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I use Blender all the time to bake AO, normal, and displacement maps (high-poly -> low poly). I know baking AO is a dirty thought these days, but it's still useful for creating masks for various texture channels.
- Greg
Here is my latest render, both before and after postwork
Post work was done in Nikon Capture NX2 with the Nik Color Effects Pro 3
A lonely Oasis
Rendered with Iray. 2 Post work layers in photoshop for lens flare
Click for 1080 HD
Here is one of my latest render after fighting artblock for months... hope you guys like it!
Here's a interesting case of post work...
My newest upload to the gallery, recreating a real photo..
I actually like my original image better, but trying to match up the light & shading + makeup in the photo I was recreating so I made changes in PS.
(Edit: images removed for nudity. Please read http://www.daz3d.com/forums/discussion/3279/acceptable-ways-of-handling-nudity#latest )
now show the plain iray render and lets see how this compares to your beautiful artwork here
The first one is pre post work. the second one shows the postwork to the cloths and the bodies and the third one shows the postwork make up on the red head. I did crop the original to get rid of the extra space on the right, it was driving me nuts.
This was an experiment to come up with a quick way to do a paint-over on a render in the shortest amount of time. Adding colors to the render, smudging with an oil brush, and finally painting with a regular oil brush in Photoshop.
This one's my favorite.
I imported a trebuchet mesh into daz but it was one piece, no moving parts. So I went from this:
To this:
Puppet Warp and Photoshops 3D Flames Render came to my rescue along with some smoke and sparks brushes.
Then it eventually lead to this:
(Horse, rider, and axe I rendered separately then put everything together in Photoshop.)
I saw a video on doing a type of crosshatch filter and put my spin on it with a custom-directional-cross-hatch brush.
I like this thread! Thanks.
I'll contribute from an animation I'm working on. Here is the render (iRay) directly from Daz Studio:
Here is the post work finished in After Effects and then Adobe Premiere (frame 64 of the animation):
Very nice Jigsaw. :)
Line art . . . woot! Looks great, Cris.
- Greg
Interesting result. I'm wondering . . . if you had rendered the original image 1/4 the size, resized it to 100%, and then processed it with your method, would you have ended up with the same result? I know that this is one benefit of my NPR work. After processing, the final images have about 16 million pixels, while the renders that came out of DAZ have about 2 million (so it becomes a time saver).
- Greg
Anyone got any good postwork tutorials? Using things like Ron's brushes? This is an area I really want to explore and develop, but I always feel utterly overwhelmed.
On a recent image I wanted use the condensation brushes but... couldn't get them to look like water.
Chris Palomino... those are both beautiful.
Postwork tutorials come in two forms basically. Photo editing tutorials using Photoshop, Gimp, etc... and Compositing tutorials which depend on the program being used for compositing, such as Blender, Natron, etc... They are two different workflows which can achieve the same result, except that the Photo editing tecniques are usually limited when working with animations, but many of the concepts presented are cross transferable so I would still recommend working through them. YouTube, Phlearn, and various other sites have lots of tutorials. It's just a matter of combing through them to get the ones that address the specific areas you are trying to learn at the moment. I would suggest concentrating some on Layers, Blend Modes and selections to start out with (after understanding the basics of using whatever program you are going to be using for compositing.)
There are more tools and tutorials for doing compositing in traditional 2D editing programs and as mentioned, the concepts if not the techniques transfer to other compositing tools that work with animation (actually Photoshop does work with animation if you have a subscription or the latest 'advanced' version before going to subscription.) If the goal is animation, I would recommend looking at node based compositing tutorials such as ones for Natron eventually (after a bit of still image/Photoshop type compositing) as that it looks like is where the industry is going.
On a related note, Gimp 2.9.2 (beta still) works with .exr files now (basic OpenEXR support.) This bodes well for Gimp in a more advanced compositing workflow in the future.
Thanks Gedd.. but sorting through the mass of tutorials is like having double root canal. If I look at one more video where someone just whips through a bunch of stuff in Photoshop while some bouncy music plays, I'm going to gouge my eyes out.
I've got a pretty good handle on layers, blend modes and selections. I've been composting for years and doing other sorts of graphics work.
Thanks! I like seeing all the different "post work" results. I hardly do anything in any ONE particular software, so it's interesting for me to see.
Ok, my comment was in response to your comment on using Ron's brushes as that is layer/blend mode combination basically. If you are comfortable with that type of composition you might be interested in checking out some node based compositing like one would use in Natron (has tutorials,) Blender and/or Nuke.
Gedd, I didn't mean to sound dismissive. I appreciate your input, I was just hoping for direction to sort through the morass. And I'm no expert when it comes to layers and blending... I could use more work in that area for sure.
JigSaw73 I really love your scene! , that robot looks very cool!
Thanks! I'm really happy with the post work on that video clip. One of those, "exactly how I imagined it" moments! ;-)
I'd have to try it. It's not an after-processing, though, it's repainted using the oil brushes using both original color and added color. Thanks, Evil.
I picked up some filter actions at Graphic River. So far this has given some very nice results.
Well, here V4.2 renderd in PP2014, so postworked
and here the end of the postwork
Oops!
Here M4 render of the PP2014
And so postworking
So more M4 render PP2014
And postwork...