Saphirewild's Randomness Renders

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  • LinwellyLinwelly Posts: 5,947

    I was messing around with FotoSketcher and this is what I came up with using the oil painting script, I think it turned out fantastic!!!

    I really like this one, I already liked the white version ( those wings are something, wonder where they came from) but this postworked version is more of one piece through this texturing.

    Those girls in the woods are looking good as well, seems they have benn through some walking already ;)

  • Worlds_EdgeWorlds_Edge Posts: 2,152

    Looks good.  I too love running renders through filters to see how they come out.  The hard part is figuring out which ones you like most, right?  

  • IceDragonArtIceDragonArt Posts: 12,548

    That wasn't a demo Sapphire I got it too.  Its just not the latest version. 

  • SaphirewildSaphirewild Posts: 6,668
    Linwelly said:

    I was messing around with FotoSketcher and this is what I came up with using the oil painting script, I think it turned out fantastic!!!

    I really like this one, I already liked the white version ( those wings are something, wonder where they came from) but this postworked version is more of one piece through this texturing.

    Those girls in the woods are looking good as well, seems they have benn through some walking already ;)

    That outfit that comes with the wings is called Lil Devil made by Aarron Soul!!

  • SaphirewildSaphirewild Posts: 6,668

    That wasn't a demo Sapphire I got it too.  Its just not the latest version. 

    Where is the reg numbers then Sonja can you help me with that in a PM maybe???

  • SaphirewildSaphirewild Posts: 6,668

    Looks good.  I too love running renders through filters to see how they come out.  The hard part is figuring out which ones you like most, right?  

    It is the hardest and most fun part is finding out which one works better with the render I choose to run through the scripts!!!

  • IceDragonArtIceDragonArt Posts: 12,548

    They sent the numbers in an email I believe, and I just followed the link they provided. Maybe contact them and ask them if you didn't get that email.

  • dracorndracorn Posts: 2,345

    With this one I used Speed lights (Outdoor) with DOF Camera Rendered in 3Delight no postwork

    I see you used the light shining through the window/gate technique from my light tutorial - love the way the shadows turned out here.  Good Job.

    How 'bout adding some linear point lights at each light fixture?  Tint them light yellow and watch how the light interacts with your people.  The fact that your shadows are long implies that that sun is lower in the sky, but not quite sunset.  You could lower the overall lighting a little bit, like 10-20%, then kick up the light fixtures. 

    That may make your background image stand out like a sore thumb though.  If it does, then hunt through Pixabay to find a late afternoon picture, preferably with the sun in the upper and slightly to the right. 

  • SaphirewildSaphirewild Posts: 6,668
    edited August 2017

    I just had to play with GM8 since he just came out today, and had a go with V8, just a simple render in 3Delight no postwork.

    Used UE2 and tried to use Liner point lights but they ever showed up in the render at all not sure why but I like how it turned out anyway!!

    I could use some advice on how to get the liner lights to show up in the final render plz n ty.

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  • SaphirewildSaphirewild Posts: 6,668
    edited August 2017

    Trying out some DOF and out came this render, done in 3Delight of corse and used Speed Lights and UE2 Lighting

    Titled: A Mermaids Dreams

    A Mermaid dreams.png
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    Post edited by Saphirewild on
  • SaphirewildSaphirewild Posts: 6,668

    I don't think I did such a good job on the DOF though!!

  • LinwellyLinwelly Posts: 5,947

    Trying out some DOF and out came this render, done in 3Delight of corse and used Speed Lights and UE2 Lighting

    Titled: A Mermaids Dreams

    The colours of that mermaid are awesome!

    For the DOF there is a simple trick, you go to the perspecive view and select the camera you wnat to adjust the DOF in the scene tab, that gives you two panes and in the middle a little coloured cross, ther is the best focus point. Now you can see exactly where your sharp point is when you adjust the distance and how much of a sharper area you want.

    About the linear ont lights, do you have them listed in your scene tab? They load ot bottom level so that half an orb is outlines with white lines, the inner indicating the distance where the maximal light is still active and the outer where the degradation is going down to zero, so no light left. If you placed them in the street lamps you need to make sure that the "glass" part is close to minimum opacity or nothing will come through. In a scene like yours with a rather well lit environment, they will have a hard time showing anyway, so try with a darker scene ( UE to 30%) and pump th linears up to at least 120%. hope that helps ;)

  • SaphirewildSaphirewild Posts: 6,668
    Linwelly said:

    Trying out some DOF and out came this render, done in 3Delight of corse and used Speed Lights and UE2 Lighting

    Titled: A Mermaids Dreams

    The colours of that mermaid are awesome!

    For the DOF there is a simple trick, you go to the perspecive view and select the camera you wnat to adjust the DOF in the scene tab, that gives you two panes and in the middle a little coloured cross, ther is the best focus point. Now you can see exactly where your sharp point is when you adjust the distance and how much of a sharper area you want.

    About the linear ont lights, do you have them listed in your scene tab? They load ot bottom level so that half an orb is outlines with white lines, the inner indicating the distance where the maximal light is still active and the outer where the degradation is going down to zero, so no light left. If you placed them in the street lamps you need to make sure that the "glass" part is close to minimum opacity or nothing will come through. In a scene like yours with a rather well lit environment, they will have a hard time showing anyway, so try with a darker scene ( UE to 30%) and pump th linears up to at least 120%. hope that helps ;)

    Thank you so much Linwelly for the help on both the lights and the DOF!!!

    I am going to try that and post the results tomorrow as I already have yet another render under go for the PC+ challenge

  • SaphirewildSaphirewild Posts: 6,668
    edited September 2017

    I was messing around with the Core Lighting I got from the bi-weekly freebies from DAZ Store

    Here is what I came up with:

    Titled: Killer Kelly and Killer Kelly At Home

    Killer Kelly.png
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    Killer Kelly At Home.png
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  • dracorndracorn Posts: 2,345

    Hey Saphirewild:

    The first one looks really good.  Nice soft portrait lighting.  You can improve it by choosing a background that's not quite so busy.  Since she's "Killer Kelly," a dark background would suit her well.  I made some backgrounds which I gave out free.  Try the one I attached - it's a good atmospheric one for imposing characters.

    Your second render has good positioning within the environment.  However, it's overexposed and there are no shadows.  Tone down the lighting until you can see the dark space between her teeth like the first render.  Add a distant light (or if the chamber has a ceiling, use a spotlight on her instead) to bring in some shadows and then turn your ambient (UE2 if applicable) down to bring in the shadows.  Change the Shadow Type to Raytraced if your computer can handle it, or Deep Shadow Map if you don't have enough power.

    Similar with the third render.  The colors tell me this is a moonlight scene.  Use a distant light for the exterior (and/or spotlight if there is a ceiling).  The distant light will be your moonlight.  In the light tab, change the color to 246 238 255.  Point it so that it is shining down from the upper left corner.  Create a spotlight and change it to the same color.  It should be shining down on her from the upper left corner.  Both lights must have the Shadow Type changed: Raytraced or Deep Shadow Map.  Now turn down your UE2 to the point where the shadows really start to come in.  

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  • dracorn said:

    Hey Saphirewild:

    The first one looks really good.  Nice soft portrait lighting.  You can improve it by choosing a background that's not quite so busy.  Since she's "Killer Kelly," a dark background would suit her well.  I made some backgrounds which I gave out free.  Try the one I attached - it's a good atmospheric one for imposing characters.

    Your second render has good positioning within the environment.  However, it's overexposed and there are no shadows.  Tone down the lighting until you can see the dark space between her teeth like the first render.  Add a distant light (or if the chamber has a ceiling, use a spotlight on her instead) to bring in some shadows and then turn your ambient (UE2 if applicable) down to bring in the shadows.  Change the Shadow Type to Raytraced if your computer can handle it, or Deep Shadow Map if you don't have enough power.

    Similar with the third render.  The colors tell me this is a moonlight scene.  Use a distant light for the exterior (and/or spotlight if there is a ceiling).  The distant light will be your moonlight.  In the light tab, change the color to 246 238 255.  Point it so that it is shining down from the upper left corner.  Create a spotlight and change it to the same color.  It should be shining down on her from the upper left corner.  Both lights must have the Shadow Type changed: Raytraced or Deep Shadow Map.  Now turn down your UE2 to the point where the shadows really start to come in.  

    Thank you Dracorn for the great info and the background!!

    I am going to try that tonight when I rerender them all.

    I was checking the lighting out to see if it was all it said it was, and it sure is. 

  • SaphirewildSaphirewild Posts: 6,668
    edited September 2017

    Well I was playing around with a new charactor and more lights 

    First one is Night Lighting second one is core lighting

    Titled: Raven

    Titled: Raven Core Lighting Close Up

    Raven .png
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    Raven Core Lighting Close Up.png
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    Post edited by Saphirewild on
  • Lovely renders Saphire!

  • Wow, the Raven renders are really nice. I especially like the second one. Well done!

  • I adore the mermaid scene for how realistic it is despite, you know, mermaid?  LOL  Really gread scene.  And the Raven renders are fantastic.

  • Nice work, I really like the lighting and smoky background choice on the 2nd Raven one. 

  • Lovely renders Saphire!

    Thank you so much Sonja 

     

    Wow, the Raven renders are really nice. I especially like the second one. Well done!

    Thank you so much Dreamer the second background is from Dracorn I think it is an amazing background for portraits!!!

     

    I adore the mermaid scene for how realistic it is despite, you know, mermaid?  LOL  Really gread scene.  And the Raven renders are fantastic.

    Thank you Worlds I really love mermaids always have even if they are not real!!

     

    Nice work, I really like the lighting and smoky background choice on the 2nd Raven one. 

    Thank you Death the lighting is from the daz bi-weekly freebies I got at the first of the week, and the background like I told Dreamer is from the treasure chest of Dracorn!!

  • SaphirewildSaphirewild Posts: 6,668
    edited September 2017

    I was messing around with Core Lighting once again and here is the result using M4 as Tye with new duds I got free just the other day for him.

    Titled: Tye Showing Off

    Titled: Tye Showing Off His New Duds

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    Tye Showing Off.png
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    Post edited by Saphirewild on
  • There are a few projects I am currently working on this weekend, as soon as I get them rendered off I will be posting them!!

  • SaphirewildSaphirewild Posts: 6,668
    edited September 2017

    Posting the renders I did for the PC Challenge

    Titled: A Witch This Way Comes

    Titled: Are You Afraid Of Snakes

    Titled: Back To School For The Teachers

    Titled: To The School Reunion Ladies

     

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    Are You Afraid Of Snakes.png
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    To The School Reunion Ladies.png
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    Post edited by Saphirewild on
  • Sven DullahSven Dullah Posts: 7,621
    edited September 2017

    Nice renders Saphire! I really like the back to school one! Lightning, posing and the camera angleyes, well done!

     

    Post edited by Sven Dullah on
  • Nice renders Saphire! I really like the back to school one! Lightning, posing and the camera angleyes, well done!

     

    Thank you so much Sven that means so much coming from you!!!

  • Nice job Sapphire!  I really like the Are You Afraid of Snakes one, she is definitely afraid of snakes!  Love the expression on her face.

    And the back to school one as well, very well put together.

  • Nice job Sapphire!  I really like the Are You Afraid of Snakes one, she is definitely afraid of snakes!  Love the expression on her face.

    And the back to school one as well, very well put together.

    Thanks so much Sonja, that means a lot to me!!!

  • SaphirewildSaphirewild Posts: 6,668
    edited September 2017

    Here is another I did up for the PC Challenge!!!

    Titled:Looking Through The Laptop With The Kid

    I know I messed up on ths one for sure with the woman on the laptop!!!

    Looking Through The Laptop With The Kid.png
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    Post edited by Saphirewild on
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