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I really like all the changes you have made. Now the focus is on her face and I find my eyes going between her face and the Mystikoi. The planet in the background was not as obvious in your prior image. Is the lighting tied to the background? If not, a simple rotation will adjust your background.
The flow from the Mystikoi is wonderful. You have a beautiful aura around it with just enough light hitting your figure's face and arm.
I am looking forward to future adjustments.
Yay Finally is allowing me to post my WIP!!!
Calling it: Plz Let Me Cross The Bridge
ReTextured n colored the rocks and a Mushroom plus the Dress n Bonnett with the shaders I made with the tutorial Intro to Basic Shaders.
Also did some post work with PSP X8 with perspective lights and colored lights.
Are you using a background image? I am not seeing any shadows from your figures.
Um...maybe.
Is this it?
I had a similar issue and was told to turn off SSS. Tried it and it worked... ot sure if this the same issue though.
Hey girl - looking good so far! Honestly tho, I'm half tempted to tell you to scrap the hair creators and take a look at my fur tut - I think those brushes I posted would really help you out. ;) (just kidding!)
First though, I'm on Windows 10 Pro and that update crap is for the birds. But Pro has one thing regular windows doesn't - Group Policy. I don't remember the exact setting but I was able to tell my computer to prompt for download so I have to hit the button for it to download everything.
But for folks without the nifty group policy, go to Settings/Update&Security on the left menu panel click Windows update. And on the right of the screen it will give you the boring stuff. At the very bottom is Advanced Options - click there and it goes to a new panel.
First - if you haven't done this - I highly recommend you do. Go down to Choose How Updates Are Delivered and click that then TURN EVERYTHING OFF. I don't know what Microsoft was thinking but it's trying to turn Update into damned torrent or something. Geez talk about security issues! I don't want my laptop downloading Windows updates from someone else's computer - I don't know where it's been! ;)
Anyway on the Advanced Options screen at the top is a pull down menu. Instead of "Automatically Install" which is the default - change it to Notify To Schedule Restart. That will at least keep it from trashing your renders in progress.
BUT check this a lot as I think every time it does a major update it resets to Automatic.
I also unchecked the update all drivers through Windows Update, this means you have to go to the manufacturer to get your driver updates but if there's a way to fix what ain't broke, or break it even worse, Windows and the Federal Government are in a tie for first place, hands down. lol!
Other than that you're probably going to want to streamline your scenes as much as possible. Rendering in Iray depends on your GPU using your CPU secondary if you have an Nvidia card. In Render settings do you have the Optix Acceleration checked?
Also I was reading Sickle Yield's journal on deviantART - someone discovered that redering a larger size image for a shorter amount of time resulted in the same quality when that image was downsized. For example you're rendering a 720x480 and it renders to full for 20 min. Now increase the size to 1480 x 720 and render for 10 min. Cancel the render then resize the image to your original and it should be the same quality. So you just got the same image in half the time. I haven't really tried it myself but that's what I was reading.
After you get rid or turn off extra stuff, make sure all surfaces are set up for Iray. Some can slip past unnoticed and those will increase rendering time. Increasing the lighting will speed up an Iray render tremendously. So if you're using only the environment lighting and no in scene lights, that will slow it down big time. Have you tried different settings under Environment Modes? I render the background and if I'm using environment lighting, I have it on. After rendering the background, I change the Environment Mode to Scene only and render individual elements. Does that make sense?
Cheers,
Kath
I have no plans to switch to Windows 10. I'm actually still running Windows 7, but ever since they came out with Windows 10, Windows updates have been killing me with their interuptions. Every time I think I have everything set so I control their update downloads, I'm wrong. If I could get DS to work in Linux completely, I would switch back in a heartbeat. At least my interuptions are non work related. DH has technicians running samples on their machine for days and have come in and found that their machines have rebooted completely destsroying their tests. While I could easily turn the network off, I was actually on the computer watching a craftsy video at the time and I needed an internet connection for that. Like I said, I thought it was safe because my computer had just updated a day or two before. I didn't realize that Microsoft was going to need to fix something they broke in the previous update or I would have disconnected the internet before starting my render and done something offline instead.
I actually love renders like this with odd camera angles. I love seeing things from unusual perspectives. I tend to do this a lot. I have no idea if that is a good thing or not, but I happen to love your accident and can't wait to see what you come up with.
@Isidorn I actually still like the first render. I love the camera angle and lighting, but then I'm weird and didn't know that angles like that are usually saved for action shots. That being said, I actually can see why others might like the new camera angle and lighting. The lighting in the first render does need to be toned down a bit maybe if you decide to keep that one. I think the lighing coming from the butterfly emission is the culprit there. Maybe try reducing that some more.
As for the boxy light on her head, I used to get things like that when I tried using Luxus. I turned off all lights, reran that render and usually found that there was a light coming from somewhere that I hadn't expected. You might want to try that and then run a render after turning on each light in turn to see where the light is coming from. You usually don't have to run the render for very long to see whether the light you've just turned on is the culprit. However, if I were to place a bet, I would say the box shape is actually coming from a shadow made by your butterfly so I would start with it's light, both any light coming from behind him and his emision chanel. If it is a shadow from the butterfly, you might try adjusting the angle of your girl's arm so the shadow is bouncing of the hair instead of her forehead.
You know me and postwork are still not friends yet, but I'm getting there. I will give your tutorial a shot at some point real soon. I went and put it in my queue to watch later when I have time to play with it. I actually went and did the free trial thing with Photoshop because I wanted to try out their styles things that I can't do with GIMP so I will probably work on your tutorial before my free trial is over then try and do the same thing in GIMP.
I'll look into this with Windows 7 and see if there is something similar. I think my problem is that I don't check things often enough and when Windows does do the updates, they reset my setting preferences in regards to updates. They are also trying to add things from Windows 10 to Windows 7 that I don't want or need and I have to go back and uninstall those things.
I'm a CPU only type of gal right now running a Saphire Radeon R7 260 which is a decent graphics card, but was purchased just before Iray came out so I'm not upgrading any time soon. My computer usually does okay with the renders and normally my renders don't take all that long. This is the first time I've really bogged things down. Memory is almost half the price it was last year when I bought it, though, so I'm seriously considering getting more and boosting my computer up to 32 GB.
I'll give that a try. I did notice that I forgot to hit all of those leaves with the Iray shader and have since fixed that. But I have noticed that unless you have the entire tree unfolded, there are times when something will not get zapped with the shader. I had that happen with last month's render with my vampire. Even though I had selected everything in the Streets of Old London, not all of the textures got the Iray shader applied and I had to go back and reshade some stuff. I love Sickleyield's advice, but I missed that one somewhere. I'll have to give this a try.
I like it.
Oh, interesting thought. I did try a fill light - low lumens and I adjusted the temperature to roughly match the light given off by other sources and that seems to have gotten rid of it. I'll have to try the SSS as well. Weird that it is just a rectangular patch on the forehead - and consistent in renders by different people in totally different scenes.
Thanks for the tip.
Now that's a sweet angle. I say go for it.
Thought that I'd try a different angle on mine after seeing and commenting on kathrynloch's last post.
Boy was I surprised to see that the scope had fliped what we were seeing though it.
Hey, wflaks,
A few things to consider:
Look at the image for color cohesion. You have mostly red and rose tones overall. The greens are complimentary, and then you have lilac and ultramarine blue out of basically nowhere. It's good to work toward color harmony. It helps lead the eye where you want it. Doesn't have to be the colors I used, just something that works with everything overall. She seems to be a fashion forward girl with her skunk tips, so maybe that should extend to her crown. What do you think? :)
Second, think about the composition and don't lock yourself into square format if it's doing noting for you. Here, I cropped to bring her in as the focus of attention (if you meant for her to be the only figure in the scene, of course).
The fur is looking better. Others have commented on length, but I think the fur is picking up the light nicely, so well done. I'll refrain from further comment till I see what you do with the rest of the image. :)
Compositionally and color-wise, I still feel you had a stronger image earlier, Lucas. When I first saw this new one, I thought, "I'd be upset, too, if I got my heel stuck in an undead thing." :)
I'm not sure why her leg is doing what it is. It looks like she might be kicking it, but more like the leg is doing it on it's own since the rest of the figure is still in the old pose. So what's happening is unclear to me.
Your other image had some nice storytelling; just needs some attention to lighting. A neat trick for cathedrals and other places where the windows have leaded segments is to try god-rays. These are quick and dirty in Photoshop to give you an idea. It can add drama to the scene if done well. There are some god-rays at the Daz Store; you can also look up tutorials for doing them in PS.
If you decide to go through with the second one, stand back and look at the image and what story you're trying to tell. There's a lot of empty space; does it serve a purpose? Do the colors work with the scene?
There is also a rain prop at Renderosity by Flink.
Very interesting that several others have had this same problem with that rectangular shadow on the forehead. Smell a bit like a bug if you ask me. Anyway, for the record I can say that turning off SSS did nothing for me. I'll now go through the lights and see if anyone of them are causing it, and if not, if an added light can cure it.
Btw, just used spot render (as suggested somewhere above) for the first time. A nifty tool :)
This has some very good information on fight images: https://www.pinterest.com/pin/18155204720665719/
Oooh, thank you very much.
No I am not using a background image it isright from daz buttttt I totally forgot to put in the shadows omg (Smacks my face)
Wow everyone has some fantastic renders this month with some great ideas happening.
Here is an idea I have been working on as a possibility for this months contest. It was put togeather and textured in Bryce. (it is still a WIP) Comments or suggestions are always welcome.
Title: Android tech
So nice to see a Bryce entry.
I love all the details you have in this image...lots to look at.
And now that you have said that I can agree. I love to see the Bryce images. I am sure you are very surprised about that.
If you hadn't found it I would have brought it to your attention.
I have been working on my rabbit textures.
These are really just expreriments to see what kind of results are possible using texture maps on the bunny model. It only came with a Diffuse map. I decided to create a bump map to start with and then created a displacement map. The displacement map creates real changes to the mesh pushing out small strands from the surface. I will likely dial it down a bit as it seems too much right now. I made sure to prevent the fur from being too long inside the ears, and zero for the nose. Prior to doing the fur stuff I smoothed out the rabbit (SubD) to get rid of any angular profile problems. In the image I did for last month I went about smoothing the profile in post, but this is the real fix for the issue!
I found a big difference between the 3Delight render and the Iray whereby the fur strands in Iray are very short in comparison with 3Delight image? They have the same settings? I tried different displacement values to see if I could get the fur to get crazy long, but to no avail? Any ideas anyone?
Right attachment is original
Left attachment is updated version
Thank you Linwelly! The original texture was designed for 3Delight. It's the Noggin's Rabbit character. I did create a noise map in Photoshop, and its used all over the rabbit's body. There is only one surface region defined for the whole rabbit which includes all the fur i.e., body, ears, legs, and head. I created the noise map 2048 X 2048 with the finest dots for the shafts of fur. I wanted to make a second displacement map so I could have one for the body, and another for the ears and head. This way I could vary the strength of the displacement to make the fur longer for the back, and shorter for the ears and so on, but it looks like I would have to go into a 3D program such as Hexagon to modify the surface on the mesh for the bunny. Is there another way I could define a new surface to assign a second disp map?
I like the idea of the velvet for the inner ears!
That's a nice scene you got going there. But one thing poked my eyes. He's holding both arms unsupported up in the air. That would make for a very shaky repair. Unless of course he's also an android with extra built in support in the arms. ;)
Thanks Cris,i have changed some of the colours, and dformed the hair a bit, had a really hard time making the shadow between the crown and the hair like what Kath had done in her example for me.Tried every angle with the light but could not get a shdow,just on that spot ,i'm using "Furify Zebra big" as the furry bit on the crown,I ended up using a" geomentry shell' of the crown and used "PW Catch" as the shader, at least now i have a black line between the crown and hair.Sorry what are Skunk Tips? i'm still green in all this lol.
This has some very good information on fight images: https://www.pinterest.com/pin/18155204720665719/
I think you might stick with your original angle. The shadows. to me. were not all that important to change what you had. Don't be afraid to do a little postwork to add in shadows or remove a bit of hair.