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I'm not on the computer now but basically I was setting it up with a three point lighting like I would in iRay with the light on one side a blue or purple color and the other yellow, orange or green. Nothing seemed to show up. There may have been a little light but no colors.
I was about to ask the same thing... I saw the new big anime school's promos and noticed that there's some transpmapper billboard planes for the grass in the yard. This means the transmaps can be fixed with Filatoon? It's a special shader inside that very product?
In this case, I almost reproduced the same issue on my side though I couldn't get that 7 secs in G9's case. Even if I did it on a G9 Dev Load, applying Filatoon - General shader onto 7 surfaces took nearly 28 secs. (screenshot 1)
So I personally think you might've given it a wrong calculation ~~
However, the real problem that I discovered is: (still with the products as you said)
- if only loaded SU Everyday Long Hair for G8F into the scene, then applied fila shader onto the hair, it only took appr. 1.5 secs.
- but then if alos loaded a G8F (or whatever Genesis figure) into the scene (without parenting the hair to the figure), loading fila shader onto the hair took appr. 15 secs.
- then even if I deleted G8F, the above time had almost no change.
- only if I clear the undo stack with the scrip of Purge Memory, 1.5 secs of shader loading time came back !
So, I do believe there's a problem with the "embedded" process of loading Filatoon shaders.
Edit :~
Then the interim solution for fast loading may be : Always firstly load Wearables into the scene then apply Filatoon shaders. Then load Genesis figure, apply Filatoon shaders then parent Wearables onto Genesis figure.
I was also super curious about this. If there's a way to do this with the Filatoon shaders, that'd be awesome for converting other sets for toon use. Does anyone have any ideas how this was achieved?
EDIT: I asked this in the Q and A thread as well, and got some helpful answers.
Hey @crosswind - thanks for taking the time to look into it and post your findings. IMHO, FilaToon is the most exciting new feature in DS in quite some time, as can be seen by all the buzz in the numerous threads here in the forums.
Hopefully, the difference in the time to process between the g9 & g8 scenarios described can be figured out. I've talked to others privately who see similar results. I can't think of any good reason for there to be such a big difference, but what do I know?
Lots of people are excited about being able to render near real-time NPR. Solving this problem would benefit many.
- Greg
I don't see how this is any better than 3Delight, which made a pretty good "toon like" render.
Rendering speed.
I have some Anime and toon shaders for 3Delight but all of them requires extra render time than normal. Filament is literally instant and you can even have all the shadows in real time. That's why we NEED Filament to be fixed and improved.
Spotlights still give me a headache. The one that highlights the gifts needed to be very close even with boosted Lumen numbers. I wonder where the filament draw node nibbles on the distance for certain lights.
But to my surprise, the point light above her worked quite nicely. It needed only a little bit of adjustment. I guess I get distant light now. I wonder if I could use multiple distant lights for a 3P set-up.
As Imago said - it's rendering speed - suddenly animating ideas will be so much easier. I could render a 10 second sequence in DAZ in a couple of minutes. That's a game changer!
Don't think 3Delight ever looked this clean either.
Late to the party, but ready to join into the fun. Can someone point me to the pdf regarding how to best use the shader? I thought I saw a reference to it, but I can't find it now.
In here, under Mada's OP https://www.daz3d.com/forums/discussion/704951/anime-toons-and-filatoon-shader-q-a
Thank you :)
I like the look of FilaToon renders after applying Cartoon filter in Gimp.
Apart from what others have said about the speed, it takes quite a bit of effort to make a 3DL render look as good as the base FilaToon shader looks. To put it another way, a low-effort FilaToon render looks WAY better than a low-effort 3DL render.
I've got 4.23 installed, along with the updated files, and I can't find anything Toon-related anywhere...
Did you install and update the Default Resources for Daz Studio 4.23: https://www.daz3d.com/forums/discussion/comment/8916886/#Comment_8916886
Little One looks nice in FilaToon
https://www.daz3d.com/little-one
If you are having problems getting spotlights to illuminate your subject try extending the ray lengths in the parameters tab... seems like the light falls off drastically when it's not within the (super imposed) cone that projects from the front of the spotlight.
Oops. No, I didn't ^^' Thank you :)
Experimenting with faking effects and using iray canvases for FilaToon renders.
So there are four lights in this scene. One distant light set to a dark purple with shadows, and three orange-ish spotlights outside each window with a wide spread and no shadows to add some glow.
The light shafts are props from the Filament Atmospheres product scaled down and positioned at each window, mimicking a technique i've seen in older videogames to create fake light shafts. I also adjusted the glass of the windows to be emissives so they're affected by bloom.
Finally, I used an iRay canvas to render out a depth map, making sure the fake light shafts were set to NOT be visible in render (this doesn't affect Filament renders at all, so you can set it and forget it), and used that in Krita to add a depth-of-field blur and to make the background a bit darker.
I really wanted to add a Ambient Occlusion canvas too, but for the life of me I couldn't get any decent results from that.
But yeah, aside from that one hiccup, i'm really glad with how this came out!
Gallery link: https://www.daz3d.com/gallery#gallery=all&sort=newest&page=1&image=1352301
TheNathanParable That looks really nice!!
Lilith 6 in FilaToon <3
I'm looking forward to experimenting more with this style.
Apologies for the watermark, I've just posted this to DevianArt.
Rendering large and then resizing has none of the downsides that doing so in 3DL or Iray present.
Filament is proving to be a huge win for NPR artists.
Here's a render I did then photoshopped into an artsy-looking faux horror novel coverl
You can use multiple geoshells with Filament apparently.
That came out very cool! Nicely done!
Thanks. The original render was a nude that looked super artsy, so I played around with it, and made it glow in photoshop. That's when it reminded me of a lot of those old arthouse movie posters from decades past, so I creatively censored the original pic with a title drapped across it.
Love this! What coat is that?
Want to double-check: does anyone else find that anime eyebrows 1, 4 and 6 just don't exist? Or is it just me?
(Eyebrow 1 loads eyebrow 8, eyebrow 4 loads eyebrow 9, and eyebrow 6 loads eyebrow 11.)