Show Us Your Bryce Renders Part 13

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Comments

  • NGartplayNGartplay Posts: 3,113

    Horo, I think the colors really make this pop.

  • adbcadbc Posts: 3,115

    mermaid : I missed your holed cube, which is very well done, great lighting.

    Horo : awesome coloured object, perfect reflection and lighting.

  • mermaid010mermaid010 Posts: 5,489

    Thanks Adbc

  • HoroHoro Posts: 10,641

    mermaid, NGartplay and adbc - thank you.
    I forgot to mention that lighting on the object is only negative Specularity from the HDRI. There is some positive HDRI Effect but it creates only the shadows on the floor.

  • mermaid010mermaid010 Posts: 5,489
    edited December 2023

    Experimenting with Light from Inside. The setup is a snowy mountain scene, with an Hdri from Inclement Weather.

    The 1st is a normal render – Use as Backdrop – Add to Sky

    For the 2nd one the Light from Inside was enabled.

    For the 3rd one the Use as Backdrop option was disable, and the Light from Inside still enabled.

    This is one of those issues in Bryce where I’m playing with the controls without understanding the option/concept-that's the fun part of Bryce.

    Thanks Horo for the links to the pdfs and other info you sent me, I really appreciate it.

    ibl-lightfrominside1.jpg
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    ibl-lightfrominside2.jpg
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    ibl-lightfrominside3.jpg
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    Post edited by mermaid010 on
  • HoroHoro Posts: 10,641
    edited December 2023

    mermaid - three great examples, well done experiments.

    The terrain is from Environments - Inclement Weather with a material from HRT 2. The tower was self made. Sky and ambient light by the Ernie-Clouds HDRI (free on my website under Raytracing > Resources > HDRI) and the key light by the sun.

    Hilly Region

    HillyRegion.jpg
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    Post edited by Horo on
  • NGartplayNGartplay Posts: 3,113

    mermaid, looks realistic.  I'm drawn the the sandy material because I can imagine how I would fill the scene if this image was given for a challenge.

    Horo, wonderfully done.  Always interesting terrains.

  • mermaid010mermaid010 Posts: 5,489
    edited December 2023

    Thanks Horo and NGartplay. 

    Horo - another superb landscape perfect lighting and material.
     

    NGartplay - that's not a sandy material, it's the same snowy material, the scene is lit by "Light from Inside" - option in the IBL tab

    Post edited by mermaid010 on
  • NGartplayNGartplay Posts: 3,113

    Wow, mermaid, what a great result you got from just changing the lighting.

  • HoroHoro Posts: 10,641

    Thank you NGartplay and mermaid.

  • adbcadbc Posts: 3,115
    edited December 2023

    mermaid : interesting experiment, good results.

    Horo : A great hilly environment with superb materials and sky.

    Post edited by adbc on
  • HoroHoro Posts: 10,641

    Thank yiu adbc.

  • mermaid010mermaid010 Posts: 5,489

    Thanks adbc

  • mermaid010mermaid010 Posts: 5,489
    edited December 2023

    I used one of AgentSmith’s objects, gave it one of Hubert’s material and lit by an Hdri from Deep Space 2.

     

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    Post edited by mermaid010 on
  • HoroHoro Posts: 10,641

    mermaid - I just saw it it the galleries here. I like the idea and the outcome of your work. This is a very beautiful and uncommon scene.

  • adbcadbc Posts: 3,115
    edited December 2023

    mermaid : cool idea, very beautiful colours on the object and awesome background. I like it very much.

    Something close to mermaid's idea  :  I used 2 objects from MatCreator, HDRI sky ernie clouds, sphere with transparent material, 1 radial light, 1 plane with a mirror material.

    objects MatCreator5.jpg
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    Post edited by adbc on
  • HoroHoro Posts: 10,641
    edited December 2023

    adbc - extraordinary render, very interesting shapes and beautifully presented.

    Two objects from Fifty Funky Shapes and Fifty Funky Metals with materials from 50 Metals - The Treppenhalle Set, two reflecting spheres and the ground plane with my own material. Light by an HDRI from the Seamless Texture Mix and HDR Lighting - Set 1. Lit by the Obscure Light method (see on my website: Bryce & 3D CG Documents > Memos > Lighting > Obscure Light).

    Coloured Shapes

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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,489

    Wow Horo beautiful render, love the colors, thanks for the comment.

    Adbc - lovely render, well done, thanks for the comment..

  • adbcadbc Posts: 3,115

    Horo : fantastic objects, beautiful colours and reflection. Thank you for the comment.

    mermaid : Thanks for the comment.

  • HoroHoro Posts: 10,641

    Thank you mermaid and adbc.

  • NGartplayNGartplay Posts: 3,113

    mermaid, love that.  The material really rocks it.

    adbc, your image tells a story.  That is so cool.  I thought that it was a fractal at first.

    Horo, the lighting is so good on these objects. Feels like I could pick one up.

  • HoroHoro Posts: 10,641

    NGartplay - thank you. Yes, the inner parts of the objects are also lit without any additional light source. The obscure light method is a very good method David Brinnen had discovered and developed.

  • mermaid010mermaid010 Posts: 5,489

    Thanks NGartplay for the comment 

  • adbcadbc Posts: 3,115

    NGartplay : thanks for your comment.

  • HansmarHansmar Posts: 2,929

    Horo, Mermaid, Elektro-elvis, adbc: Nice works again. Sorry for not reacting on each one.

     

  • HoroHoro Posts: 10,641

    Nice to see you, Hansmar and thank you.

  • mermaid010mermaid010 Posts: 5,489

    Thanks Hansmar

  • adbcadbc Posts: 3,115

    Hansmar : thank you and....Nice to see you !

  • HoroHoro Posts: 10,641
    edited December 2023

    The terrain is from Environments - Inclement Weather with a material from HRT-1. Part of the sky and ambient light by an HDRI from HDRI Enhanced Skies, additional clouds from Object Clouds 2D & 3D. The moon is a white sphere and the key light by the sun.

    Mount Balcony

    MountBalcony.jpg
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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,489
    edited December 2023

    Horo – another amazing render, very beautiful.

    I used one of the source files from Hi-Res 2 and gave the terrain the Office Building material from the presets – the result this abstract.

     

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    Post edited by mermaid010 on
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