Non-photorealistic Renders (NPR)
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Comments
Agreed
Thanks, Mighty Mysterio and tkdrobert.
Victoria 8 in the Luxury Car - https://www.daz3d.com/luxury-car-1950
Two more images of Victoria 8, treated with Topaz Simplify in the postwork.
I've been playing lately with inspiratins from art dolls, using one in particular to dial up morphs for V4, G1, G2F, and G3F. I only had the profile of the doll to work with, so I just winged it with the frontal views. I'm still fine-tuning the G2F and G3F ones.
They look great, mmalbert.
Original image was photorealistic with a photographic filter, even.
But it seemed to call out for a more artistic style. The nice thing about post filters is that I can experiment reasonably quickly with a lot of different styles until something clicks.
This one is Starry Starry Night in FilterForge, I really like the result.
One of my favorite heroes! Like the smog and you set the scene up nicely, although I can't help but thinking that a lower POV would enhance the sense of drama.
Looking goooooood. A bit fussy on the lines on the thigh, but overall the effect is very nice.
Very nicely done. I really like both treatments. I do see some of the typical problems I have with Topaz effects, though, which are specifically the uneven lines dropping out where her arms cross (in this case, the way the line tapers to a point actually looks good, though) and overly thick lines where the hair is in front of the arm. In fact, the bottom lines on the forearm look VERY heavy when compared to the light strokes of the rest of the image. Neverheless, this is a fun pose and a nice effect. Nicely done.
You nailed it. The softness of the lines is really the only problem I see here. The character design and colors are nice, and I do think you did a solid job on the face.
The need for crisp, geometric lines is the primary reason I work in Poser 11 (Live Comic Book Preview) is amazing, and why I'm looking at working with Carrera.
This is a really nice treatment! Very impressed that there doesn't seem to be a lot of distortion on the fabric patter (something that makes me dread the use of conforming clothing). Did you clean it up, or was that just the result of a quality product? I really like the simplicity of the hair and the clean lines you got. Also... this is the first use of Victoria 8 that I've seen that makes me think the new facial expressions capabilities might be worth exploring. GREAT JOB!
Here's something I doodled up recently using Poser Pro 11's Live Comic Book Preview. I spent more time on it than I should have, but not enough on cleaning up the hair (if I'm being honest).
This was just for fun, so I'm not going to worry about those details. All postwork in Photoshop (for a change – if I had planned to complete it, I would have gone to Manga Studio so I could get more control over the linework).
Figure is V4, the costume is by Terrymcg (he makes a lot of cosplay costumes, many of which can be found for free).
Thanks :) I know the lines are limited. This is all done at render time without post. I have a more involved workflow that generates a few addtional line layers and composits it all, but I didn't use it because it takes a bit of doing to set up. Not a huge amount but I was lazy.
Comission with the help of Dazstudios and photoshop
Dva from overwatch:
Very cute. I like the fact that we can see the pattern on the fabric, but it's not overpowering. Cute expression and pose. Nicely done.
Animation done to get my motivation back...
called Waiting...
Thanks a lot for the comments, mmitchell_houston.
I have not cleaned anything on my images. Just tried different combinations of the filters,
that gives a good looking image.
My attempts in cleaning the image (like the one with the armor), did not end in any really good,
so I avoid them.
Very nice, what's your workflow for this? I'm very impressed with the character's movement.
-- Walt Sterdan
Nice! I especially like the face, the final texture/finish for the skin is very well-done!
-- Walt Sterdan
Hey, David, did I ever send you a link to this silly bit of animation I made waaaaaaaay back in 2002? It took me WEEKS to make this 1-minute video. Back then, my computer was so underpowered that I had to render it with the toon look because that's all my computer could manage. Since it's NPR style, I'll share it here (if I've done so before, folks, I apologize – I honestly can't remember if I've posted it here before, or not.
VIDEO -- CLICK TO PLAY
Love the expression of the character in the various images you posted. And I really like the effect you are getting with this workflow. Especially liking the hair...
Unfortunetly my trial for Topaz Simplicity ran out. Have to wait til next week to buy it.
This was rendered in Iray and then I used PhotoShop and the Nix Collection. In PS, used Poster Edges and the Oil Paint filter.
Cool
Hey mike, wow that was a long time ago. I cant imagine how hard it must have been to render back then. The first poser I got was poser pro 2014. I was actually trying something in the intro I only rendered every 3rd frame. I think it might have been better if I rendered every other frame instead. I felt it gave a more anime style.
Hi Walt, all animation was done in poser pro 11. More and more I am no longer using the spline interpolation but instead use the constant selection and move the character pose to pose. I animated her to a reference video. The skin shader which I use on all my characters in the basic cartoon/toon shader in the materials in the poser content folder that comes with poser. I made one change. It has edge blend which does not look as good at certain angles. Now poser 11 has geometric edge lines which work great at all angles and can be modified by material group and also can be animated. For example extremely close to far away the thickness can be adjusted acordingly. Edge blend was good in prior versions but I really like poser 11 new edge lines. I think that is one tool that really makes poser work well for this style.
I then render png sequences in seperate layers. background is rendered in firefly the foreground and vehicles rendered in open gl preview render and finally the character also rendered in open gl preview. Sometimes I will render the character in b&w then color without line and multiply the 2 layers if I need to correct a line. Then I import all images into final cut pro x and composite (layer) them there. Finally I and a little blur and shadow on the cars a little diffusion on the whole scene and adjust the color to my liking.
One good thing about this workflow is that renders are very quick. The longest it takes to render a frame is about 30-45 seconds for the firefly background. (I only use one diffuse ibl light). Open gl renders about 1-2 sec. This particular sequence was 800 or so frames. I did the character animation and set up the background in one day. Rendering and everything else in a second.
Thanks @mmitchell_houston I agree about poser. I have the software, but since I dove into Daz first, I would like to learn to use it before I try Poser. Plus I now have a lot of characters for Daz. Setting things up already takes me a lot of time so learning to take characters from one program to the other is not something I can/want to do just yet. But I will in the future.
Thanks. I also like, how the hair came out.
If you like, you or anyone else can use the code - http://www.topazlabs.com?hr=60eKk
to get $20 off discount of the price of any Topaz filter.