Future of Carrara

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  • JonstarkJonstark Posts: 2,738
    edited December 1969

    What? MSolomon, you didn't get the memo that Carrara can't be used professionally? :)

    Stellar work, I especially loved the one about the boy and the shoes, that actually looks like a book I would have loved to read when I was a boy. Heck, it looks like the kind of book I like to read even now that I'm all grown up.

    I don't think there's any reason that an app that is as incredibly capable (already even in present form) as Carrara should die, or even be considered in decline. I see new Carrara users posting here in the forums all the time, and most of us who've become comfortable with Carrara and used it for some time aren't leaving Carrara anytime soon. The main troubles Carrara has aren't in the app itself, but that a) it isn't well known enough in the broader market and b) there are some urban legends about things Carrara supposedly 'can't' do that are simply untrue. For example, the old saw that real Pros who make a living at 3d art don't/can't use Carrara in their workflow (please ignore all those pros who actually do), or Carrara can't be used for realistic human rendering (please ignore all those Carrara outstanding human renders, especially the contest winners), or Carrara can't use Genesis2 (please ignore all those renders featuring Genesis2, who are you gonna believe, me or your lyin' eyes?) etc.

    There will always be an entry-level 3d art market (Poser, Studio, etc) and until we get to version Poser 30 or Studio 37 when development has gone so far that the entry-level apps can do everything, I believe there will naturally be progression of Poser and Studio users who are looking for an app that is not so constrained and lets them do more. Carrara should be a natural choice for those who are looking for a more capable and professional software that lets them do more (much, much more).

    Personally I still think the 'cure' is simply doing what comes naturally, participating on the forums, posting renders of what Carrara can do, asking and answering questions, etc. Letting others know that Carrara exists and what it can do (nearly unlimited) and also gently correcting misconceptions of what it can't do. I'm not trying to whitewash the little problems here and there but I also flatly refuse to make mountains out of micro-sized molehills :) I'm certain we'll get Carrara 9, though I don't know how soon or what will be included. But for me personally I find I need and rely on the Carrara community more (to help me access all the things Carrara can already do) more than I need the hope of some Daz developer to maybe someday add even more features.

  • DartanbeckDartanbeck Posts: 21,522
    edited December 1969

    argus1000 said:
    Carrara is fine for my needs. Daz has added over the years things like dynamic hair, bullet physics, 3D paint, multi-pass rendering, etc, etc... , all with wonderful access to Daz content. I haven't even inventoried all. The list is pretty long.
    You know, I couldn't have put it better. I think it's cool that they've released a beta version with the new data sync system so that the masses can test it on their machines before moving onto other new Carrara goodness.
    Eovia has done some major work on Carrara, and DAZ 3D has done more than just keeping it alive... they've been adding nice new tools, fixed a whole bunch of little things that don't really show up as new features, and then brought it into the 64 bit realm, while adding what some folks have called questionable, others loved. With software like this, it's difficult to please everyone. Carrara does such a nice job of pleasing so many people - and as Argus 1000 points out, it serves ones needs so well already. I find it refreshing just to see that they are stoking up the proverbial coals.
    Thanks for this awesome statement, Argus! Let's just keep on rocking on our animation and rendering fun with our favorite software, shall we? ;)
  • msolomonmsolomon Posts: 209
    edited December 1969

    Jonstark said:
    What? MSolomon, you didn't get the memo that Carrara can't be used professionally? :)

    Stellar work, I especially loved the one about the boy and the shoes, that actually looks like a book I would have loved to read when I was a boy. Heck, it looks like the kind of book I like to read even now that I'm all grown up.

    Thanks Stark, designing and building characters is one of my favorite things to do in Carrara.

    I have heard some say that Carrara has a steep learning curve. One of the primary reasons I chose Carrara is its ease of use. I admit coming from 2D to 3D or from Word to 3D has its challenges but Carrara makes learning fun and relatively easy. I was up and creating in 2 months. If some of you think Carrara is hard try grasping Maya, Lightwave, Studio Max or evan Blender. At least, while learning Carrara, I didn't need any pain killers.

  • DartanbeckDartanbeck Posts: 21,522
    edited December 1969

    MSolomon said:
    I am posting late in this topic but I just wanted to put in my 2 cents. I don't know the future of Carrara but I hope it is a bright one. I don't know how many pros are using Carrara but I use it to make a living daily. It would be nice to hear from other Carrara pros. I realize I have said all this before but when I hear some asking if Carrara is worth the investment of time and money admitting I use it as a primary 3D tool professionally is a pretty convincing statement. I have used the big industry standards but I prefer Carrara over them. Carrara is certainly not dead.

    This is a book trailer. I modeled the character and shoe in Carrara as well as many of the other props. I also used a lot of Daz stuff and other models. Animating in Carrara is very Intuitive.
    http://youtu.be/-goQr5ZQDe4

    Another trailer ( I really enjoy doing trailers and teasers). I use video as texture maps a lot.
    http://youtu.be/oLxOGq2_6nM

    I create a lot of animated videos. These have become our bread and butter.
    http://youtu.be/GvywDXNUoPw

    Wow. Very nice!
  • DartanbeckDartanbeck Posts: 21,522
    edited December 1969

    PhilW said:
    Funnily enough, I am almost the opposite of how Garstor feels! I do create stuff from scratch all the time in Carrara, and don't really feel limited by the toolset. Yes there are bugs in the program - show me an application of any complexity that does not - but they tend to be minor annoyances for me rather than getting in the way too much. And the availability of alternative render engines - first Luxus and then Octane - has breathed new life into it (not to mention my discoveries related to gamma correction which has really enhanced my output from the native Carrara renderer). I am so used to it now and feel so comfortable using it, I can be more productive than using anything else. As to the future, I have confidence that DAZ has not finished with it just yet. If they made just a few changes, it would make a wonderful content creation tool for Daz Studio (as an example). I am currently working on a significant commercial animation project and it will all be done in Carrara.I agree. It is a rare thing when something happens in Carrara that hinders my experience.
    I think that DAZ are clearly working on a new version is a good sign, even if the developments are mainly targeted at content compatibility. If they considered it a dead program, they would not be doing this. It would be great to have further functional developments - and I agree that fixing the dynamic soft body so that it worked fully as a dynamic cloth simulation would be high on my list. But DAZ tend to keep such things close to their chests until they are ready, so you are unlikely to get any sort of official response - even if it would be welcomed.
    Right, and I think that this beta is not part of that new version, but as an update release for 8.5 owners, if I understand correctly.
  • DADA_universeDADA_universe Posts: 336
    edited December 1969

    MSolomon said:
    Jonstark said:
    What? MSolomon, you didn't get the memo that Carrara can't be used professionally? :)

    Stellar work, I especially loved the one about the boy and the shoes, that actually looks like a book I would have loved to read when I was a boy. Heck, it looks like the kind of book I like to read even now that I'm all grown up.

    Thanks Stark, designing and building characters is one of my favorite things to do in Carrara.

    I have heard some say that Carrara has a steep learning curve. One of the primary reasons I chose Carrara is its ease of use. I admit coming from 2D to 3D or from Word to 3D has its challenges but Carrara makes learning fun and relatively easy. I was up and creating in 2 months. If some of you think Carrara is hard try grasping Maya, Lightwave, Studio Max or evan Blender. At least, while learning Carrara, I didn't need any pain killers.

    Lol @ needing pain killers! I came from Maya and blanked out for almost three years with a migraine and busted laptop, then I found Daz and Carrara and I'm up and playing again!

  • msolomonmsolomon Posts: 209
    edited December 2014

    [\quote]Lol @ needing pain killers! I came from Maya and blanked out for almost three years with a migraine and busted laptop, then I found Daz and Carrara and I'm up and playing again!

    LOL, Thats what I'm talking about. I have a friend who has been trying to use blender for years. When I suggest he try Carrara, the reply is always the same. " ...but Blender is free."

    Free is only valuable if it is useful. He has a free copy of Blender but nothing to show for it.

    Post edited by msolomon on
  • DartanbeckDartanbeck Posts: 21,522
    edited December 1969

    Yeah... agreed!
    Totally easy and fun. There are those few little things that help to make life so much easier, like Caps Lock for moving Hot Point, etc., but I was the same way... get into Carrara and just got up and running without the sedation. :ahhh:

  • JonstarkJonstark Posts: 2,738
    edited December 1969

    MSolomon said:

    Free is only valuable if it is useful. He has a free copy of Blender but nothing to show for it.

    So true! Brilliantly stated too.

  • DUDUDUDU Posts: 1,945
    edited December 1969

    Jonstark said:
    MSolomon said:

    Free is only valuable if it is useful. He has a free copy of Blender but nothing to show for it.

    So true! Brilliantly stated too.

    Blender is (practically) the only program which I never tested, and yet I could fill a page with links who show it's enormous capacities.
    I always think that, if DAZ Carrara remains late too much on the others, I would be interested seriously in it
    Hmm… as soon as that I have time, I will see that !
    … but, it would be finally, still to import its possibilities in Carrara…;-)

  • msolomonmsolomon Posts: 209
    edited December 1969

    Jonstark said:
    MSolomon said:

    Free is only valuable if it is useful. He has a free copy of Blender but nothing to show for it.

    So true! Brilliantly stated too.

    Blender is (practically) the only program which I never tested, and yet I could fill a page with links who show it's enormous capacities.
    I always think that, if DAZ Carrara remains late too much on the others, I would be interested seriously in it
    Hmm… as soon as that I have time, I will see that !
    … but, it would be finally, still to import its possibilities in Carrara…;-)

    I agree completely that blender has a fantastic tool set but if it I can't have creative freedom in a reasonable amount of time I need to look else where. I am basically a greedy man. I wanted to do what I love for a living instead of a hobby. So I needed to learn a 3D title fast. Blender did not fit that objective. Case in point: I taught my 14 year nephew how to use the vertex modeler in a week. He actually worked on an assignment with me. Blender is a great tool if you can grasp it.

  • mmoirmmoir Posts: 821
    edited December 1969

    MSolomon,
    Very nice collection of animation work on your youtube page.. Great stuff.

  • msolomonmsolomon Posts: 209
    edited December 1969

    mmoir said:
    MSolomon,
    Very nice collection of animation work on your youtube page.. Great stuff.

    Thanks mmoir

  • DondecDondec Posts: 243
    edited December 1969

    I came from Cinema 4D. After years of dedication and noodling with it I realized, almost by accident, Carrara had all the same important features I wanted like network rendering, poly modeling, UV and painting tools, and most importantly (and this was the big realization)... hassle free compatibility with a huge library of low cost props and figures. No half supported conversion plugins, awkward procedures, import/export check boxes, head scratching, hunt for youtube videos, trial and error, missing crucial steps etc. etc... this was real load and go. I practically couldn't believe it. Hahha!

    I retooled my head using PhilW's excellent tutorial series (thanks Phil) and through the excellent and helpful advice I've gotten here and elsewhere. Results: I've done more 3D art in Carrara in the last few months and had more fun than in ALL my past years, and heck, this is why I got into 3D graphics to begin with.

    So yeah I sure hope there's plans to upgrade Carrara... and if so - I'm so ready to place my order :)

    - Don

  • msolomonmsolomon Posts: 209
    edited December 1969

    I came from Cinema 4D. After years of dedication and noodling with it I realized, almost by accident, Carrara had all the same important features I wanted like network rendering, poly modeling, UV and painting tools, and most importantly (and this was the big realization)... hassle free compatibility with a huge library of low cost props and figures. No half supported conversion plugins, awkward procedures, import/export check boxes, head scratching, hunt for youtube videos, trial and error, missing crucial steps etc. etc... this was real load and go. I practically couldn't believe it. Hahha!

    I retooled my head using PhilW's excellent tutorial series (thanks Phil) and through the excellent and helpful advice I've gotten here and elsewhere. Results: I've done more 3D art in Carrara in the last few months and had more fun than in ALL my past years, and heck, this is why I got into 3D graphics to begin with.

    So yeah I sure hope there's plans to upgrade Carrara... and if so - I'm so ready to place my order :)

    - Don

    Wow, that's a fascinating story and very common.

  • PhilWPhilW Posts: 5,145
    edited December 1969

    I retooled my head using PhilW's excellent tutorial series (thanks Phil)

    You are very welcome - thanks for the kind words and a great story of just how good Carrara is!

  • JoeMamma2000JoeMamma2000 Posts: 2,615
    edited December 1969

    Jonstark said:
    What? MSolomon, you didn't get the memo that Carrara can't be used professionally? :)

    Just to be clear, I think we all realize that ANYTHING can be used professionally. Great sculptors use merely a hammer and chisel professionally. Great writers use just a simple typewriter or word processor. Carpenters use simple hand tools professionally to build houses. Using something professionally is absolutely no indication of how good it is, especially with software. What's important with software is how easy and efficient it makes your professional work process. And whether it allows you to get your ideas implemented. What's more important is how well it is accepted in the general professional community. That *might* give an indication of how useful and efficient it is.

  • msolomonmsolomon Posts: 209
    edited December 1969

    Jonstark said:
    What? MSolomon, you didn't get the memo that Carrara can't be used professionally? :)

    Just to be clear, I think we all realize that ANYTHING can be used professionally. Great sculptors use merely a hammer and chisel professionally. Great writers use just a simple typewriter or word processor. Carpenters use simple hand tools professionally to build houses. Using something professionally is absolutely no indication of how good it is, especially with software. What's important with software is how easy and efficient it makes your professional work process. And whether it allows you to get your ideas implemented. What's more important is how well it is accepted in the general professional community. That *might* give an indication of how useful and efficient it is.

    I would say you can use all most anything professionally. Could a seasoned pro photographer use a pin hole camera at an all star game? Could an accomplished surgeon use a steak knife for brain surgery? Doubt full. :) Inspite of a professionals proficiency, just any tool may not be up to the task.
    I started my 3D journey with Strata 3D. My goal was to have no limits to my creativity. Strata was a great app but wasn't very good for extreme character design ect. So I added Poser. Great for characters unless you wanted custom and posers animation tools were a bit cumbersome. Nor could I model from nothing. I wanted a single app to do all of the above, plus...
    C4D, nope, can't use Daz. Maya, nope, no Daz, crazy expensive and a very steep learning curve. Then I found Carrara. So far I can create anything I can think up without limits.

  • PhilWPhilW Posts: 5,145
    edited December 1969

    Yes, I think it is the integration of a full 3D suite with Daz's content access which makes Carrara unique.

  • msolomonmsolomon Posts: 209
    edited December 1969

    PhilW said:
    Yes, I think it is the integration of a full 3D suite with Daz's content access which makes Carrara unique.

    Your right. I haven't found any other app with the same combo of features.

  • JedilawJedilaw Posts: 17
    edited December 1969

    I also recently purchased Carrara, largely because the included Daz content is far, FAR more expensive than the $60 for Carrara pro, but also because it looks like it has very powerful landscape creation tools. Rather like Vue or Terragen, only...affordable. From my point of view, I already have my money's worth because of the content. As for the program itself...

    Well, it's frustrating. First, the UI is not as intuitive or as efficient as Daz3D. Second, it keeps refusing to see any of the smart content I have installed, even after multiple rebuilds of the metadata index. (I notice the new Beta version touches on that issue). Third, and so far most frustrating: the vertex / polygon modeling tools are ten years or more behind the times. Max 7 (circa 2003 or so) could do things that Carrara's 2012 version still can't. Even worse, Carrara isn't even up to par with Daz's other product, the largely defunct Hexagon.

    I'd really like to know why they can't incorporate Hexagon's modeling features into the Carrara modeling room. It would greatly simplify the process of devising a unified workflow. As it is, Daz3D has the content compatibility, Carrara has the terrain and the dynamic simulations, and Hexagon has the modeling. You have to move things back and forth between all three apps to get them "just so," and that is a royal pain. Even Autodesk is more unified with Max, Maya, Softimage and Mudbox.

    Honestly, my biggest hope for Carrara was that I'd be able to modify the Daz figures a lot more than can be done in Daz, and create new content like clothing etc. All of that is possible, but sheesh the PITA factor...

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Sounds like you have more insight into the VM than I, so I'll have to take your word for it.

    As to editing figures, well, DAZ kinda' FUBAR'ed that with Genesis and the whole "protected geometry" thing, but you can do quite a bit with the Gen4 and earlier figures.

    Regarding the UI, that is where I'll kindly agree to disagree. If I had to work with the Studio UI again, I would be bald because I would have torn out my hair.

    Now, I'm not saying it isn't a bit quirky, but like Bryce users, we generally like quirky. Give it a little time and have a little patience and it may start to grow on you. ;-)

  • PhilWPhilW Posts: 5,145
    edited December 1969

    Yes, if they could take the best features from all their apps and somehow merge them into one super program, that would be wonderful. I don't see it happening any time soon though (maybe DAZ Soon...). In the meantime, Carrara is certainly the most capable all round program in the DAZ stable, and I like the interface, I guess that is more a case of what you are used to. The vertex modeller too is quite a capable beast, maybe not all the bells and whistles, but if you are seriously into modelling them you may well have Zbrush or some other specific modeller. And I think the addition of Lux and Octane as render plugins have given Carrara a new lease of life in that department too.

  • msolomonmsolomon Posts: 209
    edited January 2015

    Jedilaw said:
    I also recently purchased Carrara, largely because the included Daz content is far, FAR more expensive than the $60 for Carrara pro, but also because it looks like it has very powerful landscape creation tools. Rather like Vue or Terragen, only...affordable. From my point of view, I already have my money's worth because of the content. As for the program itself...

    Well, it's frustrating. First, the UI is not as intuitive or as efficient as Daz3D. Second, it keeps refusing to see any of the smart content I have installed, even after multiple rebuilds of the metadata index. (I notice the new Beta version touches on that issue). Third, and so far most frustrating: the vertex / polygon modeling tools are ten years or more behind the times. Max 7 (circa 2003 or so) could do things that Carrara's 2012 version still can't. Even worse, Carrara isn't even up to par with Daz's other product, the largely defunct Hexagon.

    I'd really like to know why they can't incorporate Hexagon's modeling features into the Carrara modeling room. It would greatly simplify the process of devising a unified workflow. As it is, Daz3D has the content compatibility, Carrara has the terrain and the dynamic simulations, and Hexagon has the modeling. You have to move things back and forth between all three apps to get them "just so," and that is a royal pain. Even Autodesk is more unified with Max, Maya, Softimage and Mudbox.

    Honestly, my biggest hope for Carrara was that I'd be able to modify the Daz figures a lot more than can be done in Daz, and create new content like clothing etc. All of that is possible, but sheesh the PITA factor...

    I use the Carrara's VM daily and enjoy doing so. I think if you gave it a solid try, without the industry standards clouding your fun, you might discover a new way to enjoy 3D.

    Mic_and_Juke_Box_2.jpg
    1000 x 750 - 377K
    Post edited by msolomon on
  • Philemo_CarraraPhilemo_Carrara Posts: 1,175
    edited December 1969

    Jedilaw said:
    I First, the UI is not as intuitive or as efficient as Daz3D.

    Funny, I would have said exactly the opposite :-)
    I guess that it's difficult to have an objective view on that subject.
  • JoeMamma2000JoeMamma2000 Posts: 2,615
    edited December 1969

    Yeah, clearly when it comes to software, "intuitive" is in the eye of the beholder. If you started out with Carrara and aren't familiar with the other options available, then yeah, it's easy to like an ugly baby if it's yours... :) :)

    But objectively, a lot of what jedilaw says is right on target. Carrara is, in MANY areas, decades behind the times. Doesn't mean it's not useful, nor does it mean people don't like it. Hell, I like it a lot because it gives what other apps can't: easy renders of characters, painful but relatively easy access to content when you don't feel like doing it yourself (painful because of having to tweak textures, etc.), and easy access to landscapes and cities and stuff like that.

    But come on, when you compare it objectively to even free offerings like Blender, it's not even in the same ballpark feature-wise. Personally, I find it easier to use, but Blender is getting much easier, much quicker. And if Blender had the easy content import and built-in landscapes, etc., Carrara would be history.

    I'm not bashing, it's nothing personal....just trying to be objective.

    Like I've said many times, anyone can build and render ANYTHING with ANY 3D software. That's not the question. The important thing is how WELL and EFFICIENTLY does it allow you to do it.

  • JoeMamma2000JoeMamma2000 Posts: 2,615
    edited December 1969

    By the way, you don't have to look very far to see how Carrara is decades behind the times in key features. Just compare it to Blender in areas such as: Fluids, Fire, Smoke, Cloth, Modelling, Built-in rendering, active support and feature enhancements/bug fixes, built in node compositing (which is huge, IMO)....

    The list is long...and for Carrara to even catch up would take MANY years. That's why I'm certain that it's dead, or at least on life support, with it's sole and limited purpose to be a vehicle for users of content, who aren't very demanding. Yes, some are, but I'm guessing that's not the vast majority who want simple and quick and not complicated.

  • Philemo_CarraraPhilemo_Carrara Posts: 1,175
    edited December 1969

    Yeah, clearly when it comes to software, "intuitive" is in the eye of the beholder. If you started out with Carrara and aren't familiar with the other options available, then yeah, it's easy to like an ugly baby if it's yours... :) :)


    Actually, when I started 3D, I tried poser, daz studio, belnder and Carrara.
    I reckon it was 4 years ago, but, at that time, I found Carrara the most intuitive of the 4.
  • That Other PersonaThat Other Persona Posts: 381
    edited January 2015

    Ui is a tricky area; what is great for some users is disliked by others. When we know one or two apps well and then move to a new one, there are surprises and lots of carried over expectations. I find Carrara to be OK. There are some elements of Daz's that I like but overall I prefer Carrara.

    I came to Carrara from SketchUp, where I used a 3D mouse. It took some getting used to using a keyboard again to navigate, but the mouse is now in a cabinet, hibernating. For the first time in a long time, I also didn't upgrade to the newest SU; it is all Carrara now. There is still a lot I need to learn, and I am still artistically challenged (this likely will never change!). Carrara is also a lot cheaper than SU, and I can bring my creations (however untalented) to life with animation and lip-sync, which SU cannot dream of. There are some thigns that SU is lig

    That said, I would love to see some improvements to Carrara. First up, I would love to have my 3D mouse work with it. The UI needs tweaking to look good on modern displays that are large (27 inches). Render nodes should work with any render, not just in the batch renderer. Fluids are a must, with floating objects. Better smoke and fire. And a physics engine that doesn't explode the wall of bricks upon start of animation... long before the wrecking ball hits it! The user guide number should match the software purchased (my software 8.5 came with a guide for 7). Oh, and multiple audio tracks.

    There are more things I could say, but will leave it at this. Some things could be fixed in the current bug-fix efforts (which I hope are still continuing???).

    Yes, Carrara looks dated. Yes, it seems that Daz doesn't care about it anymore. But, it does do some great work; there are some users here who work almost entirely in Carrara professionally and they seem to like it.

    Post edited by That Other Persona on
  • Philemo_CarraraPhilemo_Carrara Posts: 1,175
    edited December 1969

    By the way, you don't have to look very far to see how Carrara is decades behind the times in key features. Just compare it to Blender in areas such as: Fluids, Fire, Smoke, Cloth, Modelling, Built-in rendering, active support and feature enhancements/bug fixes, built in node compositing (which is huge, IMO)....

    The list is long...and for Carrara to even catch up would take MANY years. That's why I'm certain that it's dead, or at least on life support, with it's sole and limited purpose to be a vehicle for users of content, who aren't very demanding. Yes, some are, but I'm guessing that's not the vast majority who want simple and quick and not complicated.


    I sadly agree with that.
    The worst part, IMHO, is that there isn't even a sufficient user base to have third party developers starting to implement plugins that would correct the situation.
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