~ Lookin' Out My Backdoor ~ render away

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Comments

  • ed3Ded3D Posts: 2,184

    Bunyip02 said:

    Headwax said:

     

    Didn't have time to do all the song...  which is probably good for someone's sanity

    Psychedelic animation !!!

    + 1    //    pretty cool   

  • HeadwaxHeadwax Posts: 9,987

    thanks Bunyip02 and Ed3d - admittedly it's very bad and after a few weeks work it could be worse :) 

  • ed3Ded3D Posts: 2,184

    Headwax said:

    thanks Bunyip02 and Ed3d - admittedly it's very bad and after a few weeks work it could be worse :) 

    you're more  than  Welcome  + 

  • Bunyip02Bunyip02 Posts: 8,602

    UnifiedBrain said:

    I don't think the topic is the problem - at least its not for me.  It is more like the timing is bad right now.  The planets are out of alignment.

    A couple of days ago, I started trying out assets for an animation to apply to your theme.  So far so good.  Hope you decide to leave this Challenge open, but if there is a consensus that we need to change, I understand.

    How are we going on the animation UB ?

  • Slow but sure. :)

    The scene takes place in a suburban neighborhood.  I haven't even started animating the scene yet.  Building a 360 degree indoor-outdoor scene for animation is way more time-consuming than building a backdrop for a single frame render.

    I also haven't yet looked for voices for the characters.  Just assuming that when the time comes, I will find them.

    It will almost be a relief to start animating!

  • ElevenLabs has voices 

  • Wendy, thanks for the suggestion!

    I actually went ahead and signed up for the free program.  I blew through a third of my monthly alottment of characters in the first hour, just exploring the boundaries. :)

    Fortunately, I watched a tutorial before starting.  Some major hidden stuff there (prompts).  If it wasn't for the tutorial, I would have quickly dropped the program, wrongly thinking that it was too limited.

  • they are certainly much nicer than the Microsoft TTS voices I have used before

  • ed3Ded3D Posts: 2,184

    And  then   +   some  Others  W.I.P.s

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  • Bunyip02Bunyip02 Posts: 8,602

    ed3D said:

    And  then   +   some  Others  W.I.P.s

    Nice !!!

  • ed3Ded3D Posts: 2,184

    Bunyip02 said:

    ed3D said:

    And  then   +   some  Others  W.I.P.s

    Nice !!!

    And  Thanx   Kindly  + 

  • StezzaStezza Posts: 8,054
    edited October 2023

    in the dead thread for Halloween looking out the outback loo door! frown

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  • UnifiedBrainUnifiedBrain Posts: 3,588

    Clever and interesting, as usual. :)

    Sorry to be missing in action.  It will be as least a couple of weeks before I can focus on Carrara again.  The weather is starting to change, and I have procrastinated on home projects that should have been done months ago.

  • ed3Ded3D Posts: 2,184

    UnifiedBrain said:

    Clever and interesting, as usual. :)

    Sorry to be missing in action.  It will be as least a couple of weeks before I can focus on Carrara again.  The weather is starting to change, and I have procrastinated on home projects that should have been done months ago.

    + 1 

  • ed3Ded3D Posts: 2,184
    edited December 2023

    ~ Lookin' Out My Backdoor ~ render away

    not really sure of the meaning +  Thanx

    Post edited by ed3D on
  • Bunyip02Bunyip02 Posts: 8,602
    edited December 2023

    Hmmm, I can feel another render coming on !!!

    Mwahahahah - thought of a good one, it will be a few days until I can do it as on my laptop, too hot for the graphics computer !!! Inspiration is Stezza's Dunny scene ....

    Post edited by Bunyip02 on
  • Bunyip02Bunyip02 Posts: 8,602
    edited December 2023

    Computer cooled off enough over-night to do a render !

    Title - Fly - "Where's the backdoor to this place ?"

    CC67 The Fly 1.png
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    Post edited by Bunyip02 on
  • ed3Ded3D Posts: 2,184

    kind of thought of this but not sure about it  ??

    WendyLuvsCatz
       maybe they will post us a DAZ calendar

    _ and actually ,  a Calender( printed paper ) , could be Alright
    not sure how they could have it  +   Thanx

  • DiomedeDiomede Posts: 15,168
    edited December 2023

    'Slip Out the Back Jack!'A retro Theme so a Retro Render

          Poser 6 James... ...Just got home from Illinois, 

    Recently I have been exploring my old Poser content runtime.  I occasionally rendered with Poser up until the Poser 7 release but hardly ever opened it after I became a Carrara user, except as a plugin for Carrara (the old Wardrobe Wizard got a lot of use).  I have a history-themed clothing collection for the Poser 7 figures (Simon and Sydney) from Content Paradise.  For the current theme, I thought the hippie outfits would be appropriate.  P7 Simon is slipping out the back door as Poser 7 Sydney greets Poser 6 James.  The Pre-Work included adjusting some Poser shaders for Carrara, of course.  Perhaps of particular interest, I tried to add some sub-surface scattering to the skin of the Poser 6 James figure carrying the suitcases.  Also of interest, Poser had its own version of dynamic hair.  While I don't think it worked in Carrara, Poser did include conforming hair caps for its base characters.  So another element of Pre-Work included growing Carrara dynamic hair on the hair cap for the Poser 7 Sydney figure.  I used transmap mesh hair for the two male characters, not Carrara dynamic hair.  I did do some minor postwork.  The shadows were exceptionally harsh.  So I rendered two versions of the base render, one with the lights using shadows and one with the lights' 'cast shadows' box unchecked.  I also rendered a shadow pass from the multipass options.  I used an image editor to blur the shadow pass and then used it to add shadows to the version of the base render without shadows.

    This render uses an old program to render old content, and it shows.  But I hope some of the fun I had putting it together comes through.

    Slip Out Back Jack Composite 02.jpg
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    Post edited by Diomede on
  • DiomedeDiomede Posts: 15,168

    Here is the scene setup and some of the render passes.

    dd00 scene setup.png
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    Slip Out Back Jack A01.png
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    Slip Out Back Jack A01_Shadow.png
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  • DiomedeDiomede Posts: 15,168
    edited December 2023

    My take on Tamborines and Elephants are Playing in the Band - a page of comic panels

    Panel 1 - the establishment shot.  Needs a village on the smaller hill but here is the terrain.  This is a summer scene near a mountain whose higher elevations still has some snow all year.  At this point, I am just trying to get the terrains the way I want.  I am using two Carrara terrain objects, which I hope to integrate to look like they belong together.  One terrain, the mountain, is based on a larger scale (300 by 300) in the terrain modeler than the second (default medium scene 100 by 100).  I use a multichannel mixer for both terrains.  I match the lower shaders of the smaller terrain to the lower elevation of the larger terrain.  The upper portion of the larger terrain is again divided by elevation, with the middle of the mountain using a slope blender.  That way it looks like the vegetation continues up the flatter portions of the mountain but falls away as it gets steeper.

     

    ee05 terrain shader by slope.png
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    ee01 two terrains.png
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    ee03 terrain shaders elevation blender.jpg
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    ee04 terrain shader slope blender.png
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    Post edited by Diomede on
  • Bunyip02Bunyip02 Posts: 8,602

    Diomede said:

    'Slip Out the Back Jack!'A retro Theme so a Retro Render

          Poser 6 James... ...Just got home from Illinois, 

    Recently I have been exploring my old Poser content runtime.  I occasionally rendered with Poser up until the Poser 7 release but hardly ever opened it after I became a Carrara user, except as a plugin for Carrara (the old Wardrobe Wizard got a lot of use).  I have a history-themed clothing collection for the Poser 7 figures (Simon and Sydney) from Content Paradise.  For the current theme, I thought the hippie outfits would be appropriate.  P7 Simon is slipping out the back door as Poser 7 Sydney greets Poser 6 James.  The Pre-Work included adjusting some Poser shaders for Carrara, of course.  Perhaps of particular interest, I tried to add some sub-surface scattering to the skin of the Poser 6 James figure carrying the suitcases.  Also of interest, Poser had its own version of dynamic hair.  While I don't think it worked in Carrara, Poser did include conforming hair caps for its base characters.  So another element of Pre-Work included growing Carrara dynamic hair on the hair cap for the Poser 7 Sydney figure.  I used transmap mesh hair for the two male characters, not Carrara dynamic hair.  I did do some minor postwork.  The shadows were exceptionally harsh.  So I rendered two versions of the base render, one with the lights using shadows and one with the lights' 'cast shadows' box unchecked.  I also rendered a shadow pass from the multipass options.  I used an image editor to blur the shadow pass and then used it to add shadows to the version of the base render without shadows.

    This render uses an old program to render old content, and it shows.  But I hope some of the fun I had putting it together comes through.

    Nice render !!! You are getting plenty of mileage out of those old figures !

  • DiomedeDiomede Posts: 15,168

    Thanks

     

  • HeadwaxHeadwax Posts: 9,987

    Bunyip02 said:

    Computer cooled off enough over-night to do a render !

    Title - Fly - "Where's the backdoor to this place ?"

    that's classic Bunyip 02

     

  • Bunyip02Bunyip02 Posts: 8,602

    Headwax said:

    Bunyip02 said:

    Computer cooled off enough over-night to do a render !

    Title - Fly - "Where's the backdoor to this place ?"

    that's classic Bunyip 02

    Thanks !!!

  • HeadwaxHeadwax Posts: 9,987

    Diomede said:

    'Slip Out the Back Jack!'A retro Theme so a Retro Render

          Poser 6 James... ...Just got home from Illinois, 

    Recently I have been exploring my old Poser content runtime.  I occasionally rendered with Poser up until the Poser 7 release but hardly ever opened it after I became a Carrara user, except as a plugin for Carrara (the old Wardrobe Wizard got a lot of use).  I have a history-themed clothing collection for the Poser 7 figures (Simon and Sydney) from Content Paradise.  For the current theme, I thought the hippie outfits would be appropriate.  P7 Simon is slipping out the back door as Poser 7 Sydney greets Poser 6 James.  The Pre-Work included adjusting some Poser shaders for Carrara, of course.  Perhaps of particular interest, I tried to add some sub-surface scattering to the skin of the Poser 6 James figure carrying the suitcases.  Also of interest, Poser had its own version of dynamic hair.  While I don't think it worked in Carrara, Poser did include conforming hair caps for its base characters.  So another element of Pre-Work included growing Carrara dynamic hair on the hair cap for the Poser 7 Sydney figure.  I used transmap mesh hair for the two male characters, not Carrara dynamic hair.  I did do some minor postwork.  The shadows were exceptionally harsh.  So I rendered two versions of the base render, one with the lights using shadows and one with the lights' 'cast shadows' box unchecked.  I also rendered a shadow pass from the multipass options.  I used an image editor to blur the shadow pass and then used it to add shadows to the version of the base render without shadows.

    This render uses an old program to render old content, and it shows.  But I hope some of the fun I had putting it together comes through.

     

    great to see older figures being shown a litlle love, really gets the feeling of 1960's homecoming , couldn't trust those 60's housewives

  • HeadwaxHeadwax Posts: 9,987
    edited December 2023

    oh the shadows are terrific and add that feeling of nostalgia

    Post edited by Headwax on
  • DiomedeDiomede Posts: 15,168
    edited December 2023

    Thank you, Headwax.

    Here is the next step of my establishment shot panel for my 1-page comic, tamborines and elephants are playing in the band.  There is now a small toonish village on the lower hill.  At this zoom I don't know if you can make out the name of the town over the entrance.  I doubt it.

    Whoville step 2.png
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    Post edited by Diomede on
  • DiomedeDiomede Posts: 15,168
    edited December 2023

    Next step.

    WIP Add Forest.png
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    Post edited by Diomede on
  • DiomedeDiomede Posts: 15,168
    edited December 2023

    Yet another step.  (Still needs some traffic on the road to the village)

    All the Who's down in Whoville...

     

     

    WIP Whoville Establishment Shot 2.png
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    Post edited by Diomede on
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