Non-photorealistic Renders (NPR)
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Luetinenant Naji, another character in my story. learn how to do lips and hair. coming out better just a simple line for the mouth.
Double post.
This is one of the cutest things I've seen in months!!
One thing I'd suggest is to watch the feet placement - Ms Hedgehog looks like she's floating a little bit or not on solid ground. Even if she's dancing one foot should look like it's solidly connecting to the ground (IMO). Other than that it's a wonderful image! I really love it! So Adorable!
Thanks. I don't have any good mechs in my collection so I had to improvise.
I really love how this turned out. Nice job!
Too cute! :)
Hey, MM! Congrats on the staff pic for image of the week over at Rendo!
Another concept
FYI: Just discovered that VSS will work in Iray if you convert them using the Uber Shader.
Do you mean the Visual Style Shaders? While you might be able to convert some of the basic colour values like the diffuse colour, I don't think they'll work as intended (you'll probably lose most of the important stuff, like the cel-shading effect), so I really can't recommend that. If you want toon renders in Iray you're better off finding a pack of toon shaders that were specifically designed for Iray (such as "Sketchy - Toon Edge and Art Style Shaders for Iray").
Quick render, done in Iray, using VSS with the usual postwork.
Yeah I was refering to Visual Style Shaders.
Don't know how I missed this one. Good work.
Thanks :)
Pslocke from X-men. I had a lot of fun with combining sketching and digital art together. I have done several practices of drawing the art based on manga style shaders and incooperate it back to do the lineart and coloring in Clip Grab Studios, followed by effects in Photoshop.
Cool. Your tempting me to finish my Psylocke, but I need to work on my Clip Paint Studio skills.
Good day all,
I am preparing to do a series of videos involving the theme of the Righteous Warrior ... in both normal and Toon styles. I did a simple test using only Visual Style Shaders and ToonyCam at: http://www.zaqen.net/dtkidstoon/. I would appreciate critiques of the work and how to improve either here or on that blog page. Thank you.
This is an illustration for a detective story; the first half of the story featured that guy studying (I posted it a few months ago), so I had to kinda match the style and colors I used then. This is for print, so the strokes might look a little thick, but this is to keep them from washing out during the print process. Last time I used a finer line, and it reproduced okay... but I wanted a strong stroke this time. Here's hoping it works this time.
Any thoughts on these variations? (And these are just the top contenders, I've made several differentt variations, but can't decide what I like).
Before you pick your favorite, please click on the full-size image (in the list of attachments below) to see how the enlarged version looks. There's a LOT of detail in this.
BTW: Created in Poser 11 Pro and Photoshop with Akvis Sketch. Central figure is Michael 4 (w/lots of morphs), other two figures are Predatron Lo-Rez Police.
I always loved Betsy! Great character, and for the time, a rather surprising design (anime was till new to most of us comics fans in the US). I really like most of what you've accomplished here: character design, colors, and love the butterfly effect. I'm not in love with the shadow and the purple glow. Whereas the rest of the image is heading into comic book territory, these look very much like Photoshop effects. Great start, though. I definitely like what I see here.
Strong character design; good angle and use of lighting to convey that he's a strong character. The texture on the hat is too busy when compared to the rest of your style, though. Notice how it gets "spckled" when shrunk down to the smaller size shown here. Have you tried killing the texture and using just color? Nice job. Have you posted any full-body images? If so, I apologize for not remember them right now.
VERY nice image. I like the subtle outlines. When using this technique, though, you're going to have to clean up your shadow artifacts (nose, neck, and the speckling on her ear). This is exactly the sort of space babe that Captain Kirk would love to spend shore leave with! nice job.
Made in Blender with Toon shader. The character was made in Blender as well with a character generation plugin.
Wow that's a hard one. I'm going to say the very last one.
This is the 1st toon render I've done in Iray (vs turning a realistic iray into a NPR). When you say clean up the shadow, can you be more specific? Too realistic?
I like the shading of the character. The fire may be too realistic though. I don't know. I don't feel I'm good enough to critique anyone else's work.
I mean it's splotchy with an odd speckling pattern along the lower edge. It just lacks the clean lines that you used in the rest of the image. I suggest manually removing the shadow on the side of the nose, and then removing the rough edges along he shadow under the neck and inside the ear.
I'm still trying to figure out what caused that. It has something to do with how I applied the eyebrows while using the toon brows.
It was intentional though. I generally dislike full toon scene. I tend to make characters cartoonish and its enviroment semi-real.
This is the character I made in Blender. I originally started with Daz Studio.
Very nice.
A redo of an ealier render. This time, I did that line work myself, using Clip Paint Studio. Also used CPS to change the background.
Another fleashed out concept for my team leader. Now he has a name and call sign. Used a new toon shader for the skin.
All of them are great, but I will say the last one strikes me the most. I like the parrallels of the characters and the background.It sort of gives me a feeling that this scene is in the night time.