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Thanks Kathryn,
I did fill out a support ticket, and sent them the crash log file. Waiting to hear back...probably not until tomorrow at the earliest.
I run McAfee as my AV software. I suppose it's possible that it could be AV software causing memory issues, but the scene is so small...just the model with clothing items, bear, some lights, and a backdrop rendered in 3Delight, that I doubt it. I've done much bigger scenes, including Iray renders that run for hours and hours and never had a problem like this.
Don't have anything like EMET or Hitman Pro Alert.
If anyone has the elements for DollyGirl's project, I would be happy to sent the file.
Revision. I wondered why no matter how many lights I put on the water spray it never lit up much at all. Again, it's using an iRay shaded object and rendering in 3Delight. :(
I just read up on MacAfee. It doesn't take a huge memory horse to get a general buffer overflow, maybe just a tiny little glitch with a resource. It might be worth a shot to see if you can whitelist DAZ and the Daz helper or just turn off MacAfee for 10 minutes.
Can you open other scenes without it freaking out?
You should be able to change the iRay water shader for a 3Delight water shader in the surfaces panel, this should then start behaving like you expect it too :)
I read somewhere on here about this, basically 300dpi would be a good quality so to render that you calculate the size of print you want ie 16" x 12" and then times those by 300 each to get the pixel height and width required for that quality.... I think that made sense....
So for a 16" x 12" print at 300dpi you'd render at 4800 x 3600
I gave it a try in Luxrender, via the Reality plug in. Changed the camera settings, 2 meshlights, 1 curved meshlight and a IBL.
Had to resize the image a bit and export it to .jpg because it was to big. No other postwork was done
Yes, this is a first for this kind of thing for me. It's only these 2 scenes that have ever acted this way.
Perfect sense thank you! Math is not my strong suit. Once you lay out the equation i can do it but figureing out what that equation should be generally makes my brain hurt lol.
This is looking really good
Sometimes "less is more" and losing one set of arms have made the remaining ones look more natural. I like this! The colour changes have also made the image look friendlier. Don't really know how to explain, but the background colours in the old one gave it a sinister look, like a storm is coming. This is more calm and welcoming.
If I'm to critizise something it is the ground. There's a couple strands of grass in a few places but otherwise it's very flat. It would be fine if the surface was rock or something similar but with the current colours on the ground I'm assuming it's supposed to be grass. I would suggest to either try to find some grass or change the surface of the ground to rock/stone or perhaps sand.
Also, the image looks a bit grainy, but maybe it just needs longer render time?
As for my own project, I'm currently rendering a new version. Closing in on 20 hours now with about 78% converged, so I think I will let this finish rendering and call it done after that as I'm fairly happy with how it looks and I really have no desire now to lock up my computer for another full day of rendering...
Thank You KA1 & Ice Dragon Art.
@isidorn. The render for this one is 2h. There was one running 8h by now, but it tried your advice and you are right. So of for another +8h :)
I don't know which one lookes better, here's the first one posted earlier and the second one I've changed the environment backgound and also the camera angle to match the scene, what do you think.
I've tried to add DOF for the first scene but because I'm using environment background it didn't give any effect.
This is a totally personal choice but I prefer the empty beach version. Simply from the totally practical viewpoint of it wouldn't be a good idea to ride a horse in a crowded beach.
Having said that...art does not need to be logical.
Yes I agree with you, I thing I better stick to the first one
I'll see if I put the background in a plain primative will solve the resolution issue.
I like them both but I agree, the first one I am slightly more drawn too. But I'm not a people person and prefer my beaches to be deserted when possible lol.
Yes you'r right, I'm waiting to complete the render and we'll see how it'll look, I've change the background from Environment to primative and added the DOF to it.,
Here's the final one, I guiss
I'd say the DoF worked as intented.
Thanks Isidorn.
The arms look much better this way!
So here it is. Quality set to 4. 97% converged after 1 day 22 hours, with 62k iterations. Not sure it was worth it but I'm pretty happy with how it turned out. I'm not going to render this again but I might be able to do some postwork on it if someone has any suggestion. Otherwise I'll post it in the entry thread.
I changed to a different hair as I got tired of fighting the unnatural shadow it produced on the forhead, even though I got rid of the square shape it was still there. It felt weird with the new hair at first, but I think now it's better as it's a more wild look to it which fits my story behind the image, that she's a "force of nature" kind of person. I also killed the light coming from the left of the image as that produced the vertical shadow line that went across her face. It made the image a little darker but I think it came out for the better, giving it more of a feel of evening time.
I had the exact same thing happen!! Its the Pookie Bear figure that is the culprit! I loaded just the Pookie Bear into a new scene and saved it, then reloaded the new file with just the Pookie Bear, and DAZ 4.8 Crashed! It seems to crash 4.8 and 4.9 all versions! Not sure why??
I had to recreate the scene but leave out the PB.
Thank you Sonya! I will give it a try.
I have another question. I have converted all the shaders in my scene to Iray using the Iray Base Uber Shader. Now, is there a way to convert them back to 3Delight if I wanted to, or is it once converted to Iray Shader, they cannot be converted back?
I have been trying out the DAZ Photoshop Bridge. It works great with CS4. I also found this tutorial online for the 3D tools in PS. It helped with finding and using the 3D tools in PS.
http://design.tutsplus.com/tutorials/a-basic-guide-to-photoshops-3d-tools--psd-6042
300dpi @ 100% is the best for press type printing but that is really good quality. It really depends on what you're using it for. Picture books should be high resolution as we hold these close to us so can see detail whereas a poster on a wall may not be viewed so closely so you can get away with 200dpi and 100%. They do become big files, especially for large images but if you're printing them out professionally it is well worth the wait for the render :)
That's looking great isidorn... the lighting just works everywhere in your composition... nice work... and I'm hearing you re render times, once I got my cat fur right and went wild on materials I started a render but had the settings too high... that was a week ago and it's still rendering so I don't want to be impatient and stop it.
300PPI on its own means nothing -PPI is just a setting at the front of the file. Seting the size in inches requires a PPI value, otherwise you aren't setting a pixel size, but DS works directly with pixel dimensions.