November 2015 New User Contest "Materials" (WIP-THREAD)

1121315171821

Comments

  • IceDragonArtIceDragonArt Posts: 12,548
    Sonja11 said:

    Whats the limit on the entries this month?  Like how many can we do?

     

    *runs off to check the rules*

     

    4. Submit no more then 2 images to any one contest.

     

    Sonja11 said:

    Whats the limit on the entries this month?  Like how many can we do?

     

    *runs off to check the rules*

     

    4. Submit no more then 2 images to any one contest.

    Thank you!  I couldn't for the life of me get it to open when I had my last spot render going

     

  • kathrynlochkathrynloch Posts: 378
    edited November 2015

    I have a really big question for you all, How do I get a background into my daz? I not know the first thing about it and tryed looking up a vid tutorial about it but to no avil. I mean there are tutorial about a lot of things but they just say bring in your background like I should know how to do it already. I have fiddled arounf with trying to import one but it does not read png or such and I have a ton of great sky bg I want to use in my projects. If someone could help me with this I will give big hugs.

    I think you're refering to the environment for the sky. For Iray you need an HDR pic I believe. But go to your render settings tab. If you don't have one, go to Window/Panes/ and find Render Settings. At the bottom of the list is Environment. Click that.

     

     

     

    Go down to where you see a small picture on Environment Map, click the picture, click browse and find the file you want to use and there ya go! You can play with the various settings, such as Environment Intensity if it's too bright and what not. 

    You need to check the Environment mode at the top too because if it's set to Scene Only you won't see the sky or if you have the Draw Dome set to OFF like I do. But Scene Only is good for when you need to render things separately and layer them in photoshop. 

    Anyway, that's the basic gist of it.

    environment1.JPG
    1152 x 1040 - 206K
    Post edited by kathrynloch on
  • Kismet2012Kismet2012 Posts: 4,252

    I have a really big question for you all, How do I get a background into my daz? I not know the first thing about it and tryed looking up a vid tutorial about it but to no avil. I mean there are tutorial about a lot of things but they just say bring in your background like I should know how to do it already. I have fiddled arounf with trying to import one but it does not read png or such and I have a ton of great sky bg I want to use in my projects. If someone could help me with this I will give big hugs.

    There are 2 options I have used

     

    Option 1.  Is to use a primitive, ie:  plane, square, sphere ( I usually use a plane ) > position the primitive > apply background image in diffuse channel under surfaces tab

     

    Option 2:  apply the image in the Environment tab (under Windows > Pane (tabs) > Environment - click on Type:  None dropdown - Choose backdrop - click on down arrow - browse to file location for background image - choose background image and click open - click on icon in upper right corner with side arrow and lines - choose either Adjust Aspect Ratio to Backdrop or Adjust Dimension to Backdrop ( this will eliminate any stretching in the backdrop )

    Images are attached

     

    Background Tutorial 1.jpg
    1368 x 747 - 160K
    Background Tutorial 2.jpg
    1368 x 747 - 91K
    Background Tutorial 3.jpg
    1368 x 747 - 114K
    Background Tutorial 4.jpg
    1368 x 747 - 258K
    Background Tutorial 5.jpg
    1368 x 747 - 115K
  • IceDragonArtIceDragonArt Posts: 12,548

    I have a really big question for you all, How do I get a background into my daz? I not know the first thing about it and tryed looking up a vid tutorial about it but to no avil. I mean there are tutorial about a lot of things but they just say bring in your background like I should know how to do it already. I have fiddled arounf with trying to import one but it does not read png or such and I have a ton of great sky bg I want to use in my projects. If someone could help me with this I will give big hugs.

    You can build a primitive plane and then go to the surfaces tab.  Select the pane, go to the diffuse color on the right and click on the little part on the left. It will pull up a menu - hit browse and find the file on you computer.  doubble click it to add it to the pane.    Make the pane as big as you need it first and position it so that your picture doesnt' get too stretched.  Thats the extent of my knowledge on how to do something like that.

  • IceDragonArtIceDragonArt Posts: 12,548

    Ha you beat me to it lol.  And much more easy to understand too.

  • Aunt Mara's Devotion at the Altar of Suta

    Apparently the acolyte has never seen anyone get a response before....

    I did a lot of mat replacement on both figures, and tried out the UberVolume light for the first time. I really don't like that long reflection down the girls gown, though. I'm guessing that where texturing and under-shading come into play?

    Hey Ebon - are you rendering in Iray or 3Delight? Could you take a screen shot of your surfaces tab of the dress and maybe one of your skin tones too?

    3Delight . The skin tone is whatever the default Gen2 Female comes with.

    Maybe this is one of those times you change from the default 'plastic' to 'matte'?

    Yup - your Glossiness is almost maxed that's why you're getting the shine. Bring that one down to zero or almost zero and see how the render looks. If you still have too much shine, you'll have to start looking at the Specular. But I think bringing that Glossiness slider down will solve the problem. Check to see if it's like that for the skin too - skin isn't shiny unless it's wet. ;)

    Yep!

     

    Devotion.png
    1008 x 998 - 1M
  • IceDragonArtIceDragonArt Posts: 12,548

    Aunt Mara's Devotion at the Altar of Suta

    Apparently the acolyte has never seen anyone get a response before....

    I did a lot of mat replacement on both figures, and tried out the UberVolume light for the first time. I really don't like that long reflection down the girls gown, though. I'm guessing that where texturing and under-shading come into play?

    Hey Ebon - are you rendering in Iray or 3Delight? Could you take a screen shot of your surfaces tab of the dress and maybe one of your skin tones too?

    3Delight . The skin tone is whatever the default Gen2 Female comes with.

    Maybe this is one of those times you change from the default 'plastic' to 'matte'?

    Yup - your Glossiness is almost maxed that's why you're getting the shine. Bring that one down to zero or almost zero and see how the render looks. If you still have too much shine, you'll have to start looking at the Specular. But I think bringing that Glossiness slider down will solve the problem. Check to see if it's like that for the skin too - skin isn't shiny unless it's wet. ;)

    Yep!

     

    Much better.  I might suggest that you bring the hands of the girl down just a bit and maybe bring her face a bit more light so that we can see the expression of surprise better.  Its a great start!

  • Sonja11 said:

    I am learning a ton of new things this month, but I wish it was spread over two months!  :-)

    I have a question.  As an example, if I wanted to make a lampshade glow gently with the light of the bulb from inside, what would be required?  I wouldn't want the detail of the bulb showing through the shade.  Another example would be a shade on a window that only let the light through a bit, and all the detail of the scenery in the background behind the window and shade would be mostly masked.

      

    3Delight or Iray?

     

    I would be happy with either but preferably Iray.  smiley

  • IceDragonArtIceDragonArt Posts: 12,548
    Sonja11 said:

    I am learning a ton of new things this month, but I wish it was spread over two months!  :-)

    I have a question.  As an example, if I wanted to make a lampshade glow gently with the light of the bulb from inside, what would be required?  I wouldn't want the detail of the bulb showing through the shade.  Another example would be a shade on a window that only let the light through a bit, and all the detail of the scenery in the background behind the window and shade would be mostly masked.

      

    3Delight or Iray?

     

    I would be happy with either but preferably Iray.  smiley

    Well for 3Delight you could try a point light. it basically glows but much smaller than a spot light and glows all the way around so its useful for things like lamps etc.  Iray, I have no idea I am not super familiar with that yet.

  • h_habashh_habash Posts: 230

    Hi, I've been away for some time due to my laptop overheating/shutting down issue when I ever render in Iray scene, I've tried all the possibilities available to solve this problem, but unfortunatly until now I'm not able to render in Iray....... sad

    Anyway, I've decided to do all my renders in 3DLight as it's less harm to the laptop and avoid extra damage.

    Here is my 3DLight render, I've added some tattoo to Brodie and changed the materials of his swimming short, and for the beach scene I've used Environment Background.

     

    November - Materials - I love this horse 1.jpg
    768 x 672 - 370K
  • kathrynlochkathrynloch Posts: 378
    edited December 2015
    Sonja11 said:

    I am learning a ton of new things this month, but I wish it was spread over two months!  :-)

    I have a question.  As an example, if I wanted to make a lampshade glow gently with the light of the bulb from inside, what would be required?  I wouldn't want the detail of the bulb showing through the shade.  Another example would be a shade on a window that only let the light through a bit, and all the detail of the scenery in the background behind the window and shade would be mostly masked.

      

    3Delight or Iray?

     

    I would be happy with either but preferably Iray.  smiley

     

    Sonja11 said:
    Sonja11 said:

    I am learning a ton of new things this month, but I wish it was spread over two months!  :-)

    I have a question.  As an example, if I wanted to make a lampshade glow gently with the light of the bulb from inside, what would be required?  I wouldn't want the detail of the bulb showing through the shade.  Another example would be a shade on a window that only let the light through a bit, and all the detail of the scenery in the background behind the window and shade would be mostly masked.

      

    3Delight or Iray?

     

    I would be happy with either but preferably Iray.  smiley

    Well for 3Delight you could try a point light. it basically glows but much smaller than a spot light and glows all the way around so its useful for things like lamps etc.  Iray, I have no idea I am not super familiar with that yet.

    Same principle just go to the Create Primative and select a sphere. (Edited to add: working with a sphere is good for simple things like a lightbulb glow, but when working with cutouts (mentioned below) it is often easier to work with a regualr plane. Try starting with that first and only use the sphere for unusual circumstances.) 

    Make the primative the size you need then select it in the Scene tab then in the Surfaces tab. Hit it with the Daz emissive shader. (Shader Presets/Iray/DazUber)

    Your menu options on the surfaces tab will change twirl down the arrow and click on Emissive.

     

     

    You'll see Emission Color and below that Emission Temp. You want to set the number on Emission Temp to 6500. This will give you a neutral white when your Iray Render Settings Tone Mapping the White Point there is set to 1.00 across the board.

    Now on Luminance Units the default in that pull down menu is cd/m^2. This setting is how your units are measured when you chance the Luminance slider above. I tried W for Watts thinking I could gauge it like a 60W bulb - nah didn't work for me. So I followed Sickle Yield's advice and set it the kd/m^2. All that means is that you don't need as large of a number to get your brightness. 5000 which is the default is really low, but change to kd/m^2 and it's really bright. Then you can change the Emission color to whatever you want, I'd try a soft, faint, orange for what you want to do.

    Okay on the left click off of Emissive and click on Geometry below it because for what you want to do the cut out is probably going to be the most important thing. If you know what an alpha channel is in Photoshop, then that's basically what a cut out is. You can put all sorts of things here - a campfire shape to make your emissive look like flames. You're going to have to play around with this but I'm thinking a circle with gradual diffusion like this:

     

    Or something like that - like I said, you'll have to experiment, but that cut out gives you a ton of control once you work out the details.

    Hope this helps.

    Cheers,

    Kath

     

    emissive1.JPG
    1920 x 1040 - 203K
    emissive2.JPG
    1920 x 1040 - 248K
    emissive3.JPG
    242 x 247 - 12K
    Post edited by kathrynloch on
  • Aunt Mara's Devotion at the Altar of Suta

    Apparently the acolyte has never seen anyone get a response before....

    I did a lot of mat replacement on both figures, and tried out the UberVolume light for the first time. I really don't like that long reflection down the girls gown, though. I'm guessing that where texturing and under-shading come into play?

    Hey Ebon - are you rendering in Iray or 3Delight? Could you take a screen shot of your surfaces tab of the dress and maybe one of your skin tones too?

    3Delight . The skin tone is whatever the default Gen2 Female comes with.

    Maybe this is one of those times you change from the default 'plastic' to 'matte'?

    Yup - your Glossiness is almost maxed that's why you're getting the shine. Bring that one down to zero or almost zero and see how the render looks. If you still have too much shine, you'll have to start looking at the Specular. But I think bringing that Glossiness slider down will solve the problem. Check to see if it's like that for the skin too - skin isn't shiny unless it's wet. ;)

    Yep!

     

    AWESOMESAUCE!

    Sonja11 said:

    Aunt Mara's Devotion at the Altar of Suta

    Apparently the acolyte has never seen anyone get a response before....

    I did a lot of mat replacement on both figures, and tried out the UberVolume light for the first time. I really don't like that long reflection down the girls gown, though. I'm guessing that where texturing and under-shading come into play?

    Hey Ebon - are you rendering in Iray or 3Delight? Could you take a screen shot of your surfaces tab of the dress and maybe one of your skin tones too?

    3Delight . The skin tone is whatever the default Gen2 Female comes with.

    Maybe this is one of those times you change from the default 'plastic' to 'matte'?

    Yup - your Glossiness is almost maxed that's why you're getting the shine. Bring that one down to zero or almost zero and see how the render looks. If you still have too much shine, you'll have to start looking at the Specular. But I think bringing that Glossiness slider down will solve the problem. Check to see if it's like that for the skin too - skin isn't shiny unless it's wet. ;)

    Yep!

     

    Much better.  I might suggest that you bring the hands of the girl down just a bit and maybe bring her face a bit more light so that we can see the expression of surprise better.  Its a great start!

    Yeah, what she said. lol!

  • kathrynlochkathrynloch Posts: 378
    edited November 2015
    h_habash said:

    Hi, I've been away for some time due to my laptop overheating/shutting down issue when I ever render in Iray scene, I've tried all the possibilities available to solve this problem, but unfortunatly until now I'm not able to render in Iray....... sad

    Anyway, I've decided to do all my renders in 3DLight as it's less harm to the laptop and avoid extra damage.

    Here is my 3DLight render, I've added some tattoo to Brodie and changed the materials of his swimming short, and for the beach scene I've used Environment Background.

     

    Awww - it sounds like either your fans aren't kicking in on your video card, or if not an Nvidia card and you're rendering on 100% cpu, your cpu fans or the heat sink aren't cutting it. Also one could be not working at all. Have you tried the program Speed Fan? It can tell your your temps and what is working and what's not working and so forth.

    I like your render - me being the horse nut that I am, spotted that the hair growth patterns on the legs are off a bit. Is that the DAZ Horse 2 and the stock mats? I used to paint realistic equine sculptures and had to worry about stuff like that which is why it jumps out at me.

    As to Brodie, his skin tone between his body and face appear to be two different colors. Maybe change your lighting angle so he's not in shadow from the horse?

    I like the render and the beach scene is gorgeous. You might want to think about going with a different color on the horse because the palomino almost matches the sand. Maybe go with the bay color? If you're using Daz horse 2 I think I've got some mats that I custom made if you want to use those.

    Cheers,

    Kath

    Post edited by kathrynloch on
  • h_habashh_habash Posts: 230

    Awww - it sounds like either your fans aren't kicking in on your video card, or if not an Nvidia card and you're rendering on 100% cpu, your cpu fans or the heat sink aren't cutting it. Also one could be not working at all. Have you tried the program Speed Fan? It can tell your your temps and what is working and what's not working and so forth.

    I like your render - me being the horse nut that I am, spotted that the hair growth patterns on the legs are off a bit. Is that the DAZ Horse 2 and the stock mats? I used to paint realistic equine sculptures and had to worry about stuff like that which is why it jumps out at me.

    As to Brodie, his skin tone between his body and face appear to be two different colors. Maybe change your lighting angle so he's not in shadow from the horse?

    I like the render and the beach scene is gorgeous. You might want to think about going with a different color on the horse because the palomino almost matches the sand. Maybe go with the bay color? If you're using Daz horse 2 I think I've got some mats that I custom made if you want to use those.

    Cheers,

    Kath

    Thanks Kathrynloch, I've tried all the possiblities with solving the heat issue (cleaned the fan, changed the CPU and GPU heat gel maybe 3 times) with no much results, anyway I was thinking of changing my laptop after one or two months to Alienwire "if I'm lucky".

    For the scene, you're right, Brodie body color is deferent than his face because of the lefthand tattoo and I'm working on it.

    And for Daz Horse 2,  I'll change it's color to darker one, thanks of your mats offier and appreciate it, I'll wait till next render and we'll see if the changes I'm working on will work.

  • kathrynlochkathrynloch Posts: 378
    edited November 2015

    Well, since I can't sleep anyways, I've been working. I changed the angle to the light just a tad to get rid of that funky shadow. Everything else I tried didn't work. Unfortunately I think it took a little spark out of his eyes. They seem just a bit on the dull side. But unless there's some glaring errors, I've about had my fill of this dude. lol!

    Lathan20.JPG
    960 x 540 - 260K
    Post edited by kathrynloch on
  • h_habashh_habash Posts: 230

    I've changed Brodie skin to give match for his face and entire body, also I've changed his short fabric, horse skin and mane color, added spot light and adjusted the shadow, I hope It looks better now,

    Thanks again Kathrynloch for your advise. yes

    November - Materials - I love This horse 3.jpg
    768 x 632 - 335K
  • AtiAti Posts: 9,130
    edited November 2015
    h_habash said:

    I've changed Brodie skin to give match for his face and entire body, also I've changed his short fabric, horse skin and mane color, added spot light and adjusted the shadow, I hope It looks better now,

    Thanks again Kathrynloch for your advise. yes

    Can't tell you what, but something with the shadows is bothering me. They seem to be aligned with the shawods in the background, but I still have this feeling that they are somehow out of place.

    Post edited by Ati on
  • AtiAti Posts: 9,130
    h_habash said:

    I've changed Brodie skin to give match for his face and entire body, also I've changed his short fabric, horse skin and mane color, added spot light and adjusted the shadow, I hope It looks better now,

    Thanks again Kathrynloch for your advise. yes

    Oh, I know what my other issue is. The guy is on the wrong side of the horse. Normally, he should be to the left of the horse, not to the right.

    This dates back to medieval times, same as why men should be on the left of women.

  • kathrynlochkathrynloch Posts: 378
    edited November 2015
    Ati said:
    h_habash said:

    I've changed Brodie skin to give match for his face and entire body, also I've changed his short fabric, horse skin and mane color, added spot light and adjusted the shadow, I hope It looks better now,

    Thanks again Kathrynloch for your advise. yes

    Oh, I know what my other issue is. The guy is on the wrong side of the horse. Normally, he should be to the left of the horse, not to the right.

    This dates back to medieval times, same as why men should be on the left of women.

    Very true about standing on the left - due to the sword being on the left hip, the knight had to mount on the left side so he could swing his right leg over. The idea that armor was so heavy the knight couldn't mount the horse by himself is false - until you get into very late period tournament armor. The knight was no longer on the battlefield due to firearms, but tourneys were still popular and that armor was made for one thing - the tourney - not the battlefield.

    But according to what I've read in my research, the standing on the left side of women is due to the muddy roads and wagons passing by. The gentleman would stand between here and the street so he would get dirty (or even accosted) and she wouldn't.

    But to totally throw a monkey wrench into it. Being only on the left side isn't always true in the modern day if you show horses at hand or in showmanship and halter classes. Horse and handler stand in a line and as the judge walks around the horse looking at how he's built, you have to move around the horse's head to keep the horse between you and the judge at all times. Only when the judge asks you to trot away so he can watch the animal move do you take your place at the left side of the head if the judge is standing there or not. When you turn the horse around to come back, you always turn right so you're pushing the horse away from you and following him, rather than allowing him to turn left and walk around you - safety thing, you're in a better position to handle the horse if he spooks at something or whatever.

    But I see this image as a family on vacation and maybe they rented the horses for awhile - and it's just a very casual vacation shot - no harm no foul.

    Sorry Ati - I couldn't resist. hehe!

    But the rest I agree with you. I see what you mean about the shadows. I can't put my finger on it either. But they look off somehow.

    Habash, what if you rotated your subject and camera a little so the sun is behind the camera and landing more on the side of your horse and the kid? It might help straighten out those shadows and put them in a better light.

    I like the horse's coat and the changes you've made! Great job!

    Post edited by kathrynloch on
  • IceDragonArtIceDragonArt Posts: 12,548

    Well, since I can't sleep anyways, I've been working. I changed the angle to the light just a tad to get rid of that funky shadow. Everything else I tried didn't work. Unfortunately I think it took a little spark out of his eyes. They seem just a bit on the dull side. But unless there's some glaring errors, I've about had my fill of this dude. lol!

    Much much better on the shadow.  i don't think it took too much away from his eyes he is still pretty intense!  I need to remember to post my who's there one off the laptop tonight in the contest entry thread and I am hoping to hit the home stretch with the weary warriors one tonight.  We are getting ready for Thanksgiving here, I'm feeding 15 people and today is clean the house for Thanksgiving day lol. I would like to have both done before Thursday.

  • IceDragonArtIceDragonArt Posts: 12,548
    h_habash said:

    I've changed Brodie skin to give match for his face and entire body, also I've changed his short fabric, horse skin and mane color, added spot light and adjusted the shadow, I hope It looks better now,

    Thanks again Kathrynloch for your advise. yes

    The shadows.  I think I know what it its.  The tree shadows are going one way and the shadow on his body are being thrown another.  Since they are close in strength its confusing as to where the sun actually is.  Or maybe its just me lol.

  • IceDragonArtIceDragonArt Posts: 12,548
    Sonja11 said:

    I am learning a ton of new things this month, but I wish it was spread over two months!  :-)

    I have a question.  As an example, if I wanted to make a lampshade glow gently with the light of the bulb from inside, what would be required?  I wouldn't want the detail of the bulb showing through the shade.  Another example would be a shade on a window that only let the light through a bit, and all the detail of the scenery in the background behind the window and shade would be mostly masked.

      

    3Delight or Iray?

     

    I would be happy with either but preferably Iray.  smiley

     

    Sonja11 said:
    Sonja11 said:

    I am learning a ton of new things this month, but I wish it was spread over two months!  :-)

    I have a question.  As an example, if I wanted to make a lampshade glow gently with the light of the bulb from inside, what would be required?  I wouldn't want the detail of the bulb showing through the shade.  Another example would be a shade on a window that only let the light through a bit, and all the detail of the scenery in the background behind the window and shade would be mostly masked.

      

    3Delight or Iray?

     

    I would be happy with either but preferably Iray.  smiley

    Well for 3Delight you could try a point light. it basically glows but much smaller than a spot light and glows all the way around so its useful for things like lamps etc.  Iray, I have no idea I am not super familiar with that yet.

    Same principle just go to the Create Primative and select a sphere. Make it the size you need then select it in the Scene tab then in the Surfaces tab. Hit it with the Daz emissive shader. (Shader Presets/Iray/DazUber)

    Your menu options on the surfaces tab will change twirl down the arrow and click on Emissive.

     

     

    You'll see Emission Color and below that Emission Temp. You want to set the number on Emission Temp to 6500. This will give you a neutral white when your Iray Render Settings Tone Mapping the White Point there is set to 1.00 across the board.

    Now on Luminance Units the default in that pull down menu is cd/m^2. This setting is how your units are measured when you chance the Luminance slider above. I tried W for Watts thinking I could gauge it like a 60W bulb - nah didn't work for me. So I followed Sickle Yield's advice and set it the kd/m^2. All that means is that you don't need as large of a number to get your brightness. 5000 which is the default is really low, but change to kd/m^2 and it's really bright. Then you can change the Emission color to whatever you want, I'd try a soft, faint, orange for what you want to do.

    Okay on the left click off of Emissive and click on Geometry below it because for what you want to do the cut out is probably going to be the most important thing. If you know what an alpha channel is in Photoshop, then that's basically what a cut out is. You can put all sorts of things here - a campfire shape to make your emissive look like flames. You're going to have to play around with this but I'm thinking a circle with gradual diffusion like this:

     

    Or something like that - like I said, you'll have to experiment, but that cut out gives you a ton of control once you work out the details.

    Hope this helps.

    Cheers,

    Kath

     

    Thanks for the visuals.  I will be coming back to this once I decide to really tackle Iray.  My pc can handle iray with no problem but my laptop while it can render it no problem it sucks up enough resources that I can't really do anyting else while its rendering.  Of course the PC is new and has the latest Nvidea, the laptop, while loaded with memory etc is several years old now and doesn't have a nvidea card.  And you can tell lol.

  • IceDragonArtIceDragonArt Posts: 12,548

    Chris, (or anyone)  you mentioned printing our art. I have some ideas that I would like to do as gifts and wondered what is the best size to do a scene in to make it optimal for printing?  I have no idea what I need to set things at for a high quality print. 

  • AtiAti Posts: 9,130
    edited November 2015
    Sorry Ati - I couldn't resist. hehe!

    That's okay. :) I have these feelings when I look at a picture, and I try to rationalize them, and explain why I feel the way I do. And sometimes I may actually come to the totally wrong conclusion. :D My first thought was that he's going the wrong way. But that's nonsense, why would that matter? :D Going from left to right is perfectly normal. What I ended up writing was the only rational explanation I could think of. :))) It may be something totally different.

    Post edited by Ati on
  • h_habashh_habash Posts: 230

    Thank you all for your feedback and advises, I've changed the spotlight position and hope the shadow now looks better, or what do you think.  enlightened

     

    November - Materials - I love this horse 4.jpg
    768 x 632 - 341K
  • isidornisidorn Posts: 1,601
    h_habash said:

    Thank you all for your feedback and advises, I've changed the spotlight position and hope the shadow now looks better, or what do you think.  enlightened

     

    What gets my attention is the palmtree and background in the right side of the picture. It's lower quality than the horse/boy and with not seeing their feet connect to the sand it strengthens the impression of them standing in front of a background image rather than being on location. Perhaps adding some DoF to blur the background some?

  • AtiAti Posts: 9,130
    edited November 2015

    This next one I did mainly for the purpose of asking the question. :)

    Maze walls done in Blender, Historical Masonry shaders applied to the walls, Seaside Shore Shaders applied to the wall tops and the sandy floor. Grass and tree props outside of the maze, and grass props on top of walls for detail. Rendered in 3Delight.



    My main problem is that the walls are shiny, like metal. This shader has no setting for matte, no controls for reflection or glossiness. How would you make them less shiny?

    maze.png
    800 x 450 - 713K
    Post edited by Ati on
  • IceDragonArtIceDragonArt Posts: 12,548
    h_habash said:

    Thank you all for your feedback and advises, I've changed the spotlight position and hope the shadow now looks better, or what do you think.  enlightened

     

    Shadows are definitely better

     

  • Here's my latest version, total render time: 6 hours 15 minutes 50.28 seconds

    Holy cow! What a change! I agree with what's been said, maybe just a bit too bright. The primary light is still coming from your fireball in back, so putting a blue-green tone on his face and bringing down the intensity is a good option, I think that will work well and make the face pop even though it's not as bright because the blue green will counter the red and orange behind him. If you do go this route, which I like, you'll want to close his left eye. Even though it's behind a HUD lense, he would still close it when targeting through a scope even before he gets there - it's generally an automatic reaction I think.

    I see you changed the image in the scope but unfortunately I can't make out what it is - that could just be me though. ;)

    But wow - a six hour render? Whew! One thing I do for WIP is let the render go until it's looking decent and the grain is calmed down, then stop the render. When I get everything the way I want it, and am ready to render a final entry quality image, that's when I let the sucker go overnight. That will save time while you get feedback on WIP and are changing things, but then get it nice and spiffy for the entry.

    Cheers,

    Kath

    I made some changes and let it run overnight.

    And Kath, I let my WIP's run to compleation because I use the same file when I post my entry as I used on the wip thread for feedback, so I want them to be the best results I can get.

    As it is this render took 5 hours 45 minutes 23.63 seconds, and the maximum number of Iray iterations allowed.

    nov2015l.jpg
    1026 x 872 - 659K
  • isidornisidorn Posts: 1,601

     

    As it is this render took 5 hours 45 minutes 23.63 seconds, and the maximum number of Iray iterations allowed.

    Seems you'll have to raise the number of iterations then to get it to render fully.

    As for the image,  the hair needs some work as it seems detached from his head on the right side of the image and you can see the background through it. Otherwise it looks good (altough I personally still prefer the full character version you had in the earlier stages, but that seems to just be me)

Sign In or Register to comment.