Non-photorealistic Renders (NPR)
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The algos are producting amazing reslults! I'm very much looking forward to working with them if I can! :D
More dragons! Please ;)
- Greg
A render with Will's new art shaders (with post work in PS).
Thank you! I do love dragons....
She's cute!
I seriously love this and would love to see it animated.
I want to color this....Very cool
I need to read this thread from the beginning again. And take notes. I got behind and still haven't caught up.
@Ice Dragon Art Thanks, Sonja! :D
I look forward to seeing more of you work. I agree with Greg, more dragons please! :)
Playing around with my Iray art shaders.
Rendered two passes; color with flat light, sketch with directional (mostly) light. Sketch uses flat white/outline geoshell for Hiro, and Graysketch for the rest. (I find sometimes I want firm outlines, but for terrain and such, the simpler approach of Graysketch works fine).
Flattened the color range; color layer, copy/paste it as a new layer. Top layer: Overlay mode, invert color, make B&W, set Opacity to 75% (so it's not COMPLETELY flat, which can do weird things to colors).
Sketch on top. Adjust brightness/vibrance (I found it useful to brighten the heck out of the color layer)
The shading looked too realistic, so I tried again, gave the outline layer a Photoshop filter (angled strokes, one of a few that I really like for this sort of thing.)
I agree – the sketch filter made all the difference in the world.
BTW: Thanks again for the info on using your shaders. I read the whole thread last night, and coupled with your PH I finally got some of the shaders to work for me. Now I just need to practice with them a bit to see what kind of results I can get.
I did find it necessary to double the size of the image to get the right sketch effect, because I couldn't get the sketch fill fine enough at 1080x1080. But... it was easy. Double size, sketch filter, half size. Woo.
Played around a bit with the B&W layer only. This time I found it necessary to go up to 4320x4320 to get the filters to look right.
Yup. That's why I work with images at huge sizes. To get good results, you've got to have enough pixels to work with. I routinely work with images in the 4000-5000 pixel range. The nice thing is, when you're working with black and white, you can render images quickly. And the same for processing the image in Photoshop.
This looks pretty good, BTW.
Thanks! Yeah, it's Iray renders, but it takes maybe a few minutes, tops. Not needing exotic SSS or fine detail or whatever, it zooms.
And with B&W, I'm generally dumping all the textures that might hit the cap, too.
Some comments returned me to poking at art shaders some more, and developed WT Focus Color (over in my freebies). It 'averages' a texture map's color with a focus color you define, so it can somewhat flatten the variation of the original color. It's basically like a Multiply with adjusting the result down, but more powerful.
Here is the result. The only postwork was adding the backdrop.
(WT Focus Color on Darius, plus WT Outline on a geoshell on him and the sword)
Great reander. The shader looks like it's going to be really helpful for NPR renders. Thank you, Will!
This started using my Graysketch/Outline stuff, then I ran it through Edges filter in FilterForge to make the lines pop.
I found it useful to start render at 4320x4320, run filters, then compress to 2160x2160 to make it look cleaner.
Thankfully, art shaders run faaaast. I think it was a five minute Iray render. Heh.
That's very impressive for a 5 minute render, Will. Keep showing us more.
This is what the render output looks like, for reference (though at half size for load sake)
I actually like that one even better, Will!
Although i agree with you that the second one is very attractive on its own, I'm VERY impressed with the first image. The lines are crisp and clean – this would be very easy to use for a technical illustration or in comic book art. So far, though, I'm NOT getting results like this. :-( Guess I just need to practice more.
Well, those required me using a Filterforge filter. Appropriately named 'edges and'... something.
I had to play with it, but it did a great job capturing edges.
Originally I was trying to use Find Edges in Photoshop, but it just looked... bad. Muddy indistinct.
I used to use this method in photoshop which worked well although I haven't needed to do it in a while.
http://www.3dluvr.com/rogueldr/tutorials/toon_ink/toon_ink.html
Another something toony. :) Iray render, post work in Photoshop (PS filters and Nik Collection filters).
Here's the original render:
That is looking great. It is the look, I am looking after, when thinking of NPR images.
Very impressive, Diva. Just wonder, how much postwork was involved in creating your image.
Yeah, I'm torn between more line-heavy vs. more shaded. Heh.
I have got to make the time to try those Will they look really impressive.
Cute renders Diva! I'm not really into toons but yours are always lovely.