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I want to reiterate something here that seems to be lost in the postwork debate. I said "SOME" challenges will allow for it and "SOME" will not. We will label it on the challenge itself. To disallow it though completely (to me) is like telling a golfer he can only golf with his 9 Iron. Yes it makes it more challenging but that doesnt mean it makes it "fair" Nor will it necessarily make for a great golf game. For those that depend on the 9 Iron most of the time and don't use the other clubs, they would have a decided advantage in that while those who prefer other clubs would be at a disadvantage. Some people are "Pure" renderers and their talents lie in that area. Others are wonderful at postwork and putting things together. I don't see either group as better, more artistic, more capable, etc than the other. They are just better at different areas of art. To me saying no postwork ever is unfair to those people, and saying postwork always, unfair to those that can do it just in the render. So either we will allow and disallow postwork depending on the contest, make postwork part of mini contests or we will request those that do postwork to have to post before and after postwork shots. Any/All of the above should be fair for everyone.
Also of note, postwork does not mean phenomenal art. I am a postwork person but my artwork is not brilliant (just look at my gallery here LOL) And in the end it goes by who best encompasses the THEME not who did the prettiest picture (postworked or not)
I'm swaying towards the asking for before and after postwork shots and just "allowing" postwork...but I'm still thinking on between the 3 options. Just know in some way postwork will be allowed.
I can probably speak for most of the anti postwork people here when I say our main issue is not necessarily in allowing a very limited amount of postwork, such as minor retouching of poke through, or some minor tweaks to the brightness and contrast or color balance and other such "minor color correction" (though I am sure some of us are against even that). What we don't want is where people are adding and subtracting elements and other special effects that weren't in their original renders, and other major photomanipulations turning the image into something it wasn't in DAZ Studio or Poser (or Bryce, etc). That's not what this challenge is about. This challenge has always been about what we as artists can do in our 3D rendering program of choice using mostly freebie content. Because, at the end of the day, yes, people who excell at postwork do end up with major advantage over those who don't. The opposite is not true whowever. The No Postwork rule creates a level playing field for everyone. And, ultimately, that's what we probably all want. And for the record, this is coming from someone well versed in Adobe Photoshop.
Odaa, I agreed so much with this post I did not want to make one without quoting you ;) The only thing that I would add is that I am ok with the no post work rule I think the contest will still be ok with it, but I would not mind the contest without it. Maybe A rule all post work must show the non post work images too. As this would show some of us what post work can do for an image. As this goes with Odaa's comment I agree with so much on question 5 "This contest is always a lot of fun to watch in action, and I found it very helpful as a motivator and guide" not just to find freebies but ideas of posing and rendering too.
Allowing Postwork leads to the contest becoming a 2D Photoshop/GIMP contest, not a 3D DAZ contest. Period. Why fight the lighting when you can manipulate it in Photoshop, or Lightroom? Nothing 3D is gained by postwork at all. I say that signatures and frames be allowed but nothing else.
The rules as fine as they are.