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I will note that while Dartanbeck's light set up is a great idea, you don't HAVE to do much.
I usually just pop in a distant light, adjust the angle, add a zero to intensity, turn on shadows, and then groove.
More playing around (rather than doing the work I should be doing bah)
So if I understand correctly:
Engine - viewport / Filament
Filament Draw Options where I can play with the settings.
Pardon my ignorance, but is this hierarchy the ">" that shows all the surfaces? Well... I did that and, even if I copy the exact shader from the surface it is, it looks different, like it has a gloss...
Thanks for the answer. I've felt kinda honored because I love your work and that girl character you created. I even bought Carrara just because I saw the animations you've made on it (though I'm still clueless about how to use it).
EDIT: wanna know the crazy thing? I've fixed it by accident... I deleted my figure by mistake and, then, pressed Ctrl+Z to revert it. When the figure came back, the issue was fixed!
哈哈,谢谢你,老兄! 我从来没搞过3DL和Filament,所以一头雾水,但是上手很快,哈哈!太棒了!
Yikes, the learning curve Looks like I'm gonna be thrashing about a bunch before getting anything close to the Vicky 9 promo renders. Hair is going to be a problem. Eyes are going to be a problem. But ok, it's a start.
G8.1M
100% Kota, 30% The Brute, 10% Toon Hero (Head)
Skin: Kota
Is there a way to get a sky in Filament other than a billboard/cyclorama?
Yeah, that's right ! Nice ! And also give her some shadows, for instance, by setting Deep Shadow Map in DistantLight > Shadow Type.
Edit: Hmm... I still don't like harsh shadow ~~ too iray mind-set, haha ~ Post-work might be needed.
Wow, thank you! I will continue tomorrow... 10:20 pm here. :) But I see there is big possibilities. :)
The new FilaToon shaders is one of the best things to ever happen to Daz Studio. Just look at my boy Taren! Look how cute he is!
[ view in daz gallery | view full version ]
Oh... and turning "Generate Texture Mipmaps" off in Filament can be very helpful as well if things aren't looking the way you need them to
All looks great and Zicon image is amazing.
Wow!
Now Confirmed!!! Cutout Opacity Maps Work!!!
At least they do along with the 'Constant' preset from the FilaToon Shader Presets!
I selected the eyelashes, selcted just the materials for the lashes (not the Eye Moisture) and applied the Constant preset. Then went to the cutout opacity of the resulting shader, and put the map back in. Boom!
Hey, Thanks for the wonderful compliments! I really appreciate that!
Which is exactly why having a scene-wide shader conversion script would be helpful. My first experiment was with Urban Future 7, which has a LOT of different objects nested within each other, making a LOT of different surfaces to have to select and apply the shader.
Something like the RSSY 3delight / Iray to Filament converter would be amazingly handy for getting started with a scene
Here's how I do it:
For setting the outlines, I click on whatever I want to accentuate and find its Toon Outline shell in the hierarchy in the Scene pane. All things capable of getting a Toon Outline will already have one - so I noly do this for things that I really want a darker outline on. Doing just a few often makes the whole scene look Awesome
When I do this, I start at the bottom and work my way upwards. Makes it easier for me to see that I get them all - but that's me
There is an icon for basic filatoon environment. I clicked on that first and then added the toon base and everything was preset for filatoon. You don't have to click create. The set does it automatically. It's starts with some distant lights already and the camera headlamp on my usual camera was off so it comes pre-lit with a flat lighting system.
Some of my experiments. I still need to work on lighting because they come out really flat even after adding some colored rim lighting.
Cool! Where is it? I was looking for some template and couldn't find it.
This is awesome, although I'm still buying Vicky 4.
It's in the same folder as the G9 characters in the content library. I couldn't find the product at all in smart content but it's in the content library.
:)
Templates are all in the Default Resources for DAZ Studio. Filament env. light preset is in G9 Starter Essentials.
Very Nice Stuff!
Just an FYI - earlier (or it may have been the other thread) I mentioned that Trans maps do work - at least on the "Constant" preset. That's the one I tried - it worked so I just kept working.
Now, the reason I did that was to try the FilaToon shader on the eyelashes of Genesis 8.
Well, it turned out looking a Lot better using MMX's Genesis 9 for All clone and just fit the Anime eyelashed to Genesis 8 - It freaking Worked!!!
We cannot change styles by using presets once we've fit them to a non-Genesis 9 figure base. However, there's only one map in the entire shader. Ckick that, hit Browse, grab the style you like.
Been playing about with applying the new shaders to some of my existing G9 characters and keeping some of their original textures somewhere in the mix. Not sure this is the best use for the new updates, but I'm having fun and learning a lot about how the new shaders work and can look in other applications. Had to use Toulouse Hair because other thread.
Not a YouTuber and never tried embedding a video here, so hopefully this works.
I tend to put a lot of work into attempting to create ordinary-looking character meshes at the other end of the spectrum of where these new shaders and character meshes naturally sit. Still, I think it looks 'interesting' to blend those character and their textures with the new shader, even if it's not something I'd necessarily wish to pursue further. You can see the original character - Arawi - in the thumbnail below.
I think I'm starting to get it.