Non-photorealistic Renders (NPR)

18485878990100

Comments

  • tkdroberttkdrobert Posts: 3,549
    edited December 2017

    opps wrong thread

    Post edited by tkdrobert on
  • kenmokenmo Posts: 908
    edited December 2017

    Shannon Maer is his name.

    Here's his youtube channel. Well worth watching...https://www.youtube.com/user/shannonbgfx

     

    Brian Haberlin is another artist worth watching. He creates graphic novels and uses Poser Pro 2014 to create his comic book look...

     

    Black Sun Cohttps://www.youtube.com/channel/UCd8YOdIhSc1IKrrJV5K7ccQmics is also worth looking at.  Kevin uses DAZ Studio to produce his comics...

     

     

    Post edited by kenmo on
  • I picked up Dolly today and had to play with her a little bit. I had fun getting this today.

  • I picked up Dolly today and had to play with her a little bit. I had fun getting this today.

    Simply adorable! I like the sketchy effects you're using here. Kind of reminds me of Betty Boop.

  • mmitchell_houstonmmitchell_houston Posts: 2,484
    edited December 2017
    kenmo said:

    Brian Haberlin is another artist worth watching. He creates graphic novels and uses Poser Pro 2014 to create his comic book look...

    Brian is a fantastic artist who uses both tradition pencil/pen/ink, as well as a wide array of digital tools to create his comics. He updated to Poser 11 when it came out, and has offered a lot of useful tutorials and webinars on how he uses Poser and ZBrush to create stunning artwork on books like Faster Than Light, which is published by Image Comics.

    If you are interested in his techniques, I have written a detailed tutorial on his approach to using Poser to create comics. It can be found at my (100% work safe w/no ads) blog: Noir Style Tutorial

     

    Some Samples of work I created using Brian's techniques. The first image is a very early attempt at using this style with the P4 Man (aka The Dork), the second is a more complex attempt featuring Victoria 4 and some custom morphs.

     

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  • hyteckit said:
    hyteckit said:
    hyteckit said:

    Two more toon renders from Poser. 

    Very nicely done. Are you using the Comic Book Preview, or the Toon Render?

     

     

    Using Toon Render. The Comic Book Preview doesn't give you much control over color/texture.

    Add Toon Rendering to the Body texture. 

    Turn off all the light source except for one. Set that light source to Diffuse IBL. Adjust the light intensity to flatten out the 3D look. I usually adjust it from 60 to 80. Turn off shadows.

    To cast a shadow on the character, add another light source and set it to something other than Diffuse IBL such as Spot. Turn on shardows and play with the intensity of other settings.

    I work primarily in b&w, prefering to do my coloring in Photoshop or Manga Studio, but I have done a few renders in color. I'm curious as to the issues you've encountered with using color in the Comic Book Preview? I have found that the small bugs with breaks in the lines (along edges, mostly) are a small trade-off when compared to the ability to assign different geometric edge thickness based on the material ID. I'd be very interested in any info you could give me on the color issues you've encountered (as I'm bound to need color at some point in the future).

     

    kenmo said:
    hyteckit said:

    Two more toon renders from Poser. 

    Cool... I own Poser Pro 2012 and have an opportunity to upgrade to Poser Pro 11 for $49 (USA). So I've giving it some consideration...

     

    I took advantage of the $49 upgrade offer and upgraded from Poser Pro 2014 to Poser Pro 11. I don't think much change from Poser Pro 2014 to Poser Pro 11. But I guess there's a free upgrade to 11.1 when it comes out. Doesn't look like Smith Micro is putting too much effort into improving the app.

    i definitely disagree with you on the changes between Poser 2014 and Poser 11. The addition of the Comic Book Preview is a big change. It uses OpenGL to generate images that have geometric lines with a thickness that can be customized for each material type. In other words, you can have think lines for skin and thick lines for metal equipment. This offers an instant variety over the type of lines that you can get with a traditional Toon rendering. If you're interested in learning more about this, I cover it extensively in my  Noir Style Tutorial (available at my work safe blog).

    FAIR WARNING regarding FBX import: A lot of people are having trouble with it and say that 2014 works better than 11.

    Poser 11.1 seems to focus primarily on upgrading its animation capabilties. Since this is not something I work with often, I probably won't spend much time commenting on these new features. At least not yet.

  • kenmokenmo Posts: 908

    I picked up Dolly today and had to play with her a little bit. I had fun getting this today.

    Very cool... I like this!!!

  • kenmokenmo Posts: 908
    kenmo said:

    Brian Haberlin is another artist worth watching. He creates graphic novels and uses Poser Pro 2014 to create his comic book look...

    Brian is a fantastic artist who uses both tradition pencil/pen/ink, as well as a wide array of digital tools to create his comics. He updated to Poser 11 when it came out, and has offered a lot of useful tutorials and webinars on how he uses Poser and ZBrush to create stunning artwork on books like Faster Than Light, which is published by Image Comics.

    If you are interested in his techniques, I have written a detailed tutorial on his approach to using Poser to create comics. It can be found at my (100% work safe w/no ads) blog: Noir Style Tutorial

     

    Some Samples of work I created using Brian's techniques. The first image is a very early attempt at using this style with the P4 Man (aka The Dork), the second is a more complex attempt featuring Victoria 4 and some custom morphs.

     

    Wow...nice renders... AND very kind of you to post a link to your tutorial.... I will beheading that way shortly.... Again many thanks...

  • I picked up Dolly today and had to play with her a little bit. I had fun getting this today.

    Simply adorable! I like the sketchy effects you're using here. Kind of reminds me of Betty Boop.

    Thanks, MM. I really like how it turned out and I even remembered to save my settings so I might be able to replicate it in the future. I think it has a nice vintage feel to it. I didn't think about Betty Boop! But, yeah, it does kind of remind me of her. Gotta love Betty. She has always been one of my favorites.

     

    kenmo said:

    I picked up Dolly today and had to play with her a little bit. I had fun getting this today.

    Very cool... I like this!!!

    Thank you!  :)

  • kenmokenmo Posts: 908
    edited December 2017

    I did this a couple of years ago. I was going for an illustrated Christmas card look...Daz Studio (posed the dog and exported as an obj),  Hexagon (I modeled snowman), UV Mapper Classic (snowman textures) Photoshop (color correction and adjustments, snowman textures),and Artrage (I painted in the girl, crows, falling snow flakes, snow on trees, foot prints). Rendered in Vue Complete..

    Post edited by kenmo on
  • tkdroberttkdrobert Posts: 3,549

    Very nice.

  • kenmo said:

    I did this a couple of years ago. I was going for an illustrated Christmas card look...Daz Studio (posed the dog and exported as an obj),  Hexagon (I modeled snowman), UV Mapper Classic (snowman textures) Photoshop (color correction and adjustments, snowman textures),and Artrage (I painted in the girl, crows, falling snow flakes, snow on trees, foot prints). Rendered in Vue Complete..

    This is a very nice, classic illustration. Nice work on the snow and the paw prints. Dog's face is a little dark, but that's really a minor point. Love the painting effects on the snowman. The addition of yellow adds a nice touch of warmth to the illustration. The looks exactly like the sort of Christmas card I buy each year.

  • mmitchell_houstonmmitchell_houston Posts: 2,484
    edited December 2017
    hyteckit said:
    hyteckit said:
    hyteckit said:
    I work primarily in b&w, prefering to do my coloring in Photoshop or Manga Studio, but I have done a few renders in color. I'm curious as to the issues you've encountered with using color in the Comic Book Preview? I have found that the small bugs with breaks in the lines (along edges, mostly) are a small trade-off when compared to the ability to assign different geometric edge thickness based on the material ID. I'd be very interested in any info you could give me on the color issues you've encountered (as I'm bound to need color at some point in the future).

    I only started using Daz about 2-3 weeks ago. I just upgraded to Poser 11 about 2 days ago. Own Poser 2014 for years, but never really spend too much time with it. Got Poser 11 mainly for toon rendering, walk designer, talk designer, and Kinect mocap.

    I'm not interesting in coloring or filtering/editing it in Photoshop or other graphic apps. Just wanted to do some animation that looks like 2D cartoon.

    For the brief time I played with Poser and toon rendering, the Comic Book Preview gives me the option of Two Tone, 3 Tones, and so forth. So it's just Black and Gray for me. No colors. Had to do Toon Render to get colors/texture.

    I want to offer a short correction to something you wrote above about Poser 11. The 2 Tone and 3 Tone options are a property of the Cartoon (aka "Toon") view, not the Comic Book Preview. Even though they are grouped together under the same menu (I guess they had to put them somewhere, so they are all under Display > Cartoon Settings), they are not the same thing. 

     

    The Comic Book Preview can be combined with all the different display settings, including wireframe and smooth textured. Using the Geometric Edge Feature with smooth texture can yield amazing results that give you complete control over you colors. In the image above I show where the on-screen control is located.

    I go into detail about this in this section of my Noir Tutorial: https://mikemitchellonline.blogspot.com/2017/07/noir-style-tutorial-pt-7-step-2-turn-on.html

    In fact, I almost never use the Comic Book Preview with the Toon View because it can knock out detailed textures and it is too limiting when it comes to combining the look with colors.

    Post edited by mmitchell_houston on
  • kenmokenmo Posts: 908

    I spent lunch hour today on your blog, got to part 12. Very delightful blog with lots of good information. I will return tomorrow during lunch at work...

  • kenmo said:

    I spent lunch hour today on your blog, got to part 12. Very delightful blog with lots of good information. I will return tomorrow during lunch at work...

    Awesome (and thanks for the comment). Looking forward to seeing what you create next. And, if you have any questions or there is someplace I'm not clear, please let me know.

  • HeadwaxHeadwax Posts: 9,987

    I picked up Dolly today and had to play with her a little bit. I had fun getting this today.

    that's terrific. looking forward to seeinng more in this style

     

  • HeadwaxHeadwax Posts: 9,987
    edited December 2017
    kenmo said:

    I did this a couple of years ago. I was going for an illustrated Christmas card look...Daz Studio (posed the dog and exported as an obj),  Hexagon (I modeled snowman), UV Mapper Classic (snowman textures) Photoshop (color correction and adjustments, snowman textures),and Artrage (I painted in the girl, crows, falling snow flakes, snow on trees, foot prints). Rendered in Vue Complete..

    very nice ! good to see someone using artrage with renders

     

     

    Post edited by Headwax on
  • kenmokenmo Posts: 908
    edited December 2017

    I also have Corel Painter 2017 & Corel Painter Essentials. However I much prefer the interface on ArtRage as it is so much more intuitive and the app also seems a lot lighter as far as resources.

    Don't get me wrong I do enoy Corel Painter but I do enjoy the simplicity of ArtRage...

    I have a few stencils I created for ArtRage that are available on their forum.

    For example here is a link to my tree stencils.

    https://forums.artrage.com/showthread.php?31861-Tree-Stencils

     

    Post edited by kenmo on
  • kenmokenmo Posts: 908
    kenmo said:

    I spent lunch hour today on your blog, got to part 12. Very delightful blog with lots of good information. I will return tomorrow during lunch at work...

    Awesome (and thanks for the comment). Looking forward to seeing what you create next. And, if you have any questions or there is someplace I'm not clear, please let me know.

    I think you are doing an excellent job with this tutorial. It is much appreciated. Easy to follow and very clear. I would recommend it to anyone interested in this tchnique.

    I have a few ideas in my head using your tips for a future Poser render.

    Problem is most of my time is spent in photography. I have 4 Nikon DSLRs and two Olympus DSLRs. In the summer I spend my time photographing around Nova Scotia, New Brunswick & Maine. Mostly landscapes and car shows/cruise-ins. I must have taken over 5,000 photos all in RAW which need processing in Lightroom and Photoshop. Some are uploaded to Fine Art America and red Bubble. Others I sell as stock photos on Adobe Stock.

    Summers in Nova Scotia are way too short, so I prefer to step away from my computer as I do computer server support for a living..

    In the winter I  like to do photo painting via Corel Painter, Topaz impression and 3D modeling in Hexagon/Silo3D, 3DCoat. I also recently purchased Moi3D. I dabble in DAZ3D & Vue.

    I hope to retire soon so I can spend more time with my digital arts hobbies and antique car...

    Cheers

    Ken

  • kenmokenmo Posts: 908

    Had some downtime and thought I would do a comic book render in Poser Pro 11.1 using a 3D model of a Freighter\Cargo Spaceship I am working on. The model is not textured yet.

    The Poser render is untouched and straight from Poser except for the gradient background I added via Photoshop.

    Many thanks to mmitchell_houston. I think he opened up a new realm of possibilities for my rendering options...

    Due to a Christmas obligation at lunch hour today I was not able to visit his excellent blog. But will do so tomorrow...

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  • kenmo said:

    Had some downtime and thought I would do a comic book render in Poser Pro 11.1 using a 3D model of a Freighter\Cargo Spaceship I am working on. The model is not textured yet.

    The Poser render is untouched and straight from Poser except for the gradient background I added via Photoshop.

    Many thanks to mmitchell_houston. I think he opened up a new realm of possibilities for my rendering options...

    Due to a Christmas obligation at lunch hour today I was not able to visit his excellent blog. But will do so tomorrow...

    I really cannot express how much your words mean to me. I invested a lot of time in that tutorial, and knowing that even one person has found it useful is very gratifying.

    Almost everything in that tutorial grew from one Webinar featuring Brian Haberlin, who was just so open and honest about what he did and how he did it that it really changed the way I looked at Poser. That Webinar recording is online at Youtube, but it is marred by a horrible audio track that is so bad you can barely hear what they are saying in it. I'm so glad I was there during the live "broadcast" which was clear as a bell. When I finished that event and started trying to use the methods he taught, it took a bit of experimenting to find a method that created a look that I liked, and that I could reproduce consistently so that I could use it in creating comics. For me, the experience was kind of like how I sometimes felt in college when I learned something new and could look at the page and actually see my work improving at a steady pace.

    I like your spaceship model. And This is pretty darned good for a raw render. The fun will start when you begin texturing it and applying different weights the the various edges. And remember, you can also change the color of the edges, so that if you want to see a white line against a black region, it's an easy edit to achieve.

    I'm really looking forward to seeing what you can achieve next.

    --------------------

    I can sympathize a bit with what you mean about the weather keeping you inside. Of course, here in South Texas, we have the opposite issue: We tend to spend a little more time inside during Aug/Sept when the temps are over 100 F. I even have to walk my dog at 2 am sometimes because it's just too hot during the day.

     

  • kenmokenmo Posts: 908

    Playing with another model I was working on. I start models then get side tracked by my photography and forget about completing them. This model is not textured yet nor is it quite completed. However I just wanted to do a comic book render in Poser 11.1 using mmitchel_houston's tutorial as a guideline.

    This time I also added some color and texture overlay in Photoshop. The crosshatching was done in Photoshop via Filter Forge 7 plugin...

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  • tkdroberttkdrobert Posts: 3,549
    edited December 2017

    Holiday 2017 toon by tkdrobert

    Post edited by Chohole on
  • kenmokenmo Posts: 908

    Cool image.... Merry Christmas!!!

  • kenmo said:

    I did this a couple of years ago. I was going for an illustrated Christmas card look...Daz Studio (posed the dog and exported as an obj),  Hexagon (I modeled snowman), UV Mapper Classic (snowman textures) Photoshop (color correction and adjustments, snowman textures),and Artrage (I painted in the girl, crows, falling snow flakes, snow on trees, foot prints). Rendered in Vue Complete..

    That's cool. I love the illustrated effect you were able to achieve with this. Nice! :)

     

     

    head wax said:

    I picked up Dolly today and had to play with her a little bit. I had fun getting this today.

    that's terrific. looking forward to seeinng more in this style

     

    Thanks. Yeah, I really want to explore this more and see what I can do with it. 

     

  • kenmokenmo Posts: 908
    edited December 2017

    Here is a Poser 11.1 comic book render of a textured rocketship I modeled a few years ago. This is straight from Poser the only postwork was adding a photo texture background of canvas (destaturated in Photoshop).

    My rocketship I made available as a free model at ShareCG and Renderosity.

    http://www.sharecg.com/v/66118/gallery/5/3D-Model/Retro-Rcoketship

     

     

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  • kenmokenmo Posts: 908

    Here's the same image with a little Photoshop chicanery via Topaz Studio Impression and Filter Forge plugins...and a Photoshop LUT (color lookup filter).

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  • kenmo said:

    Playing with another model I was working on. I start models then get side tracked by my photography and forget about completing them. This model is not textured yet nor is it quite completed. However I just wanted to do a comic book render in Poser 11.1 using mmitchel_houston's tutorial as a guideline.

    This time I also added some color and texture overlay in Photoshop. The crosshatching was done in Photoshop via Filter Forge 7 plugin...

    This looks VERY nice. I like the cross-hatching effect, and the simple color overlay is very effective.

     

    kenmo said:

    Here's the same image with a little Photoshop chicanery via Topaz Studio Impression and Filter Forge plugins...and a Photoshop LUT (color lookup filter).

    Another nice job, especially for a "quickie." The little sketch effects are nice -- they give it a hand-drawn look tht is very pleasing. And thanks for making the retro rocketship available. I could have really used this a year or two ago when i was doing illustrations for a Sci-Fi RPG (images at my blog, just look for the "Galaxy Prime" tag).

  • tkdrobert said:

    Holiday 2017 toon by tkdrobert

    The same to you, my friend! Thanks for sharing this fun image with us! 

  • Oso3DOso3D Posts: 15,011

    I'm not 100% sure this belongs in this thread, but... Iray render, bunch of Ron's Brushes, then Fotosketcher.

     

     

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This discussion has been closed.