More Non-photorealistic Renders (NPR III)

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  • Phloki3dPhloki3d Posts: 138

    @csaa I always default back to Photoshop as it's what I use in my day-to-day but Clip Studio Paint looks great for at least the layout and composition stage so I'm going to give it a go next time, thanks!

  • ArtiniArtini Posts: 9,513
    edited January 4

    Just purchased recently Elebeast for Genesis 9 and it looks to me like slightly NPR...

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    Post edited by Artini on
  • ArtiniArtini Posts: 9,513

    I really like this new feature of toon canvas in Daz Studio described in:

    https://www.daz3d.com/forums/discussion/669041/creating-a-toon-canvas-daz-studio-4-22-1-54#latest

    Below is my trial with it.

  • That looks really neat Artini! I didn't know we have a new toon canvas option now. Thanks for sharing that link. yes Saw some of your experiments with it on another thread just now. Might give it a go one of these days...

  • ArtiniArtini Posts: 9,513

    Thanks a lot, SapphireBlue.

    The more I play with the toon canvas, the more I like it.

     

  • AgitatedRiotAgitatedRiot Posts: 4,437

    "Asteroids"

    Rendered with Daz scripted 3Delight and assembled in GIMP

  • After going through this thread I decided to give NPR rendering a shot and I'm having quite a bit of fun with it. I wanna ask if anyone knows. Is there any way to use emission light on the octane toon shaders? Or would I have to add that via post processing? 

  • AgitatedRiotAgitatedRiot Posts: 4,437
    edited February 3

    Daz Scripted assembled in GIMP

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    Post edited by AgitatedRiot on
  • csaacsaa Posts: 824

    theroguequeen said:

    After going through this thread I decided to give NPR rendering a shot and I'm having quite a bit of fun with it. I wanna ask if anyone knows. Is there any way to use emission light on the octane toon shaders? Or would I have to add that via post processing? 

    theroguequeen,

    The one personI know who uses  Daz-Octane for stylized art is Phloki3D. I refer you to some of his images  here;  scroll back up from the bottom of the page. He has more amazing images scattered in the succeeding pages of that thread.

    Cheers!

  • Phyre FeyPhyre Fey Posts: 20

    Artini said:

    I really like this new feature of toon canvas in Daz Studio described in:

    https://www.daz3d.com/forums/discussion/669041/creating-a-toon-canvas-daz-studio-4-22-1-54#latest

    Below is my trial with it

    OOH!! Neat! I did not know this was a thing either. Will give that a try and try to combine it with visual novel shaders...

    I've been playing with Oso Iray toon shaders today with some line post work in CSP. Sorry the image is small and a bit blurry. I'll render in a higher quality next time. For extra flatness  I used the toon base shaders from My Shaders:

     

     

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  • vrba79vrba79 Posts: 1,408

    I'm glad to see this thread is still going, but I think my time at the Daz3D forums is over.

    The AI thing was the last straw.

  • Phyre FeyPhyre Fey Posts: 20
    edited April 4

    vrba79 said:

    I'm glad to see this thread is still going, but I think my time at the Daz3D forums is over.

    The AI thing was the last straw.

    Sorry to see you go! But I 100% understand your decision I am also quite gutted with DAZ and their decisions in the last four years. I really enjoy genesis 9 however so that's making me still enjoy the program but I may start learning blender and starting to convert my assets to work there instead since DAZ seems to be mostly concerned with making money and never mind the ethics.

    Edit: So I tried the new toon canvas in Daz Beta but I did not like it very much, it's not the look I'm loking for. Instead I played a bit more with Visual Novel Shaders, I still can't find anything better tbh. Other then blender.

    Eyes are weird in 3delight now, this is a gen 9 and I find most eyes don't work in 3delight other then the ones in FPE Toon Textures, but there's a black outline that shows up in the render, I have the eye moisture at 0 cutout opacity already.

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    Post edited by Phyre Fey on
  • Phloki3dPhloki3d Posts: 138

    It's a shame to see this thread gathering dust - I'm still very much continuing to push Octane in Daz from an NPR point of view and having fun with it, here's my latest.

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  • csaacsaa Posts: 824

    Phloki3d,

    Stylized and cool! Thanks for sharing.

    Cheers!

    Phloki3d said:

    It's a shame to see this thread gathering dust - I'm still very much continuing to push Octane in Daz from an NPR point of view and having fun with it, here's my latest.

  • csaacsaa Posts: 824
    edited June 7

    I haven't posted at the forums in a while. Real life ... it ambushed me.

    Here's one of the last renders I made. Sort of an ongoing tribute to Herge's Tin Tin, a staple of my childhood.

    Cheers!

    Sgt. Inez: Rise of the Black Fist Triad | Daz assets | Blender render | Clip Studio Paint post-edit

    Post edited by csaa on
  • estheresther Posts: 627

    I remember  Tin Tin.  I've still got at least one of those big books.

    Your render does look excactly like the style.  Well done!

    Love esther

     

  • csaacsaa Posts: 824

    esther said:

    I remember  Tin Tin.  I've still got at least one of those big books.

    Your render does look excactly like the style.  Well done!

    Love esther

    esther,

    Yes! Tin Tin was a staple childhood reading for me too. laugh Here's another render along those lines ...

    Sgt. Inez: Highlands of Kenbu | Daz assets | Blender render | Clip Studio Paint post-edit

    Cheers!

  • estheresther Posts: 627

    that looks very good too!

  • Phloki3dPhloki3d Posts: 138

    Trying out some new techniques, this time playing around with reallllllly long focal lengths and how it compresses the image to give it more of a 2D feel

     

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  • Xandyr78Xandyr78 Posts: 119

    Phloki3d said:

    Trying out some new techniques, this time playing around with reallllllly long focal lengths and how it compresses the image to give it more of a 2D feel

    Holy mackerel...that looks amazing.  Is that Visual Style Shaders?

  • Phloki3dPhloki3d Posts: 138

    Xandyr78 said:

    Holy mackerel...that looks amazing.  Is that Visual Style Shaders?

     

    Octane Render for the flat colour and shadows, combined with the 3Delight Outline render script. I have a tutorial some pages back (though my method has changed quite a bit since then). I imagine you could achieve a similar result with Visual Style Shaders too.

  • ArtiniArtini Posts: 9,513

    Great image, @Phloki3d, indeed.

     

  • Xandyr78Xandyr78 Posts: 119

    Phloki3d said:

    Xandyr78 said:

    Holy mackerel...that looks amazing.  Is that Visual Style Shaders?

    Would it be terribly presumptive if I asked if you could update your tutorial?

    Octane Render for the flat colour and shadows, combined with the 3Delight Outline render script. I have a tutorial some pages back (though my method has changed quite a bit since then). I imagine you could achieve a similar result with Visual Style Shaders too.

  • Phloki3dPhloki3d Posts: 138

    Once I'm fully happy with the workflow myself then I can update the tutorial for sure. As it stands it's likely to go through a few more changes yet, but the basics of it are: a flat colour render, overlay a shadow pass, overlay a highlight pass, overlay the 3Delight outline render. The main issue with the old tutorial is that some settings have changed in the Octane plugin or are now in different places. I'd still refer to it and see how far you can get though.

    Here's the latest take from today - I'm a lot happier with the facial features and textures this time around. Couple of issues with the clothing meshes in certain parts but that's beside the point

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  • Xandyr78Xandyr78 Posts: 119

    Phloki3d said:

    Once I'm fully happy with the workflow myself then I can update the tutorial for sure. As it stands it's likely to go through a few more changes yet, but the basics of it are: a flat colour render, overlay a shadow pass, overlay a highlight pass, overlay the 3Delight outline render. The main issue with the old tutorial is that some settings have changed in the Octane plugin or are now in different places. I'd still refer to it and see how far you can get though.

    Here's the latest take from today - I'm a lot happier with the facial features and textures this time around. Couple of issues with the clothing meshes in certain parts but that's beside the point

    Good grief that looks AMAZING.

     

  • FirstBastionFirstBastion Posts: 7,777

    Phloki3d said:

    [snip]

     This is a fantastic animated show Art style.  Lots of steps to the process but worth it.

  • Phloki3dPhloki3d Posts: 138

    Thank you both for the compliments!

    The compositing process is actually quite fast once you get into the rhythm. I've found the most time-consuming part is creating the necessary character morphs and textures to help sell the effect - I don't think running the same process on an out-of-the-box character would yield the same results.  But now I have a basis I should be able to complete my lineup of characters much easier. 

    Here's one of my other Genesis 9 characters now completed, as well as a test on some scenery:

     

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  • Xandyr78Xandyr78 Posts: 119

    Phloki3d said:

    Thank you both for the compliments!

    The compositing process is actually quite fast once you get into the rhythm. I've found the most time-consuming part is creating the necessary character morphs and textures to help sell the effect - I don't think running the same process on an out-of-the-box character would yield the same results.  But now I have a basis I should be able to complete my lineup of characters much easier. 

    Here's one of my other Genesis 9 characters now completed, as well as a test on some scenery:

     

    Oh, my word...I NEED to go back through this forum and find your tutorial...

  • Phloki3dPhloki3d Posts: 138

    Xandyr78 said:

    Oh, my word...I NEED to go back through this forum and find your tutorial...

    Well, here's a link to an updated tutorial I put together today: https://imgur.com/a/0b93Xyo

    Again, this is just my process and assumes you already have a basic knowledge of Octane render within Daz, it's not an in-depth guide of how to use Octane, Daz or Photoshop,

    If you are unfamiliar with Octane render or 3Delight's render scripts, the videos below are probably a good starting point too, these certainly helped me in the early stages,

    Daz Octane Render plugin: 

    3Delight outline rendering: 

    The image below was made with the same method, but I spent more time positioning the main shadow pass light, did a second light pass for a rim light, added in a background, colour graded etc,

    Hope that helps, I would love to see anything you come up with and for this thread to keep going, 

    Happy rendering!

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  • Xandyr78Xandyr78 Posts: 119

    Phloki3d said:

    Xandyr78 said:

    Oh, my word...I NEED to go back through this forum and find your tutorial...

    Well, here's a link to an updated tutorial I put together today: https://imgur.com/a/0b93Xyo

    Again, this is just my process and assumes you already have a basic knowledge of Octane render within Daz, it's not an in-depth guide of how to use Octane, Daz or Photoshop,

    If you are unfamiliar with Octane render or 3Delight's render scripts, the videos below are probably a good starting point too, these certainly helped me in the early stages,

    Daz Octane Render plugin: 

    3Delight outline rendering: 

    The image below was made with the same method, but I spent more time positioning the main shadow pass light, did a second light pass for a rim light, added in a background, colour graded etc,

    Hope that helps, I would love to see anything you come up with and for this thread to keep going, 

    Happy rendering!

    You, dear friend, are a ROCKSTAR!  Thank you!

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