Saphirewild's Randomness Renders

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  • SaphirewildSaphirewild Posts: 6,668

    Finally got the render posted after messing around with it in different ways lol!!

    That looks great, Saph! Sclera is a bit bright, but great detail there! I bet she's thinking leave me alone I know what I'm doinlaugh

    Thanks for the comments!!!

  • SaphirewildSaphirewild Posts: 6,668

    I am working on yet another wip render will post when it is done!!

  • SaphirewildSaphirewild Posts: 6,668
    edited November 2018

    Here is the theme for November Freebie Contest

    A Time To Reflect Banner.jpg
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    A Time To Reflect.jpg
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    Post edited by Saphirewild on
  • SaphirewildSaphirewild Posts: 6,668
    edited November 2018

    I just got the Garibaldi Hair program for Daz Studio that they are now offering for free Yay!!!

    Here is my first hair I made with that program.

    Just to note: This program only works with G1&G2 (M&F) figures. (Also Big Cats and domestic cats)

    I think as I learn more about this program I will be much better then this first hair giggles!!

    I am going to play around with it more later and see how it goes lol

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    Calling Angels.png
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    Post edited by Saphirewild on
  • Sven DullahSven Dullah Posts: 7,621

    laughYeah I downloaded it, not played with it yetlaugh Should be perfect for me, still using those generationsyes

  • SaphirewildSaphirewild Posts: 6,668

    Also too the Garibaldi program only works with 3Delight which is another bonus for me!!!

  • Sven DullahSven Dullah Posts: 7,621
    edited November 2018

    Having so much fun, first try    ...laugh

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    OMG hair first try:).png
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    Post edited by Sven Dullah on
  • Sven DullahSven Dullah Posts: 7,621

    DId you enable progressive when rendering? If you didn't, worth a try, certainly cut my rendertimes by 500%;)

  • SaphirewildSaphirewild Posts: 6,668

    Oh yes I did I think that progressive rendering is amazing!!

  • IceDragonArtIceDragonArt Posts: 12,548

    I have this but haven't used it in ages.  You both did much better than I did with your first tries!

  • SaphirewildSaphirewild Posts: 6,668

    @IceDragonArt Well you should have seen all the ones I had to delete giggles they were truely horrible!!!

    I am having fun trying this new program out though!!

  • Sven DullahSven Dullah Posts: 7,621

    @Saphirewild Did you download the very nice free hair presets for Genesis1? https://www.garibaldiexpress.com just in case you did miss them;)

  • SaphirewildSaphirewild Posts: 6,668

    I didn't yet not sure where to put them to show up in daz Sven Dullah !!

  • WinterMoonWinterMoon Posts: 1,964

    I love those newbie hairs! You could always pass them off as really funky hats!

  • Sven DullahSven Dullah Posts: 7,621

    I didn't yet not sure where to put them to show up in daz Sven Dullah !!

    Heh haven't had the time to look into it, just downloaded them for now, keep you updated;)

  • Sven DullahSven Dullah Posts: 7,621

    TigerAnne said:

    I love those newbie hairs! You could always pass them off as really funky hats!

    Exactly my thoughtslaugh

  • SaphirewildSaphirewild Posts: 6,668

    I didn't yet not sure where to put them to show up in daz Sven Dullah !!

    Heh haven't had the time to look into it, just downloaded them for now, keep you updated;)

    Okies !! smiley

  • SaphirewildSaphirewild Posts: 6,668

    Made this render for the Raining Men Contest!!

     

  • SaphirewildSaphirewild Posts: 6,668

    Here is WIP I am working on trying to get the lighting right for a night time lighthouse scene.

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    Parkside Point 2.png
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    Parkside Point 3.png
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  • DiomedeDiomede Posts: 15,173


    Am loving the Garibaldi hair experiments by Saphire and Sven.  Almost looks like FK Design Parish hair at that other store.  Creating hair is a wonderful way to make characters unique.  Please keep the updates coming!  I've been experimenting with using a free plugin to convert Carrara dynamic hair to obj, and then to Studio, but always looking for more options.

     

     

  • dracorndracorn Posts: 2,345
    edited November 2018
    Hey, Saph. The amount of light on you lighthouse looks good, but there is an awful lot of blue. In you color picker for the light (I'm assuming 3DL), pull the plus sign down towards the bottom to make the light more white. Make your lighthouse light fixture surface pale yellow on the Ambient surface so it looks like its glowing. If you have a linear pointlight, it looks as though it can't shine through the light house light fixture geometry. You will have to surround it with linear pointlights - one on the front and back should work, so the lights are just above the surface of the light fixture. Turn the percentage WAY up, like 500% or so, because it must be very bright, and oversaturate the fixture. Let's see how your next render looks.
    Post edited by dracorn on
  • IceDragonArtIceDragonArt Posts: 12,548

    Cute render for the contest!

    Looking forward to seeing what you do with the lighthouse.

  • SaphirewildSaphirewild Posts: 6,668


    Am loving the Garibaldi hair experiments by Saphire and Sven.  Almost looks like FK Design Parish hair at that other store.  Creating hair is a wonderful way to make characters unique.  Please keep the updates coming!  I've been experimenting with using a free plugin to convert Carrara dynamic hair to obj, and then to Studio, but always looking for more options.

     

     

    Thanks Diomede_Carrara for the ice comment and will be posting more hair renders real soon.

     

    Cute render for the contest!

    Looking forward to seeing what you do with the lighthouse.

    Thanks @IceDragonArt for the nice comment and I am going to be working on the lighthouse tomorrow and will post it when finished!!

  • SaphirewildSaphirewild Posts: 6,668
    dracorn said:
    Hey, Saph. The amount of light on you lighthouse looks good, but there is an awful lot of blue. In you color picker for the light (I'm assuming 3DL), pull the plus sign down towards the bottom to make the light more white. Make your lighthouse light fixture surface pale yellow on the Ambient surface so it looks like its glowing. If you have a linear pointlight, it looks as though it can't shine through the light house light fixture geometry. You will have to surround it with linear pointlights - one on the front and back should work, so the lights are just above the surface of the light fixture. Turn the percentage WAY up, like 500% or so, because it must be very bright, and oversaturate the fixture. Let's see how your next render looks.

    Thanks so much @Dracorn for the great advice I am going to put this inot action tomorrow and will post my 2nd version!!

  • SaphirewildSaphirewild Posts: 6,668

    Testing out the new Hiro 5 starter bundle I got this week from Daz Freebies

  • SaphirewildSaphirewild Posts: 6,668
    edited November 2018

    Playing around again with lighting plz give advice I think I need it!!!

     

    A Mandy Photo Shoot.png
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    A Mandy Photo Shoot Standing.png
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    Post edited by Saphirewild on
  • Sven DullahSven Dullah Posts: 7,621
    edited November 2018

    Playing around again with lighting plz give advice I think I need it!!!

     

    Aah so that's  a shadow on the backdrop, you need to apply UberSurface to it and disable "accept shadows" if you want to get rid of it, or move the backdrop away, or  change light angle! Or, if you want to keep the DS default shader, insert the diffuse color also into the ambient color, ambient strength to 100% and diffuse strength to 0%, spec. strength to 0% so the backdop is not affected by the scene lighting. Could work;)

    You could also try to reduce diffuse strength for the water to just 20-30%, and set refraction index to 1.3, refraction strength to 100%, and tint refraction color with blue/green. Would behave more like real water!

    Only guessing, of course, maybe you used some othe shaders, but those look like the DS default.

    Post edited by Sven Dullah on
  • SaphirewildSaphirewild Posts: 6,668
    edited November 2018

    It was outta the box kinda render with the fixation on the lighting mostly but I did notice the shadows on the back drop after I had already rendered out them both.

    (Was distracted by the muchkins running around the house pretending to be superheros!!)

    So I will take it back into daz and redo it with your settings and see how it turns out.

    I will post as soon as it is done!

    Post edited by Saphirewild on
  • LinwellyLinwelly Posts: 5,947

    Saphirewild I posted a bit from the making of from the lighthouse over in my thread, though its in Iray

  • SaphirewildSaphirewild Posts: 6,668
    Linwelly said:

    Saphirewild I posted a bit from the making of from the lighthouse over in my thread, though its in Iray

    Thanks @Linwelly I am off to check it out now!!

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