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Comments
Not always though. I'vd been working through my libraries, downsizing where I can for lack of space, and while the textures are at fault around 70% of the time, the rest are the models themselves, and this is much more grievous than large textures. Because apart from Decimator which is hit or miss, and deleting unneeded morphs, I don't know anything to make the actual meshes take up less file space. In any case, props to all poly- and pixel - saving artists!