More Non-photorealistic Renders (NPR III)

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Comments

  • 3Diva3Diva Posts: 11,473

    It's been brought to my attention that the date I added to the name of NPR Actions was throwing up error messages, so I renamed the actions and updated the original post with the new ZIP. You can delete the old "3Diva NPR Actions" and replace it with the new ones in the new ZIP above (or download the one I have attached here) and it should fix the issue. Please let me know if you have any issues with it. :)

    zip
    zip
    3Diva NPR Actions.zip
    3M
  • ArtiniArtini Posts: 9,455
    edited September 2022

    Just a test from Unity - using RealToon shaders (the character in the middle and on the right).

    There is already converted character to toon - on the left.

    What do you think?

    image

    rt01pic01.jpg
    1920 x 1080 - 340K
    Post edited by Artini on
  • 3Diva3Diva Posts: 11,473

    Artini said:

    Just a test from Unity - using RealToon shaders (the character in the middle and on the right).

    There is already converted character to toon - on the left.

    What do you think?

    image

    I love the character on the left! The other two have very detailed textures that are more photoreal - maybe switching the textures out for less realistic textures (or running the images through a filter) would help smoothen them out and give them a less 3D look. :) I really like the black outlines!

  • GordigGordig Posts: 10,052

    I agree with 3Diva: the left figure is a perfect replication of 3D anime shading, while other two feel like they're caught awkwardly between stylization and realism.

  • ArtiniArtini Posts: 9,455

    Thanks a lot for the comments, @3Diva and @Gordig.

    That is what i have suspected. Switching to RealToon shaders is not sufficient to get a NPR look.

    One need to change the textures, as well.

    At least the black outlines looks good, so it is some positive with RealToon shaders.

    Still need to confirm, that the interior lines are there.

    Back to more tests.

  • 3Diva3Diva Posts: 11,473
    Artini said:

    Thanks a lot for the comments, @3Diva and @Gordig.

    That is what i have suspected. Switching to RealToon shaders is not sufficient to get a NPR look.

    One need to change the textures, as well.

    At least the black outlines looks good, so it is some positive with RealToon shaders.

    Still need to confirm, that the interior lines are there.

    Back to more tests.

    I look forward to seeing more of your experiments! :)
  • csaacsaa Posts: 820
    edited September 2022

    Artini,

    Looking at the RealToon product page, the shader looks very promising. It offers a lot of room to creatively find a unique NPR look. I'd try it myself ... except that I'm neck deep in Blender.

    From what I've learned, transferring assets from Daz means updating the shaders/materials in the target system. Fortunately, as with RealToon for Unity or any of the excellent NPR shaders for Blender, people have made this task a lot easier at an affordable price. But apart from one-shot still images, attempts at producing *a number of NPR images consistently* for comics or animation leads to shader translation fatigue. This is where some form of scripting or automated workflow makes the transfer from Daz more manageable.

    I think you're on the right path if you stick with RealToon. Hope to see more of your work.

    Cheers!

     

    Artini said:

    Thanks a lot for the comments, @3Diva and @Gordig.

    That is what i have suspected. Switching to RealToon shaders is not sufficient to get a NPR look.

    One need to change the textures, as well.

    At least the black outlines looks good, so it is some positive with RealToon shaders.

    Still need to confirm, that the interior lines are there.

    Back to more tests.

    Post edited by csaa on
  • juvesatrianijuvesatriani Posts: 556
    edited September 2022

    HarleyQuiim

    This one Blender Model - Render in IRAY then get my action treatment . Maybe someday I will add manual outline to make it better .

     

     

     

    Harley.jpg
    1920 x 1920 - 966K
    Post edited by juvesatriani on
  • LoreMistress IzariaLoreMistress Izaria Posts: 145
    edited September 2022

    My girl found her beau. :P

    A Quiet Moment.jpg
    4800 x 6000 - 6M
    Post edited by LoreMistress Izaria on
  • ArtiniArtini Posts: 9,455

    Thanks, @3Diva and @csaa

  • 3Diva3Diva Posts: 11,473
    edited September 2022
    @juvesatriani That looks good. You might subdivide to smooth the edges a bit. It's a great stylized model. Your colors are always really cool!
    Post edited by 3Diva on
  • 3Diva3Diva Posts: 11,473
    edited September 2022

    My girl found her beau. :P

    He looks so regal! Excellent and unique characters! The art style you're creating is great too. I think this turned out great!
    Post edited by 3Diva on
  • ArtiniArtini Posts: 9,455
    edited September 2022

    Another experiment with the RealToon in Unity.

    Middle character is Asher: https://www.daz3d.com/asher-hd-for-genesis-8-male

    with mix of some clothes from Daz3D

    .image

    Asher01pic02.jpg
    1920 x 1080 - 195K
    Post edited by Artini on
  • juvesatrianijuvesatriani Posts: 556
    edited September 2022

    Artini said:

    Another experiment with the RealToon in Unity.

    Middle character is Asher: https://www.daz3d.com/asher-hd-for-genesis-8-male

    with mix of some clothes from Daz3D

    .image

    Cool flat render @artini ... yeah sometimes No texture give us better results if the goal is toon render .  I wish someday there is true stylized textures in store ( like what we`ve seen in Arcane series or borderland games)

    How you get specular in anime model ?  Baked in textures ?

    Post edited by juvesatriani on
  • 3Diva3Diva Posts: 11,473
    @Artini That's much better! I really like that cell shading type of style. Nice!
  • ArtiniArtini Posts: 9,455

    Thanks a lot, @juvesatriani.

    Everything is customizable in RealToon shader and its manual has 46 pages with descriptions of every parameter.

    I am just at the beginning of understanding about how it works.

    As a matter of specular, one just enable this feature and adjust its values,

    then it is baked automatically into texture/image, I think.

    I am happy that materials sent with Daz to Unity bridge can directly be converted with

    Swap Shader To RealToon - Tool. It simplifies the conversion a lot.

    There is a lot of tutorials on YouTube for RealToon. If you like, check them out:

     

  • ArtiniArtini Posts: 9,455
    edited September 2022

    Thanks a lot, @3Diva

    I have just swapped Daz materials with the included tool and played with the dials for different parameters available.

    I have not changed any texture of Daz materials in Unity - everything was achieved by playing with the parameters of RealToon shader.

    I am thinking of changing some materials (mostly for the clothes) in Daz Studio first and then send such character to Unity.

    Post edited by Artini on
  • ArtiniArtini Posts: 9,455
    edited September 2022
    AsherBette01pic03.jpg
    1920 x 1080 - 266K
    Post edited by Artini on
  • 3Diva said:

    LoreMistress Izaria said:

    My girl found her beau. :P

    He looks so regal! Excellent and unique characters! The art style you're creating is great too. I think this turned out great!

    Thank you!

  • ArtiniArtini Posts: 9,455
    edited September 2022

    Simple scene with the above characters.

    image

    image

    AsherBette01pic04.jpg
    1920 x 1080 - 162K
    AsherBette01pic05.jpg
    1920 x 1080 - 215K
    Post edited by Artini on
  • Seven193Seven193 Posts: 1,080

    3Diva said:

    It's been brought to my attention that the date I added to the name of NPR Actions was throwing up error messages, so I renamed the actions and updated the original post with the new ZIP. You can delete the old "3Diva NPR Actions" and replace it with the new ones in the new ZIP above (or download the one I have attached here) and it should fix the issue. Please let me know if you have any issues with it. :)

    I get this error:

    Adobe Photoshop CS6
    The command "Oil Paint" is not currently available.

    There is a Filter -> Oil Paint command in CS6, so I don't understand why I get this error message.

    What version of Photoshop were these actions created in?

  • juvesatrianijuvesatriani Posts: 556
    edited September 2022

    Seven193 said:

    3Diva said:

    It's been brought to my attention that the date I added to the name of NPR Actions was throwing up error messages, so I renamed the actions and updated the original post with the new ZIP. You can delete the old "3Diva NPR Actions" and replace it with the new ones in the new ZIP above (or download the one I have attached here) and it should fix the issue. Please let me know if you have any issues with it. :)

    I get this error:

    Adobe Photoshop CS6
    The command "Oil Paint" is not currently available.

    There is a Filter -> Oil Paint command in CS6, so I don't understand why I get this error message.

    What version of Photoshop were these actions created i

     

    There is differences filter location between CC and CS 6 . Thats why the action not find it ,

    Let me check if possible and @3Diva OK with that , I`ll repack for CS6 . 

    --EDIT -- I`m already  convert into CS 6 now I`ll wait for @3Diva permission  before I repost in here

    Beside Oil Paint Location, there is also LUT layer adjustment location which need to change into CS6.

    If you familiar with editing action , you can open each action . Untick/Disable Oil Paint -  Then Click Record - Run Oil Paint Filter - Set as you wish - Let it run . After that Click Stop  ----- Repeat for each actions which have Oil Paint inside it .

    For LUT layer adjustment fix - Open every actions which have it . Check and noted  what she used . Untick/disable it . Then  Press record , then in LUT color adjustment open same one ( it will ponting in CS 6 correct location ) . After that just press STOP 

    Post edited by juvesatriani on
  • 3Diva3Diva Posts: 11,473

    juvesatriani said:

    Seven193 said:

    3Diva said:

    It's been brought to my attention that the date I added to the name of NPR Actions was throwing up error messages, so I renamed the actions and updated the original post with the new ZIP. You can delete the old "3Diva NPR Actions" and replace it with the new ones in the new ZIP above (or download the one I have attached here) and it should fix the issue. Please let me know if you have any issues with it. :)

    I get this error:

    Adobe Photoshop CS6
    The command "Oil Paint" is not currently available.

    There is a Filter -> Oil Paint command in CS6, so I don't understand why I get this error message.

    What version of Photoshop were these actions created i

     

    There is differences filter location between CC and CS 6 . Thats why the action not find it ,

    Let me check if possible and @3Diva OK with that , I`ll repack for CS6 . 

    --EDIT -- I`m already  convert into CS 6 now I`ll wait for @3Diva permission  before I repost in here

    Beside Oil Paint Location, there is also LUT layer adjustment location which need to change into CS6.

    If you familiar with editing action , you can open each action . Untick/Disable Oil Paint -  Then Click Record - Run Oil Paint Filter - Set as you wish - Let it run . After that Click Stop  ----- Repeat for each actions which have Oil Paint inside it .

    For LUT layer adjustment fix - Open every actions which have it . Check and noted  what she used . Untick/disable it . Then  Press record , then in LUT color adjustment open same one ( it will ponting in CS 6 correct location ) . After that just press STOP 

    Oh thank you! Yes, it would be great if you posted the CS6 compatible version! Thank you! 

  • 3Diva3Diva Posts: 11,473

    @Artini That looks good! I'm liking those nice cell shading effects! 

  • Seven193Seven193 Posts: 1,080
    edited September 2022

    juvesatriani said:

    There is differences filter location between CC and CS 6 . Thats why the action not find it ,

    Thanks, I tried editing it, but my Oil Paint filter has several Brush/Lighting parameters.  
    The action doesn't tell me what those parameters are.

    And I do have a Bleach Bypass.look 3DLUT file stored in a different folder location, but when I create the action, it says "Color lookup" instead of "Set current adjustment layer".  I'm not very familiar with it.

    It looks like this action was created in Photoshop CC 2017.

    Post edited by Seven193 on
  • tkdroberttkdrobert Posts: 3,543

    Cyberpunk Anime Couple

  • Seven193 said:

    juvesatriani said:

    There is differences filter location between CC and CS 6 . Thats why the action not find it ,

    Thanks, I tried editing it, but my Oil Paint filter has several Brush/Lighting parameters.  
    The action doesn't tell me what those parameters are.

    And I do have a Bleach Bypass.look 3DLUT file stored in a different folder location, but when I create the action, it says "Color lookup" instead of "Set current adjustment layer".  I'm not very familiar with it.

    It looks like this action was created in Photoshop CC 2017.

    Try this one 

    zip
    zip
    3Diva NPR Actions_CS6.zip
    27K
  • ArtiniArtini Posts: 9,455

    3Diva said:

    @Artini That looks good! I'm liking those nice cell shading effects! 

     Thanks a lot.

    It takes a while to adjust the RealToon shader, but it is nice, that all changes are visible at once in Unity editor.

    That helps me a lot.

     

  • Seven193Seven193 Posts: 1,080

    juvesatriani said:

    Try this one 

    Works good, no errors. Thanks!

  • tkdrobert said:

    Cyberpunk Anime Couple

    Nice job!

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