Non-photorealistic Renders (NPR)
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Thanks for the insights, mmitchell_houston. I would like to explore more, Unity 3D for making static pictures,
that is why I plan to make more experiments. On the previous image, I have choosen random scale and rotation
during dropping off the objects. Anyhow it is interested for me, to add some mess in my 3D scenes.
Another experiment in Unity 3D with Hydro Locks and different post processing effect.
This is a neat effect, and one that is possible in Poser Pro 11 with the Bullet Physics feature.
What sort of render options do you have? I'm wondering if you can output Unity with the Lux Render Engine (it's open source)? That tends to focus more on photorealistic options, but I understand that there are some scripts out there that make comic style NPR rendering possible. Have you looked into purchasing any render features from the Unity Assets store? Are there any? Honestly, that's something I know very little about.
Do you have Photoshop installed? If so, you could map your Affinity program to look at the PS filters.
Here's some info on that: https://www.namesuppressed.com/support/plugins-affinity-photo.shtml
PS: I like your final image. Very nice.
Thanks for the idea, mmitchell_houston.
Actually integration of Unity with Blender Cycles was already released,
https://forum.unity.com/threads/released-bocs-shot-photo-realistic-screen-shots.381382/
and I am going to buy it.
That sounds like a good deal, too. Looking forward to seeing what you do with it.
Updated with proper arm tattoo that I drew in using PhotoShop.
First larger scene - Polygon City Pack - rendered with BOCS Shot in Unity 3D.
... and after applying Topaz Simplify to the render.
... and after applying another filter in Topaz Studio.
Good results.
WOW. This completely looks like a hand-drawn illustration. Simple, of course, but nontheless very nicely done. I've had this character for a long time, and have never done more than just dabble with him. I'm looking forward to using him in a project someday.
Thanks, tkdrobert.
Another scene from Polygon Adventure Pack rendered with BOCS Shot in Unity 3D.
... and after applying Topaz Clean filter in Topaz Studio.
My 1st real attempt at using Poser for a comic style render. I had to clean the lines up a little in CPS but not much.
Very, very nice work. Much better than my first comic book render, I must say!
The lines look good and the textures came through nicely. The stipling effect on his chin strap and boots comes from the bump map in the texture. Bump maps can yield interesting results, but they can also be unpredictable and create problems. I often experiment with them in the illustration to see if I like what they do, but I often have to remove them to get the smooth-textured results I tend to like.
Keep up the good work!
I've cleaned up some of that stipling effect.
It had never occured to me to try and combine those two but this looks great! I'll have to have a go myself - thanks for the tip.
I love the vivid colour in this one - it make the whole image just pop!
Here's another variation on my last post, starting with the render, then the Topaz Simplify result, and then the Artrage painting (after some further colour and contrast correction in Affinity). I blocked out much of the colour myself on this one, using the filtered result as a guide. Unfortunately, doing things this way does add to the production time somewhat but not by as much as I might have thought.
Looks good
Thanks, philebus.
A couple of examples of rendering of Elijah - https://www.daz3d.com/elijah-7
in Unity 3D using Beautify post effect.
Another example of rendering in Unity 3D using Edge Sigmoid effect from Camera Filter Pack.
I like it, I like it a lot....
In the ArtRage forums there is a thread on how to make photos a paintery look in ArtRage. I gave it a try and I was pleased with the results...
https://forums.artrage.com/showthread.php?53516-cloner
I gave it a try to a photo I took in Bangor, Maine a few years ago. I did paint in the birds as they were not in the original photo.
The technique is quite simple and quite effective and explained in the ArtRage thread at the link above...
I want to try this technique to a 3D render (when I can find the time)...
Artini - enjoying your posts about using Unity3D. Pretty darn cool...
Very nice, very nice indeed....
Thanks, kenmo.
Thanks Kenmo.
Playing around with the settings for Visual Style Shaders. This is with no postwork
Having more fun with cel shading, mostly DS with a bit of Photoshop.