Show Us Your Bryce Renders Part 13
Richard Haseltine
Posts: 101,469
This discussion was created from comments split from: Show Us Your Bryce Renders Part 12.
Comments
Thanks NGartplay
Ah! File upload works, they say. Seems to be true (how long?)
A self made terrain with a material from "Vegetation. Trees, bushes and plants are all from Vegetation. Sky and ambient light by an HDRI from Terrain Stacking and the key light from the sun.
Wow Beautiful scene Horo, glad the upload is working again.
Really like the light through the trees. Beautiful lighting there.
mermaid : thank you.
Horo : Wonderful scene, excellent lighting shining through the trees.
A hazy scene with 3 terrains with the same material and an HDRI sky.
Fantastic hazy scene Adbc
Thank you mermaid and NGartplay.
adbc - thank you. Wonderful hazy scene with a huge sun.
Horo, mermaid : thank you.
adbc, loving the foreground. It has a very illustrative look to it.
Horo - beautiful. I love the Sunlight.
adbc - it looks like a dream. wonderful work.
NGartplay, Yellow Pen : thank you.
Thank you Yellow Pen.
Modelled in Incendia_NEXT, exported to Geometrica, cleaned-up in MeshLab and smoothed in Bryce. Light and colour from reflection by the Rainbow HDRI, rendered with max ray depth 12 and 36 rays per pixel.
The object is quite complicated and the geometry difficult to appreciate. Therefore, an anaglyph without colours was made, lit by the WhiteSphere HDRI. Also rendered with max ray depth 12 but only 9 rays per pixel.
(Click on the images to get an enlarged version)
Horo, mermaid, adbc, NGArtplay, thank you
Very nice soccer ball render on the previous thread (12), Horo.
Beautiful terrain render on the previous thread (12), Mermaid
Go, upload, go!
Beautiful forest, Horo. And nice flower-like abstract too, lovely colours.
Great, illustrative terrain render, adbc.
I made a simple terrain, using a fractal heightmap combined with a picture heightmap. I used a cut-ouf of the same terrain to try and create kind of a stone wall along the terain. Could be better, but it at least gives another look to the picture. I added Judy Kerr's hunters cabin and a couple of trees from Horo's ecosystem trees. The sky is a modified preset (forgot who from, sorry). I needed to use an additional distant light to give more light on the stone wall. Without the additional light, I did not get it to have the colour I liked.
Hansmar : thank you.
Horo : beautiful result on the abstract object, looks like flower petals, love the soft colours and the anaglyph.
Hansmar : Your simple terrain looks really good, nice addition of the vegetation, the cabin and the wall, great lighting.
Three Bryce terrains, using pictures.
Horo wow truly beautiful colorful object, the anaglyph is awesome, like you are giving us a bunch of roses.
Hansmar lovely scene, nice addition of the vegetation and the cabin I can see a female's head, as a center point of your terrain. Thanks for the comment.
Adbc superb scene the materials and lighting are awesome.
Hansmar - thank you. Nicely done terrain, the trees look like fir forests.
adbc - thank you. Interesting terrain and great sky, the water colour fits nicely into the scene.
mermaid - thank you.
Horo, the roses are excellent!
Hansmar, really like the forest on the mountain. It adds a nice look to the image, which looks lonely without them.
adbc, craggy and sharps points make the viewer feel uneasy...well, it does me.
Thank you NGartplay.
mermaid, Horo, NGartplay : thank you.
Horo:
- I wonderful *shady* place with a nice little creek. Just perfect to compensate the current heat wave.
- Wild modeling and vivid coloring. It looks like some glass sculpture. The anaglyph is cool too.
adbc:
- Fantastic otherworldy terrain stuctures and moody atmosphere.
- A fascinating dystopic scene. Great terrain/mat work and lighting.
Hansmar: Impressive terrain and /wall modeling with great trees.
Thank you hubert.
This was intended for my 3rd entry for the current challenge, an old render – experimenting with rendering glass – David’s Tutorials, not much success at that time, so I tried it again and added the caustic pattern; then I decided on the Hover City as my third entry.
I think that this should have been your 3rd entry. It's beautiful.
mermaid - oh, that's a full success. Object and caustics look really great.
hubert : thank you.
mermaid : superb result on the caustics, looks fantastic.
Thanks NGartplay, Horo and Adbc. It was a difficult choice between this- the Caustic Glass and the Hover City, both are special in their own way.
Inspired by the terrains made from clouds by adbc, I remembered that I made some terrains from cloud photos in the past. Here is one. I gave it a material combined from HRT 2 and Gritstone Hills. Clouds and ambient light are from the Sky Toolbox.
Here is a render I made in 2007 using the very cloud photo used as terrain above but here as sky background.
adbc, Thank you. That's another nice, picture-based terrain render. The picture basis shows in the spikey results. I tend to use quite some smoothing to get rid of some spiking. However, a spikey terrain can look very good too, as your render shows.
Mermaid, Thanks. Very good result with your caustic effects. Could/should have been your third entry.
NGartplay, Thanks. I never used this vegetation by Horo, but it is indeed a nice addition.
hubert, thanks very much.
Horo, Thanks. Your terrains are very good again. Great texture on the first one and beautiful lights. The second one looks like a painting by Caspar David Friedrich. (or Böcklin, of course)
I modified the position of my simple terrain as well as its texture and the sky/light. Now it is just the terrain. Hope it is not boring to your eyes.
Horo, both nice but I really like the first one.
Hansmar, great job on the landscape.
I tried another caustics image, following a Brinnen video, but nothing I did with lights affected the scene. I worked for an hour with the newer parallel light...nothing. Added a sphere light...nothing....so I gave up. Pretty boring without the lights to give it dimension.