November 2015 New User Contest "Materials" (WIP-THREAD)

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  • dHandledHandle Posts: 617
    dHandle said:
    dHandle said:
    Linwelly said:

     

    I've been busy for the past week, but I FINALLY got around to redoing this scene last night since the original one was bugged somehow.  DS still crashes every time I try to open this scene.  So...I started from scratch since I had all the assets, tried a slightly different pose, and saved the scene last night planning to work on it tonight.

    Would you believe it!?  When I tried to open the new scene today, IT CRASHED DS, TOO!!

    Now I have 2 different saved files of basically the same scene, and both crash DS when I try to load them. I swear, I must not be meant to learn anything this month!!

    I didn't render out the new scene, but below is the first one.

    Anyone have a clue what's going on, or what can be done from here? 

    Oh one thing I just remembered, I had a scene giving me the same problem. What antivirus software are you running? Do you have anything like EMET (Enhanced Mitigation Experience Toolkit or Hitman Pro Alert? These and others like them are a mitigation software that prevents hackers taking advantage of crashing programs to get in your system. 

    When a scene gets to a certain point with memory resources, DAZ has trouble with memory overruns which will activate the mitigation software and shut it down. And with your "fog" in the background - I'm thinking that might be the case. Check your antivirus logs if possible. If you do have something like that pull DAZ out of it completely. If you're running DAZ 4.8 you can also try downloading the latest public beta build and see if that will get the file to open. They've improved the memory usage with 4.9 a bit.

    If that's not it - do you remember everything you have in the scene? I'm wondering if someone with the same elements could try opening one of the files - if you zipped it and emailed it. You can try rebuilding the scene one item at a time and see if its something specific causing it to crash. Or last, but not least, contact support and see if they can help you figure it out.

    Thanks Kathryn,

    I did fill out a support ticket, and sent them the crash log file.  Waiting to hear back...probably not until tomorrow at the earliest.

    I run McAfee as my AV software.  I suppose it's possible that it could be AV software causing memory issues, but the scene is so small...just the model with clothing items, bear, some lights, and a backdrop rendered in 3Delight, that I doubt it.  I've done much bigger scenes, including Iray renders that run for hours and hours and never had a problem like this.

    Don't have anything like EMET or Hitman Pro Alert.

    If anyone has the elements for DollyGirl's project, I would be happy to sent the file.

  • Revision. I wondered why no matter how many lights I put on the water spray it never lit up much at all. Again, it's using an iRay shaded object and rendering in 3Delight. :(

     

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  • dHandle said:
    dHandle said:
    Linwelly said:

     

    dHandle said:

    Thanks Kathryn,

    I did fill out a support ticket, and sent them the crash log file.  Waiting to hear back...probably not until tomorrow at the earliest.

    I run McAfee as my AV software.  I suppose it's possible that it could be AV software causing memory issues, but the scene is so small...just the model with clothing items, bear, some lights, and a backdrop rendered in 3Delight, that I doubt it.  I've done much bigger scenes, including Iray renders that run for hours and hours and never had a problem like this.

    Don't have anything like EMET or Hitman Pro Alert.

    If anyone has the elements for DollyGirl's project, I would be happy to sent the file.

    I just read up on MacAfee. It doesn't take a huge memory horse to get a general buffer overflow, maybe just a tiny little glitch with a resource. It might be worth a shot to see if you can whitelist DAZ and the Daz helper or just turn off MacAfee for 10 minutes.

    Can you open other scenes without it freaking out?

  • KA1KA1 Posts: 1,012

    Revision. I wondered why no matter how many lights I put on the water spray it never lit up much at all. Again, it's using an iRay shaded object and rendering in 3Delight. :(

     

    You should be able to change the iRay water shader for a 3Delight water shader in the surfaces panel, this should then start behaving like you expect it too :)

  • KA1KA1 Posts: 1,012
    edited November 2015

    Chris, (or anyone)  you mentioned printing our art. I have some ideas that I would like to do as gifts and wondered what is the best size to do a scene in to make it optimal for printing?  I have no idea what I need to set things at for a high quality print. 

    I read somewhere on here about this, basically 300dpi would be a good quality so to render that you calculate the size of print you want ie 16" x 12" and then times those by 300 each to get the pixel height and width required for that quality.... I think that made sense....

    So for a 16" x 12" print at 300dpi you'd render at 4800 x 3600

    Post edited by KA1 on
  • I gave it a try in Luxrender, via the Reality plug in. Changed the camera settings, 2 meshlights, 1 curved meshlight and a IBL.

    Had to resize the image a bit and export it to .jpg because it was to big. No other postwork was done

     

     

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  • dHandledHandle Posts: 617
    dHandle said:
    dHandle said:
    Linwelly said:

     

    dHandle said:

    Thanks Kathryn,

    I did fill out a support ticket, and sent them the crash log file.  Waiting to hear back...probably not until tomorrow at the earliest.

    I run McAfee as my AV software.  I suppose it's possible that it could be AV software causing memory issues, but the scene is so small...just the model with clothing items, bear, some lights, and a backdrop rendered in 3Delight, that I doubt it.  I've done much bigger scenes, including Iray renders that run for hours and hours and never had a problem like this.

    Don't have anything like EMET or Hitman Pro Alert.

    If anyone has the elements for DollyGirl's project, I would be happy to sent the file.

    I just read up on MacAfee. It doesn't take a huge memory horse to get a general buffer overflow, maybe just a tiny little glitch with a resource. It might be worth a shot to see if you can whitelist DAZ and the Daz helper or just turn off MacAfee for 10 minutes.

    Can you open other scenes without it freaking out?

    Yes, this is a first for this kind of thing for me.  It's only these 2 scenes that have ever acted this way.

  • KA1KA1 Posts: 1,012

    I gave it a try in Luxrender, via the Reality plug in. Changed the camera settings, 2 meshlights, 1 curved meshlight and a IBL.

    Had to resize the image a bit and export it to .jpg because it was to big. No other postwork was done

     

     

    Looking great!!
  • IceDragonArtIceDragonArt Posts: 12,548
    KA1 said:

    Chris, (or anyone)  you mentioned printing our art. I have some ideas that I would like to do as gifts and wondered what is the best size to do a scene in to make it optimal for printing?  I have no idea what I need to set things at for a high quality print. 

    I read somewhere on here about this, basically 300dpi would be a good quality so to render that you calculate the size of print you want ie 16" x 12" and then times those by 300 each to get the pixel height and width required for that quality.... I think that made sense....

    So for a 16" x 12" print at 300dpi you'd render at 4800 x 3600

    Perfect sense thank you!  Math is not my strong suit.  Once you lay out the equation i can do it but figureing out what that equation should be generally makes my brain hurt lol.

  • IceDragonArtIceDragonArt Posts: 12,548

    I gave it a try in Luxrender, via the Reality plug in. Changed the camera settings, 2 meshlights, 1 curved meshlight and a IBL.

    Had to resize the image a bit and export it to .jpg because it was to big. No other postwork was done

     

     

    This is looking really good

  • isidornisidorn Posts: 1,601

    I gave it a try in Luxrender, via the Reality plug in. Changed the camera settings, 2 meshlights, 1 curved meshlight and a IBL.

    Had to resize the image a bit and export it to .jpg because it was to big. No other postwork was done

     

     

    Sometimes "less is more" and losing one set of arms have made the remaining ones look more natural. I like this! The colour changes have also made the image look friendlier. Don't really know how to explain, but the background colours in the old one gave it a sinister look, like a storm is coming. This is more calm and welcoming.

    If I'm to critizise something it is the ground. There's a couple strands of grass in a few places but otherwise it's very flat. It would be fine if the surface was rock or something similar but with the current colours on the ground I'm assuming it's supposed to be grass. I would suggest to either try to find some grass or change the surface of the ground to rock/stone or perhaps sand.

    Also, the image looks a bit grainy, but maybe it just needs longer render time?

     

  • isidornisidorn Posts: 1,601

    As for my own project, I'm currently rendering a new version. Closing in on 20 hours now with about 78% converged, so I think I will let this finish rendering and call it done after that as I'm fairly happy with how it looks and I really have no desire now to lock up my computer for another full day of rendering...

  • Thank You KA1 & Ice Dragon Art.

    @isidorn. The render for this one is 2h. There was one running 8h by now, but it tried your advice and you are right. So of for another +8h :)

  • h_habashh_habash Posts: 230

    I don't know which one lookes better, here's the first one posted earlier and the second one I've changed the environment backgound and also the camera angle to match the scene, what do you think.

     

    I've tried to add DOF for the first scene but because I'm using environment background it didn't give any effect.

    November - Materials - I love this horse 4.jpg
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    November - Materials - I love this horse 4-2.jpg
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  • Kismet2012Kismet2012 Posts: 4,252
    h_habash said:

    I don't know which one lookes better, here's the first one posted earlier and the second one I've changed the environment backgound and also the camera angle to match the scene, what do you think.

     

    I've tried to add DOF for the first scene but because I'm using environment background it didn't give any effect.

    This is a totally personal choice but I prefer the empty beach version.  Simply from the totally practical viewpoint of it wouldn't be a good idea to ride a horse in a crowded beach.

     

    Having said that...art does not need to be logical.

  • h_habashh_habash Posts: 230
    h_habash said:

    I don't know which one lookes better, here's the first one posted earlier and the second one I've changed the environment backgound and also the camera angle to match the scene, what do you think.

     

    I've tried to add DOF for the first scene but because I'm using environment background it didn't give any effect.

    This is a totally personal choice but I prefer the empty beach version.  Simply from the totally practical viewpoint of it wouldn't be a good idea to ride a horse in a crowded beach.

     

    Having said that...art does not need to be logical.

    Yes I agree with you, I thing I better stick to the first one smiley

    I'll see if I put the background in a plain primative will solve the resolution issue.

  • IceDragonArtIceDragonArt Posts: 12,548
    h_habash said:
    h_habash said:

    I don't know which one lookes better, here's the first one posted earlier and the second one I've changed the environment backgound and also the camera angle to match the scene, what do you think.

     

    I've tried to add DOF for the first scene but because I'm using environment background it didn't give any effect.

    This is a totally personal choice but I prefer the empty beach version.  Simply from the totally practical viewpoint of it wouldn't be a good idea to ride a horse in a crowded beach.

     

    Having said that...art does not need to be logical.

    Yes I agree with you, I thing I better stick to the first one smiley

    I'll see if I put the background in a plain primative will solve the resolution issue.

    I like them both but I agree, the first one I am slightly more drawn too.  But I'm not a people person and prefer my beaches to be deserted when possible lol.

  • h_habashh_habash Posts: 230
    h_habash said:
    h_habash said:

    I don't know which one lookes better, here's the first one posted earlier and the second one I've changed the environment backgound and also the camera angle to match the scene, what do you think.

     

    I've tried to add DOF for the first scene but because I'm using environment background it didn't give any effect.

    This is a totally personal choice but I prefer the empty beach version.  Simply from the totally practical viewpoint of it wouldn't be a good idea to ride a horse in a crowded beach.

     

    Having said that...art does not need to be logical.

    Yes I agree with you, I thing I better stick to the first one smiley

    I'll see if I put the background in a plain primative will solve the resolution issue.

    I like them both but I agree, the first one I am slightly more drawn too.  But I'm not a people person and prefer my beaches to be deserted when possible lol.

    Yes you'r right, I'm waiting to complete the render and we'll see how it'll look, I've change the background from Environment to primative and added the DOF to it.,

  • h_habashh_habash Posts: 230

    Here's the final one, I guiss frown

    November - Materials - with DOF - I love this horse 5.jpg
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  • isidornisidorn Posts: 1,601
    h_habash said:

    Here's the final one, I guiss frown

    I'd say the DoF worked as intented.yes

  • h_habashh_habash Posts: 230
    isidorn said:
    h_habash said:

    Here's the final one, I guiss frown

    I'd say the DoF worked as intented.yes

    Thanks Isidorn.

  • I gave it a try in Luxrender, via the Reality plug in. Changed the camera settings, 2 meshlights, 1 curved meshlight and a IBL.

    Had to resize the image a bit and export it to .jpg because it was to big. No other postwork was done

     

     

    The arms look much better this way!

  • isidornisidorn Posts: 1,601

    So here it is. Quality set to 4. 97% converged after 1 day 22 hours, with 62k iterations. Not sure it was worth it but I'm pretty happy with how it turned out. I'm not going to render this again but I might be able to do some postwork on it if someone has any suggestion. Otherwise I'll post it in the entry thread.

    I changed to a different hair as I got tired of fighting the unnatural shadow it produced on the forhead, even though I got rid of the square shape it was still there. It felt weird with the new hair at first, but I think now it's better as it's a more wild look to it which fits my story behind the image, that she's a "force of nature" kind of person. I also killed the light coming from the left of the image as that produced the vertical shadow line that went across her face. It made the image a little darker but I think it came out for the better, giving it more of a feel of evening time.

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  • White RabbitWhite Rabbit Posts: 231
    edited November 2015
    dHandle said:
    dHandle said:
    Linwelly said:

     

     

    I have been working on DollyGirl's project, and I finally got all the parts collected.  Got the scene together, fixed some poke through,  posed, saved, etc.

    Now every time I load the scene, DS crashes.  I can load other scenes, etc.  This one seems bugged somehow.  I have rebooted, loaded other scenes first, tried to load from the "recently opened" shortcut thingy, used the regular open and browsed to the file.  Nothing.  Crashes every time.

    I have no idea what the problem is.

    I've been busy for the past week, but I FINALLY got around to redoing this scene last night since the original one was bugged somehow.  DS still crashes every time I try to open this scene.  So...I started from scratch since I had all the assets, tried a slightly different pose, and saved the scene last night planning to work on it tonight.

    Would you believe it!?  When I tried to open the new scene today, IT CRASHED DS, TOO!!

    Now I have 2 different saved files of basically the same scene, and both crash DS when I try to load them. I swear, I must not be meant to learn anything this month!!

    I didn't render out the new scene, but below is the first one.

    Anyone have a clue what's going on, or what can be done from here?

    I had the exact same thing happen!!  Its the Pookie Bear figure that is the culprit!  I loaded just the Pookie Bear into a new scene and saved it, then reloaded the new file with just the Pookie Bear, and DAZ 4.8 Crashed!  It seems to crash 4.8 and 4.9 all versions!  Not sure why??  

    I had to recreate the scene but leave out the PB.  surprise

    Post edited by White Rabbit on
  • White RabbitWhite Rabbit Posts: 231
    edited November 2015
    Sonja11 said:

    I am learning a ton of new things this month, but I wish it was spread over two months!  :-)

    I have a question.  As an example, if I wanted to make a lampshade glow gently with the light of the bulb from inside, what would be required?  I wouldn't want the detail of the bulb showing through the shade.  Another example would be a shade on a window that only let the light through a bit, and all the detail of the scenery in the background behind the window and shade would be mostly masked.

      

    3Delight or Iray?

     

    I would be happy with either but preferably Iray.  smiley

    Well for 3Delight you could try a point light. it basically glows but much smaller than a spot light and glows all the way around so its useful for things like lamps etc.  Iray, I have no idea I am not super familiar with that yet.

    Thank you Sonya!  I will give it a try. laugh

    Post edited by White Rabbit on
  • White RabbitWhite Rabbit Posts: 231
    edited November 2015

    I have another question.  I have converted all the shaders in my scene to Iray using the Iray Base Uber Shader.  Now, is there a way to convert them back to 3Delight if I wanted to, or is it once converted to Iray Shader, they cannot be converted back?  frown

    Post edited by White Rabbit on
  • I have been trying out the DAZ Photoshop Bridge.  It works great with CS4.  I also found this tutorial online for the 3D tools in PS.  It helped with finding and using the 3D tools in PS.

    http://design.tutsplus.com/tutorials/a-basic-guide-to-photoshops-3d-tools--psd-6042

  • Thank You KA1 & Ice Dragon Art.

    @isidorn. The render for this one is 2h. There was one running 8h by now, but it tried your advice and you are right. So of for another +8h :)

    300dpi @ 100% is the best for press type printing but that is really good quality. It really depends on what you're using it for. Picture books should be high resolution as we hold these close to us so can see detail whereas a poster on a wall may not be viewed so closely so you can get away with 200dpi and 100%. They do become big files, especially for large images but if you're printing them out professionally it is well worth the wait for the render :)

  • isidorn said:

    So here it is. Quality set to 4. 97% converged after 1 day 22 hours, with 62k iterations. Not sure it was worth it but I'm pretty happy with how it turned out. I'm not going to render this again but I might be able to do some postwork on it if someone has any suggestion. Otherwise I'll post it in the entry thread.

    I changed to a different hair as I got tired of fighting the unnatural shadow it produced on the forhead, even though I got rid of the square shape it was still there. It felt weird with the new hair at first, but I think now it's better as it's a more wild look to it which fits my story behind the image, that she's a "force of nature" kind of person. I also killed the light coming from the left of the image as that produced the vertical shadow line that went across her face. It made the image a little darker but I think it came out for the better, giving it more of a feel of evening time.

    That's looking great isidorn... the lighting just works everywhere in your composition... nice work... and I'm hearing you re render times, once I got my cat fur right and went wild on materials I started a render but had the settings too high... that was a week ago and it's still rendering so I don't want to be impatient and stop it.

  • TreeDee said:

    Thank You KA1 & Ice Dragon Art.

    @isidorn. The render for this one is 2h. There was one running 8h by now, but it tried your advice and you are right. So of for another +8h :)

    300dpi @ 100% is the best for press type printing but that is really good quality. It really depends on what you're using it for. Picture books should be high resolution as we hold these close to us so can see detail whereas a poster on a wall may not be viewed so closely so you can get away with 200dpi and 100%. They do become big files, especially for large images but if you're printing them out professionally it is well worth the wait for the render :)

    300PPI on its own means nothing  -PPI is just a setting at the front of the file. Seting the size in inches requires a PPI value, otherwise you aren't setting a pixel size, but DS works directly with pixel dimensions.

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