Non-photorealistic Renders (NPR)
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I like the dual tone of the outlines and you got some really nice definition there. Looks good.
Not a great attempt at doing Batman. I find it very hard to do Justice to Batman in Daz or Poser. I can't really find a good Bat cape that does what is required. I have 3 Batman Masks, but all of the seem a bit off. None of them do the eyes well either. A pity because I love the Batman character.
Captain Marvel. Much happier with how this turned out. Although, next time I'll use a different head morph so all my female superheros won't look the same. I again used the 3Delight technique that Crimson taught me, but this time I only used 2 out of the 3 outlines that it produced. Since the color render had such good shading, I left out the black shading completly. I still had to touch up the line work a bit, but this technigue saves me a lot of time. Thank you Crimison for teaching me this. I didn't use Visual Style Shaders on this one.
Thanks. I have realized, that besides post effects or postwork, one need to apply also some toon or the other NPR shaders to everything in the scene.
I have not tried apply the toon shaders to the characters, but only to the environment. Guess, I need to try to do that next.
Hey... I completely forgot Marvel had a female Captain Marvel. I always think of Jim Starlin's version of Captain Marvel...
Love the style & look of this image...
Awesome...so wickedly kind of you... Much appreciated....
I have a free trial for Kindle Unlimited and I was able to read a Captain Marvel graphic novel from about 2 years ago. I liked it. The funny thing is, if Carol Danvers was a real woman, I'd fall in love with her easy. She is an Air Force pilot, a huge Star Wars fan, and can kick ass. Not a big fan of blonde hair though. No offence to any blonds. Anyway, she's getting her own movie next year I think. I think she might be in Infinety War this May as well, but don't quote me on that.
I had a breakthrough with using Iray to generate useful stuff for art renders. That's the tease... more on that later.
Here's an early test result.
Total render time was 2-3 minutes (although many hours of tinkering to try stuff)
It’s not nice to tease.
Debating which style I like better.
Leaning toward the stippled/second one...
@Oso3D I like the second one better. The other one is just a bit too much on your main figure in the front. It seems to work better on the cop in that back in the first one
(I just realized you changed your username, Will.)
Heh, yeah. BRANDING!
(jazz hands)
I think they both have a LOT going for them. Each has a little something different to offer.
The "stippling" one more closely mimics the traditional halftone effects in older comics, and that definitely suits this figure. But the second one (above) has more detail and the shadows look better (at least to my eye). Either one could be a winner. If you're planning to do a story with these figures, I suggest trying a darker scene with more shadows to see how the effects hold up. Just a thought (of course, I do so many noir illustrations, when I look at a comic, I think everything looks like it should be bathed in shadows).
The tease succeeds! That's Iray? Wow. Never would have guessed. Any processing on this?
Congratulations! This is definitely a step in the direction we discussed. My one suggestion would be to lighten the colors on the costume: the blues make it hard to see the linework. Other than that, though, this is pretty darned good.
Pretty good job, but I know what you mean. It's hard to do The Dark Knight justice. And, as I said, don't get me ranting about capes... we'll be up all night!
You're welcome! And I hope we do inspire people. Whenever I come here, that's how I feel. This group has really evoloved into a very collaborative place, where we are teaching/learning/sharing together. My work is definitely better from having spent time here.
Yeah I like the 2nd and I will always know you as Wil. LOL
I tried several things in post work to lighten the blue, but it just messed up the face. There wasn’t enough light in the Daz scene. Next time I do this character, I’ll use more lights (bit not too much).
I can do a decent scene of him just standing or even crouching but not action. I’m thinking of doing a Noir style render of him scaring a bad guy through a doorway.
If you want to work on this particular action, I'd probably zoom out a bit and maybe change the angle a little -- at first glance, there's not enough difference between Bats and the background, and as a result it's not immediately obvious (at least to me) what's going on here. It might be worthwhile as well to break up the window textures a bit (just a little to show that they're windows, not so much as to cause distraction). My initial impression was that it was some kind of photo spread for a woman's magazine.
As well, I'd probaby make his skin tones a little richer, on my monitor (which might be the problem) he looks like a goth boy with black lipstick.
On the plus side, I absolutely love the moon, clouds and bats. I think it's worth tinkering with a little, rather than abandoning.
-- Walt Sterdan
The breakthrough was figuring out an easy to use way to do a lightless flat color pass. I won’t explain that more... yet.
So there’s a flat color render, then a normal lighting pass with everything made white. The lit image was sucked into FilterForge to do one of various art filters, then layered in Photoshop.
I’m going to try to do some form of Normal outlining to make a ‘complete’ thing, for people who don’t want to mess too much with outside stuff.
That's what I do but I use 3Delight instead of iRay. It'll be interesting to hear how you do it in iRay and see if there's an improvement in render time vs 3Delight.
I'll probably be making this as a product, so I can't divulge too much.
But render time for a pass is like 30-60 seconds. (Maybe ... a few minutes in CPU mode? I'll have to test that)
My 3Delight renders are faster that IRAY. I like the lighting in IRAY though.
Very interested.
I was trying to do a scene of Batman jumping down off a building. I agree about his skin. Unfortunately, I can’t find the scene. I swear I saved it in the usual place. I think the solution to doing Batman is to dust off my drawing skills. I’ve done this on a small scale, but not on a larger scale. I seem to have a mental block when it comes to that. I can’t seem to compute taking the lighting and shading of a Daz scene and duplicating it in an added drawing. Does that are sense? There is a tutorial out there that I think addresses this, but the audio is horrible. The lazy part of me would like to do everything in DAZ, but I don’t think that is truly possible with everything I want to do. I’m open to any suggestions/recommended tutorials. BTW, I appreciate all of the help and constructive criticism I’ve received from the community.
Hopefully you can find the scene, 'cause most of the hard work is already done.
Occasionally with action shots, part of the probem is pulling a single snap from the middle of the action. For example, if you had a pulled-back shot showing Bats at the top of the building with the moon behind him, then a second shot showing him leaping off the roof, then this panel, there's be no question what was going on. Action shots in the middle of the action, without speed or motion lines, sometimes lose a little clarity.
-- Walt Sterdan
Here is my very first attempt at NPR using the Nik Filters in my GIMP program. Rendered in 3Delight as well.
Not bad for iRay but a lot slower than 3Delight.