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Thank you! I couldn't for the life of me get it to open when I had my last spot render going
I think you're refering to the environment for the sky. For Iray you need an HDR pic I believe. But go to your render settings tab. If you don't have one, go to Window/Panes/ and find Render Settings. At the bottom of the list is Environment. Click that.
Go down to where you see a small picture on Environment Map, click the picture, click browse and find the file you want to use and there ya go! You can play with the various settings, such as Environment Intensity if it's too bright and what not.
You need to check the Environment mode at the top too because if it's set to Scene Only you won't see the sky or if you have the Draw Dome set to OFF like I do. But Scene Only is good for when you need to render things separately and layer them in photoshop.
Anyway, that's the basic gist of it.
There are 2 options I have used
Option 1. Is to use a primitive, ie: plane, square, sphere ( I usually use a plane ) > position the primitive > apply background image in diffuse channel under surfaces tab
Option 2: apply the image in the Environment tab (under Windows > Pane (tabs) > Environment - click on Type: None dropdown - Choose backdrop - click on down arrow - browse to file location for background image - choose background image and click open - click on icon in upper right corner with side arrow and lines - choose either Adjust Aspect Ratio to Backdrop or Adjust Dimension to Backdrop ( this will eliminate any stretching in the backdrop )
Images are attached
You can build a primitive plane and then go to the surfaces tab. Select the pane, go to the diffuse color on the right and click on the little part on the left. It will pull up a menu - hit browse and find the file on you computer. doubble click it to add it to the pane. Make the pane as big as you need it first and position it so that your picture doesnt' get too stretched. Thats the extent of my knowledge on how to do something like that.
Ha you beat me to it lol. And much more easy to understand too.
Yep!
Much better. I might suggest that you bring the hands of the girl down just a bit and maybe bring her face a bit more light so that we can see the expression of surprise better. Its a great start!
I would be happy with either but preferably Iray.
Well for 3Delight you could try a point light. it basically glows but much smaller than a spot light and glows all the way around so its useful for things like lamps etc. Iray, I have no idea I am not super familiar with that yet.
Hi, I've been away for some time due to my laptop overheating/shutting down issue when I ever render in Iray scene, I've tried all the possibilities available to solve this problem, but unfortunatly until now I'm not able to render in Iray.......
Anyway, I've decided to do all my renders in 3DLight as it's less harm to the laptop and avoid extra damage.
Here is my 3DLight render, I've added some tattoo to Brodie and changed the materials of his swimming short, and for the beach scene I've used Environment Background.
Same principle just go to the Create Primative and select a sphere. (Edited to add: working with a sphere is good for simple things like a lightbulb glow, but when working with cutouts (mentioned below) it is often easier to work with a regualr plane. Try starting with that first and only use the sphere for unusual circumstances.)
Make the primative the size you need then select it in the Scene tab then in the Surfaces tab. Hit it with the Daz emissive shader. (Shader Presets/Iray/DazUber)
Your menu options on the surfaces tab will change twirl down the arrow and click on Emissive.
You'll see Emission Color and below that Emission Temp. You want to set the number on Emission Temp to 6500. This will give you a neutral white when your Iray Render Settings Tone Mapping the White Point there is set to 1.00 across the board.
Now on Luminance Units the default in that pull down menu is cd/m^2. This setting is how your units are measured when you chance the Luminance slider above. I tried W for Watts thinking I could gauge it like a 60W bulb - nah didn't work for me. So I followed Sickle Yield's advice and set it the kd/m^2. All that means is that you don't need as large of a number to get your brightness. 5000 which is the default is really low, but change to kd/m^2 and it's really bright. Then you can change the Emission color to whatever you want, I'd try a soft, faint, orange for what you want to do.
Okay on the left click off of Emissive and click on Geometry below it because for what you want to do the cut out is probably going to be the most important thing. If you know what an alpha channel is in Photoshop, then that's basically what a cut out is. You can put all sorts of things here - a campfire shape to make your emissive look like flames. You're going to have to play around with this but I'm thinking a circle with gradual diffusion like this:
Or something like that - like I said, you'll have to experiment, but that cut out gives you a ton of control once you work out the details.
Hope this helps.
Cheers,
Kath
AWESOMESAUCE!
Yeah, what she said. lol!
Awww - it sounds like either your fans aren't kicking in on your video card, or if not an Nvidia card and you're rendering on 100% cpu, your cpu fans or the heat sink aren't cutting it. Also one could be not working at all. Have you tried the program Speed Fan? It can tell your your temps and what is working and what's not working and so forth.
I like your render - me being the horse nut that I am, spotted that the hair growth patterns on the legs are off a bit. Is that the DAZ Horse 2 and the stock mats? I used to paint realistic equine sculptures and had to worry about stuff like that which is why it jumps out at me.
As to Brodie, his skin tone between his body and face appear to be two different colors. Maybe change your lighting angle so he's not in shadow from the horse?
I like the render and the beach scene is gorgeous. You might want to think about going with a different color on the horse because the palomino almost matches the sand. Maybe go with the bay color? If you're using Daz horse 2 I think I've got some mats that I custom made if you want to use those.
Cheers,
Kath
Thanks Kathrynloch, I've tried all the possiblities with solving the heat issue (cleaned the fan, changed the CPU and GPU heat gel maybe 3 times) with no much results, anyway I was thinking of changing my laptop after one or two months to Alienwire "if I'm lucky".
For the scene, you're right, Brodie body color is deferent than his face because of the lefthand tattoo and I'm working on it.
And for Daz Horse 2, I'll change it's color to darker one, thanks of your mats offier and appreciate it, I'll wait till next render and we'll see if the changes I'm working on will work.
Well, since I can't sleep anyways, I've been working. I changed the angle to the light just a tad to get rid of that funky shadow. Everything else I tried didn't work. Unfortunately I think it took a little spark out of his eyes. They seem just a bit on the dull side. But unless there's some glaring errors, I've about had my fill of this dude. lol!
I've changed Brodie skin to give match for his face and entire body, also I've changed his short fabric, horse skin and mane color, added spot light and adjusted the shadow, I hope It looks better now,
Thanks again Kathrynloch for your advise.
Can't tell you what, but something with the shadows is bothering me. They seem to be aligned with the shawods in the background, but I still have this feeling that they are somehow out of place.
Oh, I know what my other issue is. The guy is on the wrong side of the horse. Normally, he should be to the left of the horse, not to the right.
This dates back to medieval times, same as why men should be on the left of women.
Very true about standing on the left - due to the sword being on the left hip, the knight had to mount on the left side so he could swing his right leg over. The idea that armor was so heavy the knight couldn't mount the horse by himself is false - until you get into very late period tournament armor. The knight was no longer on the battlefield due to firearms, but tourneys were still popular and that armor was made for one thing - the tourney - not the battlefield.
But according to what I've read in my research, the standing on the left side of women is due to the muddy roads and wagons passing by. The gentleman would stand between here and the street so he would get dirty (or even accosted) and she wouldn't.
But to totally throw a monkey wrench into it. Being only on the left side isn't always true in the modern day if you show horses at hand or in showmanship and halter classes. Horse and handler stand in a line and as the judge walks around the horse looking at how he's built, you have to move around the horse's head to keep the horse between you and the judge at all times. Only when the judge asks you to trot away so he can watch the animal move do you take your place at the left side of the head if the judge is standing there or not. When you turn the horse around to come back, you always turn right so you're pushing the horse away from you and following him, rather than allowing him to turn left and walk around you - safety thing, you're in a better position to handle the horse if he spooks at something or whatever.
But I see this image as a family on vacation and maybe they rented the horses for awhile - and it's just a very casual vacation shot - no harm no foul.
Sorry Ati - I couldn't resist. hehe!
But the rest I agree with you. I see what you mean about the shadows. I can't put my finger on it either. But they look off somehow.
Habash, what if you rotated your subject and camera a little so the sun is behind the camera and landing more on the side of your horse and the kid? It might help straighten out those shadows and put them in a better light.
I like the horse's coat and the changes you've made! Great job!
Much much better on the shadow. i don't think it took too much away from his eyes he is still pretty intense! I need to remember to post my who's there one off the laptop tonight in the contest entry thread and I am hoping to hit the home stretch with the weary warriors one tonight. We are getting ready for Thanksgiving here, I'm feeding 15 people and today is clean the house for Thanksgiving day lol. I would like to have both done before Thursday.
The shadows. I think I know what it its. The tree shadows are going one way and the shadow on his body are being thrown another. Since they are close in strength its confusing as to where the sun actually is. Or maybe its just me lol.
Thanks for the visuals. I will be coming back to this once I decide to really tackle Iray. My pc can handle iray with no problem but my laptop while it can render it no problem it sucks up enough resources that I can't really do anyting else while its rendering. Of course the PC is new and has the latest Nvidea, the laptop, while loaded with memory etc is several years old now and doesn't have a nvidea card. And you can tell lol.
Chris, (or anyone) you mentioned printing our art. I have some ideas that I would like to do as gifts and wondered what is the best size to do a scene in to make it optimal for printing? I have no idea what I need to set things at for a high quality print.
That's okay. :) I have these feelings when I look at a picture, and I try to rationalize them, and explain why I feel the way I do. And sometimes I may actually come to the totally wrong conclusion. :D My first thought was that he's going the wrong way. But that's nonsense, why would that matter? :D Going from left to right is perfectly normal. What I ended up writing was the only rational explanation I could think of. :))) It may be something totally different.
Thank you all for your feedback and advises, I've changed the spotlight position and hope the shadow now looks better, or what do you think.
What gets my attention is the palmtree and background in the right side of the picture. It's lower quality than the horse/boy and with not seeing their feet connect to the sand it strengthens the impression of them standing in front of a background image rather than being on location. Perhaps adding some DoF to blur the background some?
This next one I did mainly for the purpose of asking the question. :)
Maze walls done in Blender, Historical Masonry shaders applied to the walls, Seaside Shore Shaders applied to the wall tops and the sandy floor. Grass and tree props outside of the maze, and grass props on top of walls for detail. Rendered in 3Delight.
My main problem is that the walls are shiny, like metal. This shader has no setting for matte, no controls for reflection or glossiness. How would you make them less shiny?
Shadows are definitely better
I made some changes and let it run overnight.
And Kath, I let my WIP's run to compleation because I use the same file when I post my entry as I used on the wip thread for feedback, so I want them to be the best results I can get.
As it is this render took 5 hours 45 minutes 23.63 seconds, and the maximum number of Iray iterations allowed.
Seems you'll have to raise the number of iterations then to get it to render fully.
As for the image, the hair needs some work as it seems detached from his head on the right side of the image and you can see the background through it. Otherwise it looks good (altough I personally still prefer the full character version you had in the earlier stages, but that seems to just be me)