OOT hairs and Victoria 8 gentalia doesn't work for some reason.
I have victoria 8 yet her genetallia is not applied, and some characters demand it.
OOT hairs are a known issue, many have been updated and it is simple to fix those that haven't - though if you are using Daz central, Install manager, or a manual installation try reisntalling a recent hair as the issue is a shared file, so the update should overwrite the older file. The fix, if needed, is to remove any map from the Transmitted Colour proerpty in the Editor tab of the Surfaces pane.
You do have the Anatomical Elements, and you are loading them before aplying the materials preset or character preset?
i feel regret now after updating to 4.22, i liiterally can't use my pc when rendering now
my pc is becoming much slower when daz is rendering an image, back when 4.21 i was still able to watch videos on youtube or watch movies and rendering at the same time
That sounds like dropping to CPU and running out of RAM
What are your system specs, how much RAM do you have and which GPU?
OOT hairs and Victoria 8 gentalia doesn't work for some reason.
I have victoria 8 yet her genetallia is not applied, and some characters demand it.
OOT hairs are a known issue, many have been updated and it is simple to fix those that haven't - though if you are using Daz central, Install manager, or a manual installation try reisntalling a recent hair as the issue is a shared file, so the update should overwrite the older file. The fix, if needed, is to remove any map from the Transmitted Colour proerpty in the Editor tab of the Surfaces pane.
You do have the Anatomical Elements, and you are loading them before aplying the materials preset or character preset?
OOT hairs and Victoria 8 gentalia doesn't work for some reason.
I have victoria 8 yet her genetallia is not applied, and some characters demand it.
OOT hairs are a known issue, many have been updated and it is simple to fix those that haven't - though if you are using Daz central, Install manager, or a manual installation try reisntalling a recent hair as the issue is a shared file, so the update should overwrite the older file. The fix, if needed, is to remove any map from the Transmitted Colour proerpty in the Editor tab of the Surfaces pane.
You do have the Anatomical Elements, and you are loading them before aplying the materials preset or character preset?
no, I load them with the character or preset.
Ah, I never do that as it has, at least in the past, been vastly slower on my system than loading the base character anda pplying the shaping and materials presets. Still, I was not aware that many character presets were set up to load the Anatomical Elements - do you have some examples of ones that are failing, and worked before?
Whenever a program gets an update, it may use newer versions of libraries, require newer drivers, use more resources etc.
One should never update anything without first making sure one can revert back and finding out, what is being updated and why.
You have not given any information on your system and environment, which makes it impossible for others to help.
It may also be that the new version uses just a little more resources, which your system can't handle anymore.
Daz is not here reading these forums, it's just us fellow users and if you want our help, you need to give us more information
I have come to that conclusion too, but apparently the DAZ team has not, and that is why they retire early the versions that work on equipment, like mine, that are only 10 months old, equipped with the most recent parts at the time.
But, the blue screen failures have been the least, most of the time I got the bug window. But si, I had both.
Did you update your GPU driver when you installed 4.22, that version requires the newest driver from NVIDIA, assuming that's what you have. What are your system specs? It's hard to troubleshoot issues when you don't have any of the information that could be the root cause. What products were you trying to render? All of this is very important information that the people trying to help have asked for.
Hello, I'm using a script Character Converter G2M to G8M and it stalls because there's a step where it wants to zero the figure. Is there any way to disable the pop up that asks your intent?
I'm unsure if this has been reported yet, but rendering strand based hair at tesselation level 0, which was a capabilitty introduced in 4.21 and a game changer for memory management, does not render anymore.
Hello, I'm using a script Character Converter G2M to G8M and it stalls because there's a step where it wants to zero the figure. Is there any way to disable the pop up that asks your intent?
No, otherwise the author of the script would have automated the process.
I'm unsure if this has been reported yet, but rendering strand based hair at tesselation level 0, which was a capabilitty introduced in 4.21 and a game changer for memory management, does not render anymore.
I'm unsure if this has been reported yet, but rendering strand based hair at tesselation level 0, which was a capabilitty introduced in 4.21 and a game changer for memory management, does not render anymore.
And simply turn tesselation all to zero, make sure you are in photoreal mode, turn PS+PR ON, and with daz 4.21 (or maybe 4.20 i can't recall) you could have a very efficient render of strand based hair. For some reason, I cannot get the hair to render at all now.
I'm unsure if this has been reported yet, but rendering strand based hair at tesselation level 0, which was a capabilitty introduced in 4.21 and a game changer for memory management, does not render anymore.
And simply turn tesselation all to zero, make sure you are in photoreal mode, turn PS+PR ON, and with daz 4.21 (or maybe 4.20 i can't recall) you could have a very efficient render of strand based hair. For some reason, I cannot get the hair to render at all now.
If set Render Line Tessellation Sides to 0, it'll be meaningless as there'll be no polyline generated... but even if set the properties as above, there was no issue for me...
Whenever a program gets an update, it may use newer versions of libraries, require newer drivers, use more resources etc.
One should never update anything without first making sure one can revert back and finding out, what is being updated and why.
You have not given any information on your system and environment, which makes it impossible for others to help.
It may also be that the new version uses just a little more resources, which your system can't handle anymore.
Daz is not here reading these forums, it's just us fellow users and if you want our help, you need to give us more information
I have come to that conclusion too, but apparently the DAZ team has not, and that is why they retire early the versions that work on equipment, like mine, that are only 10 months old, equipped with the most recent parts at the time.
But, the blue screen failures have been the least, most of the time I got the bug window. But si, I had both.
Did you update your GPU driver when you installed 4.22, that version requires the newest driver from NVIDIA, assuming that's what you have. What are your system specs? It's hard to troubleshoot issues when you don't have any of the information that could be the root cause. What products were you trying to render? All of this is very important information that the people trying to help have asked for.
Yes I have, and 4.22 continues to give the same problems, the bug always comes up.
Because of problems that more than one is experiencing with the latest version of Daz 4.22.
Does anyone know where I could download version 4.21?
The one that didn't give me any problem neither when loading a model, or the preview, or the duplicate icons of other files when saving.
Thanks in advance
If you give more details of the issues you are encountering perhaps we can resolve them, or confirm them (which might make it possible to get an older version installer from support, though I cannot promise that).
Well, it keeps crashing many times, when I create a new file from another, it does it with the same icon image, if I render once, the second time the program closes, if I give it to preview iray with a model, a shell and a hairstyle, it crashes again... among other things, I even got a blue screen twice when I hit render.
Hello, I'm using a script Character Converter G2M to G8M and it stalls because there's a step where it wants to zero the figure. Is there any way to disable the pop up that asks your intent?
No, otherwise the author of the script would have automated the process.
There is no way for you to do it (unless the script is in plain text, .dsa - or .ds if it is really old) but the author, if still active, colud use the method shown here to have the action run in silent mode which would suppress the prompt.
Whenever a program gets an update, it may use newer versions of libraries, require newer drivers, use more resources etc.
One should never update anything without first making sure one can revert back and finding out, what is being updated and why.
You have not given any information on your system and environment, which makes it impossible for others to help.
It may also be that the new version uses just a little more resources, which your system can't handle anymore.
Daz is not here reading these forums, it's just us fellow users and if you want our help, you need to give us more information
I have come to that conclusion too, but apparently the DAZ team has not, and that is why they retire early the versions that work on equipment, like mine, that are only 10 months old, equipped with the most recent parts at the time.
But, the blue screen failures have been the least, most of the time I got the bug window. But si, I had both.
Did you update your GPU driver when you installed 4.22, that version requires the newest driver from NVIDIA, assuming that's what you have. What are your system specs? It's hard to troubleshoot issues when you don't have any of the information that could be the root cause. What products were you trying to render? All of this is very important information that the people trying to help have asked for.
Yes I have, and 4.22 continues to give the same problems, the bug always comes up.
I'm unsure if this has been reported yet, but rendering strand based hair at tesselation level 0, which was a capabilitty introduced in 4.21 and a game changer for memory management, does not render anymore.
And simply turn tesselation all to zero, make sure you are in photoreal mode, turn PS+PR ON, and with daz 4.21 (or maybe 4.20 i can't recall) you could have a very efficient render of strand based hair. For some reason, I cannot get the hair to render at all now.
If set Render Line Tessellation Sides to 0, it'll be meaningless as there'll be no polyline generated... but even if set the properties as above, there was no issue for me...
Tesselation does not generate polylines anyway, but 0 should work.
Zokreb which tool is active (checked in the Tools menu)?
I'm unsure if this has been reported yet, but rendering strand based hair at tesselation level 0, which was a capabilitty introduced in 4.21 and a game changer for memory management, does not render anymore.
And simply turn tesselation all to zero, make sure you are in photoreal mode, turn PS+PR ON, and with daz 4.21 (or maybe 4.20 i can't recall) you could have a very efficient render of strand based hair. For some reason, I cannot get the hair to render at all now.
If set Render Line Tessellation Sides to 0, it'll be meaningless as there'll be no polyline generated... but even if set the properties as above, there was no issue for me...
I'm unsure if this has been reported yet, but rendering strand based hair at tesselation level 0, which was a capabilitty introduced in 4.21 and a game changer for memory management, does not render anymore.
And simply turn tesselation all to zero, make sure you are in photoreal mode, turn PS+PR ON, and with daz 4.21 (or maybe 4.20 i can't recall) you could have a very efficient render of strand based hair. For some reason, I cannot get the hair to render at all now.
If set Render Line Tessellation Sides to 0, it'll be meaningless as there'll be no polyline generated... but even if set the properties as above, there was no issue for me...
Having the bug where some OOT hairs are refusing to render.
Only Camilla hair loaded in the scene,nothing else.
Load the hair, select it and look for the Transmitted Color channel on the Surfaces pane. If there is a map in that channel, remove it and report it. The hair will need updating (OOT has updated a number of the hair models, maybe this one fell between the cracks)
Thanks, your post also helped me solve a problem. A character rendered perfectly, another crashed, I realised only after your post that the one crashing had hairs that were not (as far as I remember) from OOT, but had nonetheless the OOT hair shaders applied (one of their producs that could work with any hair). Took out the maps from Transmitted colour, and there it goes :-)
Hello, I'm using a script Character Converter G2M to G8M and it stalls because there's a step where it wants to zero the figure. Is there any way to disable the pop up that asks your intent?
No, otherwise the author of the script would have automated the process.
There is no way for you to do it (unless the script is in plain text, .dsa - or .ds if it is really old) but the author, if still active, colud use the method shown here to have the action run in silent mode which would suppress the prompt.
Would I be able to request an installer for DAZ prior to this version? This is a rather old product and I don't want to be at the mercy of the author to update it.
To clarify, this script ran automated without user input prior to 4.22. The author did automate the script but changes to the way zero figure works means there's no an unavoidable pop up that breaks the functionality.
Hello, I'm using a script Character Converter G2M to G8M and it stalls because there's a step where it wants to zero the figure. Is there any way to disable the pop up that asks your intent?
No, otherwise the author of the script would have automated the process.
There is no way for you to do it (unless the script is in plain text, .dsa - or .ds if it is really old) but the author, if still active, colud use the method shown here to have the action run in silent mode which would suppress the prompt.
Would I be able to request an installer for DAZ prior to this version? This is a rather old product and I don't want to be at the mercy of the author to update it.
To clarify, this script ran automated without user input prior to 4.22. The author did automate the script but changes to the way zero figure works means there's no an unavoidable pop up that breaks the functionality.
Comments
OOT hairs are a known issue, many have been updated and it is simple to fix those that haven't - though if you are using Daz central, Install manager, or a manual installation try reisntalling a recent hair as the issue is a shared file, so the update should overwrite the older file. The fix, if needed, is to remove any map from the Transmitted Colour proerpty in the Editor tab of the Surfaces pane.
You do have the Anatomical Elements, and you are loading them before aplying the materials preset or character preset?
Also, is your driver sufficiently recent - see https://www.daz3d.com/forums/discussion/comment/8132731/#Comment_8132731
no, I load them with the character or preset.
Ah, I never do that as it has, at least in the past, been vastly slower on my system than loading the base character anda pplying the shaping and materials presets. Still, I was not aware that many character presets were set up to load the Anatomical Elements - do you have some examples of ones that are failing, and worked before?
I'm finding that the DS process isn't terminating in task manager even after 3-4 hours (more so than 4.21).
What plug-ins do you have? If you check
%appdata%/daz 3d/studio4/log.txt
Whats tage is it at currently (last entry in the log)?
Did you update your GPU driver when you installed 4.22, that version requires the newest driver from NVIDIA, assuming that's what you have. What are your system specs? It's hard to troubleshoot issues when you don't have any of the information that could be the root cause. What products were you trying to render? All of this is very important information that the people trying to help have asked for.
Hello, I'm using a script Character Converter G2M to G8M and it stalls because there's a step where it wants to zero the figure. Is there any way to disable the pop up that asks your intent?
Hi,
I'm unsure if this has been reported yet, but rendering strand based hair at tesselation level 0, which was a capabilitty introduced in 4.21 and a game changer for memory management, does not render anymore.
Or did I do anything wrong ?
No, otherwise the author of the script would have automated the process.
Which hair, and what did you do?
This one :
dforce High Voltage Hair for Genesis 3 and 8 Females | Daz 3D
And simply turn tesselation all to zero, make sure you are in photoreal mode, turn PS+PR ON, and with daz 4.21 (or maybe 4.20 i can't recall) you could have a very efficient render of strand based hair. For some reason, I cannot get the hair to render at all now.
Is anyone actually looking at the tech support tickets?
June 10 : https://bugs.daz3d.com/hc/en-us/requests/438233
Nov 9 : https://bugs.daz3d.com/hc/en-us/requests/446652
If set Render Line Tessellation Sides to 0, it'll be meaningless as there'll be no polyline generated... but even if set the properties as above, there was no issue for me...
We're not able to see your tickets...
Yes I have, and 4.22 continues to give the same problems, the bug always comes up.
does it on all gforce and some others
There is no way for you to do it (unless the script is in plain text, .dsa - or .ds if it is really old) but the author, if still active, colud use the method shown here to have the action run in silent mode which would suppress the prompt.
Which driver exactly are you using?
Tesselation does not generate polylines anyway, but 0 should work.
Zokreb which tool is active (checked in the Tools menu)?
It's a feature of iray, have a look here :
Daz Studio Pro 4.21[.0.x] - Highlights - Daz 3D Forums
I quote
Well, on my side, this feature has been lost with Daz 4.22
See Richard's post before yours, and a screenshot of what you are getting would be helpful.
Sorry Richard and DoctorJellyBean, i did not see the last part of Richard's post. My bad.
Here is an example with only the hair loaded :
Universal tool, PS+PR activated, 1 tesselation in viewport, 0 for render, photoreal mode
I don't have any relevant message in the log saying that something is going wrong.
Nvidia Drivers : 546.01 but i've also tried with 531.65 which are more stable for running stable diffusion on my side and same result...
Any idea ¯\_(ツ)_/¯
Odd, it is working corectly with those line settings for me in both Drawstyle and render..
Well, thank you for testing, at least we know it's linked to my computer settings then...
I'll try to rollback to 4.21
Odd, no issue for me... Nvidia driver - 537.58 ~
OK, rolled back to 4.21 => Still the issue
rolled back my drivers to 537.58 like you => Still the issue.
There's definitely something that messed up my computer :)
For everyone reading this : The issue is not Daz 4.22, it's my machine :(
Thanks, your post also helped me solve a problem. A character rendered perfectly, another crashed, I realised only after your post that the one crashing had hairs that were not (as far as I remember) from OOT, but had nonetheless the OOT hair shaders applied (one of their producs that could work with any hair). Took out the maps from Transmitted colour, and there it goes :-)
Would I be able to request an installer for DAZ prior to this version? This is a rather old product and I don't want to be at the mercy of the author to update it.
To clarify, this script ran automated without user input prior to 4.22. The author did automate the script but changes to the way zero figure works means there's no an unavoidable pop up that breaks the functionality.
Which script/product is it?