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Comments
I wish you wouldn't keep peeking....
Makes your proud proclamations of ignore seem a bit hollow.
I came up with a workable animation. However, I can't seem to get the lighting to do right. Any suggestions?
TimBo, do you perhaps have a screen grab or could you be a little more specific about your final set up and what kind of 'look' you want. There are probably many ways to do the lighting. In my example I used the Glow Channel of the shader for lighting.
Ahh... now that sounds like an interesting idea if only I understood it better.
I have seen wormhole animations where you can see the path coming. But in those the path is really warped and twisted. Are those twisted paths a computer function as being watched or are they set paths similar to a torus?
You can get a pretty good effect using the fire primitive as a flattened sphere, spinning and changing parameters and colours over time.
New free animated wormhole texture over at Ren.