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that should be write
You are definitely on to something there. Thanks for sharing! The hair I'm using has a "Hairline Height" morph that I had adjusted. When I reset that the shadow, while still being there, it got a more natural shape and was no longer rectangular. I think I can live with that.
I couldn't figure out what causes the "giant moon" in the sky. It stays in place even when I rotate the background. So I made some changes to the scenery covering up the eye catching "borders" between the two different sky colours.
Two things I notice in the new version. The hair has got more red and she now has a shadow on the right side of her face and neck, similar to the rectangular shadow on her forehead that was before.
The first attachement is the previous version. The second is the latest one and it's only 52% converged. It took 9 hours to get to that and there's still changes to make so I didn't see any point in letting in continue.
I think everyone else has already recieved comments and suggestions so I won't add anything to that other than that it's great to see how everyone's projects comes along and makes progress.
Personally I like the newest version. I didn't realize it until I saw them side by side but the light on the left side of the previous version is a bit distracting from your main figures. The bush/tree helps to break up that light and make your figures the focus.
Is there a prop of some kind between the light and your figures? It is difficult to see but that line you mentioned extends beyond your character and to the tree in the background. It looks to me like there is something with a straight edge that is casting a shadow. A plane perhaps?
The red in her hair could be from the light coming from the Mystikoi.
This is really coming along nicely.
Thanks Kismet! I liked the light on the left side of the picture and I think I even made it stronger at some point but I completely agree with you now that it is distracting from the main focus in the previous version. The tree was mainly put there as I hoped to get god rays through its branches, but that didn't work. I should probably reduce the strenght of that light now.
I can't check the scene right now but the only things there are the stones and some trees and bushes. I don't think any of them could cause a shadow with such a straight line. But I remembered something I forgot to mention in the previous post. In my attempts to kill the rectangular shadow on her forehead I added a spotlight on her face and I suspect that is the culprit and it probably effects the hair too. I'll do some more tweaking and see what happens.
Those are my thoughts, Ty turning all lights off and then one by one add them again. I guess that was as well the matter with the "Moon" effect, you have a pane or something of that sort in the back? Then its where some spot begins casting its light to.
Well, I thought I had his thumb fixed but apparently not.
I did lighten his nipples quite a bit. The funny thing is once I load the texture it goes super dark. The more I look at the skin mat the more I think it needs some major work. Whoever the model was had some hellacious razor burn when he shaved his chest. lol!
So I'm going to see if I can fix that too.
You made me laugh with that razor burn comment.
Hands are defintely a pain to pose. I spend a huge amount of time getting it right but if I don't it bugs me. His hand looks much better.
I like the newest version as well.
And his nipples look much better.
Changed the background sky dome to a darker shade. Made the shadows a bit more purple grey. Changed the marble on the columns and walls (again lol) Fiddled with her hair a bit to try and give it a bit more texture. This is at 85%. It was late last night and I couldnt wait for it to finish
Sonja: the only thing that bothers me is the left side of the image. I don't see what's going on there. In the first version of the image, I could see through the columns, and see the sky, just like I can on the right. That set up the place for me, I knew exactly what I was looking at. With the current image, if I forget about the first version, I can't tell what's there. Are there 3 columns there right next to each other, blocking the view to the sky? What structure is this, why does it have so many columns? My focus goes to the left of the image, trying to figure all this out, instead of focusing on the inside -- which is now looking really good, I think!
That's what was bugging me about it lol! I will fix it when I get home tonight. I think I rotated it slightly which changed it just enough to block the sky
Sisters of the Road
I replaced pretty much every clothing mat with something else, with I think the exception of the redhead's shirt. I dirtied them up some, and also played around with depth-of-field for this one.
What render engine did you use? Looks like it's 3Delight but it looks as if the character on the left has skin set up for iray... 3Delight doesn't seem to play well with iray shaders.... looking good though :)
Ah, that would be it, wouldn't it? No, it does not - I specifically had to replace the skin mat on the woman to the right because of that very reason. For the woman on the left, I thought that the washed-out look could actually fit her, Maybe. Apparently not :)
For me I don't think it was her skin that bothered me...it was her eyes...they looked milky which I associate with a corpse.
I actually liked the skin as well. i agree about the eyes. I think its the light on light that is bothersome, not necessarily that the skin or the eyes look bad. Maybe switch out the eyes, give the darker skinned girl the light eyes and light skinned girl the darker eyes.
Okay fixed the symmetry issue. Can anyone see anything else that need to be tweaked? If not I'm calling it done. I still need to finish the dragon one, but won't be on the main pc until this weekend.
I am sure your English is much better than if I tried to speak your language. :) I think you're doing just fine. Try it out and see where you get stuck; we'll see if we can help. :)
I think it looks much better this way. I like this! :)
What is the black silhouette in the upper left corner?
Is it allowed to chance your mind ? I messed up the second one beyond repair :). I had a bad feeling about the first one, I was kind of stuck, so I tried something copmletely different. Just the composition so far. Now for the light and textures in detail or at least better than now.
You do not have to use any images posted in the WIP thread. This thread is for learning. Only images posted in the Entries Thread are considered for judging.
Didn't get home yesterday untill after midnight. Here's my latist version.
Edit-I've got the next version rendering at this time.Thanks @Kismet2012 and @Sonja11! Well, I pulled the skin mats back into Photoshop. He really does have bad razor burn and some spots are down right cuts. Poor guy! lol! Now I know why SAV did a battle mat on him too. lol!
This time I pulled the head, torso and limbs into the same image so I could get my layers adjustments to match when lightening the skin. Doing them separately had them off just a little. One was too red, the other too much yellow, etc. this way I got them all even.
And I swear I am done with his hand! lol! This is honestly the best I could do I think. But from here I think I've got the lighting and the camera angle. I might take one more run at the skin.
This looks really good now. Especially with the razor burn gone lol.
I like that his face is up close and personal now. It puts the focus on his face and the intensity there instead of the fireball. I like it!
Changed out the background, added a building instead of having the plane for a background. Changed her hair and changed the angle just a bit. I am going to have to do the grunge and dirt in post work but other than that I think I am getting there. Any comments or suggestions before I pull it into photoshop?
Here's my latest version, total render time: 6 hours 15 minutes 50.28 seconds