Let's appreciate/discuss today's new releases - more ongoinger thread

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  • OrangeFalconOrangeFalcon Posts: 512
    edited February 18

    For me it's the Floating Eye for Genesis 9 and 8.1.  I love anything horror or fantasy themed and this one opens up a lot of possibilities.  Like, for example, having a floating eye play the organ inside the cathedral.  I would get that organ but it requires the Notre Dame Cathedral Interior, and that's $49.99 right now, too much.  It being "required" might mean it just completes the look and aesthetic, and attaches properly to it.  I'm sure one can do great closeups without having the cathedral, but it looks awesome with the whole thing.

    Post edited by OrangeFalcon on
  • Chevybabe is one of those names I like to see on new items. https://www.daz3d.com/dforce-cyber-attack-hair-for-genesis-9 brought a smile to my face.

  • protosynthetic said:

    Chevybabe is one of those names I like to see on new items. https://www.daz3d.com/dforce-cyber-attack-hair-for-genesis-9 brought a smile to my face.

    This is a pretty nice hair.  I absolutely love Chevybabe's promo pics-the morphs used for the characters are great, as well as the lighting, too.  Very well done and showcases the hair's variety, too.

  • Leana said:

    Gordig said:

    The modeling on the new pipe organ is impressive enough, but if it turns out to also be fully rigged....my God.

    It looks great and quite accurate from what I remember of the actual one.

    I don't gave the cathedral interior yet though, so I wonder if it's actually required...

    The "phatom of the opera" promo pic made me laugh because the opening of the musical was the fist thing I thought of when looking at the product page wink

    The blurb says it has a zeroed version for use in other settings. No mention of vampire castles, surprsingly.

  • Richard Haseltine said:

    Leana said:

    Gordig said:

    The modeling on the new pipe organ is impressive enough, but if it turns out to also be fully rigged....my God.

    It looks great and quite accurate from what I remember of the actual one.

    I don't gave the cathedral interior yet though, so I wonder if it's actually required...

    The "phatom of the opera" promo pic made me laugh because the opening of the musical was the fist thing I thought of when looking at the product page wink

    The blurb says it has a zeroed version for use in other settings. No mention of vampire castles, surprsingly.

    We need more vampire castles.  A nice place for them to congregate and plan for super sneaky nights.

  • FenixPhoenixFenixPhoenix Posts: 3,118

    OrangeFalcon said:

    For me it's the Floating Eye for Genesis 9 and 8.1.  I love anything horror or fantasy themed and this one opens up a lot of possibilities.  Like, for example, having a floating eye play the organ inside the cathedral.  I would get that organ but it requires the Notre Dame Cathedral Interior, and that's $49.99 right now, too much.  It being "required" might mean it just completes the look and aesthetic, and attaches properly to it.  I'm sure one can do great closeups without having the cathedral, but it looks awesome with the whole thing.

    I am glad you like our product and we thank you for the support! We are planning to expand on this one, by making a set of eyesockets in different parts of the body (complete with eyelids, if Esid manages to figure out a way to do it without distorting the textures) where you'll be able to plug the eyeball in too!

  • OrangeFalconOrangeFalcon Posts: 512
    edited February 18

    FenixPhoenix said:

    OrangeFalcon said:

    For me it's the Floating Eye for Genesis 9 and 8.1.  I love anything horror or fantasy themed and this one opens up a lot of possibilities.  Like, for example, having a floating eye play the organ inside the cathedral.  I would get that organ but it requires the Notre Dame Cathedral Interior, and that's $49.99 right now, too much.  It being "required" might mean it just completes the look and aesthetic, and attaches properly to it.  I'm sure one can do great closeups without having the cathedral, but it looks awesome with the whole thing.

    I am glad you like our product and we thank you for the support! We are planning to expand on this one, by making a set of eyesockets in different parts of the body (complete with eyelids, if Esid manages to figure out a way to do it without distorting the textures) where you'll be able to plug the eyeball in too!

    Excellent!  Here's a render I just did with him.  Edward the Eye Guy gets a lot of attention these days, so he decided to visit the red carpet.  Thomas 9 is trying to take a picture of him, while HID's Kyoko 9 stands a little frustrated that he won't talk to her. 

    I chose this one to show how nicely the light reflects off the eye, and it was very simple to make, too.  Comes with some interesting poses and all the tendrils can be individually posed.  I tried to make his left one look like he was waving to Thomas, posing for the picture.  A great quality asset and it renders quickly, too.  Oh, and the environment is the VIP entrance, too.

     

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    Post edited by OrangeFalcon on
  • FenixPhoenixFenixPhoenix Posts: 3,118

    OrangeFalcon said:

    FenixPhoenix said:

    OrangeFalcon said:

    For me it's the Floating Eye for Genesis 9 and 8.1.  I love anything horror or fantasy themed and this one opens up a lot of possibilities.  Like, for example, having a floating eye play the organ inside the cathedral.  I would get that organ but it requires the Notre Dame Cathedral Interior, and that's $49.99 right now, too much.  It being "required" might mean it just completes the look and aesthetic, and attaches properly to it.  I'm sure one can do great closeups without having the cathedral, but it looks awesome with the whole thing.

    I am glad you like our product and we thank you for the support! We are planning to expand on this one, by making a set of eyesockets in different parts of the body (complete with eyelids, if Esid manages to figure out a way to do it without distorting the textures) where you'll be able to plug the eyeball in too!

    Excellent!  Here's a render I just did with him.  Edward the Eye Guy gets a lot of attention these days, so he decided to visit the red carpet.  Thomas 9 is trying to take a picture of him, while HID's Kyoko 9 stands a little frustrated that he won't talk to her. 

    I chose this one to show how nicely the light reflects off the eye, and it was very simple to make, too.  Comes with some interesting poses and all the tendrils can be individually posed.  I tried to make his left one look like he was waving to Thomas, posing for the picture.  A great quality asset and it renders quickly, too.  Oh, and the environment is the VIP entrance, too.

    Love it, it really makes my day when I see users enjoy our products, so thank you for sharing! Yes, Esid really worked hard on that rig. You can also play with the length and girth of each of the tendrils for even more variation. :D

  • OrangeFalconOrangeFalcon Posts: 512
    edited February 18

    Here's another one.  Elena 9 accepting that the eye monsters came to take over the world.

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    Post edited by OrangeFalcon on
  • FenixPhoenixFenixPhoenix Posts: 3,118

    OrangeFalcon said:

    Here's another one.  Elena 9 accepting that the eye monsters came to take over the world.

    Great concept! An eye invasion is not something that could definitely get out of control lol.

  • ArtiniArtini Posts: 9,710

    There is a new https://www.daz3d.com/1-click-anime

    Just wonder, how it manages the eyes with different expressions and poses of the body.

     

  • barbultbarbult Posts: 24,830

    Artini said:

    There is a new https://www.daz3d.com/1-click-anime

    Just wonder, how it manages the eyes with different expressions and poses of the body.

     

    Oh, that's a good question, @Artini. Do the eyes close properly? How well do they work with different head morphs? What about dilate and other eye morphs?

  • chevybabe25chevybabe25 Posts: 1,273

    "Chevybabe is one of those names I like to see on new items. https://www.daz3d.com/dforce-cyber-attack-hair-for-genesis-9 brought a smile to my face."

     

    "This is a pretty nice hair.  I absolutely love Chevybabe's promo pics-the morphs used for the characters are great, as well as the lighting, too.  Very well done and showcases the hair's variety, too."

    Feeling the love today heartheartheart Thank you!!!!

  • Silas3DSilas3D Posts: 614
    edited February 19

    barbult said:

    Artini said:

    There is a new https://www.daz3d.com/1-click-anime

    Just wonder, how it manages the eyes with different expressions and poses of the body.

     

    Oh, that's a good question, @Artini. Do the eyes close properly? How well do they work with different head morphs? What about dilate and other eye morphs?

     Here's an example of Victoria 9 with 50% Base Anime Feminine and adjusted eyes applied through the script, then Eye Blink slider set to 100%.

    Obviously it is impossible to support every head morph, pose, expression etc without some manual adjustments required. As per the description on the store page:

    Depending on the morphs or poses used, some manual adjustment may still be necessary - there will be mixed results with characters that are already stylized and/or have exaggerated facial features, because the eye sockets tend to be less spherical and the eyes won't fit properly.

    Was there a particular dilate morph you had in mind? Pupil dilation should have no effect as it won't change the size of the eye itself.

    EDIT: also just to add that body poses shouldn't cause any problems unless they make changes to the eye bones, which of course they shouldn't. Expressions that affect the eye position/where they're looking may need tweaking because the increased size of the eyeball required (so that there are no unrealistic gaps on the inner and outer corners), means that the eye bones X position has to be adjusted slightly to centrally align the eyeballs in the eye sockets.

    I usually select the eyeballs and use the pose tool sphere (located in the top-left corner of the viewport) to change where the eyes are looking, even before I created this product so it doesn't just apply to this product only.

    If you do notice any pokethrough when using certain morphs, poses or expressions, you can run the relevant anime script again to reposition the eyes, just in case the eye bones are adjusted again as part of the applied content.

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    Post edited by Silas3D on
  • OrangeFalconOrangeFalcon Posts: 512
    edited February 19

    Pretty good product.  I like anime stuff so it was an no brainer for me.  It works very quickly and works okay with morphs.  I set them all at 50%.  The only issue, which isn't so much as an issue but as a logical conclusion, is that any preset expression you use won't look as great when used on a non-anime morph.  Here I have Sylvia 9 with one of Vicky's expressions, and the eyes closed perfectly.  I applied the makeup after activating the anime morph and it was flawless.

    Wagner Demon anime morph here looks good, but the Wagner expression looks a bit off.  With one of Mikey's expressions, it looks much better.  This is a testament to how good the anime morph actually is-I wouldn't expect those preset expressions to look great on these heads.

    Next was Lycan 9.  It didn't do much to him, mostly increasing the size of the eyes, but there's a noticable difference.

    Mercilus was the only one that had a slight issue with his preset expression, with some of the fangs hanging outside.  I like the look though.

    How about an elf?  Lianna 9's elvish features morphed pretty well.

    Last but not least, last year's incredible February character, Tara.  I had to do an evil expression with her-with one of Victoria 9's.  It actually came out well.

    As a bonus, here's a Zahara morph with a Filatoon skin.  Also took FeSoul's Teddy Hair and added a toon shader, too.  It works!

    Anime Sylvia.jpg
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    Anime Wagner Demon.jpg
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    Anime Mercilus.jpg
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    Anime Lianna.jpg
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    Anime Zahara.jpg
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    Post edited by OrangeFalcon on
  • Silas3DSilas3D Posts: 614

    @OrangeFalcon wow some great tests! Great to see that it's still holding up well with some non humanoid shapes.

  • Silas3D said:

    @OrangeFalcon wow some great tests! Great to see that it's still holding up well with some non humanoid shapes.

    Thanks!  I love to showcase products that work well and are worth the investment.  The expressions work quite well, especially with the eyes.

  • Silas3DSilas3D Posts: 614

    Well thank you for the support, it means a lot smiley

  • ArtiniArtini Posts: 9,710

    Thanks for the showcase, @OrangeFalcon.

    I have also purchased it - now to find a time to play with it.

     

  • Artini said:

    Thanks for the showcase, @OrangeFalcon.

    I have also purchased it - now to find a time to play with it.


     

    Nice! I look forward to another interesting release where I can showcase some more stuffs. Not feeling it today. 

  • DpiximajDpiximaj Posts: 24

    Hoping to update the GEN 9 Starter Essentials only, and still use 4.22... not upgrade. but it doesn't work...Base Anime not found - reload GEN 9 Essentials

  • ArtiniArtini Posts: 9,710
    edited February 20

    Really great product https://www.daz3d.com/1-click-anime

    Used it on https://www.daz3d.com/anax-for-genesis-9

    Before

    After 1 Click Anime - what a transformation.

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    Anax02pic01.jpg
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    Anax02pic02.jpg
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    Post edited by Artini on
  • ArtiniArtini Posts: 9,710
    edited February 20

    Just for fun - the last scene rendered with Viewport without any changes to materials.

    Anax03pic03.jpg
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    Post edited by Artini on
  • Artini said:

    Just for fun - the last scene rendered with Viewport without any changes to materials.

     

     

    Nice.  I like that you used a partial head morph for this, too.  Extra points with that expression.  He's like, "Did I turn into an anime character?  Again?

  • ArtiniArtini Posts: 9,710

    Thanks. It is a very funny set. What a possibilities...

     

  • Silas3DSilas3D Posts: 614

    @Artini thanks for purchasing and so glad you're enjoying it!

  • ArtiniArtini Posts: 9,710

    Silas3D said:

    @Artini thanks for purchasing and so glad you're enjoying it!

    Thanks. You made a great toolset and I am enjoying it very much.

     

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