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Comments
Some hairs have movement morphs built in to the hair to deal with wind and gravity but not usually to the extreme you would need for an upside down image.
This odd looking Esidor hair works quite well for upside down and in-water renders. http://www.daz3d.com/esidor-hair
Hey, thanks FirstBastion. I will look at that. I think there was a thread that I found that had a whole list of hair products that were morphable to simulate gravity. After putting a bun on, I hadn't played with it much more, but it is worth a try next time I do.
-Rak
Lighting Tests
Working on a coffee maker in Hexagon. Will apply surface maps and render it up in DAZ 3D after a little adjusting.
Also working on a piece of architecture that will need internal and external mapping. I am just trying to figure the best way to handle internal details such as baseboards, door jams, and window fixtures while making it easy to map the internal and external surfaces separately.
I've got so many experiments now, I have just finally started to begin organizing my projects in the common library folder, mainly just under the scenes folder, but it does make things more accessible and reusable. And so I learn...
The model in this render also shows part of the interior of that building above that I am working on. Elements of the interior and the exterior that I am working on separately will merge together.
Details: I would like to put to put a little wear on those boxes she is standing on and give them some chipped corners and all to make them a little more realistic. Also, I think it would be nice to put a little gloss varnish look on the floor.
Oops! I see her thumb is tucked into her hip a little... details!
Here is a hat that I began to create today. I am working on the collar for the shirt still. One thing that I realized is that I am going to have to extend the brim up and inside the hat, or else the single walled hat will appear to leak light as you see above the brow. Also, I want to make the brim more droopy on the sides.
Ballet Students
Second Render of Ballet Students. This is a slightly different angle and I adjusted the attitude and direction of the heads. Any time there is more than one person or a group of people, there is a silent choreography going on between them and the viewer. One motion of one figure elicits a motion, or reaction from the other figures just as people in a large crowd move slightly one way or another to avoid a collision. There may also be a pause or some other stance to see how another person in the set completes an action before the other figure begins. Where one figure is in motion, another balances it by inaction. That gives a composition balance.
Personal Note: Do you ask yourself; what is the weakest thing in your render, composition, lighting, materials, wardrobe, or whatever parameter might apply, and then seek to fix that thing, thereby moving yourself up one notch toward better work?
When you make digital art, who do you take inspiration from who works in another medium besides digital art? I always thought the most successful art either digital or traditional was that which transcended its medium. For instance, if you are distracted from a subject by the fact that it is executed in pencil, or acrylic paint, then the image is hindered. When you look at it without being aware of it's method of creation, then it is successful in that respect.
The same goes for 3D art. When you go oh... that's a 3D rendering, then the image looses something as opposed to if you can just focus on what is happening in the scene depicted.
My digital images are not at that point yet, but I am working on it.
Some images of a Landrover rendered in a setting. I have several vantage points. In the last, I parented a camera to the character's head and adjusted it to get a perspective from his vantage point. 53mm approximates the human field of vision.
What is strange is that the camera has invisible, but physical dimensions. If I got too close to the hammer or the hand, parts of them disappeared into the camera.
Anybody seen a 3D waist apron object like the one in this picture? I need one. It would be cool if somebody did a whole waiter/waitress outfit.
I was playing around in Hexagon, but it crashed, and I was just a bit discouraged from wanting to go at it again for the moment.
I know there is this one:
http://www.daz3d.com/diner-waitress-for-genesis-female
It is a bit too retro. I would like something more up-to-date.
Here is an apron that I made with regards to my last little project. It still needs a little subtle shape work to sharpen up the details. I have a few geometry issues. Also the feet are too low, but the goal is just to model the apron, so forgive my sloppiness.
Here I am playing with modeling a figure next to a skeleton in the same poses for reference.
Here is the male version of the last series
You have some nice work and some really interesting concepts here! It's easy to see you'll go far. Great job with the apron.
I especially like Ballet Students, you've put together an interesting composition that works well.
Thanks Jindi. Haven't made too may updated the last week. I do want to sharpen that apron up a bit. The ballet students were fun. I like the lighting and want to play some more with arrangements in the middle of the room catching some of the light from that window.
Just a street scene. A bit rough on some details, but I was playing with an arrangement.
Testing the apron and coffee pot that I made. The apron still has a few geometry flaws I am working out.
Latest render
Some renders of a male figure on the same settings
The Accordion
Accordion downloaded from here:
http://tf3dm.com/3d-model/accordion-56773.html
The sketches are based on a session in which a model posed at my studio with an accordion.
Unfortunately, the 3D model is not a functioning (articulated by rigging) model. So it can't be expanded realistically like a real accordion.
Dark Haired Model
And for just a little fun.. and as this is the *Art Studio* some post processing on my 3D Renders.
Seated pose
This hand drawn style works very well. Would like to see a little more detail in the face area but it nicely done. Can you give some insight on the technique or program you used?
FirstBastion: I used a program called "Waterlogue" on the iPad. I don't think it is available on Android. Then I added the signature bits in Photoshop.
-Rak
A recent render.
This image shows the belt. I am not sure how to make it form-fitting without it deforming too much with movement.