November 2015 New User Contest "Materials" (WIP-THREAD)

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Comments

  • isidornisidorn Posts: 1,601

    Two travellers rest at an oasis ruin, while Zir, the greater moon, rises.

    I might consider this one. I did a lot of shader replacement on the shirtless man (changed his skin tone, textures of his clothing, etc), and a little on the man to the right (mainly his shirt and boots). I'm still not entirely satisfied with the lighting - it's suppossed to be a night scene, but I still think the guy on the left is a little too dark. Of course, he has darker skin, too.

     

    The arm doesn't bother me but otherwise I agree with Kismet on all accounts. 

    Now for some random thoughts:

    My first thought is - Where's the campfire? For a night time scene it is a lot of light and it seems to be a lot more than what the glowing orbs/sprites could provide. You say they are travellers. Are they travelling without packing? Some equipment/packing/bedrolls as well as a campfire would help sell the scene as travellers resting. See for example Sonja11's similar scene earlier in this thread (last seen on page 6 I think)

    Otherwise perhaps some torches or braziers could be added as light sources and in that case I would think of the scene as perhaps two townspeople visiting a nearby temple ruin or something, perhaps to compose a new song for some upcoming festivities. ;)

    Also, shouldn't the flute be pressed to the lips of the player?

    As I said, just random thoughts and I'm no expert so please feel free to ignore me. Overall it's a good scene and as you can see it got my imagination going. :)

  • IceDragonArtIceDragonArt Posts: 12,548

    Any thoughts on my 2nd possible entry?  Its IRAY and since it takes sooo long to render I am hoping for some feedback before I go make more changes and run it through again

     

  • AtiAti Posts: 9,130
    Sonja11 said:

    Any thoughts on my 2nd possible entry?  Its IRAY and since it takes sooo long to render I am hoping for some feedback before I go make more changes and run it through again

    The cube confuses me a little. It almost looks like it could be a cold, winter moon. If I were to peek inside, it would have to be a warmer glow, maybe illuminating a little more details of the inside.

    Remember what I said in my "intro", though: I'm no art expert. :)))

  • ebonartgalleryebonartgallery Posts: 252
    edited November 2015
    isidorn said:

    Two travellers rest at an oasis ruin, while Zir, the greater moon, rises.

    I might consider this one. I did a lot of shader replacement on the shirtless man (changed his skin tone, textures of his clothing, etc), and a little on the man to the right (mainly his shirt and boots). I'm still not entirely satisfied with the lighting - it's suppossed to be a night scene, but I still think the guy on the left is a little too dark. Of course, he has darker skin, too.

     

    The arm doesn't bother me but otherwise I agree with Kismet on all accounts. 

    Now for some random thoughts:

    My first thought is - Where's the campfire? For a night time scene it is a lot of light and it seems to be a lot more than what the glowing orbs/sprites could provide. You say they are travellers. Are they travelling without packing? Some equipment/packing/bedrolls as well as a campfire would help sell the scene as travellers resting. See for example Sonja11's similar scene earlier in this thread (last seen on page 6 I think)

    Otherwise perhaps some torches or braziers could be added as light sources and in that case I would think of the scene as perhaps two townspeople visiting a nearby temple ruin or something, perhaps to compose a new song for some upcoming festivities. ;)

    Also, shouldn't the flute be pressed to the lips of the player?

    As I said, just random thoughts and I'm no expert so please feel free to ignore me. Overall it's a good scene and as you can see it got my imagination going. :)

    I'd thought about a campfire and something roasting on a spit, but frankly could not find a decent-looking one that also had fire in it - I could 'fake up' a fire with some planes and a graphic but the wood and/or firepit is kinda beyond me at the moment - but decided to go with magic. Also, that gives me two sources of light to swing around. Some camping gear would indeed be good and I actually did think about that, but... finding the models is again something I haven't been able to do. Everything in my library, my friend's librarty, etc, looks too modern. I even tried looking around for some military props since those tend to include things like canteens, etc, and the design of those have not changed appreciably for some time now, but again, nada.

    I do need to work on the flute player's pose.

    Post edited by ebonartgallery on
  • Kismet2012Kismet2012 Posts: 4,252
    Ati said:
    Sonja11 said:

    Any thoughts on my 2nd possible entry?  Its IRAY and since it takes sooo long to render I am hoping for some feedback before I go make more changes and run it through again

    The cube confuses me a little. It almost looks like it could be a cold, winter moon. If I were to peek inside, it would have to be a warmer glow, maybe illuminating a little more details of the inside.

    Remember what I said in my "intro", though: I'm no art expert. :)))

    I tend to agree with Ati about the cube.  A warmer light would contrast with the cooler twilight colours.  It also might not be necessary to have the cube visible to the viewer.  Having an unidentified light source would also work.

     

    You said you adjusted the sun.  Did you do anything with the skydome?  It looks a little too bright a blue to be twilight.  Here is a Google search of twilight sky images:  https://www.google.ca/search?q=pictures+of+twilight+sky&tbm=isch&tbo=u&source=univ&sa=X&ved=0CBwQsARqFQoTCK7AqsXCmskCFcasHgodRnUMIA&biw=1400&bih=763&dpr=1.2

     

    The overall lighting is wonderful though.  You have that feeling of twilight between full day and night.  Not quite one or the other.

     

  • IceDragonArtIceDragonArt Posts: 12,548
    Ati said:
    Sonja11 said:

    Any thoughts on my 2nd possible entry?  Its IRAY and since it takes sooo long to render I am hoping for some feedback before I go make more changes and run it through again

    The cube confuses me a little. It almost looks like it could be a cold, winter moon. If I were to peek inside, it would have to be a warmer glow, maybe illuminating a little more details of the inside.

    Remember what I said in my "intro", though: I'm no art expert. :)))

    I tend to agree with Ati about the cube.  A warmer light would contrast with the cooler twilight colours.  It also might not be necessary to have the cube visible to the viewer.  Having an unidentified light source would also work.

     

    You said you adjusted the sun.  Did you do anything with the skydome?  It looks a little too bright a blue to be twilight.  Here is a Google search of twilight sky images:  https://www.google.ca/search?q=pictures+of+twilight+sky&tbm=isch&tbo=u&source=univ&sa=X&ved=0CBwQsARqFQoTCK7AqsXCmskCFcasHgodRnUMIA&biw=1400&bih=763&dpr=1.2

     

    The overall lighting is wonderful though.  You have that feeling of twilight between full day and night.  Not quite one or the other.

     

    Awesome that is exactly the type of feedback that I needed Ati and Kismet!  The twilight color, all I did was go into the sky dome's "sun" and change the color.  Easy enough to play around with that.  When I put the cube in I originally thought it would emit enough light on its own to make the room glow but, it didn't.  I had orignally had a different angle that didn't show the cube but I like being able to see part of her face. The actualy glow is coming from a pin light and is also easy enough to change the color on.  I want it to be a mysterious glow so there is a reason for her to be sneaking up on the door and being cautious. 

  • ewcarman said:
    isidorn said:

    Still need to reduce bloom and find the cause of that rectangular shadow on the woman's forehead.

     

    I've noticed that same rectangle in my own image. Using Arabella 7. I have no idea where it is coming from. I'm going to try fill lights and see if that helps.

    The rectangular patch on the forehead is probably coming from the transparancy map on the skull cap of the hair. Iray can get touchy about rendering transparent items, especially if they have reflective or refractive properties assigned to them, even if they are "invisible." See if the hair has a skull cap adjustment morph, and that will probably fix it.

  • AtiAti Posts: 9,130

    Two travellers rest at an oasis ruin, while Zir, the greater moon, rises.

    I might consider this one. I did a lot of shader replacement on the shirtless man (changed his skin tone, textures of his clothing, etc), and a little on the man to the right (mainly his shirt and boots). I'm still not entirely satisfied with the lighting - it's suppossed to be a night scene, but I still think the guy on the left is a little too dark. Of course, he has darker skin, too.

    I have two observations about this image.

    When Kismet mentioned that the "kitten" looks like he is about to play with the source of the light, I had to go back, and take another look at the image because I did not get that feeling when I first looked at it. Now I know why: to me, the upper light looked like it was coming from behind the moon. Like this:


    (Image from somewhere on the Internet via google search... :))

    The second observation is more of a personal taste: the night sky is divided into two by the remains of the wall. The two parts don't connect in any way, and it gives me an uneasy feeling. I would either include a bit more at the top, above the wall, so the two parts connect, and are no longer totally separated; or I would move the moon a bit to the right, to be visible in the right half of the sky, too. That way my brain would connect the two parts of the moon as being part of the same thing, and not have this feeling of the sky being cut in half.

    This is just a personal taste, I have seen award winning photos and drawings giving me the same feeling, so I'm not sure anything needs to be done about it.



     

  • AtiAti Posts: 9,130
    edited November 2015

    DOF version of the render finally finished.

    I love DOF. With this picture, however, I did not originally want to give it any DOF because the island is not just there for background, it is the destination, a main part of the image. But I did the DOF version (just a tiny little), as ebonartgallery and isidorn suggested, and I quite like it. :)

    What do you think? Which do you like better, the one with DOF, or the one without it?

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  • ebonartgalleryebonartgallery Posts: 252
    edited November 2015

    Changes made after comments. I DID find a nice campfire on ShareCG; I also found a few Poser-only light-emitting ones I might have to purchase. I got rid of the spheres since they were now not needed, and changed the leopard's focus. Also repositioned the flue player and tightened up his hand and flute poses considerably. Also added some camp gear. If i can find a nice long stick from somewhere (might be time to try and make my own object), I'll add some meat smouldering over the fire.

    I also added the cape back to the flute player, which I'd changed the mats on, and found a pattern that show up much better on his companion. Also changed out the mats on the towel.

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    Post edited by ebonartgallery on
  • AtiAti Posts: 9,130

    Changes made after comments. I DID find a nice campfire on ShareCG; I also found a few Poser-only light-emitting ones I might have to purchase. I got rid of the spheres since they were now not needed, and changed the leopard's focus. Also repositioned the flue player and tightened up his hand and flute poses considerably. Also added some camp gear. If i can find a nice long stick from somewhere (might be time to try and make my own object), I'll add some meat smouldering over the fire.

    I also added the cape back to the flute player, which I'd changed the mats on, and found a pattern that show up much better on his companion. Also changed out the mats on the towel.

    I love the changes! The image now has a positive feel, it almost speaks, saying "It's been a great day".

  • Ati said:

    Changes made after comments. I DID find a nice campfire on ShareCG; I also found a few Poser-only light-emitting ones I might have to purchase. I got rid of the spheres since they were now not needed, and changed the leopard's focus. Also repositioned the flue player and tightened up his hand and flute poses considerably. Also added some camp gear. If i can find a nice long stick from somewhere (might be time to try and make my own object), I'll add some meat smouldering over the fire.

    I also added the cape back to the flute player, which I'd changed the mats on, and found a pattern that show up much better on his companion. Also changed out the mats on the towel.

    I love the changes! The image now has a positive feel, it almost speaks, saying "It's been a great day".

    Thank you. I also had the chance to play around with the Linear Point Light in the fire, changing it's settings and intensity until I got what I wanted.

  • IceDragonArtIceDragonArt Posts: 12,548

    Changes made after comments. I DID find a nice campfire on ShareCG; I also found a few Poser-only light-emitting ones I might have to purchase. I got rid of the spheres since they were now not needed, and changed the leopard's focus. Also repositioned the flue player and tightened up his hand and flute poses considerably. Also added some camp gear. If i can find a nice long stick from somewhere (might be time to try and make my own object), I'll add some meat smouldering over the fire.

    I also added the cape back to the flute player, which I'd changed the mats on, and found a pattern that show up much better on his companion. Also changed out the mats on the towel.

    Really like this one.

  • Kismet2012Kismet2012 Posts: 4,252
    Ati said:

    DOF version of the render finally finished.

    I love DOF. With this picture, however, I did not originally want to give it any DOF because the island is not just there for background, it is the destination, a main part of the image. But I did the DOF version (just a tiny little), as ebonartgallery and isidorn suggested, and I quite like it. :)

    What do you think? Which do you like better, the one with DOF, or the one without it?

    I like the use of the DOF.  In the earlier version the island and boat where competing for attention...now the boat with the figures has my attention.

  • IceDragonArtIceDragonArt Posts: 12,548
    Ati said:

    DOF version of the render finally finished.

    I love DOF. With this picture, however, I did not originally want to give it any DOF because the island is not just there for background, it is the destination, a main part of the image. But I did the DOF version (just a tiny little), as ebonartgallery and isidorn suggested, and I quite like it. :)

    What do you think? Which do you like better, the one with DOF, or the one without it?

    I like the one with the DOF.  It doesn't take away from the island but snaps the focus to the boat and passesngers.

  • IceDragonArtIceDragonArt Posts: 12,548
    edited November 2015

    Okay redone a bit.  I changed the light on the sun to a more purple grey.  Took out the cube entirely and put a different color into the interior point light.  changed the textures on the building so that the walls ans the columns were slightly different so you can see the columns.  The dress was loaded with no textures, I used a cotton shader for the bottom of the dress and for the top I put the gold patterns over the bodice. Changed the colors of the piping around the bottom, waist, arms and sleeve holes. Changed up the ivy just a bit.  All of the ivy was added separately, The stone building did not come with the ivy.

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  • Kismet2012Kismet2012 Posts: 4,252

    Changes made after comments. I DID find a nice campfire on ShareCG; I also found a few Poser-only light-emitting ones I might have to purchase. I got rid of the spheres since they were now not needed, and changed the leopard's focus. Also repositioned the flue player and tightened up his hand and flute poses considerably. Also added some camp gear. If i can find a nice long stick from somewhere (might be time to try and make my own object), I'll add some meat smouldering over the fire.

    I also added the cape back to the flute player, which I'd changed the mats on, and found a pattern that show up much better on his companion. Also changed out the mats on the towel.

    This has turned into a very nice image.  The figures looked very relaxed and seem to be enjoying each other's company and the music.  I like the change to the sky...it is nice seeing all those stars along with the Moon.

  • Sonja11 said:

    Okay redone a bit.  I changed the light on the sun to a more purple grey.  Took out the cube entirely and put a different color into the interior point light.  changed the textures on the building so that the walls ans the columns were slightly different so you can see the columns.  The dress was loaded with no textures, I used a cotton shader for the bottom of the dress and for the top I put the gold patterns over the bodice. Changed the colors of the piping around the bottom, waist, arms and sleeve holes. Changed up the ivy just a bit.  All of the ivy was added separately, The stone building did not come with the ivy.

    I like where you're going with this but your subject is really blending into the scene, especially since you made it twilight. Don't get me wrong, I love what you're doing with the textures and the lighting inside. In fact, I think that's your scene without the extra exterior. Is she looking around to see if anyone spots her taking a peek inside? Why? There's no one around.

    Now draw the scene in tighter with your wondeful glowy light on the interior, let us see her face and maybe her eyes wide with - what? Surprise? Fear? Is this Pandora's box she just opened? Let the picture tell a story just like a book but with people as your subject you got to engage them into the scene with action and emotion. I can't tell what she's doing as is now but I think if you fast forward into the scene with her reaction to what she sees - that would be far more engaging. Make sense?

    Cheers,

    Kath

  • Changes made after comments. I DID find a nice campfire on ShareCG; I also found a few Poser-only light-emitting ones I might have to purchase. I got rid of the spheres since they were now not needed, and changed the leopard's focus. Also repositioned the flue player and tightened up his hand and flute poses considerably. Also added some camp gear. If i can find a nice long stick from somewhere (might be time to try and make my own object), I'll add some meat smouldering over the fire.

    I also added the cape back to the flute player, which I'd changed the mats on, and found a pattern that show up much better on his companion. Also changed out the mats on the towel.

    If you make a "cut out" out of your campfire you can hit with the DAZ emitter then you have your campfire. I did an image similar not to long ago and you can get a real nice glow from the campfire. 

     

  • kathrynlochkathrynloch Posts: 378
    edited November 2015

    Okay so I've been playing around with the lighting and some minor pose tweaks. This one has some minor postwork done. I think I like just the basic gradient background rather than having stonehenge or whatever. It detracts from the hero too much, I think. I could be wrong though. 

     

    Whatcha think? Any suggestions or ideas welcome!

    Cheers,

    Kath

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  • ewcarmanewcarman Posts: 180
    ewcarman said:
    isidorn said:

    Still need to reduce bloom and find the cause of that rectangular shadow on the woman's forehead.

     

    I've noticed that same rectangle in my own image. Using Arabella 7. I have no idea where it is coming from. I'm going to try fill lights and see if that helps.

    The rectangular patch on the forehead is probably coming from the transparancy map on the skull cap of the hair. Iray can get touchy about rendering transparent items, especially if they have reflective or refractive properties assigned to them, even if they are "invisible." See if the hair has a skull cap adjustment morph, and that will probably fix it.

    :Thank you! I'll have to check it out.

  • ewcarmanewcarman Posts: 180
    Sonja11 said:

    Okay redone abit.  I changed the light on the sun to a more purple grey.  Took out the cube entirely and put a different color into the interior point light.  changed the textures on the building so that the walls ans the columns were slightly different so you can see the columns.  The dress was loaded with no textures, I used a cotton shader for the bottom of the dress and for the top I put the gold patterns over the bodice. Changed the colors of the piping around the bottom, waist, arms and sleeve holes. Changed up the ivy just a bit.  All of the ivy was added separately, The stone building did not come with the ivy.

    I'm intrigued by where you are going with this. I want to know what's in the room too, and that's a good thing. When you made the scene twilight, the sky image you can see peeking through on the right seems out of place and a little bright.

  • Kismet2012Kismet2012 Posts: 4,252
    edited November 2015

    Okay so I've been playing around with the lighting and some minor pose tweaks. This one has some minor postwork done. I think I like just the basic gradient background rather than having stonehenge or whatever. It detracts from the hero too much, I think. I could be wrong though. 

     

    Whatcha think? Any suggestions or ideas welcome!

    Cheers,

    Kath

    Do the fingers of his hand holding the sword intersect each other? 

     

    I agree with you about the gradient background.  The intensity in his eyes is really evident now.

    Post edited by Chohole on
  • Sonja11 said:

    Okay redone a bit.  I changed the light on the sun to a more purple grey.  Took out the cube entirely and put a different color into the interior point light.  changed the textures on the building so that the walls ans the columns were slightly different so you can see the columns.  The dress was loaded with no textures, I used a cotton shader for the bottom of the dress and for the top I put the gold patterns over the bodice. Changed the colors of the piping around the bottom, waist, arms and sleeve holes. Changed up the ivy just a bit.  All of the ivy was added separately, The stone building did not come with the ivy.

    Oh! Much much better!

  • Kismet2012Kismet2012 Posts: 4,252
    ewcarman said:
    Sonja11 said:

    Okay redone abit.  I changed the light on the sun to a more purple grey.  Took out the cube entirely and put a different color into the interior point light.  changed the textures on the building so that the walls ans the columns were slightly different so you can see the columns.  The dress was loaded with no textures, I used a cotton shader for the bottom of the dress and for the top I put the gold patterns over the bodice. Changed the colors of the piping around the bottom, waist, arms and sleeve holes. Changed up the ivy just a bit.  All of the ivy was added separately, The stone building did not come with the ivy.

    I'm intrigued by where you are going with this. I want to know what's in the room too, and that's a good thing. When you made the scene twilight, the sky image you can see peeking through on the right seems out of place and a little bright.

    Try adding just a bit of grey or possibly dark blue to the diffuse channel for the sky.  It needs to be darkened slightly to feel like twilight.  Currently the brightness of the sky is competeing with the light from inside the building.

     

    The addition of a more yellow light is a very nice contrast with the rest of the light in the image.

  •  

    Do the fingers of his hand holding the sword intersect each other? 

     

    I agree with you about the gradient background.  The intensity in his eyes is really evident now.

    Thanks Kismet! Actually they're not. It's his pinky on that hand that's causing the problem and for some reason I can't get it to wrap around the hilt right. I've tried to fix a zillion times, I'm starting to wonder if it's the sword. It's the Valiant Sword with the Dauntless texture (tweaked of course), but the sword seems to be a bit flat - no real Z dimension, so I wonder if that's the problem. I'll try changing out the sword, being flat aside, I really like it. Fantasy-esque without being over the top stupid big or something silly like that. lol! 

     

  • IceDragonArtIceDragonArt Posts: 12,548
    edited November 2015

    Okay so I've been playing around with the lighting and some minor pose tweaks. This one has some minor postwork done. I think I like just the basic gradient background rather than having stonehenge or whatever. It detracts from the hero too much, I think. I could be wrong though. 

     

    Whatcha think? Any suggestions or ideas welcome!

    Cheers,

    Kath

    I'm really liking this.  The only thing besides the pinky issue you mentioned is that to me, his nipples are too dark for his skin tone and hair. Sounds silly I know but I think they need to be lighter.  But take that with a grain of salt because it might just be me. 

    Post edited by Chohole on
  • Sonja11 said:
    I'm really liking this.  The only thing besides the pinky issue you mentioned is that to me, his nipples are too dark for his skin tone and hair. Sounds silly I know but I think they need to be lighter.  But take that with a grain of salt because it might just be me. 

    hehe - one thing I learned with writing is that when something is bugging me, I don't really say anything, then if my editor doesn't say anything, I know it's a non-issue, but if she flags it then yup it's a problem. And I thought the same thing. I'll see if I can fix that without it looking like I fixed it - ya know? If it becomes glaringly obvious I won't mess with it. I think in this case subtle is best. 

    I'm working on his hand again. ARGH! I remember learning to rig in Cinema 4D. I hated the fingers! lol!

    Thanks Sonja!

  • IceDragonArtIceDragonArt Posts: 12,548
    Sonja11 said:
    I'm really liking this.  The only thing besides the pinky issue you mentioned is that to me, his nipples are too dark for his skin tone and hair. Sounds silly I know but I think they need to be lighter.  But take that with a grain of salt because it might just be me. 

    hehe - one thing I learned with writing is that when something is bugging me, I don't really say anything, then if my editor doesn't say anything, I know it's a non-issue, but if she flags it then yup it's a problem. And I thought the same thing. I'll see if I can fix that without it looking like I fixed it - ya know? If it becomes glaringly obvious I won't mess with it. I think in this case subtle is best. 

    I'm working on his hand again. ARGH! I remember learning to rig in Cinema 4D. I hated the fingers! lol!

    Thanks Sonja!

    Know exacltly what you mean!

  •  

    Thx ;). I was thinking the same thing so i tried a new environment. And i have more room for lights and other objects. Now more work on the pose and then the rest of the objects. For the texture for the carpet i used the free pixar texture library https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html. They all have a bump and a normal map

    Compositionally and color-wise, I still feel you had a stronger image earlier, Lucas.  When I first saw this new one, I thought, "I'd be upset, too, if I got my heel stuck in an undead thing."  :)  

    I'm not sure why her leg is doing what it is.  It looks like she might be kicking it, but more like the leg is doing it on it's own since the rest of the figure is still in the old pose.  So what's happening is unclear to me.

    Your other image had some nice storytelling; just needs some attention to lighting.  A neat trick for cathedrals and other places where the windows have leaded segments is to try god-rays.  These are quick and dirty in Photoshop to give you an idea.  It can add drama to the scene if done well.  There are some god-rays at the Daz Store; you can also look up tutorials for doing them in PS.

    If you decide to go through with the second one, stand back and look at the image and what story you're trying to tell.  There's a lot of empty space; does it serve a purpose?  Do the colors work with the scene?

    You are right. I worked on the pose, made it look more like a kick but withthose shoes :). That seems not to bright. I messed the color's up as well. So it would indeed be better to go on with the first one. I got the easy volume camera and lamps from the store They are real cool only the color camera makes no sense to me. 

    BTW English is not my native language so I'm sorry if I wriet to muchmistakes or if I am unclear

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