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Comments
I love that Filatoon shaders allowes me to breath new life into older assets
Yeah. That's how I feel too.
Thank you very much.
But right now I am still in the stage where I am not so much making something good, as I am fooling around to make sure the not-so-good parts don't show.
There are still a lot of problems.
I went to filatoon rendering with G8.
Nice to see you here too! Yep, still noodling around, haha. Thank you.
Your artwork is as incredible as ever! Looking forward to seeing more~ :)
FilaToon render with a little postwork in the Gimp.
I was wondering how FilaToon could be used in a manga-esque B&W workflow. Thanks, SolitarySandpiper, for sharing the render below. I can certainly see FilaToon as a useful tool to that end. At the least, the output can be a good starting point.
Cheers!
The shaders are a lot of fun!
Filatoon is proving to be exactly what I was wanting. For the first time in ages, I'm adding stuff to my wishlist left and right.
Love seeing everyone's personal styles with Filatoon! And I agree @vrba79 it's nice to be super excited about Daz again!
Loving all the renders and different styles on display!
Its transformed my workflow for the better. Multiple Genesis 9 characters? WITH scenery?! Sounds like an impossible dream doesn't it? Not so with Filatoon.
I can only agree with @SapphireBlue what a variety of styles.
FilaToon brings so much fun to Daz Studio.
So let's get this straight: G9 is supposedly all about photorealism. Characters take up a few to several hundred mb hard drive space for textures(!!). And we're all deliriously happy about a shader and render system that flattens all that to nothing and looks like cartoons. Has there been any improvement to normal Filament rendering?
I don't recall anything saying G9 was about photorealism beyond the usual progress in that direction that has been a thing since the days of Poser and the original Mike and Vicky. But there has also been a lot of interest in NPR styles. It's not like we haven't seen character packs like Kiri 9 and Pixie 9. Really the Filatoon thing is new and shiny, and people are still figuring out new things to do with it. But the store will swing back to photorealism and I'm sure there are more realistic character packs coming.
How do you not remember when G9 came out and the marketing push touted the more-realistic skin textures and we got ginger V9 and so on? Obviously, increased realism is supposed to be part of the G9 bag, and yet... It's not even that I'm that enticed by photorealism per se. I am put off by a character taking so much hard drive space and gobbling up so much VRAM memory and increasing render time without reliably improving render quality. And many here seem to have noticed G9 seems to especially good for making stylized toon characters. And then Daz says, "Let's make Filament into a dedicated toon renderer so you can make fast renders of these G9 characters in cartoon format." Not all of us hoped for that. Some of us - Maybe just me by myself - wanted Filament in Daz to be more like Eevie and render quickly in a believable style, decently and fast - Really fast! But what we got chokes on cutout opacity and fails to handle cast shadows without an add-on.
Now we're lost in toon-land. That surely has its uses, but it's overrun everything like a plague. Don't mind me. I don't get it. That is all.
I dunno, if you experiemtent and play around with settings you can have things like AO and Transparency maps with the Filatoon shaders
Filament is pretty primitive renderer. I think we can not expect Daz to massively improve that in terms of realism, or at all really. For one I doubt the expertise is there to develop a full blown renderer. Or if there is then the resources surely aren't there for such a massive untertaking.
I think the reality has set in that Filament wasn't being used much. So this move with the toon shader was nothing short of brilliant IMO. Now Filament has a purpose, PA's have new avenues to sell toon stuff and many users who are into manga/anime etc. are happy with the new possiblities.
Forget about Filament for realism. I really doubt that will ever happen. Use Iray for that or maybe find a workflow with UE5 for realistic real time rendering.
It's not a Daz alone thing. https://github.com/google/filament
Given how long it seems to take to implement improvements in Iray, I doubt they'll ever get around to implementing the full capabilities of Filament unless the interest in Filatoon is high enough to justify Filament improvement.
This ^
"increased realism is supposed to be part of the G9 bag" - part of, not the sole purpose.
If you don't get it (or get it but don't want it) that is finr, but clearly other people do get and want it.
Well now Richard has spoken. No need to discuss it further.
At the risk of sounding blunt, why are you here? I understand you might be frustrated with Filament, but complaining about the lack of photorealism in a thread dedicated to toon rendering (and even describing everyone who likes as "delirious" and likening it to a plague) is hardly going to get the results you want.
Also, while Filament originally shipped without the ability to handle cast shadows (hence the cool SickleYield rigged shadows product), it has since updated to allow for cast shadows. Most (if not all) of my FilaToon renders so far use cast shadows from both direct lights and spotlights (point lights still don't cast shadows as far as I know).
Thanks to Rareth for pointing me at how to use SSAO!
Though I think I will still combine it with the specific control SY's rigged shadow provides. (use SSAO for more generalized/environmental AO, then rigged shadows for specific things I want)
Yeah, I noticed when making my Big Boi Bathing render that the SSAO seems to only appear on surfaces affected by the HDRI, which with FilaToon means turning up the "Environment Weight" surface parameter.
FilaToon really helps breathe new life into Sakura 8! Gallery link: https://www.daz3d.com/gallery/user/6736226870624256#gallery=newest&page=1&image=1353306
WOW!!!