I wanted to get in on the fun. The mysterious warrior has arrived at the inn and attempts to find out why the girls are so important to his future. They are more interested in what is going on around them until he gains their attention in a more pointed way... For anyone non native, the title refers to the English idiom, "Getting off on the wrong foot," ie making a bad start.

    Things I still intend to do are:

    • add a little more light to the face of the right hand character - might be a second candle on the table
    • rotate his sword slightly to pick up firelight reflection to give a good glow on it
    • run a couple of canvases to draw attention to certain items - the fact Eleniel has half drawn her dagger is easily missed currently
    • tweak the table items slightly - also potentially adding a mysterious hooded figure to the other side of the table
    • maybe a little tweak of the warrior's head, to show a little more of his face without taking away his direction of looking
    • write the accompanying story that is currently swimming around in my head!

    Phew! - It's good to get started!

    Party View 4.jpg
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  • Luftsturmregiment40Luftsturmregiment40 Posts: 328
    edited April 2021

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  • AgitatedRiotAgitatedRiot Posts: 4,432
    edited April 2021

    @_ AL1vE _ and @Alias52 Be easy to recreate and update with new figures. A different view so you can see what's lighting it. Different Direction But like the Idea of a power outage, but that's the title of that one. Rules says new render????

    You want something like this is an old render.

    Daz 3D | Daz 3D

    Post edited by AgitatedRiot on
  • Alias52Alias52 Posts: 296

    _ AL1vE _ said:

    Alias52 said:

    AgitatedRiot said:

    Well Does this look better?

    As a coloured and lit bridge - it is very much better than previously. As Alive says, it is a bit squeaky clean but marries well with a federation ethos. I also agree with what he said about the shadowed bridge. My head immediately went to the idea of a power outage - maybe crew slumped at consoles or desperately working in the dim light of their generic diagnostic tools (nobody say tricorder - damn!)

    I disagree, the federation ethos is milked dry for decades, you can beat it even more and get nowhere, also, here everyone is trying best to develop his own style but federation ethos is definitly not his own style but who made the model and we can spoonfeed that all we want and at the end we are never creative - I would hate that thought... at the same time, I might give the impression to direct him into a niche but I'm not, I only seen what he did so far and from a genre point of view he did the bridge perfectly into science fiction, adventure, mysterious theme away from the cliches you said would be perfect. but I think Toys'r'us is not the way you do art and story telling.

    Wow! And there was me, trying to be supportive and make positive comments. I certainly didn't intend to suggest anyone must follow a cliche or trope - as I am sure you were not intending to either. For me, I listen to what people say and it usually sparks something in my own head that then tries to get out in my way. Anyway, will go and get back in my box now...

  • AgitatedRiotAgitatedRiot Posts: 4,432
    edited April 2021

    I understand where you're both comming from an like the Ideas. I was just showing where I have been with this model with my link . Iray is very new to me. I love to play around with the old model. I was think about dust particles and  flashlight. I stlll pretty new at PhotoShop but have a good understanding how I could make the fabric a lighter color. Still got the rest of the month to experiment. Take in more suggestions. Keep them coming. 

    Post edited by AgitatedRiot on
  • Luftsturmregiment40Luftsturmregiment40 Posts: 328
    edited April 2021

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  • AgitatedRiotAgitatedRiot Posts: 4,432
    edited April 2021

    Funny you mention that game. I installed the game last week. I have a Xbox PC Pass

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  • Luftsturmregiment40Luftsturmregiment40 Posts: 328
    edited April 2021

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  • vamokvamok Posts: 241

    ioonrxoon said:

    @vamok I see what you mean about the heels; I chose very tall heels so they won't get swallowed by the fog, but if you're not familiar with them, you don't really know how tall they are and how deep the fog is. I'll see how I can fix this; I may add try adding some more objects around to show the depth - maybe some rubble and raise one character's leg on it; anything but hiding the heels under the fog. :D

    The scene is inspired by an older Chaos comic, Chastity - the usual cliche with a vampire who's also a vempire hunter. With the expression I was going for a western style duel; the calm before the storm, where both opponents bide their time and measure each other - with just a hint of fang bearing. I'll play around with other expressions, but I'm really bad at this. Maybe a frown would improve things somewhat?

    I agree with you that the heels are too good to hide. If you raise the fog you may be able to reduce its opacity also. That way you would have a higher thinner fog without hiding your art below the fog line.

    So they are both vampires, I was wondering that more after my post last night. I was thinking...wait is that a silver axe? So that part of your story came through. In old westerns, even in the 'calm before the storm' there was a bit of eye squint or the slightest bit of a one-sided snarl developing. I don't think you need much here, just enough to remove the confusion and replace it with ambition/intent.

    I do not believe you are bad at this. These things take time and exploration. I have spent hours trying to get my escort scene to have better-looking ships. I have got frustrated, angry, etc. Have I done it? Nope! Have I learned a lot in the process, absolutely. Exploration, learning, success, and failure are all part of the game. Try to focus on the good parts :-)

    ...eagerly waiting to see your next render.

  • vamokvamok Posts: 241

    Alias52 said:

    Wow! And there was me, trying to be supportive and make positive comments. I certainly didn't intend to suggest anyone must follow a cliche or trope - as I am sure you were not intending to either. For me, I listen to what people say and it usually sparks something in my own head that then tries to get out in my way. Anyway, will go and get back in my box now...

    You had some very nice input. I know these two guys are working hard on this scene, and they are both very passionate about it. I would also imagine there has been a lot of frustration involved. I get that. I am quietly experiencing similar problems this month. Your advice was good but in opposition to the goal they have been working toward, in a way so was mine, so you got an impassioned response. I know that was rotten for you, but I also can see where they are coming from. Everybody is allowed to have an opinion! On the other hand, people are people and they will also get emotional, dogmatic, and defensive at times. 

    I am asking you to be brave and continue to share your unique perspective. If it isn't well-received, that is not your fault. Giving advice, or sharing ideas makes you vulnerable. It takes courage. Don't go to your box. I like to render sci-fi and the idea of rendering a power outage scene may have never crossed my mind. Now, I have these new ideas on my list of things to try. Thank you for sharing.

    If nothing else remember this, your posts will be seen by more than just the intended recipients. Oftentimes, you may be helping people you will never see. I have learned a ton by reading all the posts and feedback for other peoples' renders too. I am rambling now...please continue to share!

  • vamokvamok Posts: 241

    Freight Escort

    Version D

    Intermediate Challenge

    Sigh...well now it looks like darker, shinier plastic. I accidentally rotated my HDRI so the lighting is different. The only things that did not change are the figures and the freighter. Everything else was removed and replaced. I have had some much frustration with this spaceship I nearly replaced it with a newer Iray model, but I really like the 2 seater configuration of this ancient beauty. I can get it to look nice and metallic but then I lose all the decals. If I used a photo editor, couldn't I remove the fray base skin from the texture map and just leave the red markings on it. If the grey were transparent, the red would act like a decal overlay, yes? I would like to use an actual metal shader and still have the stripes/insignia present. I suppose I will just have to try it, but I would love to hear that I am not crazy and about to waste several more hours trying to make these ships look better first.

    Also, I am curious as to what others think is the better distant background escort ship positioning, this version, or version C.

    This is one of the simplest renders I have ever done (1 freighter, 2 people, 1 ship -- everything else is instances, HDRI, 6 point lights), and also the most time I have ever spend. Annoying plastic ships!

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